canWalljump (Basic)

Jump off walls, as taught by the Etecoons.

Difficulty filter

Strats ()

From: 5
Ship
To: 4
Bottom Right Door

Requires:

{
  "or": [
    "canWalljump",
    "h_canFly",
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
From: 7
Junction (Left Ledge Below Bomb Blocks)
To: 1
Top Left Door

Requires:

{
  "or": [
    "canWalljump",
    "h_canFly"
  ]
}
{
  "or": [
    "h_canDestroyBombWalls",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 7
Junction (Left Ledge Below Bomb Blocks)
To: 1
Top Left Door

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 54,
    "excessFrames": 43
  }
}
{
  "or": [
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "SpeedBooster",
            "canInsaneJump"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 6
Bottom Right Door (On the Left Shaft)
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 165
}
"canShinechargeMovementComplex"
"HiJump"
"canWalljump"
"Morph"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 6
Bottom Right Door (On the Left Shaft)
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 145
}
"canShinechargeMovementComplex"
"HiJump"
"canWalljump"
"Morph"
{
  "shinespark": {
    "frames": 5,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 6
Bottom Right Door (On the Left Shaft)
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 155
}
"canShinechargeMovementComplex"
"HiJump"
"canWalljump"
"Morph"
{
  "shinespark": {
    "frames": 3,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "top"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Elevator
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 120
}
"f_TourianOpen"
"Gravity"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Elevator
To: 1
Left Door

Requires:

"f_TourianOpen"
"Gravity"
{
  "or": [
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "canWalljump",
    "canGravityJump"
  ]
}
From: 2
Elevator
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 95
}
"f_TourianOpen"
"Gravity"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 9
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Elevator
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 120
}
"f_TourianOpen"
"Gravity"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 8
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
Base (Basic)
Crab Maze
From: 2
Left Door
To: 3
Crab Maze Middle Junction

Requires:

{
  "or": [
    "canCarefulJump",
    "canUseFrozenEnemies",
    "SpaceJump",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "h_canCrouchJumpDownGrab",
            "canIBJ",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

Requires:

"Gravity"
"canWalljump"
{
  "canShineCharge": {
    "usedTiles": 12,
    "openEnd": 1,
    "steepUpTiles": 3,
    "steepDownTiles": 1
  }
}
"canShinechargeMovementTricky"
{
  "shineChargeFrames": 145
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 1
Left Door
To: 2
Right Door

Enter the room while building a shinespark and use it on the lowest part of the ramp to cross the room and reach a raised ledge on the right side wall. From there, use SpaceJump to escape the water. Carry the shinespark to the bottom of the ramp by delaying the first Choot with two Power Beam shots, killing it, or bounceballing through it. The Choot can be shot diagonally from the middle platform, and again by running off that platform and aiming down to float above it.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepDownTiles": 1
  }
}

Requires:

"canShinechargeMovementComplex"
"canCarefulJump"
{
  "or": [
    {
      "and": [
        "canMidairShinespark",
        "canDodgeWhileShooting"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Choot",
            "type": "contact",
            "hits": 1
          }
        },
        "canNeutralDamageBoost",
        "canBounceBall"
      ]
    },
    {
      "and": [
        "canMockball",
        {
          "or": [
            "canPseudoScrew",
            "ScrewAttack",
            "Plasma",
            "Wave",
            {
              "ammo": {
                "type": "Missile",
                "count": 1
              }
            },
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            }
          ]
        }
      ]
    }
  ]
}
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 123,
    "excessFrames": 5
  }
}
"canSpaceJumpWaterBounce"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canSpaceJumpWaterEscape"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canDownGrab"
      ]
    },
    "canWalljump"
  ]
}
From: 1
Left Door
To: 2
Right Door

Build up run speed and then use controlled springball bounces to cross the ocean to the far right ledge, and then use SpaceJump to reach the door. Mockball down the submerged ramp and begin SpringBall bouncing under water using the platforms. Disable SpringBall after the final jump once Samus starts falling again as a way to gain extra speed.

Requires:

{
  "notable": "Springball Bounce to the Door with SpaceJump"
}
"canTrickyJump"
"canSpaceJumpWaterBounce"
"canSpringBallBounce"
"canSpringFling"
"canMockball"
{
  "or": [
    "canDownGrab",
    "canWalljump"
  ]
}
From: 3
Junction (Left side Pit)
To: 1
Left Door

Requires:

"canSpaceJumpWaterBounce"
{
  "or": [
    "canWalljump",
    {
      "and": [
        "canSpaceJumpWaterEscape",
        "HiJump"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canDownGrab"
      ]
    }
  ]
}
Base (Basic)
East Ocean
From: 4
Junction (Right side Pit)
To: 2
Right Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "canIBJ",
    "canSpringBallJumpMidAir"
  ]
}
From: 4
Junction (Right side Pit)
To: 2
Right Door

Requires:

"canShinechargeMovementComplex"
"Gravity"
"canWalljump"
{
  "canShineCharge": {
    "usedTiles": 17,
    "openEnd": 0,
    "steepUpTiles": 2,
    "steepDownTiles": 3,
    "startingDownTiles": 1
  }
}
{
  "shineChargeFrames": 160
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 4
Junction (Right side Pit)
To: 2
Right Door

Requires:

"canShinechargeMovementComplex"
"Gravity"
"canWalljump"
{
  "canShineCharge": {
    "usedTiles": 22,
    "openEnd": 0,
    "steepUpTiles": 3,
    "steepDownTiles": 3,
    "startingDownTiles": 1
  }
}
{
  "shinespark": {
    "frames": 10
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 4
Junction (Right side Pit)
To: 2
Right Door

Freeze the Choot when it swings right on its jump. Quickly get on top of it by first getting onto the pillar to the left, or with a SpringBall Jump. Perform a precise spring ball jump to get to the far right ledge, while avoiding hitting the water surface. While on the ledge, stand on the raised ground to the right and jump to the surface, then space jump across the water to the left.

Requires:

"canTrickyUseFrozenEnemies"
"canTrickySpringBallJump"
{
  "or": [
    {
      "and": [
        "canResetFallSpeed",
        "canTrickyJump"
      ]
    },
    "canStationaryLateralMidAirMorph",
    "canSpringFling"
  ]
}
"canSpaceJumpWaterBounce"
"canWalljump"
From: 2
Right Door
To: 1
Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "canGravityJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        "HiJump"
      ]
    }
  ]
}
From: 3
Item
To: 2
Right Door

Requires:

"Gravity"
{
  "or": [
    "canTrickySpringBallJump",
    {
      "and": [
        "HiJump",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster"
      ]
    }
  ]
}
{
  "obstaclesNotCleared": [
    "A",
    "B",
    "C"
  ]
}
From: 2
Upper Right Section - Top Right Door
To: 2
Upper Right Section - Top Right Door

Requires:

"HiJump"
"canTrickyDashJump"
"canWalljump"
{
  "canShineCharge": {
    "usedTiles": 25,
    "openEnd": 1,
    "steepUpTiles": 4
  }
}
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 125
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 2
Upper Right Section - Top Right Door
To: 2
Upper Right Section - Top Right Door

Gain a shinecharge while running left-to-right. Continue running right for a precise distance of 7 tiles, then jump and walljump to reach the top-right door with shinecharge frames remaining.

Requires:

{
  "canShineCharge": {
    "usedTiles": 18,
    "openEnd": 1,
    "steepUpTiles": 4
  }
}
"canTrickyDashJump"
"canWalljump"
"canShinechargeMovementTricky"
"canInsaneJump"
{
  "shineChargeFrames": 170
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 2
Upper Right Section - Top Right Door
To: 2
Upper Right Section - Top Right Door

Gain a shinecharge while bonking the door below the top-right door. Then turn around, run a precise distance of 7 tiles, and jump and walljump to approach the top-right door and shinespark out.

Requires:

{
  "canShineCharge": {
    "usedTiles": 32,
    "openEnd": 1,
    "steepUpTiles": 4
  }
}
"canTrickyDashJump"
"canWalljump"
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 10
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 4
Lower Section - Top Right Door
To: 4
Lower Section - Top Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    "canWalljump",
    "canJumpIntoIBJ",
    {
      "and": [
        "canIBJ",
        "Gravity"
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "or": [
            "SpeedBooster",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canPreciseGrapple"
      ]
    },
    {
      "and": [
        "Gravity",
        "canShinechargeMovement",
        "canMidairShinespark",
        "h_canShineChargeMaxRunway",
        {
          "shinespark": {
            "frames": 35,
            "excessFrames": 10
          }
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)

Climb up 1 screen.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "notable": "Get Inside the Bridge"
}
"canSkipDoorLock"
{
  "or": [
    "canArtificialMorph",
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        {
          "or": [
            "Gravity",
            "canJumpIntoIBJ",
            "canBombHorizontally"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    "canPreciseGrapple"
  ]
}
"canXRayClimb"
From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "notable": "Get Inside the Bridge"
}
{
  "or": [
    "canArtificialMorph",
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        {
          "or": [
            "Gravity",
            "canJumpIntoIBJ",
            "canBombHorizontally"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    "canPreciseGrapple"
  ]
}
"canXRayClimb"

Bypasses door shell: true

From: 4
Lower Section - Top Right Door
To: 12
Top Junction

Climb up 2 screens.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "canArtificialMorph",
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        {
          "or": [
            "Gravity",
            "canJumpIntoIBJ",
            "canBombHorizontally"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    "canPreciseGrapple"
  ]
}
"canXRayClimb"
From: 5
Lower Section - Bottom Right Door
To: 4
Lower Section - Top Right Door

Requires:

"canWalljump"
From: 13
Bottom Junction
To: 5
Lower Section - Bottom Right Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canIBJ"
  ]
}
From: 3
Right Door, In the Water
To: 1
Left Door

Requires:

"SpaceJump"
{
  "or": [
    "canWalljump",
    {
      "and": [
        "canSpaceJumpWaterEscape",
        "HiJump"
      ]
    }
  ]
}
From: 3
Right Door, In the Water
To: 2
Right Door

It is possible to escape the water with a wall jump when the water is low, or a crouch jump and down grab when it is high.

Requires:

{
  "doorUnlockedAtNode": 2
}
{
  "or": [
    "canDownGrab",
    "canWalljump",
    "Gravity",
    "HiJump",
    "canTrickySpringBallJump"
  ]
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 4
Right Item
To: 2
Elevator

Requires:

{
  "or": [
    "canWalljump",
    "Morph",
    "SpaceJump",
    "HiJump"
  ]
}
From: 2
Right Door
To: 2
Right Door

Use the runway on the screen above to gain a shinecharge near the edge of the runway.

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "canShineCharge": {
    "usedTiles": 25,
    "openEnd": 1
  }
}
"canShinechargeMovement"
{
  "shineChargeFrames": 95
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 4
Top Left Item

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir"
  ]
}

Clears obstacles: A

From: 3
Bottom Left Door
To: 2
Top Right Door

Jump and freeze the Beetom at a precise location in order to jump through the crumble blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm.

Requires:

{
  "notable": "Beetom Clip"
}
{
  "or": [
    "h_canXRayMorphIceClip",
    "h_canPreciseIceClip"
  ]
}
"Morph"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
{
  "or": [
    "h_canPreciseIceClip",
    "canWalljump",
    "HiJump",
    "SpaceJump",
    {
      "enemyDamage": {
        "enemy": "Beetom",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "or": [
    "canCrumbleJump",
    "canWalljump",
    "HiJump",
    "SpaceJump"
  ]
}
From: 3
Bottom Left Door
To: 2
Top Right Door

Jump and freeze the Beetom at a pixel perfect location in order to jump through the crumble blocks. The pixel is nearly the highest possible position with HiJump disabled, from the left ledge. After positioning the Beetom, get on top of it with a tight down grab, while refreezing it if necessary. Jump through the crumble blocks then down grab again to get to the top area. Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm.

Requires:

{
  "notable": "Beetom Clip (High Pixel, Preserve Flash Suit)"
}
"h_canHighPixelIceClip"
"Morph"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    {
      "enemyDamage": {
        "enemy": "Beetom",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 2
Above Power Bomb Blocks - Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 105
}
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 2
Above Power Bomb Blocks - Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 130
}
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 2
Above Power Bomb Blocks - Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 110
}
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 6
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 2
Above Power Bomb Blocks - Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canWalljump"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 135
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 2
Above Power Bomb Blocks - Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 80
}
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 7
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 3
Above Power Bomb Blocks - Top Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 145
}
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 5
Above Power Bomb Blocks - Bottom Left Door
To: 4
Above Power Bomb Blocks - Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 130
}
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 5
Above Power Bomb Blocks - Bottom Left Door
To: 4
Above Power Bomb Blocks - Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 110
}
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 6
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 6
Above Power Bomb Blocks - Bottom Right Door
To: 4
Above Power Bomb Blocks - Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"canWalljump"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 145
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 6
Above Power Bomb Blocks - Bottom Right Door
To: 4
Above Power Bomb Blocks - Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"canWalljump"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 125
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 14
Right Etecoon Shaft - Wall Jump Climb Checkpoint Junction

Requires:

{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 1
Top Left Door
To: 1
Top Left Door

Use the runway below the bug pipe to gain a shinecharge. Use a wall jump to reach the door with shinecharge frames remaining.

Requires:

"canWalljump"
{
  "canShineCharge": {
    "usedTiles": 17,
    "openEnd": 1
  }
}
"canShinechargeMovementTricky"
{
  "shineChargeFrames": 170
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 1
Top Left Door
To: 2
Top Right Door

Requires:

{
  "or": [
    "h_canFly",
    "HiJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "SpeedBooster",
        "canWalljump"
      ]
    }
  ]
}
From: 1
Top Left Door
To: 5
Junction The Left End of Morph Tube

Requires:

{
  "or": [
    "HiJump",
    "h_canFly",
    "canWalljump",
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir"
  ]
}
From: 2
Right Side - Top Door
To: 2
Right Side - Top Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 25,
    "openEnd": 1
  }
}
"canShinechargeMovementComplex"
{
  "or": [
    "HiJump",
    "canWalljump"
  ]
}
{
  "shinespark": {
    "frames": 28
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)

Carefully lure a Zeb from the pipe below while freezing it. Samus must start to the left of the pipe in order for the Zeb to move left at the end.

Requires:

"canTrickyUseFrozenEnemies"
{
  "or": [
    "h_canUsePowerBombs",
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    {
      "and": [
        "Morph",
        {
          "obstaclesCleared": [
            "C"
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "canSpringBallJumpMidAir"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
Base (Basic)
Big Pink
From: 13
Central Junction
To: 10
Top Item (Above Hopper Pit)

Requires:

{
  "or": [
    "Grapple",
    "h_canFly",
    "canWalljump",
    {
      "and": [
        "SpeedBooster",
        "HiJump",
        "canCarefulJump"
      ]
    }
  ]
}
From: 1
Left Door
To: 3
Top Junction

Requires:

{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Sm. Sidehopper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "or": [
    "SpaceJump",
    "canWalljump",
    {
      "and": [
        "Grapple",
        {
          "obstaclesNotCleared": [
            "C"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 1
Left Door
To: 3
Top Junction

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 1,
    "speedBooster": "any"
  }
}

Requires:

"canPrepareForNextRoom"
{
  "or": [
    "SpaceJump",
    "canWalljump",
    {
      "and": [
        "Grapple",
        {
          "obstaclesNotCleared": [
            "C"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 2
Right Door
To: 3
Top Junction

Requires:

{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}

Clears obstacles: B

From: 3
Top Junction
To: 2
Right Door

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "or": [
    "canCarefulJump",
    "canWalljump",
    "SpaceJump",
    "Grapple"
  ]
}
From: 1
Left Door
To: 3
Top Right Door

Requires:

"h_canBombThings"
{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "canJumpIntoIBJ",
    {
      "and": [
        "Gravity",
        "canIBJ"
      ]
    }
  ]
}
From: 2
Item
To: 1
Right Door

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "h_canFly",
    "canSpringBallBombJump"
  ]
}
From: 1
Top Left Door
To: 1
Top Left Door

It takes around 3 minutes to get the Zero to this door. The Zero only moves on camera and the camera scrolls when exiting the morph tunnel. Let the Zero lead through the morph tunnel or wait for the it to get very close to Samus before touching the scroll block at the exit.

Requires:

"canBeVeryPatient"
"Morph"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canTrickyUseFrozenEnemies",
    "canSpringBallJumpMidAir"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Middle Left Door
To: 2
Middle Left Door

It takes around 4 minutes to get the Zero to this door. The Zero only moves on camera and the camera scrolls when exiting the morph tunnel. Let the Zero lead through the morph tunnel or wait for the it to get very close to Samus before touching the scroll block at the exit.

