Performing the same input as a mockball, but in mid-air, in order to maintain forward momentum while morphing in mid-air.
Dependencies: canMidAirMorph, canTrivialMidAirMorph
From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)
Run and jump into an airball, pressing pause just as Samus hits the ceiling, in order to unequip Spring Ball to reset fall speed. Entrance condition: { "comeInRunning": { "minTiles": 28, "speedBooster": true } } Requires: "canTrickyJump" "canLateralMidAirMorph" "canSpringFling" |
From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)
Entrance condition: { "comeInWithSpringBallBounce": { "speedBooster": true, "remoteAndLandingMinTiles": [ [ 30, 1 ] ], "movementType": "controlled" } } Requires: "canTrickyJump" "canLateralMidAirMorph" "canSpringFling" |
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)
Entrance condition: { "comeInWithBlueSpringBallBounce": { "minExtraRunSpeed": "$5.8", "movementType": "controlled" } } Requires: "canTrickyJump" "canLateralMidAirMorph" "canSpringFling" "canTemporaryBlue" |
Use the runway near the Power Bomb room door to jump to the left, morphing as Samus begins descending, to bounce through the Bomb blocks. Any time while bouncing, hold an angle button and unmorph to gain temporary blue; then chain it to reach the door with temporary blue. The jump can be set up by using the full runway with a one-tap shortcharge, with the tap being at the top of the lowest slope. Requires: { "notable": "Big Jump Leave With Temporary Blue" } "canTrickyJump" "Morph" "canLateralMidAirMorph" { "getBlueSpeed": { "usedTiles": 30, "openEnd": 2 } } "canLongChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Use the runway near the top right door to jump towards the top left bomb blocks and break them using the blue speed from SpeedBooster. This can be done using the full runway, with a one-tap shortcharge, where the tap is at the top of the lowest slope, and the jump is at the top of the last slope. Alternatively, a controlled release of the jump button works in place of the shortcharge, where the bottom of the thick dark line in the background at the top of the room works as a visual cue. While midair, morph once Samus begins descending to bounce through all of the Bomb blocks. Requires: { "notable": "Big Jump with Blue Speed" } "canTrickyJump" "Morph" "canLateralMidAirMorph" { "getBlueSpeed": { "usedTiles": 30, "openEnd": 2 } } Clears obstacles: A |
From the right door, run and jump while on the dirt mound directly right of the ship. Then SpringBall Jump to reach the Bomb blocks leading to Gauntlet. Requires: "canTrickySpringBallJump" "canLateralMidAirMorph" "HiJump" "h_getBlueSpeedMaxRunway" |
From: 2
Right Door
To: 4
Middle Junction (Left of Morph Tunnel)
A quick jump morph from the top of the slope will bounce into the tunnel and avoid acid damage. Entrance condition: { "comeInShinecharging": { "length": 4, "openEnd": 0 } } Requires: "canTemporaryBlue" "canLateralMidAirMorph" { "or": [ "canChainTemporaryBlue", "can4HighMidAirMorph" ] } |
From: 2
Right Door
To: 4
Middle Junction (Left of Morph Tunnel)
Entrance condition: { "comeInShinecharging": { "length": 5, "openEnd": 0 } } Requires: "canTemporaryBlue" "canLateralMidAirMorph" { "acidFrames": 200 } |
From: 1
Left Door
To: 2
Right Door
Enter with enough speed to jump over all the water, morphing mid-air and then unmorphing into temporary blue. Entrance condition: { "comeInGettingBlueSpeed": { "length": 2, "steepDownTiles": 1, "openEnd": 0, "minExtraRunSpeed": "$4.0" } } Requires: "canTrickyJump" "canLateralMidAirMorph" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInRunning": { "minTiles": 11, "speedBooster": true } } Requires: "canInsaneJump" "canLateralMidAirMorph" "canMomentumConservingMorph" |
Entrance condition: { "comeInRunning": { "minTiles": 18, "speedBooster": true } } Requires: "canTrickyJump" "canLateralMidAirMorph" |
Execution of this strat is non-trivial, and failing will lead to falling into the pit. Depending on item loadout, that could be a softlock. Requires: "canDisableEquipment" "canCarefulJump" { "or": [ { "doorUnlockedAtNode": 2 }, "canTrickyJump", "canLateralMidAirMorph", "SpeedBooster" ] } |
Entrance condition: { "comeInJumping": { "speedBooster": "any", "minTiles": 2 } } Requires: "canCarefulJump" "canLateralMidAirMorph" |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInJumping": { "speedBooster": "any", "minTiles": 1 } } Requires: "canTrickyJump" "canLateralMidAirMorph" |
Requires: "SpeedBooster" "canLateralMidAirMorph" "canCarefulJump" |
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 17 } } Requires: "canTrickyJump" "canLateralMidAirMorph" |
