Room ID: 128
 
        | 
 Entrance condition: {
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        5,
        3
      ],
      [
        7,
        2
      ]
    ]
  }
}Dev note: This gets to the top left of the room without walljump or crouch jump. Avoiding a crouch jump could be useful for preserving a flash suit. FIXME: When we have a way to represent grapple teleporting with a shinecharge, that can also be useful here. |