Requires:

"canBeVeryPatient"
"Morph"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canTrickyUseFrozenEnemies",
    "canSpringBallJumpMidAir"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Middle Left Door
To: 4
Bottom Right Door

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir"
  ]
}
From: 2
Middle Left Door
To: 4
Bottom Right Door

Ledge grab precisely in front of the Cacatac, and jump immediately before it would hit you.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 145
}
"canWalljump"
"canShinechargeMovementTricky"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Left Door
To: 4
Bottom Right Door

Ledge grab precisely in front of the Cacatac, and jump immediately before it would hit you. If the shinespark wind-up is activated as early as possible, then a Cacatac spike hit will be taken.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 120
}
"canWalljump"
"canShinechargeMovementTricky"
{
  "enemyDamage": {
    "enemy": "Cacatac",
    "type": "spike",
    "hits": 1
  }
}
{
  "shinespark": {
    "frames": 6
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Left Door
To: 4
Bottom Right Door

Ledge grab precisely in front of the Cacatac, and jump immediately before it would hit you.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 7,
    "openEnd": 0
  }
}

Requires:

"canWalljump"
"canShinechargeMovementTricky"
{
  "shineChargeFrames": 135
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Left Door
To: 6
Elevator

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canTrickyDashJump",
        "h_canCrouchJumpDownGrab"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
From: 2
Middle Left Door
To: 7
G-Mode Morph Junction Indirect (In Morph Tunnel)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphIBJ",
    {
      "and": [
        "h_canArtificialMorphSpringBallBombJump",
        "h_additionalBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    },
    {
      "and": [
        "Morph",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "h_canFly",
            "canSpringBallJumpMidAir",
            {
              "and": [
                "canTrickyDashJump",
                "h_canCrouchJumpDownGrab"
              ]
            }
          ]
        }
      ]
    }
  ]
}
From: 4
Bottom Right Door
To: 1
Top Left Door

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly"
  ]
}
From: 4
Bottom Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 155
}
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Bottom Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 125
}
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 10
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Bottom Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canWalljump"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 155
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Bottom Right Door
To: 4
Bottom Right Door

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canTrickyUseFrozenEnemies",
    "canSpringBallJumpMidAir"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 4
Bottom Right Door
To: 6
Elevator

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab"
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
From: 4
Bottom Right Door
To: 7
G-Mode Morph Junction Indirect (In Morph Tunnel)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphIBJ",
    "h_canArtificialMorphSpringBallBombJump",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    },
    {
      "and": [
        "Morph",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "h_canFly",
            "canSpringBallJumpMidAir",
            "h_canCrouchJumpDownGrab"
          ]
        }
      ]
    }
  ]
}
From: 5
Top Right Door (Through Morph Tunnel)
To: 5
Top Right Door (Through Morph Tunnel)

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
"Morph"
{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump"
  ]
}
{
  "resetRoom": {
    "nodes": [
      5
    ]
  }
}
{
  "refill": [
    "Energy",
    "PowerBomb"
  ]
}
{
  "partialRefill": {
    "type": "Super",
    "limit": 10
  }
}

Resets obstacles: A, B

From: 5
Top Right Door (Through Morph Tunnel)
To: 5
Top Right Door (Through Morph Tunnel)

It takes around 2 minutes to get the Zero to this door.

Requires:

"canBePatient"
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
"Morph"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canTrickyUseFrozenEnemies",
    "canSpringBallJumpMidAir"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Right Door
To: 3
Safe Block in the Middle of the Room

Use the Fireflea when it moves to the right to cross the first gap.

Requires:

"canTrickyUseFrozenEnemies"
"HiJump"
"canCarefulJump"
{
  "or": [
    "canTrickyJump",
    "canWalljump"
  ]
}
{
  "spikeHits": 1
}
From: 4
Small Ledge Below Left Door
To: 1
Left Door

Run and jump from the safe stair to just reach the door ledge. To avoid walljumping, use a full speed jump or jump from on top of the spikes (stairs or floor).

Requires:

"HiJump"
"SpeedBooster"
{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "or": [
            "canTrickyJump",
            {
              "spikeHits": 1
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyDashJump",
        "h_canBackIntoCorner",
        "canInsaneJump"
      ]
    },
    {
      "and": [
        "canTrickyDashJump",
        {
          "spikeHits": 1
        }
      ]
    }
  ]
}
From: 1
Top Left Door
To: 5
Top Right Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 175 Moonfalls, reposition the Beetom to chest height. If needed, the Beetom can be left at the door while Samus moves to the farm bugs.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump"
  ]
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 6
  }
}
"h_ExtendedMoondanceBeetomLeniency"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Top Left Door
To: 5
Top Right Door

Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing. If needed, the Beetom can be left at the door while Samus moves to the farm bugs.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump"
  ]
}
"canMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 6
  }
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
Base (Basic)
Red Tower
From: 1
Top Left Door
To: 9
Junction (Top Rippers)

Requires:

{
  "or": [
    "HiJump",
    "h_canFly",
    "canWalljump"
  ]
}
From: 3
Bottom Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)

Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

{
  "notable": "R-Mode Frozen Beetom X-Ray Climb"
}
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir"
  ]
}
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Ripper",
    "type": "contact",
    "hits": 1
  }
}
"canWallIceClip"
"canXRayClimb"
From: 4
Bottom Right Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)

Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

{
  "notable": "R-Mode Frozen Beetom X-Ray Climb"
}
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir"
  ]
}
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Ripper",
    "type": "contact",
    "hits": 1
  }
}
"canWallIceClip"
"canXRayClimb"
Base (Basic)
Red Tower
From: 6
Junction (Above Bottom Rippers)
To: 1
Top Left Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canFly"
  ]
}
Base (Basic)
Red Tower
From: 7
Junction (Bottom of Room)
To: 6
Junction (Above Bottom Rippers)

Requires:

{
  "or": [
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        {
          "or": [
            "canTrickyJump",
            "canWalljump"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canConsecutiveWalljump"
      ]
    }
  ]
}
From: 7
Junction (Bottom of Room)
To: 6
Junction (Above Bottom Rippers)

Requires:

"canWalljump"
"canDiagonalBombJump"
From: 7
Junction (Bottom of Room)
To: 6
Junction (Above Bottom Rippers)

Requires:

"canTrivialUseFrozenEnemies"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "canIBJ"
  ]
}
IBJ (Medium)
Red Tower
From: 7
Junction (Bottom of Room)
To: 6
Junction (Above Bottom Rippers)

Requires:

"canIBJ"
{
  "or": [
    {
      "and": [
        "canWalljump",
        "ScrewAttack"
      ]
    },
    {
      "and": [
        {
          "or": [
            "canWalljump",
            "canSpringBallJumpMidAir"
          ]
        },
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 1
          }
        }
      ]
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Ripper",
            "Ripper",
            "Ripper"
          ],
          [
            "Ripper"
          ]
        ],
        "explicitWeapons": [
          "Super",
          "PowerBomb"
        ]
      }
    }
  ]
}
From: 7
Junction (Bottom of Room)
To: 6
Junction (Above Bottom Rippers)

Requires:

"canSpringBallJumpMidAir"
{
  "or": [
    "canWalljump",
    {
      "and": [
        "HiJump",
        "canTrickyJump"
      ]
    }
  ]
}
{
  "or": [
    "canTrickySpringBallJump",
    "canSpringwall"
  ]
}
From: 9
Junction (Top Rippers)
To: 5
Top Right Door

This strat is for killing all of the Rippers and then using Space Jump to get up without consecutive wall jumps. Space jump up near the shot block, then shoot it while falling right as it goes off screen, then space jump back up.

Requires:

"SpaceJump"
{
  "or": [
    "HiJump",
    {
      "and": [
        "canCarefulJump",
        "canWalljump"
      ]
    }
  ]
}
{
  "obstaclesCleared": [
    "B"
  ]
}
From: 9
Junction (Top Rippers)
To: 9
Junction (Top Rippers)

To kill the Rippers with a single Power Bomb without breaking the ledge, place the bomb just above the second Ripper.

Requires:

"h_canUsePowerBombs"
"canCarefulJump"
{
  "or": [
    "canWalljump",
    "canSpringBallJumpMidAir",
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "canTrickyDashJump"
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "or": [
            "canStaggeredIBJ",
            "canDoubleBombJump"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: B

From: 9
Junction (Top Rippers)
To: 9
Junction (Top Rippers)

Kill the Rippers with Screw Attack. Break spin before landing to prevent breaking the platform.

Requires:

"ScrewAttack"
{
  "or": [
    "SpaceJump",
    "canConsecutiveWalljump",
    {
      "and": [
        "canWalljump",
        "HiJump"
      ]
    }
  ]
}

Clears obstacles: B

From: 9
Junction (Top Rippers)
To: 9
Junction (Top Rippers)

Kill the Rippers with Supers.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 4
  }
}
{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canJumpIntoIBJ",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "or": [
            "HiJump",
            "canTrickyJump"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: B

From: 1
Left Door
To: 1
Left Door

Getting up during Phase 2 can be done by jumping on Kraid's projectile platforms or a well timed crouch jump + down grab.

Requires:

"Charge"
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma",
    "canBePatient"
  ]
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "SpaceJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "canCarefulJump",
            "h_canCrouchJumpDownGrab"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: f_DefeatedKraid

From: 1
Left Door
To: 1
Left Door

Only 2 Missiles are needed to get Kraid to stand up, after which they are farmable. Getting up during Phase 2 can be done by jumping on Kraid's projectile platforms or a well timed crouch jump + down grab.

Requires:

{
  "ammo": {
    "type": "Missile",
    "count": 2
  }
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "SpaceJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "canCarefulJump",
            "h_canCrouchJumpDownGrab"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: f_DefeatedKraid

From: 1
Left Door
To: 1
Left Door

4 supers are required to kill Kraid. Only 1 is needed to get him to stand up, after which they are farmable, even though the drop rate is low. Getting up during Phase 2 can be done by jumping on Kraid's projectile platforms or a well timed crouch jump + down grab.

Requires:

{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 5
      }
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 4
          }
        },
        "canDodgeWhileShooting"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 3
          }
        },
        "canDodgeWhileShooting",
        "canBePatient"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        "canDodgeWhileShooting",
        "canBeVeryPatient"
      ]
    }
  ]
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "SpaceJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "canCarefulJump",
            "h_canCrouchJumpDownGrab"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: f_DefeatedKraid

From: 2
Bottom Right Door
To: 5
Kihunter Junction

The Kihunters can be killed from below but there is a chance one will drop down the hole. Watch them before breaking the shot block.

Requires:

{
  "or": [
    "HiJump",
    "h_canFly",
    "canWalljump"
  ]
}

Clears obstacles: C, D

From: 1
Bottom Left Door
To: 2
Top Right Door

Enter the room with a Missile selected on auto-cancel, holding angle-up. Fire a Missile shot to kill the first Skree, then run right and immediately fire a beam shot to destroy the shot block. Run off the edge and down-grab onto the next platform. Run and jump directly up where the shot block used to be, moving quickly enough to dodge the Skree projectiles by going under them. Use a wall jump, HiJump, or a mid-air spring ball jump to make it up.

Requires:

"canAutoCancelWeapon"
{
  "ammo": {
    "type": "Missile",
    "count": 1
  }
}
"canTrickyDodgeEnemies"
"canInsaneJump"
{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 160
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 180
        }
      ]
    },
    {
      "and": [
        "canTrickySpringBallJump",
        {
          "heatFrames": 195
        }
      ]
    }
  ]
}
Base (Basic)
Bat Cave
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "canSpringBallJumpMidAir"
  ]
}
{
  "heatFrames": 350
}
From: 1
Left Side - Top Door
To: 7
Top Right Door

King Cac can be killed by scrolling the camera before jumping across.

Requires:

"canWalljump"
"canCarefulJump"
{
  "or": [
    "canCameraManip",
    "canStaggeredWalljump",
    {
      "and": [
        "canNeutralDamageBoost",
        {
          "enemyDamage": {
            "enemy": "Cacatac",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    }
  ]
}
From: 2
Left Side - Top Middle Door
To: 7
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 125
}
"HiJump"
"canWalljump"
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 27,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 6
Middle Right Door
To: 7
Top Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"
"HiJump"
"canWalljump"
{
  "shineChargeFrames": 135
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 8
Bottom Right Item
To: 9
Main Junction

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir"
  ]
}
From: 9
Main Junction
To: 1
Left Side - Top Door

Requires:

"canUseFrozenEnemies"
{
  "or": [
    "canTrickyUseFrozenEnemies",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab"
  ]
}
From: 9
Main Junction
To: 7
Top Right Door

Requires:

"canUseFrozenEnemies"
{
  "or": [
    "canTrickyUseFrozenEnemies",
    "canWalljump",
    "HiJump"
  ]
}
From: 9
Main Junction
To: 7
Top Right Door

Starting from the platform near the door to the left, run and jump to the right wall and wall jump twice to get to the top.

Requires:

"HiJump"
"canCarefulJump"
"canWalljump"
From: 3
Bottom Left Junction
To: 1
Left Door

Requires:

{
  "or": [
    "canPreciseWalljump",
    "SpaceJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canWalljump",
            "SpeedBooster"
          ]
        }
      ]
    }
  ]
}
{
  "heatFrames": 210
}
From: 3
Bottom Left Junction
To: 3
Bottom Left Junction

Requires:

"h_heatProof"
{
  "or": [
    "canDodgeWhileShooting",
    "Plasma",
    "ScrewAttack",
    "Wave",
    "Spazer"
  ]
}
{
  "or": [
    {
      "and": [
        {
          "resetRoom": {
            "nodes": [
              1
            ]
          }
        },
        {
          "or": [
            "canWalljump",
            "SpaceJump",
            "h_canUseSpringBall"
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resetRoom": {
            "nodes": [
              2
            ]
          }
        },
        {
          "or": [
            "HiJump",
            "SpaceJump"
          ]
        }
      ]
    }
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 160
  }
}
{
  "partialRefill": {
    "type": "Super",
    "limit": 4
  }
}
{
  "partialRefill": {
    "type": "Missile",
    "limit": 12
  }
}
{
  "partialRefill": {
    "type": "PowerBomb",
    "limit": 10
  }
}
From: 4
Bottom Junction (Cleared Runway)
To: 2
Right Door

Requires:

"canWalljump"
"canShinechargeMovement"
{
  "canShineCharge": {
    "usedTiles": 43,
    "openEnd": 0
  }
}
{
  "heatFrames": 380
}
{
  "shinespark": {
    "frames": 16,
    "excessFrames": 4
  }
}
From: 4
Bottom Junction (Cleared Runway)
To: 2
Right Door

This is a precise strat which requires maximum run speed. Jump when passing under the floating platform and barely avoid hitting the rightmost wall. Wall jump on the horizontal spire near to the door.

Requires:

{
  "notable": "Speedjump (Left to Right)"
}
"canTrickyDashJump"
"canWalljump"
{
  "heatFrames": 150
}
From: 2
Bottom Left Door
To: 1
Top Left Door

Wall jump up the left wall and then on the moving platform (Kamer) while avoiding the Fune's fireball. The Kamers will temporarily move down if Samus is below them, so it is best to walk under the first Kamer before climbing the wall.

Requires:

{
  "notable": "Walljump Climb Using the Kamer"
}
"HiJump"
"canUseEnemies"
"canWalljump"
{
  "or": [
    {
      "heatFrames": 360
    },
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 4
Item

Jump through the door transition, and wall jump off the second moving platform to get on top.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 1,
    "speedBooster": "any"
  }
}

Requires:

"canPrepareForNextRoom"
"HiJump"
"canWalljump"
"canTrickyJump"
{
  "heatFrames": 260
}
From: 2
Bottom Left Door
To: 4
Item

Run to the right, wait a moment for the platforms to come down, then wall jump off the second platform from the right.

Requires:

"HiJump"
"canWalljump"
"canTrickyJump"
{
  "heatFrames": 380
}
From: 2
Bottom Left Door
To: 4
Item

Starting from the left wall, run to the right and when on the center of the mound just to the right of the second moving platform from the right. Wall jump off of the platform as it moves down.

Requires:

"canTrickyDashJump"
"canWalljump"
{
  "heatFrames": 300
}
From: 3
Right Door
To: 3
Right Door

Charge a spark along the bottom of the room and use it to spark through the right side door. Requires opening the door and shutter first.

Requires:

{
  "notable": "Shinespark through Wave Beam Door"
}
"HiJump"
"Morph"
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    {
      "heatFrames": 240
    }
  ]
}
{
  "or": [
    {
      "and": [
        "canTrickyDashJump",
        "canWalljump"
      ]
    },
    "SpaceJump"
  ]
}
{
  "canShineCharge": {
    "usedTiles": 28,
    "gentleUpTiles": 3,
    "gentleDownTiles": 3,
    "openEnd": 0
  }
}
{
  "heatFrames": 780
}
{
  "shinespark": {
    "frames": 57
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Right Door
To: 3
Right Door

Charge a spark along the bottom of the room and use it to spark through the right side door. Requires opening the door and shutter first.

Requires:

{
  "notable": "Shinespark through Wave Beam Door"
}
"HiJump"
{
  "or": [
    "SpaceJump",
    "Grapple"
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "Wave",
    {
      "and": [
        "h_canHeatedBlueGateGlitch",
        {
          "heatFrames": 60
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        "canTrickyDashJump",
        "canWalljump"
      ]
    },
    "SpaceJump"
  ]
}
{
  "canShineCharge": {
    "usedTiles": 28,
    "gentleUpTiles": 3,
    "gentleDownTiles": 3,
    "openEnd": 0
  }
}
{
  "heatFrames": 780
}
{
  "shinespark": {
    "frames": 57
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Right Door
To: 3
Right Door

Jump into the spikes and try to bounce on the crumble blocks moving towards the door.