Requires: "SpeedBooster" "canTrickyJump" "canLateralMidAirMorph" "can4HighMidAirMorph" |
From: 13
Central Junction
To: 7
Right Side - Bottom Middle Door (Behind the Super Block)
Perform a precise mockball or speedball into the morph tunnel. Then spring ball bounce through the door. Requires: { "obstaclesCleared": [ "F" ] } "canTrickyJump" "canLateralMidAirMorph" "canTrickySpringBallBounce" Exit condition: { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 20, "openEnd": 2 }, "landingRunway": { "length": 3, "openEnd": 1 }, "maxExtraRunSpeed": "$2.8", "movementType": "controlled" } } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 13
Central Junction
To: 7
Right Side - Bottom Middle Door (Behind the Super Block)
Stop with temporary blue in front of the bomb blocks then jump and bounce all the way through the morph tunnel. On the other side, unmorph and chain temporary blue through the door. Requires: { "obstaclesCleared": [ "F" ] } { "canShineCharge": { "usedTiles": 22, "openEnd": 2 } } "canChainTemporaryBlue" "canTrickyJump" "canLateralMidAirMorph" "canTrickySpringBallBounce" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 13
Central Junction
To: 7
Right Side - Bottom Middle Door (Behind the Super Block)
Break the bomb blocks by jumping into them with speed. These is more easily done at low run speed. Requires: { "notable": "Speedball into Raised Bomb Blocks" } "canSpeedball" "canLateralMidAirMorph" "canSlowShortCharge" "canTrickyJump" { "getBlueSpeed": { "usedTiles": 20, "openEnd": 2 } } "canOffScreenSuperShot" Clears obstacles: F |
From: 13
Central Junction
To: 7
Right Side - Bottom Middle Door (Behind the Super Block)
Stop with Temporary Blue in front of the bomb blocks then jump and bounce into the morph tunnel to clear them. Requires: { "notable": "Speedball into Raised Bomb Blocks" } "canTrickyJump" "canTemporaryBlue" "canLateralMidAirMorph" { "canShineCharge": { "usedTiles": 22, "openEnd": 2 } } "canOffScreenSuperShot" Clears obstacles: F |
From: 2
Right Door
To: 3
Top Junction
X-Ray climb until Samus is a little over halfway off screen; the position is not precise. Face right, then do a turnaround buffer spin jump into a Spring Ball jump to reach the ledge. The pause input can be pressed at the same time as the turnaround. It helps to do an airball to gain horizontal speed. The jump input after pausing should not be buffered, in order to allow a little time for the spring fling horizontal speed to take effect. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canTrickyJump" "canLateralMidAirMorph" "canTrickySpringBallJump" "canSpringFling" |
Requires: { "obstaclesCleared": [ "A" ] } "canLateralMidAirMorph" "canTrickyJump" |
A very low horizontal speed is needed to drop down and break the block without hitting the corner to the left or the block above the bomb block. Or with Temporary Blue, Samus can bounce into the bomb block. Requires: { "notable": "Speedball" } "Morph" { "obstaclesCleared": [ "C" ] } { "obstaclesNotCleared": [ "D" ] } { "or": [ { "and": [ "canSlowShortCharge", "canSpeedball", { "getBlueSpeed": { "usedTiles": 17, "openEnd": 0 } } ] }, { "and": [ "canTemporaryBlue", "canLateralMidAirMorph", { "canShineCharge": { "usedTiles": 30, "openEnd": 1 } } ] } ] } Clears obstacles: B |
From: 2
Bottom Left Door
To: 3
Right Vertical Door
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "canTemporaryBlue" "canLateralMidAirMorph" Clears obstacles: A |
From: 2
Bottom Left Door
To: 3
Right Vertical Door
Entrance condition: { "comeInWithTemporaryBlue": {} } Requires: "canChainTemporaryBlue" "canLateralMidAirMorph" Clears obstacles: A |
Requires: "canLateralMidAirMorph" "canTrickyJump" { "or": [ "canCameraManip", { "enemyDamage": { "enemy": "Cacatac", "hits": 1, "type": "contact" } } ] } |
Requires: "canXMode" "canBounceBall" "canLateralMidAirMorph" "canShinechargeMovement" "h_canShineChargeMaxRunway" "h_XModeSpikeHitLeniency" "h_XModeSpikeHitLeniency" { "shinespark": { "frames": 6 } } |
Either race the nearby sova to the morph tunnel or wait for the global Sova to come around. Build speed on the lower platform and jump towards the morph tunnel while performing a Midair Morph to reach the Sova in time. Guiding the local Sova around through the shot block again can be faster, but is not expected. Requires: "canNeutralDamageBoost" "Morph" { "enemyDamage": { "enemy": "Sova", "hits": 1, "type": "contact" } } { "or": [ { "and": [ "canTrickyJump", "canLateralMidAirMorph", { "heatFrames": 340 } ] }, { "heatFrames": 2700 } ] } |
From: 2
Bottom Left Door
To: 1
