Room ID: 128
Exit condition: { "leaveWithRunway": { "length": 1, "openEnd": 1 } } |
Requires: "h_canCrystalFlash" |
|
From: 1
Top Right Door
To: 2
Bottom Right Door
Entrance condition: { "comeInShinecharging": { "length": 0, "openEnd": 1 } } Requires: "canShinechargeMovementComplex" { "shineChargeFrames": 140 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[{"shineChargeFrames":5}]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 1
Top Right Door
To: 3
Item
Entrance condition: { "comeInShinecharging": { "length": 0, "openEnd": 1 } } Requires: "canShinechargeMovementComplex" { "shineChargeFrames": 135 } |
Requires: { "or": [ "canConsecutiveWalljump", "h_canFly" ] } |
From: 2
Bottom Right Door
To: 1
Top Right Door
Entrance condition: { "comeInShinecharging": { "length": 9, "openEnd": 0 } } Requires: { "shinespark": { "frames": 40 } } |
From: 2
Bottom Right Door
To: 1
Top Right Door
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 10 } { "shinespark": { "frames": 40 } } |
Come In Shinecharging, Leave With Spark (HiJump Wall Climb, Partial Runway)
(Expert)
Grapple Beam Room
From: 2
Bottom Right Door
To: 1
Top Right Door
Entrance condition: { "comeInShinecharging": { "length": 5, "openEnd": 0 } } Requires: "HiJump" "canShinechargeMovementTricky" "canFastWalljumpClimb" { "shinespark": { "frames": 5, "excessFrames": 0 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Come In Shinecharging, Leave With Spark (HiJump Wall Climb, Full Runway)
(Extreme)
Grapple Beam Room
From: 2
Bottom Right Door
To: 1
Top Right Door
Entrance condition: { "comeInShinecharging": { "length": 9, "openEnd": 0 } } Requires: "HiJump" "canShinechargeMovementTricky" "canFastWalljumpClimb" "canInsaneJump" { "shinespark": { "frames": 5, "excessFrames": 0 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Bottom Right Door
To: 1
Top Right Door
Entrance condition: { "comeInShinecharging": { "length": 0, "openEnd": 1 } } Requires: "canShinechargeMovementTricky" "canFastWalljumpClimb" "canInsaneJump" { "shinespark": { "frames": 5, "excessFrames": 0 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Climb up 2 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Bottom Right Door
To: 1
Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From the first platform on the left, spin jump and press against the next platform and spark up right. Requires: { "useFlashSuit": {} } { "shinespark": { "frames": 24, "excessFrames": 5 } } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphIBJ" |
From: 2
Bottom Right Door
To: 1
Top Right Door
Get to the top of the room with Spring Ball Bomb Jumps. To cross the room, perform a Spring Ball Bomb Jump after hitting the bomb with momentum to get a larger horizontal boost, then unmorph on the descent to reset fall speed. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphSpringBallBombJump" { "or": [ "HiJump", { "and": [ "canInsaneJump", "h_canArtificialMorphResetFallSpeed", { "ammo": { "type": "PowerBomb", "count": 3 } } ] } ] } |
Exit condition: { "leaveWithRunway": { "length": 10, "openEnd": 0 } } |
Requires: "h_canCrystalFlash" |
From: 2
Bottom Right Door
To: 3
Item
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 40 } "canShinechargeMovementComplex" |
|
From: 2
Bottom Right Door
To: 3
Item
Entrance condition: { "comeInShinecharging": { "length": 9, "openEnd": 0 } } Requires: { "shineChargeFrames": 5 } "canShinechargeMovementComplex" |
Requires: { "or": [ "HiJump", "canWalljump", "h_canCrouchJumpDownGrab", "canSpringBallJumpMidAir" ] } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 5, 3 ], [ 7, 2 ] ] } } |
Requires: { "shineChargeFrames": 35 } { "shinespark": { "frames": 40 } } |
|
Requires: { "shineChargeFrames": 25 } { "shinespark": { "frames": 6 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Requires: { "or": [ "Grapple", "canPreciseWalljump" ] } |
Run and jump from the second-highest platform on the left. Requires: "HiJump" "canCarefulJump" |
Starting from the second-highest platform on the left, run and jump into a mid-air Spring Ball jump. It helps but is not required to then unmorph to reset fall speed. Requires: "canTrickySpringBallJump" |