Requires:

"canXMode"
"h_XModeSpikeHit"
"h_XModeSpikeHit"
"h_XModeSpikeHit"
"canWalljump"
"h_canShineChargeMaxRunway"
{
  "heatFrames": 540
}
{
  "shinespark": {
    "frames": 5
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Right Door
To: 4
Item

Requires:

"canUseIFrames"
{
  "spikeHits": 1
}
"canWalljump"
"HiJump"
{
  "heatFrames": 300
}
From: 4
Item
To: 3
Right Door

Requires:

"canWalljump"
{
  "heatFrames": 300
}
From: 4
Item
To: 3
Right Door

Requires:

"canWalljump"
{
  "heatFrames": 280
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 6,
    "openEnd": 1
  }
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":110}]}
From: 5
Lava, Center Namihe
To: 2
Right Door

Samus will be slowed by lava if SpeedBooster is equipped, even with Gravity.

Requires:

{
  "or": [
    "h_lavaProof",
    "canSuitlessLavaDive"
  ]
}
{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 270
        },
        {
          "lavaFrames": 270
        }
      ]
    },
    {
      "and": [
        {
          "heatFrames": 295
        },
        {
          "lavaFrames": 295
        }
      ]
    }
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        {
          "heatFrames": 60
        },
        {
          "lavaFrames": 60
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        "SpaceJump",
        "canCarefulJump",
        {
          "heatFrames": 100
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 60
        }
      ]
    },
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 100
        }
      ]
    },
    {
      "and": [
        "canBombJumpWaterEscape",
        {
          "heatFrames": 180
        },
        {
          "lavaFrames": 30
        }
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 60
        },
        {
          "lavaFrames": 10
        }
      ]
    }
  ]
}
From: 3
Hidden Platform Item
To: 2
Chozo Ball Item

Requires:

{
  "heatFrames": 70
}
{
  "or": [
    {
      "and": [
        {
          "or": [
            "canPreciseWalljump",
            {
              "and": [
                "HiJump",
                "canWalljump"
              ]
            }
          ]
        },
        {
          "lavaFrames": 30
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "lavaFrames": 20
        }
      ]
    }
  ]
}
From: 3
Hidden Platform Item
To: 4
Junction Above Hidden Platform Item

Requires:

{
  "heatFrames": 50
}
{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "lavaFrames": 30
        }
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "lavaFrames": 30
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "lavaFrames": 20
        }
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        {
          "obstaclesNotCleared": [
            "A"
          ]
        },
        {
          "lavaFrames": 30
        }
      ]
    },
    {
      "and": [
        {
          "heatFrames": 190
        },
        {
          "lavaFrames": 65
        }
      ]
    }
  ]
}
From: 2
Left Shaft - Bottom Right Door
To: 3
Left Shaft - Middle Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 280
}
From: 2
Left Shaft - Bottom Right Door
To: 3
Left Shaft - Middle Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0,
    "gentleUpTiles": 4
  }
}

Requires:

"canShinechargeMovementComplex"
{
  "or": [
    "HiJump",
    "canWalljump"
  ]
}
{
  "shinespark": {
    "frames": 5
  }
}
{
  "heatFrames": 230
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Left Shaft - Bottom Right Door
To: 3
Left Shaft - Middle Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 260
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":110}]}
From: 3
Left Shaft - Middle Right Door
To: 4
Left Shaft - Top Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 310
}
From: 3
Left Shaft - Middle Right Door
To: 4
Left Shaft - Top Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 290
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":110}]}
From: 4
Left Shaft - Top Right Door
To: 4
Left Shaft - Top Right Door

Climb the room and open the top door, so that the Multiviola will reach the second door.

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab",
    "Wave"
  ]
}
{
  "heatFrames": 950
}
{
  "or": [
    "canTrickyJump",
    "Wave",
    "Spazer",
    "Plasma",
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "enemyDamage": {
        "enemy": "Alcoon",
        "type": "fireball",
        "hits": 1
      }
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 4
Left Shaft - Top Right Door
To: 6
Left Shaft - Top Junction

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 200
}
From: 6
Left Shaft - Top Junction
To: 1
Left Shaft - Top Left Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 100
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":30}]}
{"types":["powerbomb"],"requires":[{"heatFrames":70}]}
From: 6
Left Shaft - Top Junction
To: 1
Left Shaft - Top Left Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 60
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 8,
    "openEnd": 1
  }
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":70}]}
From: 6
Left Shaft - Top Junction
To: 6
Left Shaft - Top Junction

Requires:

"h_heatProof"
{
  "or": [
    "canDodgeWhileShooting",
    "ScrewAttack",
    "Wave",
    "Ice",
    "Spazer",
    "Plasma"
  ]
}
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "resetRoom": {
    "nodes": [
      1,
      2,
      3,
      4
    ]
  }
}
{
  "partialRefill": {
    "type": "Missile",
    "limit": 12
  }
}
{
  "refill": [
    "PowerBomb"
  ]
}
From: 1
Left Door
To: 2
Right Door

Perform a bounceball to minimize lava damage. Move quickly to reach the second Tripper on its first cycle. Ride it, morph to avoid spike damage, shoot open the door, and run off of the Tripper (rather than jumping off).

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3,
    "speedBooster": false
  }
}

Requires:

"canBounceBall"
"canWalljump"
{
  "heatFrames": 600
}
{
  "lavaFrames": 60
}
From: 1
Left Door
To: 2
Right Door

Perform a bounceball to minimize lava damage. Move quickly to reach the second Tripper on its first cycle. Ride it, morph to avoid spike damage, shoot open the door, and run off of the Tripper (rather than jumping off).

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 1,
    "speedBooster": false
  }
}

Requires:

"canBounceBall"
"canWalljump"
{
  "heatFrames": 600
}
{
  "lavaFrames": 85
}
From: 1
Left Door
To: 2
Right Door

Spin-jump across both sets of lava, trying to minimize the time spent in lava. To get onto the first pillar, either use a wall jump off the pillar, or use the Tripper briefly as a platform by crouch jumping or down grabbing onto it.

Requires:

"canSuitlessLavaDive"
{
  "heatFrames": 750
}
{
  "lavaFrames": 120
}
{
  "or": [
    "canWalljump",
    {
      "and": [
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        },
        {
          "heatFrames": 110
        },
        {
          "lavaFrames": 20
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Perform a bounceball to minimize lava damage. Ride the second Tripper.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3,
    "speedBooster": false
  }
}

Requires:

"canBounceBall"
"canWalljump"
{
  "heatFrames": 600
}
{
  "lavaFrames": 60
}
From: 2
Right Door
To: 1
Left Door

Perform a bounceball to minimize lava damage. Ride the second Tripper.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3,
    "speedBooster": false
  }
}

Requires:

"canBounceBall"
"canWalljump"
{
  "heatFrames": 600
}
{
  "lavaFrames": 85
}
From: 2
Right Door
To: 1
Left Door

Spin-jump across both sets of lava, trying to minimize the time spent in lava. To get onto the first pillar, either use a wall jump off the pillar, or use the Tripper briefly as a platform by crouch jumping or down grabbing onto it.

Requires:

"canSuitlessLavaDive"
{
  "heatFrames": 700
}
{
  "lavaFrames": 130
}
{
  "or": [
    "canWalljump",
    {
      "and": [
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        },
        {
          "heatFrames": 220
        },
        {
          "lavaFrames": 70
        }
      ]
    }
  ]
}
From: 5
Bottom Floating Platform Junction
To: 4
Top Floating Platform Junction

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump"
  ]
}
{
  "heatFrames": 125
}
From: 1
Top Left Door
To: 7
Elevator

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 110
}
"canShinechargeMovementComplex"
"canWalljump"

Exit condition:

{
  "leaveShinecharged": {}
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"
"canWalljump"
{
  "shineChargeFrames": 150
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 5
Middle Right Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 135
}
"canShinechargeMovementComplex"
"canWalljump"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 5
Middle Right Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 100
}
"canShinechargeMovementComplex"
"canWalljump"
{
  "shinespark": {
    "frames": 11,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 5
Middle Right Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"
"canWalljump"
{
  "shineChargeFrames": 135
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 8
Main Junction
To: 2
Middle Left Door

Requires:

{
  "or": [
    {
      "and": [
        {
          "doorUnlockedAtNode": 3
        },
        {
          "doorUnlockedAtNode": 5
        },
        {
          "canShineCharge": {
            "usedTiles": 14,
            "openEnd": 0
          }
        }
      ]
    },
    {
      "and": [
        {
          "or": [
            {
              "doorUnlockedAtNode": 3
            },
            {
              "doorUnlockedAtNode": 5
            }
          ]
        },
        {
          "canShineCharge": {
            "usedTiles": 13,
            "openEnd": 0
          }
        }
      ]
    },
    {
      "canShineCharge": {
        "usedTiles": 12,
        "openEnd": 0
      }
    }
  ]
}
"canShinechargeMovementComplex"
"canWalljump"
{
  "shineChargeFrames": 150
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"nodeId":2,"types":["ammo"],"requires":[]}
{"nodeId":3,"types":["ammo"],"requires":[]}
{"nodeId":5,"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 1
Left Door

Lure the Geruta to the left door. This may require many jumps to get it to swoop up onto the ledge and not get stuck.

Requires:

"h_heatProof"
"canBePatient"
"canCameraManip"
"Morph"
{
  "or": [
    "canTrickyDodgeEnemies",
    "SpaceJump",
    "Charge",
    "Ice",
    "Plasma",
    {
      "ammo": {
        "type": "Missile",
        "count": 2
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    },
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 2
      }
    },
    {
      "enemyDamage": {
        "enemy": "Dragon",
        "type": "fireball",
        "hits": 5
      }
    },
    {
      "and": [
        "h_lavaProof",
        {
          "or": [
            "ScrewAttack",
            "h_canBombThings"
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "canBeVeryPatient",
        "canJumpIntoIBJ"
      ]
    },
    {
      "and": [
        "canBeVeryPatient",
        "Grapple",
        {
          "or": [
            "HiJump",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Lure the Geruta to the left door. This may require many jumps to get it to swoop up onto the ledge and not get stuck. To safely pass the Geruta without a hit, jump left below it, to get it to swoop left before going up.

Requires:

"h_heatProof"
"canBePatient"
"canCameraManip"
{
  "or": [
    "canInsaneJump",
    "Ice",
    "h_lavaProof",
    {
      "enemyDamage": {
        "enemy": "Geruta",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        "canUseIFrames",
        {
          "enemyDamage": {
            "enemy": "Dragon",
            "type": "fireball",
            "hits": 1
          }
        },
        {
          "lavaFrames": 55
        }
      ]
    }
  ]
}
{
  "or": [
    "canTrickyDodgeEnemies",
    "SpaceJump",
    "Charge",
    "Ice",
    "Plasma",
    {
      "ammo": {
        "type": "Missile",
        "count": 2
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    },
    {
      "enemyDamage": {
        "enemy": "Dragon",
        "type": "fireball",
        "hits": 5
      }
    },
    {
      "and": [
        "h_lavaProof",
        "ScrewAttack"
      ]
    }
  ]
}
{
  "or": [
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canWalljump"
      ]
    },
    {
      "and": [
        "canBeVeryPatient",
        "HiJump",
        "Grapple"
      ]
    }
  ]
}
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 3
Item

Requires:

"HiJump"
"SpeedBooster"
"canWalljump"
{
  "heatFrames": 600
}
From: 3
Item
To: 2
Right Door

This can be done from the top right, single tile block.

Requires:

"HiJump"
"canWalljump"
{
  "heatFrames": 600
}
From: 5
Top Right Door
To: 1
Top of the Shaft Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 130
}
"canWalljump"
"canShinechargeMovementComplex"
{
  "heatFrames": 130
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 5
Top Right Door
To: 1
Top of the Shaft Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 90
}
"canWalljump"
"canShinechargeMovementComplex"
{
  "heatFrames": 135
}
{
  "shinespark": {
    "frames": 16,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Bottom Right Door
To: 2
Bottom Right Door

To minimize heat frames, briefly wait for the Sova to be on the top right of the platform before knocking it off to shorten its path to the door.

Requires:

"h_canFrozenEnemyRunway"
{
  "heatFrames": 360
}
{
  "or": [
    "canCrumbleJump",
    "HiJump",
    "canWalljump"
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 2,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 3
Top Right Item

Roll through the camera scroll block in the morph tunnel at the bottom of the room to overload PLMs, then get to the right side through the crumble blocks or bomb blocks near the left item. This can be done with an IBJ or two Spring Ball Bomb Jumps.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphIBJ",
    {
      "and": [
        "h_canArtificialMorphSpringBallBombJump",
        "h_additionalBomb"
      ]
    },
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphSpringBall"
      ]
    },
    {
      "and": [
        "Morph",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "canSpringBallJumpMidAir",
            "SpaceJump"
          ]
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 4
Top Left Item

Requires:

"Morph"
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir"
  ]
}
From: 1
Left Door
To: 4
Top Left Item

Get to the item without overloading PLMs by avoiding entering the morph tunnel at the bottom of the room or using Power Bombs near the items.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphIBJ",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphSpringBall"
      ]
    },
    {
      "and": [
        "Morph",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "canSpringBallJumpMidAir",
            "SpaceJump"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: D

From: 1
Left Door
To: 5
Junction Below Right Item

Requires:

{
  "or": [
    "canIBJ",
    {
      "and": [
        "canMidAirMorph",
        {
          "or": [
            "canWalljump",
            "SpaceJump",
            "canUseFrozenEnemies"
          ]
        }
      ]
    },
    {
      "and": [
        "canUseFrozenEnemies",
        "h_canUseSpringBall"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 1
Top Left Door
To: 1
Top Left Door

Jump into the room and Space Jump or wall jump while opening the door.

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

"canPrepareForNextRoom"
{
  "or": [
    "SpaceJump",
    "canWalljump"
  ]
}
{
  "doorUnlockedAtNode": 1
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 7
Junction Below Power Bomb Blocks
To: 2
Middle Left Door

Requires:

{
  "obstaclesCleared": [
    "C"
  ]
}
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir"
  ]
}
From: 4
Junction Below Morph Tunnel
To: 2
Middle Right Door

Requires:

{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canTrivialMidAirMorph",
            "h_canUseSpringBall"
          ]
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        "canTrivialMidAirMorph",
        {
          "heatFrames": 40
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        "canTrivialMidAirMorph"
      ]
    },
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canIBJ",
        {
          "heatFrames": 900
        }
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canDoubleBombJump",
        {
          "heatFrames": 120
        }
      ]
    },
    {
      "and": [
        "canDoubleBombJump",
        {
          "heatFrames": 300
        }
      ]
    }
  ]
}
{
  "or": [
    "h_heatProof",
    {
      "and": [
        "Wave",
        "Plasma"
      ]
    },
    "h_canUsePowerBombs"
  ]
}
{
  "heatFrames": 260
}
From: 4
Junction Below Morph Tunnel
To: 2
Middle Right Door

Requires:

{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canTrivialMidAirMorph",
            "h_canUseSpringBall"
          ]
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        "canTrivialMidAirMorph",
        {
          "heatFrames": 40
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        "canTrivialMidAirMorph"
      ]
    },
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canDoubleBombJump",
        {
          "heatFrames": 120
        }
      ]
    },
    {
      "and": [
        "canDoubleBombJump",
        {
          "heatFrames": 300
        }
      ]
    }
  ]
}
{
  "heatFrames": 260
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 4
Junction Below Morph Tunnel
To: 5
Junction Above Morph Tunnel

Requires:

{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 100
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 160
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        {
          "heatFrames": 180
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        "HiJump",
        {
          "heatFrames": 120
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Requires laying PBs on the very edge of the platform by the doorway, mostly hanging over the lava, in order to double hit the rightmost Boyon.

Requires:

"canMidAirMorph"
"canWalljump"
"canCarefulJump"
{
  "enemyKill": {
    "enemies": [
      [
        "Boyon",
        "Boyon",
        "Boyon"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 780
}
From: 1
Left Door
To: 2
Right Door

Jump and shoot supers diagonally down at the rightmost Boyon. Jump at the edge of the platform and shoot just before hitting the ceiling, or start one tile left and shoot while at the ceiling.

Requires:

"canMidAirMorph"
"canWalljump"
"canCarefulJump"
{
  "enemyKill": {
    "enemies": [
      [
        "Boyon"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "heatFrames": 540
}
From: 2
Top Door
To: 2
Top Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "or": [
    "SpeedBooster",
    "HiJump",
    "h_canFly",
    "canWalljump",
    "canSpringBallJumpMidAir"
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Clears obstacles: door_2

Bypasses door shell: true

From: 3
Item
To: 4
Central Junction

Requires:

{
  "acidFrames": 100
}
{
  "or": [
    "canWalljump",
    {
      "acidFrames": 15
    }
  ]
}
From: 4
Central Junction
To: 2
Top Door

Requires:

{
  "or": [
    "SpeedBooster",
    "HiJump",
    "h_canFly",
    "canWalljump",
    "canSpringBallJumpMidAir"
  ]
}
From: 4
Central Junction
To: 2
Top Door

Get a normal height jump by not pressing run while SpeedBooster is equipped, as the Shinespark is stored.