Top Left Door
Entrance condition: { "comeInGettingBlueSpeed": { "length": 0, "openEnd": 1, "minExtraRunSpeed": "$2.0" } } Requires: "HiJump" "canLateralMidAirMorph" "canInsaneJump" "canPauseRemorphTemporaryBlue" "canXRayTurnaround" { "heatFrames": 360 } Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Blue Cross-Room Jump, Leave With Temporary Blue (Speedy Jump, Spring Ball Jump)
(Extreme)
Double Chamber
From: 2
Bottom Left Door
To: 1
Top Left Door
Entrance condition: { "comeInGettingBlueSpeed": { "length": 0, "openEnd": 1, "minExtraRunSpeed": "$2.0" } } Requires: "canLateralMidAirMorph" "canTrickySpringBallJump" "canInsaneJump" "canPauseRemorphTemporaryBlue" "canXRayTurnaround" { "heatFrames": 440 } Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 2
Bottom Left Door
To: 1
Top Left Door
Spin jump into the room with at least 1 tile of run speed. Perform a lateral mid-air morph into a spring ball jump. Press against the left side of the first moving platform to gain enough height to get on top of it. Entrance condition: { "comeInJumping": { "minTiles": 1, "speedBooster": "any" } } Requires: "canPrepareForNextRoom" "canLateralMidAirMorph" "canTrickySpringBallJump" "canTrickyJump" { "heatFrames": 160 } |
Spin jump into the room with at least 2 tiles of run speed. Perform a lateral mid-air morph into a spring ball jump. Land on the second moving platform. Entrance condition: { "comeInJumping": { "minTiles": 2, "speedBooster": "any" } } Requires: "canPrepareForNextRoom" "canLateralMidAirMorph" "canTrickySpringBallJump" "canTrickyJump" { "heatFrames": 280 } |
Entrance condition: { "comeInRunning": { "minTiles": 4, "speedBooster": true } } Requires: "canSpringFling" "canLateralMidAirMorph" "canCarefulJump" { "heatFrames": 120 } |
A well-executed lateral mid-air morph can get into the passage without taking a hit. Otherwise, the Boyon can be used to push Samus into the passage. Requires: "canLateralMidAirMorph" { "or": [ "canTrickyJump", { "and": [ "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Boyon", "type": "contact", "hits": 1 } } ] } ] } { "heatFrames": 350 } |
Requires: "canTrickySpringBallJump" "canTrickyJump" "canLateralMidAirMorph" { "acidFrames": 55 } |
Requires: { "or": [ "f_DefeatedCrocomire", { "obstaclesCleared": [ "f_DefeatedCrocomire" ] } ] } "canLateralMidAirMorph" "canTrickySpringBallJump" { "acidFrames": 25 } |
Requires: { "or": [ "f_DefeatedCrocomire", { "obstaclesCleared": [ "f_DefeatedCrocomire" ] } ] } "canLateralMidAirMorph" "canWalljump" { "acidFrames": 35 } |
With a precise enough jump and a quick airball, it's possible to avoid acid damage without a shinespark or wall jump. Requires: { "or": [ "f_DefeatedCrocomire", { "obstaclesCleared": [ "f_DefeatedCrocomire" ] } ] } "SpeedBooster" "canInsaneJump" "canLateralMidAirMorph" |
With SpeedBooster equipped, run from the top left platform and jump into an airball to reach the top right platform. It helps but is not required to moonwalk against the wall to maximize the available runway. Requires: "SpeedBooster" "canTrickyJump" "canLateralMidAirMorph" |
From: 1
Left Door
To: 4
Center Platform Junction
Entrance condition: { "comeInRunning": { "minTiles": 2, "speedBooster": "any" } } Requires: "canTrickyJump" { "or": [ "canWalljump", "canLateralMidAirMorph" ] } |
From: 1
Left Door
To: 4
Center Platform Junction
Entrance condition: { "comeInRunning": { "minTiles": 4, "speedBooster": "any" } } Requires: "canCarefulJump" { "or": [ "canTrickyJump", "canWalljump", "canLateralMidAirMorph" ] } |
Requires: "SpeedBooster" "canTrickyJump" { "or": [ "canWalljump", "canLateralMidAirMorph" ] } |
From: 3
Junction Left of Green Gate
To: 4
Center Platform Junction
Requires: { "or": [ "Grapple", "SpaceJump", "canResetFallSpeed", { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, { "and": [ "Gravity", "canStaggeredWalljump" ] } ] } Resets obstacles: B |
From: 4
Center Platform Junction
To: 3
Junction Left of Green Gate
Requires: "canCarefulJump" "canLateralMidAirMorph" "canSpringFling" "SpeedBooster" |
From: 4
Center Platform Junction
To: 3
Junction Left of Green Gate
Run and jump at the very edge of the center platform. Wait for the water level to begin lowering to walljump on the far edge. An airball may be a little easier. Requires: "canTrickyJump" { "or": [ "canLateralMidAirMorph", "canInsaneWalljump", { "and": [ "SpeedBooster", "canPreciseWalljump" ] } ] } |
Requires: "SpeedBooster" { "obstaclesCleared": [ "B" ] } { "or": [ "HiJump", { "and": [ "canLateralMidAirMorph", "canTrickySpringBallJump" ] } ] } |