With SpeedBooster equipped, run from the top left platform and jump into an airball to reach the top right platform. It helps but is not required to moonwalk against the wall to maximize the available runway. Requires: "SpeedBooster" "canTrickyJump" "canLateralMidAirMorph" |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 128, "name": "Grapple Beam Room", "area": "Norfair", "subarea": "Upper", "subsubarea": "Crocomire", "roomAddress": "0x7AC2B", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Top Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0019522", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 2, "name": "Bottom Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0019516", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 3, "name": "Item", "nodeType": "item", "nodeSubType": "chozo", "nodeItem": "Grapple", "nodeAddress": "0x78C36", "locks": [ { "name": "Dummy Item Lock", "lockType": "gameFlag", "unlockStrats": [ { "name": "Base (Collect Item)", "notable": false, "requires": [] } ] } ] }, { "id": 4, "name": "Junction at Top Left", "nodeType": "junction", "nodeSubType": "junction" } ], "enemies": [], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 } ] }, { "from": 3, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 4, "to": [ { "id": 1 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 1, "openEnd": 1 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 3, "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "id": 27, "link": [ 1, 2 ], "name": "Come In Shinecharging, Leave Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 0, "openEnd": 1 } }, "requires": [ "canShinechargeMovementComplex", { "shineChargeFrames": 140 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [ { "shineChargeFrames": 5 } ] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "id": 4, "link": [ 1, 3 ], "name": "Come In Shinecharging, End Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 0, "openEnd": 1 } }, "requires": [ "canShinechargeMovementComplex", { "shineChargeFrames": 135 } ], "endsWithShineCharge": true, "flashSuitChecked": true }, { "id": 5, "link": [ 2, 1 ], "name": "Base", "requires": [ { "or": [ "canConsecutiveWalljump", "h_canFly" ] } ] }, { "id": 6, "link": [ 2, 1 ], "name": "Come In Shinecharging, Shinespark", "entranceCondition": { "comeInShinecharging": { "length": 9, "openEnd": 0 } }, "requires": [ { "shinespark": { "frames": 40 } } ] }, { "id": 7, "link": [ 2, 1 ], "name": "Come In Shinecharged, Shinespark", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 10 }, { "shinespark": { "frames": 40 } } ], "flashSuitChecked": true }, { "id": 28, "link": [ 2, 1 ], "name": "Come In Shinecharging, Leave With Spark (HiJump Wall Climb, Partial Runway)", "entranceCondition": { "comeInShinecharging": { "length": 5, "openEnd": 0 } }, "requires": [ "HiJump", "canShinechargeMovementTricky", "canFastWalljumpClimb", { "shinespark": { "frames": 5, "excessFrames": 0 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "id": 29, "link": [ 2, 1 ], "name": "Come In Shinecharging, Leave With Spark (HiJump Wall Climb, Full Runway)", "entranceCondition": { "comeInShinecharging": { "length": 9, "openEnd": 0 } }, "requires": [ "HiJump", "canShinechargeMovementTricky", "canFastWalljumpClimb", "canInsaneJump", { "shinespark": { "frames": 5, "excessFrames": 0 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "id": 30, "link": [ 2, 1 ], "name": "Come In Shinecharging, Leave With Spark (Bootless Wall Climb)", "entranceCondition": { "comeInShinecharging": { "length": 0, "openEnd": 1 } }, "requires": [ "canShinechargeMovementTricky", "canFastWalljumpClimb", "canInsaneJump", { "shinespark": { "frames": 5, "excessFrames": 0 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "id": 9, "link": [ 2, 1 ], "name": "X-Ray Climb", "entranceCondition": { "comeInWithDoorStuckSetup": {} }, "requires": [ "canXRayClimb" ], "flashSuitChecked": true, "note": "Climb up 2 screens." }, { "id": 10, "link": [ 2, 1 ], "name": "Very Deep Stuck X-Ray Climb", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": false } }, "requires": [ "canXRayClimb" ], "bypassesDoorShell": true, "flashSuitChecked": true, "note": [ "Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.", "Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door." ] }, { "id": 26, "link": [ 2, 1 ], "name": "Use Flash Suit", "requires": [ { "useFlashSuit": {} }, { "shinespark": { "frames": 24, "excessFrames": 5 } } ], "flashSuitChecked": true, "note": "From the first platform on the left, spin jump and press against the next platform and spark up right." }, { "id": 11, "link": [ 2, 1 ], "name": "G-Mode Morph IBJ", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ "h_canArtificialMorphIBJ" ], "flashSuitChecked": true }, { "id": 12, "link": [ 2, 1 ], "name": "G-Mode Morph Power Bombs and Spring Ball", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ "h_canArtificialMorphSpringBallBombJump", { "or": [ "HiJump", { "and": [ "canInsaneJump", "h_canArtificialMorphResetFallSpeed", { "ammo": { "type": "PowerBomb", "count": 3 } } ] } ] } ], "flashSuitChecked": true, "note": [ "Get to the top of the room with Spring Ball Bomb Jumps.", "To cross the room, perform a Spring Ball Bomb Jump after hitting the bomb with momentum to get a larger horizontal boost, then unmorph on the descent to reset fall speed." ], "devNote": [ "The HiJump strat can only be useful if preserving a blue suit. Leniency isn't included as Samus will likely unmorph.", "FIXME: Hitting the bomb with momentum should probably be a tech." ] }, { "id": 13, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 10, "openEnd": 0 } } }, { "id": 14, "link": [ 2, 2 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 15, "link": [ 2, 3 ], "name": "Come In Shinecharged, End Shinecharged", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 40 }, "canShinechargeMovementComplex" ], "endsWithShineCharge": true, "flashSuitChecked": true }, { "id": 18, "link": [ 2, 3 ], "name": "Base", "requires": [] }, { "id": 16, "link": [ 2, 3 ], "name": "Come In Shinecharging, End Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 9, "openEnd": 0 } }, "requires": [ { "shineChargeFrames": 5 }, "canShinechargeMovementComplex" ], "endsWithShineCharge": true }, { "id": 19, "link": [ 2, 4 ], "name": "Base", "requires": [ { "or": [ "HiJump", "canWalljump", "h_canCrouchJumpDownGrab", "canSpringBallJumpMidAir" ] } ] }, { "id": 20, "link": [ 2, 4 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 5, 3 ], [ 7, 2 ] ] } }, "requires": [], "devNote": [ "This gets to the top left of the room without walljump or crouch jump.", "Avoiding a crouch jump could be useful for preserving a flash suit.", "FIXME: When we have a way to represent grapple teleporting with a shinecharge, that can also be useful here." ] }, { "id": 8, "link": [ 3, 1 ], "name": "Start Shinecharged, Shinespark", "startsWithShineCharge": true, "requires": [ { "shineChargeFrames": 35 }, { "shinespark": { "frames": 40 } } ] }, { "id": 21, "link": [ 3, 2 ], "name": "Base", "requires": [] }, { "id": 17, "link": [ 3, 2 ], "name": "Start Shinecharged, Leave With Spark", "startsWithShineCharge": true, "requires": [ { "shineChargeFrames": 25 }, { "shinespark": { "frames": 6 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "id": 22, "link": [ 4, 1 ], "name": "Base", "requires": [ { "or": [ "Grapple", "canPreciseWalljump" ] } ] }, { "id": 23, "link": [ 4, 1 ], "name": "HiJump", "requires": [ "HiJump", "canCarefulJump" ], "note": "Run and jump from the second-highest platform on the left." }, { "id": 24, "link": [ 4, 1 ], "name": "Spring Ball Jump", "requires": [ "canTrickySpringBallJump" ], "note": [ "Starting from the second-highest platform on the left, run and jump into a mid-air Spring Ball jump.", "It helps but is not required to then unmorph to reset fall speed." ] }, { "id": 25, "link": [ 4, 1 ], "name": "Speedy Airball", "requires": [ "SpeedBooster", "canTrickyJump", "canLateralMidAirMorph" ], "note": [ "With SpeedBooster equipped, run from the top left platform and jump into an airball to reach the top right platform.", "It helps but is not required to moonwalk against the wall to maximize the available runway." ] }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "name": "Base (Collect Item)", "notable": false, "requires": [], "link": [ 3, 3 ], "collectsItems": [ 3 ] } ], "nextStratId": 31, "notables": [], "nextNotableId": 1 }