Requires:

"canWalljump"
"canShinechargeMovement"
{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 22,
        "openEnd": 1
      }
    },
    {
      "and": [
        {
          "or": [
            "f_DefeatedCrocomire",
            {
              "obstaclesCleared": [
                "f_DefeatedCrocomire"
              ]
            }
          ]
        },
        "h_canShineChargeMaxRunway"
      ]
    }
  ]
}
{
  "shineChargeFrames": 50
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 4
Central Junction
To: 3
Item

Requires:

{
  "or": [
    "f_DefeatedCrocomire",
    {
      "obstaclesCleared": [
        "f_DefeatedCrocomire"
      ]
    }
  ]
}
"canWalljump"
{
  "acidFrames": 45
}
From: 4
Central Junction
To: 3
Item

Requires:

{
  "or": [
    "f_DefeatedCrocomire",
    {
      "obstaclesCleared": [
        "f_DefeatedCrocomire"
      ]
    }
  ]
}
"canLateralMidAirMorph"
"canWalljump"
{
  "acidFrames": 35
}
From: 4
Central Junction
To: 3
Item

Requires:

{
  "or": [
    "f_DefeatedCrocomire",
    {
      "obstaclesCleared": [
        "f_DefeatedCrocomire"
      ]
    }
  ]
}
"Gravity"
{
  "acidFrames": 20
}
{
  "or": [
    "canWalljump",
    {
      "acidFrames": 10
    }
  ]
}
From: 4
Central Junction
To: 3
Item

With a precise enough jump, it's possible to avoid acid damage without a shinespark.

Requires:

{
  "or": [
    "f_DefeatedCrocomire",
    {
      "obstaclesCleared": [
        "f_DefeatedCrocomire"
      ]
    }
  ]
}
"SpeedBooster"
"canTrickyJump"
"canWalljump"
From: 2
Bottom Right Door
To: 4
Junction at Top Left

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir"
  ]
}
From: 1
Left Door
To: 2
Right Door

Requires:

"Grapple"
{
  "or": [
    "HiJump",
    "canWalljump"
  ]
}
From: 1
Left Door
To: 4
Center Platform Junction

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "canIBJ",
    "canUseFrozenEnemies",
    "canGravityJump"
  ]
}
From: 1
Left Door
To: 4
Center Platform Junction

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 2,
    "speedBooster": "any"
  }
}

Requires:

"canTrickyJump"
{
  "or": [
    "canWalljump",
    "canLateralMidAirMorph"
  ]
}
From: 1
Left Door
To: 4
Center Platform Junction

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 4,
    "speedBooster": "any"
  }
}

Requires:

"canCarefulJump"
{
  "or": [
    "canTrickyJump",
    "canWalljump",
    "canLateralMidAirMorph"
  ]
}
From: 1
Left Door
To: 4
Center Platform Junction

Requires:

"SpeedBooster"
"canTrickyJump"
{
  "or": [
    "canWalljump",
    "canLateralMidAirMorph"
  ]
}
From: 4
Center Platform Junction
To: 3
Junction Left of Green Gate

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "canGravityJump",
    "canIBJ",
    {
      "and": [
        "HiJump",
        "SpeedBooster"
      ]
    }
  ]
}

Leave Gamet drops uncollected to prevent them from respawning. Run right-to-left to gain a shinecharge, then use between 1 and 2 tiles of remaining runway to gain speed to reach the top-left with a wall jump.

Requires:

"HiJump"
"h_runOverRespawningEnemies"
{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 16,
        "openEnd": 1,
        "gentleUpTiles": 2,
        "gentleDownTiles": 4
      }
    },
    {
      "and": [
        {
          "doorUnlockedAtNode": 3
        },
        {
          "canShineCharge": {
            "usedTiles": 17,
            "openEnd": 1,
            "gentleUpTiles": 2,
            "gentleDownTiles": 4
          }
        }
      ]
    }
  ]
}
"canShinechargeMovementTricky"
"canTrickyDashJump"
"canWalljump"
{
  "shineChargeFrames": 160
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"nodeId":3,"types":["ammo"],"requires":[]}

Leave Gamet drops uncollected to prevent them from respawning. Run left-to-right to gain a shinecharge, then run back to the left to gain speed to reach the top-left with a wall jump. By leaving the right door closed and sliding into it, the frame window for the tricky dash jump will align with the last two possible frames to jump at the end of the runway.

Requires:

"h_runOverRespawningEnemies"
{
  "canShineCharge": {
    "usedTiles": 18,
    "openEnd": 1,
    "gentleUpTiles": 2,
    "gentleDownTiles": 4
  }
}
"canShinechargeMovementTricky"
"canTrickyDashJump"
"canWalljump"
{
  "shinespark": {
    "frames": 12,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}
From: 3
Bottom Right Door
To: 1
Top Left Door

Use the moving platform (Kamer) to elevate the Gamets.

Requires:

{
  "notable": "Damage Boost"
}
"canTrickyJump"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump"
  ]
}
"canHorizontalDamageBoost"
{
  "enemyDamage": {
    "enemy": "Gamet",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Bottom Right Door
To: 1
Top Left Door

Doesn't require opening the bottom right door. Just using the available space and jumping late enough. It does require killing the Gamets and leaving the drops there so they don't kill your momentum.

Requires:

{
  "notable": "Speedy Jump"
}
"h_runOverRespawningEnemies"
"canTrickyDashJump"
"canWalljump"
From: 3
Bottom Right Door
To: 4
Top Right Door

Requires:

{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump",
    "canSpringBallJumpMidAir"
  ]
}
From: 3
Bottom Right Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 7,
    "openEnd": 1,
    "gentleDownTiles": 3
  }
}

Requires:

"canWalljump"
"canFastWalljumpClimb"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 165
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Bottom Right Door
To: 4
Top Right Door

Leave Gamet drops uncollected to prevent them from respawning. Run left-to-right to gain a shinecharge. Then jump onto the Kamer and use a wall jump to reach the top of the room and spark out.

Requires:

"h_runOverRespawningEnemies"
{
  "canShineCharge": {
    "usedTiles": 18,
    "openEnd": 1,
    "gentleUpTiles": 2,
    "gentleDownTiles": 4
  }
}
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 15,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 4
Top Right Door
To: 4
Top Right Door

Lure the Gamets while using the Kamer, then get up to the doorway with a quick crouch jump + down grab or by other means.

Requires:

{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "canTrickyUseFrozenEnemies",
    {
      "and": [
        "canTrickyJump",
        "h_canCrouchJumpDownGrab"
      ]
    },
    {
      "and": [
        "canInsaneJump",
        "canPreciseGrapple"
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canDoubleBombJump"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 4
Top Right Door
To: 4
Top Right Door

Leave Gamet drops uncollected to prevent them from respawning. Run left-to-right to gain a shinecharge. Then jump onto the Kamer and use a wall jump to reach the top of the room and spark out.

Requires:

"h_runOverRespawningEnemies"
{
  "canShineCharge": {
    "usedTiles": 18,
    "openEnd": 1,
    "gentleUpTiles": 2,
    "gentleDownTiles": 4
  }
}
"canWalljump"
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 5,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 1
Left Door
To: 3
Item

Jump with enough run speed to reach the wall below the Missile Item Location.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 29,
    "speedBooster": true
  }
}

Requires:

"canWalljump"
"canCarefulJump"

Walljump or build run speed using the full runway to jump high enough for the shinespark.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 80
}
{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "shinespark": {
            "frames": 20
          }
        }
      ]
    },
    "canTrickyDashJump"
  ]
}
"HiJump"
"canShinechargeMovement"
"canMidairShinespark"
{
  "shinespark": {
    "frames": 60
  }
}
From: 1
Left Door
To: 3
Item

Walljump or build run speed using the full runway to jump high enough for the shinespark.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 9,
    "openEnd": 0
  }
}

Requires:

{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "shinespark": {
            "frames": 20
          }
        }
      ]
    },
    "canTrickyDashJump"
  ]
}
"HiJump"
"canShinechargeMovement"
"canMidairShinespark"
{
  "shinespark": {
    "frames": 60
  }
}
From: 2
Right Vertical Door
To: 1
Left Door

Requires:

{
  "obstaclesCleared": [
    "B",
    "E"
  ]
}
{
  "canShineCharge": {
    "usedTiles": 32,
    "gentleUpTiles": 6,
    "openEnd": 1
  }
}
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 85
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[],"useImplicitRequires":false}
From: 2
Right Vertical Door
To: 1
Left Door

Fire off the shinespark at the apex of two consecutive walljumps.

Requires:

"canWalljump"
"canShinechargeMovementComplex"
{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 32,
        "gentleUpTiles": 6,
        "openEnd": 1
      }
    },
    {
      "and": [
        "h_canShineChargeMaxRunway",
        {
          "obstaclesCleared": [
            "A"
          ]
        }
      ]
    }
  ]
}
{
  "shinespark": {
    "frames": 85
  }
}
From: 2
Right Vertical Door
To: 3
Item

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
"SpeedBooster"
"HiJump"
{
  "or": [
    "canSpringBallJumpMidAir",
    "canWalljump"
  ]
}
From: 2
Right Vertical Door
To: 5
Small Platforms Junction

Spark from the ground, left of the Power Bomb blocks.

Entrance condition:

{
  "comeInShinecharged": {},
  "comesThroughToilet": "any"
}

Requires:

{
  "shineChargeFrames": 80
}
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 115,
    "excessFrames": 85
  }
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        {
          "or": [
            "canWalljump",
            "HiJump"
          ]
        },
        {
          "acidFrames": 25
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 20
        }
      ]
    }
  ]
}

Clears obstacles: B

From: 5
Small Platforms Junction
To: 1
Left Door

Lure a Mella from the right by breaking the speed blocks or using Morph. Then manipulate it to go high enough to be used in the left doorway. Raise the Mella up to just below the door's ledge then climb up to the door. Then the Mella will start moving upward, which means it comes at you partially blind. Getting it to reach the door, and not just short of the door is the hardest part. If it drops below the camera it will be necessary to go back down and raise it some more.

Requires:

"canManipulateMellas"
"canCameraManip"
"canBePatient"
"canTrickyJump"
{
  "or": [
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        {
          "and": [
            "HiJump",
            "canWalljump",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canWalljump"
      ]
    }
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    "Morph"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 5
Small Platforms Junction
To: 1
Left Door

Run on the moving platform (Kamer).

Requires:

"SpeedBooster"
"HiJump"
"canWalljump"
"canCarefulJump"
From: 5
Small Platforms Junction
To: 3
Item

Lure a Mella from the right by breaking the speed blocks or using Morph. Then manipulate it to go high enough to be used as a stepping stone once frozen. Without movement items it may be necessary to continue manipulating it from above, jumping and aiming down to freeze it.

Requires:

"canTrickyUseFrozenEnemies"
"canManipulateMellas"
{
  "or": [
    {
      "and": [
        "canBePatient",
        "canWalljump"
      ]
    },
    "canBeVeryPatient"
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    "Morph"
  ]
}
From: 5
Small Platforms Junction
To: 3
Item

Freeze the Mella at a precise location in order to jump through the crumble block, then wall jump up the long channel and mid air morph to get out. The Mella pixel positioning window is larger and higher with Morph and an X-Ray Stand Up. One normalization which requires moonwalk: Kill all but the middle Mella without letting the middle one move from its starting location by keeping it frozen if Samus passes through. From the right, moonwalk backwards one pixel at a time until the Mella is no longer on screen. Shoot ice towards it, then move it on screen so that it is frozen immediately. Move to the left and press against (but don't roll under) the speed blocks before the Mella thaws. Moonwalk backwards 5 pixels, then in very quick succession, press right and then jump to do a buffered spin jump. The Mella should move horizontally and can then be used to clip through the crumble block.

Requires:

{
  "notable": "Mella Ice Clip"
}
"Morph"
{
  "or": [
    "h_canXRayMorphIceClip",
    "h_canPreciseIceClip"
  ]
}
{
  "or": [
    "canConsecutiveWalljump",
    {
      "and": [
        "HiJump",
        "canWalljump"
      ]
    }
  ]
}
From: 1
Top Right Door
To: 3
Acid Chozo Statue

Requires:

"h_canNavigateHeatRooms"
"canSuitlessLavaDive"
"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "canGravityJump",
    {
      "and": [
        "canIBJ",
        {
          "acidFrames": 1050
        },
        {
          "heatFrames": 1050
        }
      ]
    }
  ]
}
{
  "acidFrames": 100
}
{
  "heatFrames": 255
}
From: 1
Top Right Door
To: 3
Acid Chozo Statue

Try to jump to the far left side raised ledges to reduce the time spent in acid. This could mean turning off HiJump, or airballing to jump farther.

Requires:

"h_canNavigateHeatRooms"
"canSuitlessLavaDive"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir"
  ]
}
{
  "acidFrames": 116
}
{
  "heatFrames": 285
}
From: 1
Top Right Door
To: 3
Acid Chozo Statue

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "f_UsedAcidChozoStatue",
    {
      "obstaclesCleared": [
        "f_UsedAcidChozoStatue"
      ]
    }
  ]
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canIBJ",
        {
          "heatFrames": 780
        }
      ]
    }
  ]
}
{
  "heatFrames": 270
}
From: 4
Junction Above Acid Plug, Without Acid
To: 3
Acid Chozo Statue

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canIBJ",
        {
          "heatFrames": 780
        }
      ]
    }
  ]
}
{
  "heatFrames": 200
}
From: 5
Bottom Junction Right of Morph Tunnel
To: 4
Junction Above Acid Plug, Without Acid

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "f_UsedAcidChozoStatue",
    {
      "obstaclesCleared": [
        "f_UsedAcidChozoStatue"
      ]
    }
  ]
}
"h_canUseMorphBombs"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canIBJ",
        {
          "heatFrames": 1020
        }
      ]
    }
  ]
}
{
  "heatFrames": 600
}
From: 5
Bottom Junction Right of Morph Tunnel
To: 4
Junction Above Acid Plug, Without Acid

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "f_UsedAcidChozoStatue",
    {
      "obstaclesCleared": [
        "f_UsedAcidChozoStatue"
      ]
    }
  ]
}
"h_canUsePowerBombs"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canIBJ",
        {
          "heatFrames": 1020
        }
      ]
    }
  ]
}
{
  "heatFrames": 300
}
From: 5
Golden Torizo
To: 4
Hidden Right Item

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "or": [
    "canTrivialMidAirMorph",
    "h_canUseSpringBall"
  ]
}
{
  "heatFrames": 350
}
{
  "or": [
    "canPreciseWalljump",
    "SpaceJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "SpeedBooster",
            "canWalljump",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    }
  ]
}
From: 1
Bottom Left Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 145
}
"ScrewAttack"
"canWalljump"
"canShinechargeMovementComplex"
{
  "heatFrames": 170
}
{
  "shinespark": {
    "frames": 2,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"ScrewAttack"
"canWalljump"
"canShinechargeMovementComplex"
{
  "heatFrames": 155
}
{
  "shineChargeFrames": 160
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"ScrewAttack"
"canWalljump"
"canShinechargeMovementComplex"
{
  "heatFrames": 170
}
{
  "shinespark": {
    "frames": 2,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "SpeedBooster",
    "h_canCrouchJumpDownGrab",
    "canIBJ"
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

From: 2
Middle Right Door
To: 3
Top Right Door

Run through the doorway with enough momentum to break the bomb blocks with Screw.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 6,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Screwjump"
}
"h_canNavigateHeatRooms"
"ScrewAttack"
"HiJump"
"canWalljump"
{
  "heatFrames": 150
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Run through the doorway with enough momentum to break the bomb blocks with Screw.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 2,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Screwjump"
}
"h_canNavigateHeatRooms"
"ScrewAttack"
"HiJump"
"canTrickyDashJump"
"canWalljump"
{
  "heatFrames": 150
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Run through the doorway with enough momentum to break the bomb blocks with Screw.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 5.4375,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Screwjump"
}
"h_canNavigateHeatRooms"
"ScrewAttack"
"HiJump"
"canTrickyJump"
"canWalljump"
{
  "heatFrames": 150
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"h_heatProof"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "HiJump",
    "h_canFly",
    "canArtificialMorph"
  ]
}
"canXRayClimb"

Bypasses door shell: true

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"ScrewAttack"
"canShinechargeMovementComplex"
"canWalljump"
{
  "heatFrames": 145
}
{
  "shineChargeFrames": 145
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 2
Middle Right Door

Press down precisely to gain the shinecharge while sliding off the ledge.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

"canShinechargeMovementTricky"
"canWalljump"
{
  "heatFrames": 145
}
{
  "shineChargeFrames": 145
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Item
To: 2
Middle Right Door

Requires:

"canShinechargeMovementComplex"
"canWalljump"
{
  "or": [
    "ScrewAttack",
    {
      "obstaclesCleared": [
        "B"
      ]
    }
  ]
}
{
  "shineChargeFrames": 120
}
{
  "heatFrames": 140
}
{
  "shinespark": {
    "frames": 2,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 5
Junction Above Bottom Blocks
To: 2
Middle Right Door

Requires:

{
  "heatFrames": 80
}
{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canIBJ",
        {
          "heatFrames": 440
        }
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "heatFrames": 80
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

Requires:

"canPrepareForNextRoom"
{
  "or": [
    "SpaceJump",
    "canWalljump"
  ]
}
{
  "heatFrames": 80
}
{
  "doorUnlockedAtNode": 1
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Bottom Platform Junction
To: 4
Center Floating Platforms Junction

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 420
        }
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 360
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        {
          "heatFrames": 420
        }
      ]
    },
    {
      "and": [
        "canSpringBallJumpMidAir",
        "canCarefulJump",
        {
          "heatFrames": 520
        }
      ]
    }
  ]
}
From: 1
Top Left Door
To: 1
Top Left Door

The Power Bombs must be placed carefully to hit the Pirate without destroying the PB blocks. This strat requires heatproof because it's pretty chaotic to execute.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_heatProof"
"canDodgeWhileShooting"
"canTrickyJump"
{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump"
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Yellow Space Pirate (standing)",
        "Yellow Space Pirate (wall)",
        "Yellow Space Pirate (wall)"
      ]
    ],
    "explicitWeapons": [
      "PowerBombPeriphery"
    ]
  }
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 13,
    "openEnd": 0
  }
}
From: 1
Top Left Door
To: 4
Top Right Door

Shoot the standing pirate with beam shots to prevent it from attacking. Let the wall pirate climb down a little bit to make passing it easier.