Begin with SpeedBooster unequipped, and run&jump over the acid into an airball. Once Samus begins falling, equip SpringBall and SpeedBooster to safely land on the other side near the statue. Requires: "canSpringFling" "canDisableEquipment" "SpeedBooster" "canTrickyJump" "canLateralMidAirMorph" { "heatFrames": 210 } |
There is a hole in the left side wall that Samus can fit into by shrinking her hitbox. Once in the wall, stand up if crouched then turnaround into a buffered spinjump to jump out of the acid. Requires: { "tech": "canPartialFloorClip" } "canSuitlessLavaDive" { "or": [ { "and": [ "canLateralMidAirMorph", "canDownBack", "canTrickyJump", { "acidFrames": 108 } ] }, { "and": [ "canTrickyJump", { "heatFrames": 30 }, { "acidFrames": 136 } ] }, { "and": [ { "heatFrames": 90 }, { "acidFrames": 216 } ] } ] } { "heatFrames": 285 } |
It may help to disable HiJump first and then re-equip it with the springball jump. Doing this, the springball jump may be buffered. Requires: { "obstaclesCleared": [ "A" ] } "HiJump" { "doorUnlockedAtNode": 2 } "canTrickySpringBallJump" "canLateralMidAirMorph" { "heatFrames": 120 } Unlocks doors: {"nodeId":2,"types":["missiles"],"requires":[{"heatFrames":50}]} {"nodeId":2,"types":["super"],"requires":[]} {"nodeId":2,"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
Dive into the acid to the left of the first floating platform to quickly sink to the bottom of the room. It is possible to jump directly over the pirate at the bottom of the ramp directly to the gap between platforms. Falling in this way will land between platforms at the bottom of the room unless Samus slows or catches herself on the way down. Requires: { "notable": "Reverse Acid Dive" } { "obstaclesNotCleared": [ "A" ] } "canSuitlessLavaDive" { "or": [ "SpaceJump", "canTrickyJump", { "and": [ "canLateralMidAirMorph", "canCarefulJump" ] }, { "and": [ "ScrewAttack", "canCarefulJump" ] }, { "and": [ "h_heatProof", { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ] } }, "canCarefulJump" ] } ] } { "heatFrames": 140 } { "or": [ "canResetFallSpeed", "canPreciseWalljump", { "and": [ { "heatFrames": 60 }, { "acidFrames": 60 } ] } ] } { "heatFrames": 330 } { "acidFrames": 330 } |
Requires: { "obstaclesCleared": [ "A" ] } "HiJump" { "or": [ "SpeedBooster", { "heatFrames": 90 } ] } { "heatFrames": 270 } { "or": [ "canCarefulJump", "canLateralMidAirMorph", "ScrewAttack", { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Charge+Ice+Wave+Spazer" ] } }, { "heatFrames": 240 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Missile", "Charge+Plasma" ] } }, { "heatFrames": 120 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Super" ] } }, { "heatFrames": 60 } ] } ] } |
From: 1
Left Door
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
Spacejump through the room and break the bomb blocks in the Morph tunnel with Speedbooster. It is very helpful for the final jump to be close to the missile platform, to be as close to the tunnel as possible when Morphing. Entrance condition: { "comeInBlueSpinning": { "minExtraRunSpeed": "$6.E", "unusableTiles": 0 } } Requires: { "notable": "Air Speedball" } "canPreciseSpaceJump" "canInsaneJump" "canLateralMidAirMorph" "canSpeedball" "canMomentumConservingMorph" { "heatFrames": 110 } |
From: 1
Left Door
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
Spacejump through the room and break the bomb blocks in the Morph tunnel with Speedbooster. It is very helpful for the final jump to be close to the missile platform, to be as close to the tunnel as possible when Morphing. Entrance condition: { "comeInGettingBlueSpeed": { "length": 5, "openEnd": 1, "minExtraRunSpeed": "$5.B" } } Requires: { "notable": "Air Speedball" } "canPreciseSpaceJump" "canInsaneJump" "canLateralMidAirMorph" "canSpeedball" "canMomentumConservingMorph" { "heatFrames": 110 } |
From: 6
Junction By Left Door (Right of Pit)
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
Jump and Morph with a speedball to enter the morph tunnel and then use SpringBall to break the bomb blocks. Requires: { "notable": "Air Speedball" } "h_canNavigateHeatRooms" "h_canUseSpringBall" "canSpeedball" "canLateralMidAirMorph" { "getBlueSpeed": { "usedTiles": 26, "gentleDownTiles": 2, "openEnd": 1 } } { "heatFrames": 160 } Clears obstacles: B |
From: 4
Junction Below Bomb Blocks
To: 2
Top Right Door
This is possible by jumping on the crumble blocks into a mid-air spring ball jump, or by avoiding them. The crumbles can be avoided by starting with either an air ball, a 3 tile high mid-air morph, or a low spring wall. These are generally safer, as bouncing on the crumble blocks with Spring Ball is trivial. Requires: { "obstaclesCleared": [ "A" ] } "canTrickySpringBallJump" { "heatFrames": 250 } { "or": [ { "and": [ "can4HighMidAirMorph", "canSpringFling" ] }, { "and": [ "canLateralMidAirMorph", "canTrickyJump" ] }, "canCrumbleJump", { "and": [ "h_canTrickySpringwall", "canPreciseWalljump" ] } ] } |
Break spin to leave some blocks intact in order to avoid damage from Puromis. Avoiding acid damage at the last jump is tricky but possible. Requires: "canTrickyJump" "ScrewAttack" { "heatFrames": 530 } { "or": [ "canLateralMidAirMorph", { "and": [ "canPreciseWalljump", { "heatFrames": 20 }, { "acidFrames": 10 } ] }, { "and": [ { "heatFrames": 20 }, { "acidFrames": 24 } ] } ] } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
Place the PBs next to the pillars in order to only use 2. Avoid acid during the first Power Bomb by walljumping before placing the bomb. Avoiding acid damage at the last jump is tricky but possible. Requires: { "notable": "Two Power Bombs" } "canMidAirMorph" { "ammo": { "type": "PowerBomb", "count": 2 } } "canCarefulJump" { "or": [ { "and": [ "canWallJumpInstantMorph", { "heatFrames": 690 } ] }, { "and": [ "canWalljump", { "heatFrames": 660 }, { "acidFrames": 36 } ] }, { "and": [ "canSuitlessLavaDive", { "heatFrames": 840 }, { "acidFrames": 84 } ] }, { "and": [ "Gravity", { "heatFrames": 660 }, { "acidFrames": 24 } ] } ] } { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canLateralMidAirMorph", { "heatFrames": 10 }, { "acidFrames": 10 } ] }, { "and": [ "canPreciseWalljump", { "heatFrames": 50 }, { "acidFrames": 32 } ] }, { "and": [ "Gravity", { "heatFrames": 20 }, { "acidFrames": 20 } ] }, { "and": [ "canSuitlessLavaDive", { "heatFrames": 50 }, { "acidFrames": 50 } ] } ] } { "or": [ "h_heatResistant", "canPauseAbuse", { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":30},{"acidFrames":20}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":75},{"acidFrames":58}]} |
Start with Springball disabled. Jump over the spikes and midair morph. SpringFling on the way down, SpringBall bounce through the spikes, then SpringFling again to reach the statue taking only one spike hit. Entrance condition: { "comeInRunning": { "minTiles": 12, "speedBooster": true } } Requires: "canTrickyJump" "canSpringFling" "canLateralMidAirMorph" "canIframeSpikeJump" { "spikeHits": 1 } |
Fling Samus from the first set of grapple blocks to the second set without falling. Requires precise timing. It can help to perform a lateral mid-air morph and unmorph. Requires: "canPreciseGrapple" "canTrickyJump" { "or": [ "canInsaneJump", { "and": [ "canLateralMidAirMorph", { "thornHits": 5 } ] } ] } |
Shinecharging up the stairs gives a longer effective runway than shinecharging down them. A frozen Atomic (or Covern) can be used for more runway. Requires: "canTemporaryBlue" "canLateralMidAirMorph" { "or": [ { "canShineCharge": { "usedTiles": 11, "openEnd": 2, "steepUpTiles": 3 } }, { "and": [ "h_canFrozenEnemyRunway", { "or": [ "f_DefeatedPhantoon", { "and": [ "SpaceJump", "h_canTrickyFrozenEnemyRunway" ] } ] }, { "canShineCharge": { "usedTiles": 13, "openEnd": 1, "steepUpTiles": 3 } } ] } ] } Clears obstacles: C |
Entrance condition: { "comeInShinecharging": { "length": 11, "openEnd": 1, "steepDownTiles": 7 } } Requires: "canTemporaryBlue" "canLateralMidAirMorph" Clears obstacles: C |
From: 2
Bottom Right Door
To: 3
Middle Right Door
Run with enough speed to jump (after the transition) to reach the far left ledge. Either kill or Kago through the Fish enemy. At slightly higher run speeds, Samus can jump from the bottom of the slope and avoid the fish. Entrance condition: { "comeInRunning": { "minTiles": 7, "speedBooster": true } } Requires: "HiJump" "canCrossRoomJumpIntoWater" "canTrickyJump" "canDodgeWhileShooting" { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "and": [ "Charge", "Plasma" ] }, { "and": [ "Plasma", "canHitbox" ] }, { "and": [ "canKago", "canLateralMidAirMorph", { "enemyDamage": { "enemy": "Skultera", "type": "contact", "hits": 1 } } ] } ] } |
Run with 7 tiles (no openend) of speed to jump (after the transition) to reach the far left ledge. Either kill or Kago through the Fish enemy. Entrance condition: { "comeInRunning": { "minTiles": 6.4375, "speedBooster": true } } Requires: "canCrossRoomJumpIntoWater" "canTrickyDashJump" "canDodgeWhileShooting" { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "and": [ "Charge", "Plasma" ] }, { "and": [ "Plasma", "canHitbox" ] }, { "and": [ "canKago", "canLateralMidAirMorph", { "enemyDamage": { "enemy": "Skultera", "type": "contact", "hits": 1 } } ] } ] } |
From: 11
Upper Left Ledge Junction
To: 9