Requires:

{
  "or": [
    "canSpringBallJumpMidAir",
    "canWalljump",
    "SpaceJump"
  ]
}
{
  "or": [
    "canDodgeWhileShooting",
    {
      "enemyDamage": {
        "enemy": "Yellow Space Pirate (standing)",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "heatFrames": 420
}
From: 1
Top Left Door
To: 4
Top Right Door

Requires:

"ScrewAttack"
{
  "or": [
    {
      "and": [
        "SpaceJump",
        {
          "heatFrames": 155
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 135
        }
      ]
    }
  ]
}
From: 1
Top Left Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 135
}
"canShinechargeMovementComplex"
"canWalljump"
"canDodgeWhileShooting"
{
  "heatFrames": 135
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 95
}
"canShinechargeMovementComplex"
"canWalljump"
"canDodgeWhileShooting"
{
  "heatFrames": 130
}
{
  "shinespark": {
    "frames": 12,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 105
}
"canShinechargeMovementComplex"
"canWalljump"
"canDodgeWhileShooting"
{
  "heatFrames": 140
}
{
  "shinespark": {
    "frames": 11,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "top"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Gain blue speed running into the room, run through the bottom Pirate to kill it, then gain a shinecharge. Carefully jump around the Pirate above, and wall jump up to the door.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 8,
    "openEnd": 1
  }
}

Requires:

"HiJump"
"canShinechargeMovementComplex"
"canDodgeWhileShooting"
"canWalljump"
{
  "heatFrames": 115
}
{
  "shineChargeFrames": 110
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Gain blue speed running into the room, run through the bottom Pirate to kill it, then gain a shinecharge. Use Screw Attack to jump through the Pirate above, and wall jump up to the door.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 8,
    "openEnd": 1
  }
}

Requires:

"HiJump"
"ScrewAttack"
"canShinechargeMovementComplex"
"canWalljump"
{
  "heatFrames": 105
}
{
  "shineChargeFrames": 100
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Gain blue speed running into the room, run through the bottom Pirate to kill it, then gain a shinecharge. Carefully jump around the Pirate above, and wall jump up to the door.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 8,
    "openEnd": 1
  }
}

Requires:

"canShinechargeMovementComplex"
"canWalljump"
"canTrickyDodgeEnemies"
{
  "heatFrames": 145
}
{
  "shineChargeFrames": 140
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Top Left Door
To: 4
Top Right Door

Gain blue speed running into the room, run through the bottom Pirate to kill it, then gain a shinecharge. Use Screw Attack to jump through the Pirate above, and wall jump up to the door.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 8,
    "openEnd": 1
  }
}

Requires:

"ScrewAttack"
"canShinechargeMovementComplex"
"canWalljump"
{
  "heatFrames": 125
}
{
  "shineChargeFrames": 120
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

{
  "or": [
    "SpaceJump",
    "canPreciseWalljump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canWalljump",
            "SpeedBooster"
          ]
        }
      ]
    }
  ]
}
"h_canUsePowerBombs"
{
  "partialRefill": {
    "type": "Energy",
    "limit": 340
  }
}
{
  "partialRefill": {
    "type": "Missile",
    "limit": 6
  }
}
{
  "refill": [
    "PowerBomb"
  ]
}
From: 5
Firefleas Bottom Left Platform Junction
To: 7
Fireflea Statue's Claw Junction

Be careful not to touch the firefleas or they will die.

Requires:

{
  "or": [
    {
      "and": [
        "canWalljump",
        "canUseFrozenEnemies"
      ]
    },
    {
      "and": [
        "HiJump",
        "canUseFrozenEnemies"
      ]
    },
    "canTrickyUseFrozenEnemies"
  ]
}
From: 5
Firefleas Bottom Left Platform Junction
To: 7
Fireflea Statue's Claw Junction

Requires:

"HiJump"
"canWalljump"
From: 7
Fireflea Statue's Claw Junction
To: 6
Junction Behind Fune

Requires:

{
  "or": [
    "canWalljump",
    "SpaceJump"
  ]
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "SpaceJump"
  ]
}
{
  "heatFrames": 180
}

Unlocks doors:

{"types":["powerbomb"],"requires":[{"heatFrames":60}]}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "SpaceJump"
  ]
}
{
  "heatFrames": 160
}
From: 4
Junction Below Bomb Blocks
To: 2
Top Right Door

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "heatFrames": 160
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "HiJump",
    {
      "and": [
        "SpaceJump",
        {
          "heatFrames": 20
        }
      ]
    },
    {
      "and": [
        "canSpringBallBombJump",
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "heatFrames": 60
        }
      ]
    }
  ]
}
From: 9
Junction Below Crumble Blocks, Set Up to Clip
To: 2
Top Right Door

Ice Clip through the crumble blocks using a Multiviola from the bottom of the room and then Crumble Jump to clip through the bomb blocks. The ice clip can be setup by standing in a corner and firing forward when the Multiviola hits Samus, if it is moving downwards towards Samus. The Crumble Jump is done by aiming down (not immediately) after jumping, then changing Samus' hitbox once above the crumble blocks, and jumping again.

Requires:

{
  "notable": "Multiviola Ice Clip"
}
"h_heatProof"
"h_canPreciseIceClip"
"canPartialFloorClip"
"canTrickyJump"
"canCrumbleJump"
{
  "enemyDamage": {
    "enemy": "Multiviola",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "HiJump",
    "SpaceJump",
    "canJumpIntoIBJ"
  ]
}
From: 9
Junction Below Crumble Blocks, Set Up to Clip
To: 2
Top Right Door

Freeze the Multiviola on the left side, just below the solid block. XRay standup and jump to clip up, then jump again to get on top of the bomb blocks.

Requires:

{
  "notable": "Multiviola Ice Clip"
}
"h_heatProof"
"h_canXRayMorphIceClip"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "HiJump",
    "SpaceJump",
    "canJumpIntoIBJ"
  ]
}
From: 1
Left Door
To: 2
Right Door

Place the PBs next to the pillars in order to only use 2. Minimize acid by unmorphing high to land back on the jump spot or walljumping before placing the bomb.

Requires:

{
  "notable": "Two Power Bombs"
}
"canMidAirMorph"
"canCarefulJump"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}
{
  "or": [
    {
      "and": [
        "canCarefulJump",
        "canResetFallSpeed",
        {
          "heatFrames": 660
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 660
        },
        {
          "or": [
            "canWallJumpInstantMorph",
            {
              "acidFrames": 30
            }
          ]
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 660
        },
        {
          "acidFrames": 30
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canSuitlessLavaDive",
        {
          "heatFrames": 720
        },
        {
          "acidFrames": 52
        }
      ]
    }
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 180
        },
        {
          "acidFrames": 56
        }
      ]
    },
    {
      "and": [
        "canSuitlessLavaDive",
        {
          "heatFrames": 240
        },
        {
          "acidFrames": 96
        }
      ]
    }
  ]
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":15},{"acidFrames":15}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":30},{"acidFrames":30}]}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

"canShinechargeMovement"
"canHorizontalShinespark"
{
  "shineChargeFrames": 65
}
{
  "heatFrames": 135
}
{
  "or": [
    {
      "and": [
        {
          "shinespark": {
            "frames": 67,
            "excessFrames": 5
          }
        },
        {
          "heatFrames": 105
        }
      ]
    },
    {
      "and": [
        {
          "shinespark": {
            "frames": 67,
            "excessFrames": 16
          }
        },
        {
          "or": [
            {
              "and": [
                "canControlShinesparkEnd",
                {
                  "or": [
                    "canInsaneJump",
                    {
                      "and": [
                        "canTrickyJump",
                        "canWalljump"
                      ]
                    }
                  ]
                }
              ]
            },
            {
              "and": [
                {
                  "acidFrames": 10
                },
                {
                  "heatFrames": 20
                },
                {
                  "or": [
                    "HiJump",
                    "canWalljump"
                  ]
                }
              ]
            }
          ]
        },
        {
          "heatFrames": 200
        }
      ]
    }
  ]
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":110}]}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovement"
"canHorizontalShinespark"
{
  "or": [
    {
      "and": [
        {
          "heatFrames": 105
        },
        {
          "shinespark": {
            "frames": 67,
            "excessFrames": 5
          }
        },
        {
          "heatFrames": 105
        }
      ]
    },
    {
      "and": [
        {
          "heatFrames": 165
        },
        {
          "shinespark": {
            "frames": 67,
            "excessFrames": 16
          }
        },
        {
          "or": [
            {
              "and": [
                "canControlShinesparkEnd",
                {
                  "or": [
                    "canInsaneJump",
                    {
                      "and": [
                        "canTrickyJump",
                        "canWalljump"
                      ]
                    }
                  ]
                }
              ]
            },
            {
              "and": [
                {
                  "acidFrames": 10
                },
                {
                  "heatFrames": 20
                },
                {
                  "or": [
                    "HiJump",
                    "canWalljump"
                  ]
                }
              ]
            }
          ]
        },
        {
          "heatFrames": 200
        }
      ]
    }
  ]
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":110}]}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithSpark": {
    "position": "top"
  }
}

Requires:

{
  "heatFrames": 79
}
{
  "or": [
    {
      "and": [
        {
          "shinespark": {
            "frames": 79,
            "excessFrames": 5
          }
        },
        {
          "heatFrames": 105
        }
      ]
    },
    {
      "and": [
        {
          "shinespark": {
            "frames": 79,
            "excessFrames": 16
          }
        },
        "canCarefulJump",
        {
          "or": [
            "canInsaneJump",
            {
              "and": [
                "canTrickyJump",
                "canWalljump"
              ]
            },
            {
              "acidFrames": 5
            }
          ]
        },
        {
          "heatFrames": 200
        }
      ]
    }
  ]
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":110}]}
From: 2
Right Door
To: 1
Left Door

Place the PBs next to the pillars in order to only use 2. Avoid acid during the first Power Bomb by walljumping before placing the bomb. Avoiding acid damage at the last jump is tricky but possible.

Requires:

{
  "notable": "Two Power Bombs"
}
"canMidAirMorph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}
"canCarefulJump"
{
  "or": [
    {
      "and": [
        "canWallJumpInstantMorph",
        {
          "heatFrames": 690
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 660
        },
        {
          "acidFrames": 36
        }
      ]
    },
    {
      "and": [
        "canSuitlessLavaDive",
        {
          "heatFrames": 840
        },
        {
          "acidFrames": 84
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 660
        },
        {
          "acidFrames": 24
        }
      ]
    }
  ]
}
{
  "or": [
    "canInsaneJump",
    {
      "and": [
        "canTrickyJump",
        "canLateralMidAirMorph",
        {
          "heatFrames": 10
        },
        {
          "acidFrames": 10
        }
      ]
    },
    {
      "and": [
        "canPreciseWalljump",
        {
          "heatFrames": 50
        },
        {
          "acidFrames": 32
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 20
        },
        {
          "acidFrames": 20
        }
      ]
    },
    {
      "and": [
        "canSuitlessLavaDive",
        {
          "heatFrames": 50
        },
        {
          "acidFrames": 50
        }
      ]
    }
  ]
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":30},{"acidFrames":20}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":75},{"acidFrames":58}]}
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Manipulate the Three KiHunters to avoid all of them when entering the room from the Save room door. Stop on a dime on entry for positioning, because it is precise. Wait 1 second then Morph and roll left, past the swooping kihunter. Quickly jump to the higher level and run into the left wall. Wait there for half a second; it helps to jump into the wall. The 2 KiHunters should be grouped above Samus and out of the way.

Requires:

{
  "notable": "Kihunter Manipulation from Middle Door"
}
"h_canNavigateHeatRooms"
"canStopOnADime"
"canCarefulJump"
"Morph"
{
  "or": [
    "HiJump",
    "canWalljump"
  ]
}
{
  "heatFrames": 80
}
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors

Manipulate the Three KiHunters to avoid all of them when entering the room from the Save room door. Stop on a dime on entry for positioning, because it is precise. Wait 1 second then run or Morph and roll left, past the swooping kihunter. Quickly jump to the higher level and run into the left wall. Wait there for half a second; it helps to jump into the wall. The 2 KiHunters should be grouped above Samus and out of the way.

Requires:

{
  "notable": "Kihunter Manipulation from Middle Door"
}
"h_canNavigateHeatRooms"
"canStopOnADime"
"canTrickyDodgeEnemies"
{
  "or": [
    "HiJump",
    "canWalljump"
  ]
}
{
  "heatFrames": 490
}
From: 2
Right Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    "canWalljump",
    {
      "and": [
        "canJumpIntoIBJ",
        "canTrickyJump"
      ]
    },
    {
      "and": [
        "canIBJ",
        {
          "or": [
            "f_DefeatedRidley",
            {
              "obstaclesCleared": [
                "f_DefeatedRidley"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canTrickyJump",
        {
          "or": [
            "canInsaneJump",
            {
              "or": [
                "f_DefeatedRidley",
                {
                  "obstaclesCleared": [
                    "f_DefeatedRidley"
                  ]
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Clears obstacles: door_2

Bypasses door shell: true

From: 2
Right Door
To: 2
Right Door

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

"canPrepareForNextRoom"
{
  "or": [
    "SpaceJump",
    "canWalljump"
  ]
}
{
  "heatFrames": 80
}
{
  "doorUnlockedAtNode": 2
}

Clears obstacles: door_2

Unlocks doors:

{"types":["super"],"requires":["canTrickyJump"]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Ridley
To: 2
Right Door

Requires:

"canWalljump"
{
  "heatFrames": 200
}
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed

Jump morph from the center platform to place the first Power Bomb Place two more on the platform itself to kill the bottom pirates Use a fourth to break the bomb blocks while also killing the last pirate.

Requires:

"canTrivialMidAirMorph"
{
  "or": [
    "canSpringBallJumpMidAir",
    "SpaceJump",
    "canWalljump",
    "canIBJ",
    {
      "and": [
        "SpeedBooster",
        "HiJump"
      ]
    }
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Yellow Space Pirate (wall)",
        "Yellow Space Pirate (wall)",
        "Yellow Space Pirate (wall)"
      ]
    ],
    "explicitWeapons": [
      "PowerBombPeriphery"
    ]
  }
}
{
  "heatFrames": 790
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed

Requires:

"ScrewAttack"
{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 265
        }
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "heatFrames": 430
    }
  ]
}
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks

Requires:

"SpaceJump"
{
  "or": [
    {
      "and": [
        "canConsecutiveWalljump",
        {
          "heatFrames": 260
        }
      ]
    },
    {
      "heatFrames": 360
    }
  ]
}
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canTrivialMidAirMorph",
        "h_canUsePowerBombs",
        {
          "or": [
            {
              "and": [
                "canWalljump",
                {
                  "heatFrames": 120
                }
              ]
            },
            {
              "heatFrames": 200
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canMidAirMorph",
        "h_canUseMorphBombs",
        {
          "or": [
            {
              "and": [
                "canConsecutiveWalljump",
                {
                  "heatFrames": 520
                }
              ]
            },
            {
              "heatFrames": 800
            }
          ]
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Right Door
To: 4
Junction Above Bomb Block

Run into the acid to quickly jump over the first pillar. Build speed and jump over the second pillar to mockball through the tunnel without taking much acid damage.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3,
    "speedBooster": "any"
  }
}

Requires:

"h_canNavigateHeatRooms"
"canMockball"
"HiJump"
"SpeedBooster"
"canCarefulJump"
"canWalljump"
{
  "or": [
    "canInsaneWalljump",
    {
      "acidFrames": 30
    }
  ]
}
{
  "heatFrames": 310
}
{
  "acidFrames": 5
}
From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Wait for the Kihunters to move away from where Samus will jump up. This may mean Hitboxing through the middle KiHunter multiple times.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
"canHitbox"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    "SpaceJump"
  ]
}
"canTrickyJump"
{
  "heatFrames": 600
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Firing upwards has a good chance of hitting multiple Kihunters. And charge shot double hits will instantly kill a Kihunter.