Spawn At Junction Below Top Door
This is most easily done with a late jump at the bottom of the slope. It is a bit less precise with an air ball or turning gravity suit back on and wall jumping on the platform at the end. An alternate method is to airball simultaneously with the gravity jump pause. Requires: "canGravityJump" { "or": [ "canTrickyJump", { "and": [ "can4HighMidAirMorph", "canCarefulJump", "canLateralMidAirMorph" ] } ] } |
Requires: "Gravity" "canLateralMidAirMorph" "canCarefulJump" { "or": [ "canTrickyJump", "canSpringBallBounce" ] } |
Needs near max horizontal speed coming from about 40 runway tiles in the adjacent room. Jump after the transition. Running a longer on the short runway is more difficult at maximum speed, but will increase the success of the jump. A crisp momentum conserving morph can also make up for a jump that is buffered through the door. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 40 } } Requires: "canInsaneJump" "canLateralMidAirMorph" "canCrossRoomJumpIntoWater" "canMomentumConservingMorph" |
From: 1
Left Door
To: 5
Item
Needs a runway of 7 tiles with no open end in the adjacent room, to get enough height. This is a peak of height with speed booster, no hjb, while underwater. Jump before the transition with SpeedBooster off and then SpeedBooster back on after reaching the ceiling and Morphing. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 6.4375 } } Requires: "canLateralMidAirMorph" "canDisableEquipment" "canCrossRoomJumpIntoWater" "canSpringBallBounce" { "or": [ { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } }, "canInsaneJump", { "and": [ "Plasma", "canTrickyJump" ] } ] } |
From: 1
Top Left Sand Entrance
To: 5
Hidden Morph Tunnel Junction
Mid Air Morph before reaching the door transition, and without hitting a wall, in order to drift into the Morph tunnel quickly enough. Entrance condition: { "comeInNormally": {}, "comesThroughToilet": "any" } Requires: "canLateralMidAirMorph" "canPrepareForNextRoom" { "enemyDamage": { "enemy": "Bull", "type": "contact", "hits": 1 } } |
From: 3
Top Right Sand Entrance
To: 5
Hidden Morph Tunnel Junction
Mid Air Morph before reaching the door transition, and without hitting a wall, in order to drift into the Morph tunnel quickly enough. Entrance condition: { "comeInNormally": {}, "comesThroughToilet": "any" } Requires: "canLateralMidAirMorph" "canPrepareForNextRoom" { "enemyDamage": { "enemy": "Bull", "type": "contact", "hits": 1 } } |
Requires an air ball and a runway of only 1 tile in the adjacent room. Aim to morph on contact with the ceiling to slide accross it for extra distance. Entrance condition: { "comeInJumping": { "speedBooster": "any", "minTiles": 1 } } Requires: "canCrossRoomJumpIntoWater" "canLateralMidAirMorph" "canTrickyJump" Clears obstacles: door_1 |
From: 5
Bottom Middle Junction
To: 4
Top Right Ledge Junction
When the Cacatac on the ground fires a spike, perform a springball Jump to break the waterline and then hit the spike for extra height. Requires: { "notable": "Springball Spike Boost" } "HiJump" "canSuitlessMaridia" "canCarefulJump" "canTrickySpringBallJump" "canLateralMidAirMorph" "canNeutralDamageBoost" { "enemyDamage": { "enemy": "Cacatac", "hits": 2, "type": "spike" } } |
Build up run speed and jump into the transition to cross this room without touching the water. Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door. Entrance condition: { "comeInJumping": { "speedBooster": "any", "minTiles": 6 } } Requires: { "notable": "Speedy Jump Morph" } "Morph" "canTrickyJump" "canLateralMidAirMorph" |
From: 1
Left Door
To: 3
Right Door
Build up run speed and jump into the transition to cross this room without touching the water. Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 5 } } Requires: { "notable": "Speedy Jump Morph" } "Morph" "canTrickyJump" "canLateralMidAirMorph" |
Build up run speed and jump into the transition to cross this room without touching the water. Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door. Entrance condition: { "comeInJumping": { "speedBooster": "any", "minTiles": 6 } } Requires: { "notable": "Speedy Jump Morph" } "Morph" "canTrickyJump" "canLateralMidAirMorph" |
From: 3
Right Door
To: 1
Left Door
Build up run speed and jump into the transition to cross this room without touching the water. Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 5 } } Requires: { "notable": "Speedy Jump Morph" } "Morph" "canTrickyJump" "canLateralMidAirMorph" |
From: 3
Middle Right Door
To: 4
Top Right Door
Run into the room, pressing pause immediately when entering. Jump into a mid-air spring ball jump to reach the ledge above. Perform the spring ball jump while still moving forward, in order to get a boost in jump height. Entrance condition: { "comeInRunning": { "minTiles": 5.4375, "speedBooster": true } } Requires: "HiJump" "canTrickyJump" "canLateralMidAirMorph" "canTrickySpringBallJump" { "or": [ "canSpringFling", "canInsaneJump", "can4HighMidAirMorph" ] } |
From: 3
Middle Right Door
To: 4
Top Right Door
Run into the room, pressing pause immediately when entering. Jump into a mid-air spring ball jump to reach the ledge above. Perform the spring ball jump while still moving forward, in order to get a boost in jump height. Entrance condition: { "comeInRunning": { "minTiles": 43, "speedBooster": true } } Requires: "canTrickyJump" "canLateralMidAirMorph" "canTrickySpringBallJump" |
From: 3
Middle Right Door
To: 4
Top Right Door
Run into the room, pressing pause immediately when entering. Jump into a mid-air spring ball jump to reach the ledge above. Perform the spring ball jump while still moving forward, in order to get a boost in jump height. Entrance condition: { "comeInRunning": { "minTiles": 34, "speedBooster": true } } Requires: "canTrickyDashJump" "canLateralMidAirMorph" "canTrickySpringBallJump" |
From: 1
Left Door
To: 2
Right Door
Enter with enough run speed to jump (after the transition) across the full room using one SpringBall Jump. When exiting the first Sandfall, Samus will be rising still. That is the time to Springball jump. Entrance condition: { "comeInRunning": { "minTiles": 10, "speedBooster": true } } Requires: { "notable": "Cross-Room SpringBall Jump" } "canPlayInSand" "canCrossRoomJumpIntoWater" "canLateralMidAirMorph" "canTrickySpringBallJump" "canTrickyJump" |
From: 1
Left Door
To: 4
Junction Below Sand Entrance
Requires a runway of 7 tiles (with no open end) in the adjacent room. Jump into an air ball on room entry in order to get to the first pillar. Aim down after the transition to avoid hitting the overhang near the door. Entrance condition: { "comeInJumping": { "speedBooster": false, "minTiles": 6.4375 } } Requires: "canCrossRoomJumpIntoWater" "canPlayInSand" "canLateralMidAirMorph" { "or": [ "canTrickyJump", { "and": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "contact", "hits": 1 } } ] } ] } |
From: 2
Right Door
To: 1
Left Door
Enter with enough run speed to jump (after the transition) across the full room using one SpringBall Jump. When exiting the first Sandfall, Samus will be rising still. That is the time to Springball jump. Alternatively, an immediate pause can be used to SpringBall jump during the first narrow gap between Sandfalls. Sometimes Samus will land above the sand on the far left end of the room, where it will be necessary to unmorph and jump out. Entrance condition: { "comeInRunning": { "minTiles": 10, "speedBooster": true } } Requires: { "notable": "Cross-Room SpringBall Jump" } "canPlayInSand" "canCrossRoomJumpIntoWater" "canLateralMidAirMorph" "canTrickySpringBallJump" "canTrickyJump" |
Run into the room using exactly 20 tiles of runway (with an open end) in the other room, or up to 11 pixels more or 1 pixel less (getting extra run speed $4.5 or $4.6). Jump toward the end of the runway, quickly aim down, and then morph when close to the ceiling. Land on the last pillar, turning around to the left (while still morphed) to instantly cancel Samus' horizontal speed if needed. Entrance condition: { "comeInRunning": { "minTiles": 19.9375, "maxTiles": 20.6875, "speedBooster": true } } Requires: { "notable": "Tricky Speedy Airball (Left to Right)" } "canSuitlessMaridia" "canTrickyDashJump" "canLateralMidAirMorph" |
Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled. Perform an air ball before hitting the ceiling in order to land on the first pillar. Requires a runway of 6 tiles in the adjacent room. Entrance condition: { "comeInRunning": { "speedBooster": false, "minTiles": 6 } } Requires: "canLateralMidAirMorph" "canCrossRoomJumpIntoWater" "canPlayInSand" |
From: 1
Left Door
To: 5
Left Pillar Junction
Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled. Requires a runway of only approximately 0.5 tiles in the adjacent room. Perform an air ball before hitting the ceiling in order to land on the first pillar. Entrance condition: { "comeInRunning": { "speedBooster": false, "minTiles": 1 } } Requires: "canLateralMidAirMorph" "canCrossRoomJumpIntoWater" "HiJump" "canPlayInSand" |