Requires:

"h_canNavigateHeatRooms"
"Ice"
"Wave"
"Plasma"
{
  "or": [
    "Charge",
    {
      "heatFrames": 240
    }
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 550
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Fire up from below and try not to jump too high as that will out the camera in a bad position.

Requires:

"h_canNavigateHeatRooms"
"Ice"
"Wave"
"Spazer"
{
  "or": [
    "Charge",
    "canCarefulJump",
    "h_heatProof"
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 1520
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        {
          "heatFrames": 1820
        }
      ]
    },
    {
      "and": [
        "canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 390
}
From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Jump over the first KiHunter and attempt to either use i-frames to pass through the top KiHunter, or dodge it if possible.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canWalljump",
    "HiJump"
  ]
}
"canTrickyJump"
{
  "or": [
    {
      "and": [
        "canInsaneJump",
        "canUseIFrames",
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 2
          }
        },
        {
          "heatFrames": 30
        }
      ]
    }
  ]
}
{
  "heatFrames": 470
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Watch the KiHunter above to prevent getting kocked off when jumping to the next platform.

Requires:

"canTrickyDodgeEnemies"
{
  "heatFrames": 90
}
"h_pauseAbuseMinimalReserveRefill"
{
  "heatFrames": 120
}
"h_pauseAbuseMinimalReserveRefill"
{
  "heatFrames": 100
}
"h_pauseAbuseMinimalReserveRefill"
{
  "heatFrames": 180
}
{
  "or": [
    "Wave",
    {
      "heatFrames": 40
    }
  ]
}
{
  "or": [
    "HiJump",
    "canWalljump"
  ]
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Fire up from below and try not to jump too high as that will put the camera in a bad position.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
{
  "or": [
    "canCarefulJump",
    {
      "heatFrames": 100
    }
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 1360
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "or": [
    "canWalljump",
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        {
          "heatFrames": 120
        },
        {
          "or": [
            "canCarefulJump",
            {
              "enemyDamage": {
                "enemy": "Kihunter (red)",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ]
    },
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        },
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 2
          }
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        "h_heatProof",
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 2
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 500
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Shoot them from below. It is possible for the KiHunters to fall through the gaps in the side, but is unlikely. Jumping may lower the camera position making it harder to shoot the KiHunters. But once it is lowered, jump to make them active and vulnerable to damage.

Requires:

"h_heatProof"
"canBePatient"
{
  "enemyKill": {
    "enemies": [
      [
        "Kihunter (red)",
        "Kihunter (red)",
        "Kihunter (red)"
      ]
    ]
  }
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "SpaceJump",
    "canIBJ",
    {
      "and": [
        "canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb"
      ]
    }
  ]
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Fire up from below and try not to jump too high as that will put the camera in a bad position.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Kihunter (red)",
        "Kihunter (red)",
        "Kihunter (red)"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "or": [
    "canCarefulJump",
    {
      "heatFrames": 210
    }
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 1300
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 300
        },
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "heatFrames": 300
        }
      ]
    },
    "SpaceJump"
  ]
}
{
  "heatFrames": 570
}
{
  "enemyDamage": {
    "enemy": "Kihunter (red)",
    "type": "contact",
    "hits": 3
  }
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"Wave"
"Plasma"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 940
}

Clears obstacles: A

Base (Basic)
Wasteland
From: 1
Bottom Left Door
To: 5
Junction Below Shot Block

Requires:

"canUseEnemies"
{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 390
        }
      ]
    },
    {
      "and": [
        "canConsecutiveWalljump",
        "canCarefulJump",
        {
          "heatFrames": 330
        }
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 490
        }
      ]
    },
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        {
          "heatFrames": 610
        }
      ]
    }
  ]
}
From: 4
Bottom Chozo Item
To: 5
Top Right Item

If Phantoon is killed, hold right while wall jumping, jump just before the spikes and after them. Don't release jump while passing the spikes to prevent taking a hit.

Requires:

{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "h_canUsePowerBombs"
  ]
}
{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "shinespark": {
        "frames": 32,
        "excessFrames": 3
      }
    },
    {
      "and": [
        "HiJump",
        {
          "shinespark": {
            "frames": 29,
            "excessFrames": 3
          }
        }
      ]
    },
    {
      "and": [
        {
          "shinespark": {
            "frames": 5,
            "excessFrames": 3
          }
        },
        {
          "or": [
            "canWalljump",
            "SpaceJump"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 1
Left Door
To: 1
Left Door

If Phantoon is defeated, start at least 2 tiles from the water line, and stutter just before entering it in order to charge a spark in room.

Requires:

{
  "or": [
    "f_DefeatedPhantoon",
    {
      "canShineCharge": {
        "usedTiles": 21,
        "openEnd": 0,
        "steepUpTiles": 3
      }
    }
  ]
}
"canStutterWaterShineCharge"
"canShinechargeMovementTricky"
"canWalljump"
{
  "or": [
    "canSpaceJumpWaterBounce",
    "HiJump"
  ]
}
"h_canShineChargeMaxRunway"
{
  "shinespark": {
    "frames": 29
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 160
}
"canShinechargeMovementComplex"
"HiJump"
"canWalljump"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 10,
    "openEnd": 0,
    "steepDownTiles": 1
  }
}

Requires:

"canWaterShineCharge"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 100
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Left Door
To: 2
Right Door

Requires at least 3 tiles to work, but some longer lengths don't work.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 3
  }
}

Requires:

"canSuitlessMaridia"
"canCarefulJump"
{
  "or": [
    "canWalljump",
    "HiJump"
  ]
}
From: 1
Left Door
To: 2
Right Door

Requires:

"HiJump"
"canWalljump"
From: 1
Left Door
To: 2
Right Door

It doesn't work from flush against the door. Start moving about half a tile away from it.

Requires:

"canSuitlessMaridia"
"canTrickyDashJump"
"canWalljump"
From: 1
Left Door
To: 2
Right Door

If Phantoon is defeated, start at least 2 tiles from the water line, and stutter just before entering it in order to shinecharge in room.

Requires:

{
  "or": [
    "f_DefeatedPhantoon",
    {
      "canShineCharge": {
        "usedTiles": 20,
        "openEnd": 0,
        "steepDownTiles": 3
      }
    }
  ]
}
"canStutterWaterShineCharge"
"canShinechargeMovementComplex"
"canWalljump"
"HiJump"
"h_canShineChargeMaxRunway"
{
  "shineChargeFrames": 105
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 2
Right Door

If Phantoon is defeated, start at least 2 tiles from the water line, and stutter just before entering it in order to shinecharge in room.

Requires:

{
  "or": [
    "f_DefeatedPhantoon",
    {
      "canShineCharge": {
        "usedTiles": 20,
        "openEnd": 0,
        "steepDownTiles": 3
      }
    }
  ]
}
"canStutterWaterShineCharge"
"canShinechargeMovementComplex"
"canWalljump"
"canSpaceJumpWaterBounce"
"h_canShineChargeMaxRunway"
{
  "shineChargeFrames": 150
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Right Door
To: 2
Item

From the top right platform, jump to the left into the thorns, then climb the left wall.

Requires:

{
  "thornHits": 1
}
{
  "or": [
    "canUseIFrames",
    {
      "thornHits": 1
    }
  ]
}
"canWalljump"
{
  "not": "f_DefeatedPhantoon"
}
{
  "or": [
    "canRiskPermanentLossOfAccess",
    "canCarefulJump",
    "Gravity"
  ]
}
From: 1
Right Door
To: 2
Item

Jump across the first platforms. It is fine to jump from them when they are a bit submerged. Get a bit of run speed on the final platform, and wall jump if necessary. When accidentally falling off the platforms, it may be best to take a spike hit and climb the left wall.

Requires:

"Gravity"
"canWalljump"
"f_DefeatedPhantoon"
From: 2
Item
To: 1
Right Door

Requires:

{
  "or": [
    "f_DefeatedPhantoon",
    "SpaceJump",
    {
      "and": [
        {
          "thornHits": 1
        },
        {
          "or": [
            "HiJump",
            "canWalljump",
            "canUseIFrames",
            "Grapple",
            "canHorizontalDamageBoost",
            {
              "thornHits": 1
            }
          ]
        }
      ]
    }
  ]
}
From: 3
Bottom Left Door
To: 5
Middle Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "SpeedBooster",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    "canSpringBallBombJump",
    "canUseFrozenEnemies"
  ]
}
From: 1
Bottom Left Door
To: 3
Top Right Door

The gate will not spawn in indirect G-mode and is freely passable. It is possible to exit G-Mode while under the gate to open it without a Super. A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door. Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard. To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room. Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
"canOffScreenMovement"

Clears obstacles: A

From: 1
Bottom Left Door
To: 4
Farm Junction Left of Gate

Requires:

{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 3
Top Right Door

The gate will not spawn in indirect G-mode and is freely passable. It is possible to exit G-Mode while under the gate to open it without a Super. A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door. Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard. To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room. Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
"canOffScreenMovement"

Clears obstacles: A

Base (Basic)
Crab Hole
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires:

"Gravity"
{
  "or": [
    "canIBJ",
    {
      "and": [
        "SpaceJump",
        "canMidAirMorph"
      ]
    },
    {
      "and": [
        "HiJump",
        "canWalljump",
        "canMidAirMorph"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Freeze a crab on the edge of the hole in the ceiling. Then get on top of it with Gravity and a wall jump, jump assist, or second frozen crab on the ground, or a suitless Spring Ball jump with HiJump.

Requires:

"canUseFrozenEnemies"
{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "canSpringBallJumpMidAir",
            "canTrickyUseFrozenEnemies"
          ]
        },
        {
          "or": [
            "canMidAirMorph",
            "h_canUseSpringBall"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir",
        "canSuitlessMaridia"
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Jump the first frame after running to gain just enough spinjump height.

Requires:

"canMidAirMorph"
"Gravity"
"canWalljump"
"canTrickyDashJump"
From: 2
Bottom Left Door
To: 5
G-Mode Morph Junction (Top Half)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"Morph"
"h_canNavigateUnderwater"
{
  "or": [
    "canGravityJump",
    {
      "and": [
        "Gravity",
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "canWalljump"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        "HiJump",
        "h_canCrouchJumpDownGrab"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canSpringBallJumpMidAir",
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    }
  ]
}
From: 3
Bottom Right Door
To: 5
G-Mode Morph Junction (Top Half)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"Morph"
"h_canNavigateUnderwater"
{
  "or": [
    "canGravityJump",
    {
      "and": [
        "Gravity",
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "canWalljump"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        "HiJump",
        "h_canCrouchJumpDownGrab"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canSpringBallJumpMidAir",
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    }
  ]
}
Base (Basic)
Fish Tank
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "canTrickyDashJump"
      ]
    },
    {
      "and": [
        "canUseFrozenEnemies",
        "HiJump",
        "SpeedBooster"
      ]
    },
    "h_canMaxHeightSpringBallJump",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    "canGravityJump"
  ]
}
Base (Basic)
Fish Tank
From: 2
Bottom Right Door
To: 6
Middle Junction Near Top Left Pirate

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canCarefulJump",
    "canSpringBallJumpMidAir",
    "canGravityJump",
    {
      "enemyDamage": {
        "enemy": "Pink Space Pirate (standing)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Pink Space Pirate (standing)"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "ScrewAttack"
        ]
      }
    }
  ]
}
From: 4
Top Left Door
To: 4
Top Left Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "or": [
            "canConsecutiveWalljump",
            {
              "and": [
                "HiJump",
                "canWalljump"
              ]
            },
            "h_canFly",
            {
              "and": [
                "HiJump",
                "canTrickyDashJump"
              ]
            },
            "h_canMaxHeightSpringBallJump",
            {
              "and": [
                "HiJump",
                "canSpringBallJumpMidAir"
              ]
            },
            "canGravityJump"
          ]
        }
      ]
    },
    {
      "and": [
        "Gravity",
        "canUseFrozenEnemies",
        {
          "or": [
            "canWalljump",
            {
              "and": [
                "HiJump",
                "SpeedBooster"
              ]
            },
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    "h_canDoubleSpringBallJumpWithHiJump",
    {
      "and": [
        "canSuitlessMaridia",
        "canTrickyUseFrozenEnemies",
        "HiJump",
        "canTrickySpringBallJump"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

Base (Basic)
Fish Tank
From: 5
Platform Junction Near Top Left Door
To: 4
Top Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly",
    "canUseFrozenEnemies",
    "canGravityJump"
  ]
}
Base (Basic)
Fish Tank
From: 6
Middle Junction Near Top Left Pirate
To: 7
Platform Below Top Right Door

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canGravityJump",
    "canCarefulJump",
    "canSpringBallJumpMidAir",
    {
      "enemyDamage": {
        "enemy": "Pink Space Pirate (standing)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Pink Space Pirate (standing)"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "ScrewAttack"
        ]
      }
    }
  ]
}
From: 1
Bottom Door
To: 1
Bottom Door

Freeze the bottom Skulltera and a Sciser above the door, to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds. Gravity Suit is needed in order to gain enough fall speed before the enemies thaw.

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "canGravityJump",
    "h_canFly",
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 3
Middle Right Door
To: 9
Junction Below Speed Blocks

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir",
    "canGravityJump"
  ]
}
From: 8
Bottom Junction
To: 3
Middle Right Door

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "canGravityJump"
  ]
}
From: 9
Junction Below Speed Blocks
To: 4
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab",
    "canGravityJump"
  ]
}
From: 1
Left Door
To: 3
Hidden Right Item

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly"
  ]
}
From: 1
Left Door
To: 5
Top Left Junction

Requires:

"Gravity"
{
  "or": [
    "canConsecutiveWalljump",
    {
      "and": [
        "canWalljump",
        "HiJump"
      ]
    },
    "h_canFly"
  ]
}
From: 1
Left Door
To: 5
Top Left Junction

Letting Mama Turtle sleep, climb the right wall using HiJump (with a down-grab) and escape the water with Space Jump .

Requires:

"HiJump"
"canDownGrab"
{
  "or": [
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    },
    "canSpaceJumpWaterEscape"
  ]
}
From: 1
Left Door
To: 6
Top Right Junction

Requires:

"Gravity"
{
  "or": [
    "canConsecutiveWalljump",
    {
      "and": [
        "canWalljump",
        "HiJump"
      ]
    },
    "h_canFly"
  ]
}
From: 2
Top Item
To: 6
Top Right Junction

Get a bit of run speed on the block and jump to the right ledge. If Samus misses the ledge, try to shoot the block to still collect the item.

Requires:

{
  "or": [
    {
      "and": [
        "canCarefulJump",
        "canDisableEquipment"
      ]
    },
    "canUseGrapple",
    "canWalljump",
    "SpaceJump"
  ]
}
{
  "obstaclesCleared": [
    "B"
  ]
}

Resets obstacles: B

From: 4
On Mama Turtle
To: 6
Top Right Junction

Requires:

{
  "or": [
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "canCarefulJump"
      ]
    },
    {
      "and": [
        "canUseGrapple",
        {
          "or": [
            "HiJump",
            "canSpringBallJumpMidAir",
            "canPreciseGrapple"
          ]
        }
      ]
    }
  ]
}
From: 5
Top Left Junction
To: 2
Top Item

Briefly run on the top ledge on either side (left is slightly easier) then jump and wall jump on the grapple block.

Requires:

"HiJump"
"canTrickyJump"
"SpeedBooster"
"canWalljump"

Clears obstacles: B

From: 6
Top Right Junction
To: 2
Top Item

Briefly run on the top ledge on either side (left is slightly easier) then jump and wall jump on the grapple block.

Requires:

"HiJump"
"canTrickyJump"
"SpeedBooster"
"canWalljump"

Clears obstacles: B

From: 2
Bottom Left Door
To: 7
Lower Hills Junction

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "SpeedBooster",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "canSpringBallBombJump"
  ]
}
From: 3
Bottom Right Door
To: 7
Lower Hills Junction

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir"
  ]
}
From: 7
Lower Hills Junction
To: 10
Upper Right Ledge Junction

The run and jump is done from the middle peak in the floor. Not the one closest to the bottom right door. Run from the left edge to just right of the peak, jump and wall jump on the overhang. It may be worthwhile to kill the Powamps and crabs first.

Requires:

"Gravity"
"HiJump"
"canTrickyDashJump"
"canWalljump"

Clears obstacles: A, B

From: 9
Platform Below Top Door
To: 5
Top Door

Jump the first frame after running to gain just enough spinjump height.