Enter with at least 1 tile of run speed from an air room, with Speedbooster unequipped. Jump from near the end of the runway (though a jump from 1-2 tiles away from the end can still work). Press pause while crossing the narrow first sandfall, then perform a lateral mid-air morph after exiting the sandfall. Equip both Spring Ball and Speed Booster, and perform a mid-air Spring Ball jump at somewhere close to the maximum height. Unequip Spring Ball while descending through the wide second sidefall. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 1 } } Requires: { "notable": "Spring Fling with Momentum" } "canCrossRoomJumpIntoWater" "canPlayInSand" "canLateralMidAirMorph" "canTrickySpringBallJump" "canSpringFling" |
From: 1
Left Door
To: 5
Left Pillar Junction
Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled. Perform an air ball before hitting the ceiling in order to land on the first pillar. Requires a runway of 5 tiles in the adjacent room. Entrance condition: { "comeInRunning": { "speedBooster": false, "minTiles": 5 } } Requires: "canLateralMidAirMorph" "canCrossRoomJumpIntoWater" "canPlayInSand" "canTrickyJump" |
From: 2
Right Door
To: 5
Left Pillar Junction
Run into the room with an exact amount of speed, by using 7.5 tiles of runway or up to 4 pixels more (getting extra run speed exactly $2.3). After entering the room, jump from the last tile or two of runway, perform a lateral mid-air morph, and land on the pillar just past the last Evir. Entrance condition: { "comeInRunning": { "minTiles": 7.5, "maxTiles": 7.75, "speedBooster": true } } Requires: { "notable": "Tricky Speedy Airball (Right to Left)" } "canSuitlessMaridia" "canTrickyDashJump" "canInsaneJump" "canLateralMidAirMorph" "canPlayInSand" |
From: 3
Junction (Get Past Metroids, Left to Right)
To: 2
Right Door
Jump from the left platform and mid air morph to bounce through the lava quickly. This is only useful when morphing before reaching the ceiling. Requires: { "acidFrames": 50 } "canBounceBall" "canLateralMidAirMorph" "can4HighMidAirMorph" { "obstaclesCleared": [ "A" ] } |
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door
Requires: { "or": [ { "and": [ "canDelayedWalljump", { "acidFrames": 20 } ] }, { "and": [ "HiJump", "canWalljump", { "acidFrames": 20 } ] }, { "and": [ "Gravity", { "acidFrames": 10 } ] } ] } { "or": [ { "obstaclesCleared": [ "A" ] }, "Ice", "ScrewAttack", "canMetroidAvoid", { "and": [ "canPseudoScrew", "canTrickyJump" ] }, { "metroidFrames": 420 } ] } { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, { "and": [ "canTrickyJump", "canPreciseWalljump", { "acidFrames": 16 } ] }, { "and": [ "Gravity", { "acidFrames": 16 } ] }, { "acidFrames": 27 } ] } |
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door
Aim the ceiling Rinka to travel horizontally across the top of the room and use it to damage boost between the two floating platforms. Killing the lower Rinka shortly before killing the higher Rinka will synchronize their respawn timers so that Samus can jump when the lower Rinka reappears in order to get a good angle on the higher Rinka. Jump to the floating platform ahead of the high Rinka, jumping extra high to lead the Metroid out of the way if it is alive. Jump into the Rinka once it reaches the left edge of the platform to reach the next platform. Then use I-frames to pass through the Metroid if it is still alive. Requires: { "notable": "Rinka Damage Boost" } { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } "canTrickyJump" "canHorizontalDamageBoost" "canCameraManip" { "or": [ { "obstaclesCleared": [ "A" ] }, { "and": [ "canMetroidAvoid", "canHitbox" ] } ] } { "or": [ "canInsaneJump", { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } }, { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, { "and": [ "Gravity", { "acidFrames": 16 } ] }, { "acidFrames": 27 } ] } |
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door
While on the first platform, perform a long jump to the left then diagonally spark low into the side of the next platform. This will put Samus into a position where the Metroid will swoop underneath her. Requires: "canMetroidAvoid" { "useFlashSuit": {} } { "shinespark": { "frames": 8, "excessFrames": 1 } } { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, { "and": [ "canTrickyJump", "canPreciseWalljump", { "acidFrames": 16 } ] }, { "and": [ "Gravity", { "acidFrames": 16 } ] }, { "acidFrames": 27 } ] } |
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door
Requires: { "obstaclesCleared": [ "A" ] } { "useFlashSuit": {} } { "shinespark": { "frames": 4, "excessFrames": 2 } } { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, { "and": [ "canTrickyJump", "canPreciseWalljump", { "acidFrames": 16 } ] }, { "and": [ "Gravity", { "acidFrames": 16 } ] }, { "acidFrames": 27 } ] } |