Requires:

"Gravity"
"canWalljump"
"canTrickyDashJump"
From: 10
Upper Right Ledge Junction
To: 4
Top Right Door

Run right-to-left to gain a shinecharge on the upper right ledge. Use a gravity jump, Space Jump, or HiJump to approach the door above and spark out.

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canGravityJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canWalljump",
            "canTrickyDashJump"
          ]
        }
      ]
    }
  ]
}
{
  "canShineCharge": {
    "usedTiles": 20,
    "gentleUpTiles": 3,
    "gentleDownTiles": 1,
    "steepUpTiles": 1,
    "openEnd": 0
  }
}
"canShinechargeMovementComplex"
"canMidairShinespark"
{
  "shinespark": {
    "frames": 8
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 10
Upper Right Ledge Junction
To: 4
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "canDelayedWalljump",
    {
      "and": [
        "HiJump",
        "canPreciseWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "canWalljump",
        "SpeedBooster"
      ]
    }
  ]
}
From: 2
Bottom Door
To: 3
Bottom Right Ledge

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
{
  "or": [
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "HiJump",
        "canDownGrab"
      ]
    },
    "canBombJumpWaterEscape"
  ]
}
From: 2
Bottom Door
To: 3
Bottom Right Ledge

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    {
      "and": [
        "canWalljump",
        "canCarefulJump"
      ]
    },
    "canSpringBallJumpMidAir"
  ]
}
From: 2
Bottom Door
To: 3
Bottom Right Ledge

Requires:

{
  "or": [
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    },
    {
      "and": [
        "canSpaceJumpWaterEscape",
        "HiJump"
      ]
    }
  ]
}
From: 3
Bottom Right Ledge
To: 1
Top Left Door

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        "canBombHorizontally"
      ]
    },
    "canSpringBallJumpMidAir"
  ]
}
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "h_canBombThings"
  ]
}
Base (Basic)
Aqueduct
From: 2
Bottom Left Door
To: 1
Middle Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly",
    "SpeedBooster",
    "canSpringBallJumpMidAir",
    "canUseEnemies"
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "h_canUsePowerBombs"
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 1
Middle Left Door

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canWalljump",
    "HiJump"
  ]
}
"h_canShineChargeMaxRunway"
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "h_canUsePowerBombs"
  ]
}
{
  "shineChargeFrames": 130
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
Base (Basic)
Aqueduct
From: 2
Bottom Left Door
To: 5
Right Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly",
    "SpeedBooster",
    "Grapple",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "canUseEnemies"
      ]
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

Use a frozen Mochtroid to extend the length of the runway. Positioning the Mochtroid can be done by dropping down below then climbing back up with the frozen Mochtroid as a platform. Alternatively, freeze the Mochtroid with an angle-down shot while falling below then quickly climb back up.

Requires:

"h_canNavigateUnderwater"
"h_canFrozenEnemyRunway"
{
  "or": [
    "canMochtroidIceClimb",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "SpaceJump",
            "canWalljump"
          ]
        }
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Mochtroid",
    "type": "contact",
    "hits": 2
  }
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}
Base (Basic)
Colosseum
From: 1
Left Door
To: 3
Top Right Door

While that one walljump near the end is a bit precise, it does not require a delayed walljump.

Requires:

"Gravity"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canWalljump"
      ]
    },
    {
      "and": [
        "canPreciseWalljump",
        "canConsecutiveWalljump"
      ]
    },
    {
      "and": [
        "Grapple",
        "canCarefulJump"
      ]
    }
  ]
}
From: 1
Left Door
To: 3
Top Right Door

Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room. Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help. The first jump is particularly tough. A SpringBallJump from the sand with HiJump, or Grapple can be used to get past it.

Requires:

{
  "notable": "Spike Platforming with Move Assist (Left to Right)"
}
"canWalljump"
"Morph"
"canUseIFrames"
{
  "or": [
    "Grapple",
    {
      "and": [
        "canSuitlessMaridia",
        "canPlayInSand",
        "HiJump",
        "canNeutralDamageBoost",
        "canTrickySpringBallJump",
        {
          "spikeHits": 2
        }
      ]
    }
  ]
}
{
  "spikeHits": 1
}
{
  "or": [
    {
      "spikeHits": 1
    },
    "canHorizontalDamageBoost"
  ]
}
From: 1
Left Door
To: 3
Top Right Door

Land on each set of spikes as a way to jump to the next safe platform. The first jump can be done with a very precise damage boost to bounce forward off the spike, or using morph.

Requires:

{
  "notable": "Spike Platforming with No Equipment"
}
"canWalljump"
"canInsaneJump"
"canHorizontalDamageBoost"
"canUseIFrames"
{
  "spikeHits": 3
}
{
  "or": [
    "Morph",
    {
      "spikeHits": 2
    }
  ]
}
From: 1
Left Door
To: 3
Top Right Door

Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room. Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help. The first jump is particularly tough. A springball rolling jump can be used to get past it.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 2,
    "speedBooster": "any"
  }
}

Requires:

{
  "notable": "Spike Platforming with SpringBall (Left to Right)"
}
"canWalljump"
"Morph"
"canUseIFrames"
"h_canUseSpringBall"
"canMockball"
{
  "spikeHits": 3
}
{
  "or": [
    {
      "spikeHits": 1
    },
    "canHorizontalDamageBoost"
  ]
}
Base (Basic)
Colosseum
From: 2
Bottom Right Door
To: 3
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "canGravityJump"
      ]
    }
  ]
}
Base (Basic)
Colosseum
From: 3
Top Right Door
To: 1
Left Door

Requires:

"Gravity"
{
  "or": [
    {
      "and": [
        "canWalljump",
        "HiJump"
      ]
    },
    "canConsecutiveWalljump",
    "Grapple"
  ]
}
From: 3
Top Right Door
To: 3
Top Right Door

Use a frozen Mochtroid to extend the length of the runway. Positioning the Mochtroid can be done by dropping down below then climbing back up with the frozen Mochtroid as a platform. Alternatively, freeze the Mochtroid with an angle-down shot while falling below then quickly climb back up.

Requires:

"h_canNavigateUnderwater"
"h_canFrozenEnemyRunway"
{
  "or": [
    "canMochtroidIceClimb",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "SpaceJump",
            "canWalljump"
          ]
        }
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Mochtroid",
    "type": "contact",
    "hits": 2
  }
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}
Base (Basic)
Crab Shaft
From: 1
Left Door
To: 4
Platform Below Top Door

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canUseFrozenEnemies",
    "canGravityJump",
    "canSpringBallJumpMidAir"
  ]
}
From: 1
Left Door
To: 2
Right Door

Requires:

"Gravity"
"HiJump"
"SpeedBooster"
{
  "or": [
    "canWalljump",
    "canTrickyDashJump"
  ]
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "or": [
            "SpaceJump",
            {
              "and": [
                "canPreciseWalljump",
                "canConsecutiveWalljump"
              ]
            },
            {
              "and": [
                "HiJump",
                "canWalljump"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    }
  ]
}
{
  "resetRoom": {
    "nodes": [
      1
    ]
  }
}
{
  "refill": [
    "Super"
  ]
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "or": [
            "SpaceJump",
            "canWalljump"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    }
  ]
}
{
  "resetRoom": {
    "nodes": [
      2
    ]
  }
}
{
  "refill": [
    "Energy",
    "Super"
  ]
}
From: 2
Right Door
To: 4
Top Right Ledge Junction

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canWalljump",
    "h_IBJFromSpikes",
    {
      "and": [
        "canIBJ",
        "canHBJ"
      ]
    },
    "canDiagonalBombJump"
  ]
}
From: 2
Right Door
To: 4
Top Right Ledge Junction

Requires a runway of at least 1 tile in the adjacent room, although it is easier with more.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": false,
    "minTiles": 1
  }
}

Requires:

{
  "or": [
    "canWalljump",
    "canTrickySpringBallJump",
    "SpaceJump"
  ]
}
"canCrossRoomJumpIntoWater"
From: 2
Right Door
To: 4
Top Right Ledge Junction

Requires a runway of at least 1 tile in the adjacent room, although it is easier with more.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 1
  }
}

Requires:

"HiJump"
{
  "or": [
    "canWalljump",
    "canTrickyJump",
    "SpeedBooster"
  ]
}
"canCrossRoomJumpIntoWater"
From: 2
Right Door
To: 4
Top Right Ledge Junction

Use SpaceJump to break out of the water. Afterward, it's easiest to use a wall jump to gain height but this is not required.

Requires:

"HiJump"
{
  "or": [
    "canSpaceJumpWaterEscape",
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    }
  ]
}
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door

Requires:

"Gravity"
{
  "or": [
    {
      "and": [
        "canPreciseWalljump",
        "canConsecutiveWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "canWalljump"
      ]
    }
  ]
}
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door

With Space Jump alone, it is possible to jump to the water line and bounce on the surface. This requires a moderately precise Space Jump to start the Space Jump and then a wall jump to escape the water.

Requires:

{
  "notable": "Suitless Bootless Space Jump"
}
"canSpaceJumpWaterBounce"
"canWalljump"
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door

Requires:

"HiJump"
{
  "or": [
    "canSpaceJumpWaterEscape",
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    }
  ]
}
From: 5
Bottom Middle Junction
To: 4
Top Right Ledge Junction

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "canDiagonalBombJump",
    "h_IBJFromSpikes"
  ]
}
From: 5
Bottom Middle Junction
To: 6
East Cactus Alley Junction (Right of Morph Tunnel)

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canHBJ",
    "canResetFallSpeed",
    {
      "enemyDamage": {
        "enemy": "Cacatac",
        "hits": 1,
        "type": "spike"
      }
    }
  ]
}
{
  "or": [
    "SpaceJump",
    "canWalljump",
    "HiJump",
    "canIBJ",
    "canHBJ",
    "canSpringBallBombJump",
    {
      "spikeHits": 1
    }
  ]
}
From: 5
Bottom Middle Junction
To: 6
East Cactus Alley Junction (Right of Morph Tunnel)

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "spikeHits": 1
}
{
  "or": [
    "Gravity",
    "canWalljump",
    "canSpaceJumpWaterEscape",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canJumpIntoIBJ",
        "h_canUseSpringBall"
      ]
    },
    {
      "spikeHits": 1
    }
  ]
}
From: 5
Bottom Middle Junction
To: 6
East Cactus Alley Junction (Right of Morph Tunnel)

This can be done by turning off Gravity and HiJump to jump over both spike pits.

Requires:

"canSuitlessMaridia"
"canSpringBallJumpMidAir"
{
  "spikeHits": 1
}
{
  "or": [
    "canTrickySpringBallJump",
    {
      "and": [
        "canWalljump",
        "canSpaceJumpWaterBounce"
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "h_canUseSpringBall"
      ]
    },
    {
      "spikeHits": 1
    }
  ]
}
From: 6
East Cactus Alley Junction (Right of Morph Tunnel)
To: 5
Bottom Middle Junction

Requires:

"canSuitlessMaridia"
{
  "or": [
    {
      "spikeHits": 1
    },
    "canTrickySpringBallJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canWalljump",
            "canDownGrab",
            "canSpaceJumpWaterEscape",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "spikeHits": 1
    },
    "HiJump"
  ]
}
From: 1
Top Sand Entrance
To: 4
Right Item

Requires:

"Gravity"
"Morph"
"canPlayInSand"
{
  "or": [
    {
      "and": [
        {
          "or": [
            "canWalljump",
            "canGravityJump",
            "HiJump",
            "canSpringBallJumpMidAir"
          ]
        },
        {
          "or": [
            "canMidAirMorph",
            "canCarefulJump",
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            },
            {
              "enemyDamage": {
                "enemy": "Boulder",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canUseSpringBall",
        "canJumpIntoIBJ"
      ]
    },
    "canSandIBJ"
  ]
}
From: 5
Junction Below Left Item
To: 3
Top Left Item

Requires:

{
  "or": [
    "Gravity",
    "canWalljump"
  ]
}
From: 1
Top Left Door
To: 1
Top Left Door

Use a frozen Mochtroid to extend the length of the runway. Positioning the Mochtroid can be done by dropping down below then climbing back up with the frozen Mochtroid as a platform. Alternatively, freeze the Mochtroid with an angle-down shot while falling below then quickly climb back up.

Requires:

"h_canNavigateUnderwater"
"h_canFrozenEnemyRunway"
{
  "or": [
    "canMochtroidIceClimb",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "SpaceJump",
            "canWalljump"
          ]
        }
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Mochtroid",
    "type": "contact",
    "hits": 2
  }
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 3,
    "openEnd": 1
  }
}
From: 1
Top Left Door
To: 4
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "canWalljump"
          ]
        }
      ]
    },
    "canConsecutiveWalljump"
  ]
}
From: 1
Top Left Door
To: 4
Top Right Door

Requires:

"HiJump"
{
  "or": [
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    },
    "canSpaceJumpWaterEscape"
  ]
}
From: 1
Top Left Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 125
}
"Gravity"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 75
}
"Gravity"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 18,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 100
}
"Gravity"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 7,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Top Left Door
To: 4
Top Right Door

Requires a runway of 1 tile in the adjacent room. Use Space Jump or a wall jump after getting out of the water.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 1
  }
}

Requires:

"canCrossRoomJumpIntoWater"
"canTrickyJump"
{
  "or": [
    "canWalljump",
    "SpaceJump"
  ]
}
From: 1
Top Left Door
To: 4
Top Right Door

Assumes a runway of at least 4 tiles in the adjacent room. Use Space Jump or a wall jump after getting out of the water.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 4
  }
}

Requires:

"canCrossRoomJumpIntoWater"
{
  "or": [
    "canWalljump",
    "SpaceJump"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Door

Requires:

"Gravity"
{
  "or": [
    "h_canFly",
    "canWalljump",
    "canGravityJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "SpeedBooster"
          ]
        }
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 90
}
"Gravity"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Bottom Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 80
}
"Gravity"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 2
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"Gravity"
"canWalljump"
"canFastWalljumpClimb"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 145
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"Gravity"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 120
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Top Right Door
To: 4
Top Right Door

Use a frozen Mochtroid to extend the length of the runway. Positioning the Mochtroid can be done by dropping down below then climbing back up with the frozen Mochtroid as a platform. Alternatively, freeze the Mochtroid with an angle-down shot while falling below then quickly climb back up.

Requires:

"h_canNavigateUnderwater"
"h_canFrozenEnemyRunway"
{
  "or": [
    "canMochtroidIceClimb",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "SpaceJump",
            "canWalljump"
          ]
        }
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Mochtroid",
    "type": "contact",
    "hits": 2
  }
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1,
      2
    ]
  }
}
"Gravity"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies",
    "canGravityJump",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canFly",
    "canSpringBallBombJump"
  ]
}
{
  "refill": [
    "Super",
    "Energy"
  ]
}
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies",
    "canGravityJump",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canFly",
    "canSpringBallBombJump"
  ]
}
From: 1
Bottom Left Door
To: 2
Top Right Door

Jump to the water surface at low tide, then Space Jump on the waterline. The timing of the initial jump is much more lenient with a single wall jump just below the waterline.

Requires:

{
  "notable": "Suitless HiJump Space Jump"
}
"canSuitlessMaridia"
"HiJump"
"canSpaceJumpWaterBounce"
{
  "or": [
    "canTrickyJump",
    "canWalljump"
  ]
}
From: 1
Top Sand Entrance
To: 7
Below Morph Tunnel Junction

Gravity with a good jump from the sand can reach the Solid Rock Maze region.

Requires:

"Gravity"
"canPlayInSand"
{
  "or": [
    "HiJump",
    "canSpringBallJumpMidAir",
    "canWalljump",
    "canIBJ",
    "canGravityJump"
  ]
}
From: 3
Right Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"h_canNavigateUnderwater"
{
  "or": [
    "Gravity",
    "HiJump",
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump",
    "canUseFrozenEnemies"
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

From: 4
Junction Below Left Door
To: 1
Left Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
"canCarefulJump"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 1
}

Unlocks doors:

{"nodeId":1,"types":["missiles"],"requires":["canDodgeWhileShooting"]}
{"nodeId":1,"types":["super"],"requires":[]}
{"nodeId":1,"types":["powerbomb"],"requires":["canTrickyJump"]}
From: 4
Junction Below Left Door
To: 1
Left Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 1
}

Unlocks doors:

{"nodeId":1,"types":["ammo"],"requires":[]}
From: 5
Junction Below Right Door
To: 3
Right Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
"canCarefulJump"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 3
}

Unlocks doors:

{"nodeId":3,"types":["missiles"],"requires":["canDodgeWhileShooting"]}
{"nodeId":3,"types":["super"],"requires":[]}
{"nodeId":3,"types":["powerbomb"],"requires":["canTrickyJump"]}
From: 5
Junction Below Right Door
To: 3
Right Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 3
}

Unlocks doors:

{"nodeId":3,"types":["ammo"],"requires":[]}
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "canUseFrozenEnemies"
          ]
        }
      ]
    },
    "canTrickySpringBallJump"
  ]
}
From: 1
Bottom Left Door
To: 2
Right Door

Requires:

{
  "or": [
    "HiJump",
    "h_canFly",
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir"
  ]
}
From: 1
Bottom Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 95
}
"canMidairShinespark"
"canShinechargeMovementComplex"
{
  "or": [
    "HiJump",
    "canWalljump"
  ]
}
{
  "shinespark": {
    "frames": 17
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 3
Elevator

Use Hijump or one walljump on the left before a diagonal spark.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 60
}
"canMidairShinespark"
"canShinechargeMovement"
{
  "or": [
    "HiJump",
    "canWalljump"
  ]
}
{
  "shinespark": {
    "frames": 45,
    "excessFrames": 11
  }
}
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)

It is possible to kill the Rippers with a single Power Bomb by placing it at least 2 tiles above the lowest Ripper inside the narrow section of the shaft.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Ripper",
                "Ripper",
                "Ripper"
              ]
            ]
          }
        },
        {
          "or": [
            "canWalljump",
            "SpaceJump"
          ]
        }
      ]
    },
    {
      "and": [
        "canIBJ",
        {
          "ammo": {
            "type": "Super",
            "count": 3
          }
        }
      ]
    },
    {
      "and": [
        "canIBJ",
        "h_canUsePowerBombs",
        {
          "or": [
            "h_canUsePowerBombs",
            "canStaggeredIBJ"
          ]
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 3
Elevator

Requires:

{
  "or": [
    "canConsecutiveWalljump",
    {
      "and": [
        "HiJump",
        "canWalljump"
      ]
    },
    "SpaceJump"
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Ripper",
        "Ripper",
        "Ripper"
      ]
    ]
  }
}
From: 2
Right Door
To: 4
G-Mode Junction (Top by Elevator)

It is possible to kill the Rippers with a single Power Bomb by placing it at least 2 tiles above the lowest Ripper inside the narrow section of the shaft.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Ripper",
                "Ripper",
                "Ripper"
              ]
            ]
          }
        },
        {
          "or": [
            "canWalljump",
            "SpaceJump"
          ]
        }
      ]
    },
    {
      "and": [
        "canIBJ",
        {
          "ammo": {
            "type": "Super",
            "count": 3
          }
        }
      ]
    },
    {
      "and": [
        "canIBJ",
        "h_canUsePowerBombs",
        {
          "or": [
            "h_canUsePowerBombs",
            "canStaggeredIBJ"
          ]
        }
      ]
    }
  ]
}
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door

Kill or tank the Menus or spin jump directly from the safety to the right up to the ledge. With a spin jump, Samus can make it to the ledge without a wall jump or other means.

Requires:

"HiJump"
{
  "or": [
    "h_canUsePowerBombs",
    "ScrewAttack",
    "Plasma",
    {
      "and": [
        "Ice",
        "Wave",
        "Spazer"
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Menu",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "or": [
    "canCarefulJump",
    "canCrouchJump",
    "canDownGrab",
    "canWalljump"
  ]
}
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door

Requires:

{
  "or": [
    "canIBJ",
    "canWalljump",
    "canSpringBallJumpMidAir"
  ]
}
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Menu",
            "Menu",
            "Menu"
          ]
        ],
        "explicitWeapons": [
          "PowerBomb",
          "ScrewAttack",
          "Plasma",
          "Missile",
          "Super",
          "Grapple"
        ]
      }
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Menu",
                "Menu",
                "Menu"
              ]
            ]
          }
        },
        {
          "or": [
            "canFarmWhileShooting",
            {
              "and": [
                "canDodgeWhileShooting",
                {
                  "or": [
                    "Wave",
                    "Spazer",
                    {
                      "enemyDamage": {
                        "enemy": "Menu",
                        "type": "contact",
                        "hits": 1
                      }
                    },
                    "h_pauseAbuseMinimalReserveRefill"
                  ]
                }
              ]
            },
            {
              "enemyDamage": {
                "enemy": "Menu",
                "type": "contact",
                "hits": 3
              }
            }
          ]
        }
      ]
    }
  ]
}
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door

Charge a spark left and use the last bit of platform to jump up to the ledge above.

Requires:

"canShinechargeMovementComplex"
"HiJump"
"canWalljump"
{
  "canShineCharge": {
    "usedTiles": 20,
    "openEnd": 2
  }
}
{
  "shineChargeFrames": 150
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Item
To: 1
Top Left Door

Watch the right-side standing pirate walk towards the wall as far as possible from below. The available running space is just enough to jump up and walljump the ledge by the door.

Requires:

"HiJump"
"SpeedBooster"
"canTrickyJump"
"canWalljump"
From: 2
Item
To: 1
Top Left Door

Take a hit from the pirate to gain i-frames for running through the pirate to use for a longer runway.

Requires:

"HiJump"
"SpeedBooster"
"canWalljump"
"canUseIFrames"
{
  "enemyDamage": {
    "enemy": "Pink Space Pirate (standing)",
    "hits": 1,
    "type": "laser"
  }
}
From: 3
Central Junction with all Standing Pirates Killed
To: 1
Top Left Door

Requires:

"SpeedBooster"
"HiJump"
"canWalljump"
From: 1
Left Vertical Door
To: 5
Top Junction

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "SpaceJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canIBJ",
        {
          "or": [
            "canBombHorizontally",
            "Gravity"
          ]
        }
      ]
    },
    {
      "and": [
        "canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb"
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 1
Left Vertical Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canFly"
  ]
}
From: 2
Bottom Right Door
To: 1
Left Vertical Door

Start the dash as close to the door transition as possible to help avoid getting hit by the first Owtch. Store the shine charge while high up on the left slope. Spark up while on the right side of the platform. To avoid the Owtch on the platform, it may help to jump on the left side of the platform then jump again and spark midair above the right side.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 0.4375
  }
}

Requires:

"canWaterShineCharge"
"canShinechargeMovementComplex"
{
  "or": [
    {
      "shinespark": {
        "frames": 90,
        "excessFrames": 50
      }
    },
    {
      "and": [
        {
          "shinespark": {
            "frames": 90,
            "excessFrames": 57
          }
        },
        {
          "or": [
            "canWalljump",
            "HiJump",
            "canSpringBallJumpMidAir",
            "h_canFly"
          ]
        }
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 1
Left Vertical Door

Requires:

"canSuitlessMaridia"
"HiJump"
"canSpringBallJumpMidAir"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump",
    "canWalljump"
  ]
}
From: 2
Bottom Right Door
To: 3
Middle Right Door

Wall jump when the water is low or crouch jump + down grab when it is high.

Requires:

"canSuitlessMaridia"
"canSpringBallJumpMidAir"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
From: 2
Bottom Right Door
To: 4
Top Right Door

Gain a shinecharge by running right-to-left on the underwater runway on the right side of the room. Use HiJump or a Spring Ball jump to quickly exit the water to the left and spark up.

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canTrickySpringBallJump",
    "canWalljump",
    {
      "and": [
        "canGravityJump",
        "canShinechargeMovementTricky"
      ]
    }
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Owtch",
        "Owtch"
      ]
    ]
  }
}
"canShinechargeMovementComplex"
{
  "canShineCharge": {
    "usedTiles": 16,
    "openEnd": 2,
    "gentleDownTiles": 2,
    "gentleUpTiles": 2,
    "steepDownTiles": 1,
    "steepUpTiles": 1,
    "startingDownTiles": 1
  }
}
{
  "shinespark": {
    "frames": 43,
    "excessFrames": 3
  }
}
From: 3
Middle Right Door
To: 4
Top Right Door

Requires:

"canTrickyUseFrozenEnemies"
"HiJump"
"canWalljump"
From: 2
Bottom Door
To: 1
Left Door

Finish shinecharging on the raised plateau, then quickly climb up to the left door.

Requires:

"Gravity"
"canShinechargeMovementComplex"
"canWalljump"
{
  "canShineCharge": {
    "usedTiles": 30,
    "gentleUpTiles": 4,
    "gentleDownTiles": 4,
    "steepUpTiles": 2,
    "steepDownTiles": 2,
    "openEnd": 1
  }
}
{
  "shineChargeFrames": 150
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Bottom Door
To: 1
Left Door

Finish shinecharging on the raised plateau, then quickly climb up to the left door.

Requires:

"Gravity"
"canShinechargeMovementComplex"
"canWalljump"
{
  "canShineCharge": {
    "usedTiles": 28,
    "gentleUpTiles": 4,
    "gentleDownTiles": 4,
    "steepUpTiles": 2,
    "steepDownTiles": 2,
    "openEnd": 1
  }
}
{
  "shineChargeFrames": 165
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Bottom Door
To: 4
Water Level Junction

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "SpeedBooster",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    "canGravityJump"
  ]
}
From: 2
Left Item
To: 1
Right Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir"
  ]
}
From: 4
Junction Below Sand Entrance
To: 1
Left Door

Requires:

"Gravity"
{
  "or": [
    "canPlayInSand",
    "canWalljump",
    "h_canUseSpringBall"
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    },
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "ScrewAttack",
            {
              "enemyKill": {
                "enemies": [
                  [
                    "Evir"
                  ],
                  [
                    "Evir"
                  ]
                ],
                "explicitWeapons": [
                  "Super",
                  "Plasma",
                  "PowerBombPeriphery"
                ]
              }
            }
          ]
        }
      ]
    }
  ]
}
From: 4
Junction Below Sand Entrance
To: 2
Right Door

Requires:

"Gravity"
{
  "or": [
    "canTrickyJump",
    "Ice",
    "ScrewAttack",
    {
      "enemyKill": {
        "enemies": [
          [
            "Evir"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "Super",
          "PowerBombPeriphery"
        ]
      }
    },
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    }
  ]
}
{
  "and": [
    "canPlayInSand",
    {
      "or": [
        "canWalljump",
        "HiJump",
        "canUseFrozenEnemies",
        "canGravityJump",
        {
          "and": [
            "canTrickyJump",
            "can4HighMidAirMorph",
            "canTrickySpringBallJump"
          ]
        }
      ]
    }
  ]
}
From: 1
West Leg Left Door
To: 2
East Leg Right Door

This climb is from the left side of the left room, the room with the breakable grapple block. Climb up 3 screens. The camera will not move up to Samus while on the left wall. Carefully jump over the pit without falling in. It helps to step down and use the two-tile long runway.

Entrance condition:

{
  "comeInWithDoorStuckSetup": {}
}

Requires:

"canXRayClimb"
"canBePatient"
"canOffScreenMovement"
{
  "or": [
    "canTrickyJump",
    "canWalljump",
    "SpaceJump"
  ]
}
From: 5
Junction Above Grapple Block
To: 1
West Leg Left Door

Using movement tricks to reduce fall speed even slightly can avoid touching the sand. A Flatley style turnaround over the grapple block hole reduces fall speed some, but also needs a down back or a tiny jump.

Requires:

"canSuitlessMaridia"
{
  "or": [
    {
      "and": [
        "canFlatleyJump",
        {
          "or": [
            "canTrickyJump",
            "canDownBack"
          ]
        }
      ]
    },
    "canWalljump",
    "canResetFallSpeed"
  ]
}
From: 5
Junction Above Grapple Block
To: 2
East Leg Right Door

Watch for the water level to start falling to time the jump to escape at its lowest point. Then use SpaceJump to splash on top of the water. Time another jump with the water level or walljump to fully escape the water.

Requires:

{
  "or": [
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    },
    "canSpaceJumpWaterEscape"
  ]
}
"HiJump"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Menu",
        "type": "contact",
        "hits": 1
      }
    },
    "ScrewAttack",
    "canStaggeredWalljump",
    "canPseudoScrew",
    "h_pauseAbuseMinimalReserveRefill"
  ]
}
From: 2
Item
To: 1
Left Door

It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater.

Requires:

"Gravity"
{
  "or": [
    "canIBJ",
    "canSpringBallBombJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canMidAirMorph",
        {
          "or": [
            "canWalljump",
            "HiJump",
            "canGravityJump",
            "SpaceJump",
            {
              "and": [
                "canUnmorphBombBoost",
                "canTrickyJump"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canUseSpringBall",
        {
          "or": [
            "HiJump",
            "canGravityJump"
          ]
        }
      ]
    }
  ]
}
From: 4
Below Sand Entrance
To: 5
Left Pillar Junction

Requires:

"Gravity"
{
  "or": [
    "canPlayInSand",
    "canWalljump",
    "h_canUseSpringBall",
    "canCarefulJump"
  ]
}
{
  "or": [
    {
      "and": [
        "ScrewAttack",
        "canCarefulJump"
      ]
    },
    "canTrickyJump",
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    }
  ]
}
From: 3
Junction (Get Past Metroids, Left to Right)
To: 2
Right Door

Requires:

{
  "or": [
    {
      "and": [
        {
          "or": [
            "canWalljump",
            "HiJump"
          ]
        },
        {
          "acidFrames": 20
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 10
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "Ice",
    "ScrewAttack",
    {
      "and": [
        "canPseudoScrew",
        "canDodgeWhileShooting"
      ]
    },
    "canMetroidAvoid",
    {
      "metroidFrames": 150
    }
  ]
}
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door

Requires:

{
  "or": [
    {
      "and": [
        "canDelayedWalljump",
        {
          "acidFrames": 20
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canWalljump",
        {
          "acidFrames": 20
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 10
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "Ice",
    "ScrewAttack",
    "canMetroidAvoid",
    {
      "and": [
        "canPseudoScrew",
        "canTrickyJump"
      ]
    },
    {
      "metroidFrames": 420
    }
  ]
}
{
  "or": [
    "canInsaneJump",
    {
      "and": [
        "canTrickyJump",
        "canLateralMidAirMorph"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canPreciseWalljump",
        {
          "acidFrames": 16
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 16
        }
      ]
    },
    {
      "acidFrames": 27
    }
  ]
}
From: 2
Bottom Right Door
To: 1
Top Right Door

Wall jump up the right wall and use a mid-air wiggle to reduce the height of Samus' hitbox after the walljump, to be able to fit through the gap without morphing.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 120
}
"canWalljump"
"canMidairWiggle"
"canShinechargeMovementTricky"
{
  "or": [
    "f_KilledMetroidRoom2",
    "canMetroidAvoid"
  ]
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Bottom Right Door
To: 1
Top Right Door

Wall jump up the right wall and use a mid-air wiggle to reduce the height of Samus' hitbox after the walljump, to be able to fit through the gap without morphing. Shoot the door open and spark out.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 105
}
"canWalljump"
"canMidairWiggle"
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 5
  }
}
{
  "or": [
    "f_KilledMetroidRoom2",
    "canMetroidAvoid"
  ]
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Bottom Right Door
To: 1
Top Right Door

Use a mid-air wiggle to reduce the height of Samus' hitbox after the walljump, to be able to fit through the gap without morphing.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canWalljump"
"canMidairWiggle"
"canShinechargeMovementTricky"
"f_KilledMetroidRoom2"
{
  "shineChargeFrames": 130
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 95
}
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 115
}
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 100
}
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 4
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 110
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canWalljump"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 130
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Bottom Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 155
}
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 2
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 100
}
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 120
}
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 80
}
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 5
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 110
}
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 6
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Bottom Right Door
To: 1
Top Right Doorway

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 120
}
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}
From: 3
Bottom Right Door
To: 1
Top Right Doorway

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 100
}
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 5
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Bottom Right Door
To: 1
Top Right Doorway

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 130
}
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 4
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 2
Right Door
To: 1
Top Door

Enter shinecharged with a spin-jump. Perform quick ledge-grabs to reach the top of the room and spark out.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 130
}
"canPrepareForNextRoom"
"ScrewAttack"
"HiJump"
"canWalljump"
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 6
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Left Door
To: 2
Right Door

Safely kill the first pirate, then walk through the rest while taking damage or by using Plasma Beam. It is possible to get through the lower three pirates with a single hit while using i-frames to prevent a second hit. Either go below the pirates and use the camera to manipulate them to be closer together, or arm-pump or horizontal damage boost to get through them fast enough.

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly"
  ]
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 3
      }
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    },
    {
      "and": [
        "canUseIFrames",
        {
          "enemyDamage": {
            "enemy": "Tourian Space Pirate (all)",
            "type": "contact",
            "hits": 2
          }
        },
        {
          "or": [
            "canCameraManip",
            "canHorizontalDamageBoost"
          ]
        },
        "canTrickyJump"
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly"
  ]
}
From: 1
Left Door
To: 4
Top of Shaft Without Acid Triggered

The pirates are free to kill, although they take some time.

Requires:

{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump",
    "canIBJ",
    "canSpringBallJumpMidAir"
  ]
}
From: 3
Bottom of Shaft
To: 2
Right Door

Requires:

{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canJumpIntoIBJ",
    "canSpringBallJumpMidAir"
  ]
}
{
  "or": [
    "canCarefulJump",
    "ScrewAttack",
    {
      "enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}

Clears obstacles: A

From: 2
Left Door
To: 1
Elevator

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 150
}
"canWalljump"
"canShinechargeMovementTricky"

Exit condition:

{
  "leaveShinecharged": {}
}
From: 3
Right Door
To: 1
Elevator

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 135
}
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}