Room ID: 186
Exit condition: { "leaveWithRunway": { "length": 3, "openEnd": 1 } } |
Requires: { "refill": [ "Energy", "Missile", "PowerBomb" ] } |
Requires: "Gravity" { "canShineCharge": { "usedTiles": 35, "gentleUpTiles": 2, "openEnd": 1 } } Exit condition: { "leaveShinecharged": { "framesRemaining": 120 } } |
Requires: "Gravity" Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 35, "openEnd": 1 }, "minExtraRunSpeed": "$1.2" } } |
Use Speed Booster to break the Speed blocks, and run from the right side of the room, using blue speed to run on top of the sand. Requires: "Gravity" { "getBlueSpeed": { "usedTiles": 22, "openEnd": 1 } } Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 45, "openEnd": 1 }, "blue": "yes" } } |
Requires: "Gravity" Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 34, "openEnd": 1 }, "landingRunway": { "length": 3, "openEnd": 1 } } } |
Use Speed Booster to break the Speed blocks, and run from the right side of the room, using blue speed to run on top of the sand. Requires: "Gravity" { "getBlueSpeed": { "usedTiles": 22, "openEnd": 1 } } Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 45, "openEnd": 1 }, "landingRunway": { "length": 3, "openEnd": 1 } } } |
Requires: "Gravity" Exit condition: { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 27, "openEnd": 0 }, "landingRunway": { "length": 3, "openEnd": 1 }, "movementType": "uncontrolled" } } |
From: 1
Left Door
To: 1
Left Door
Use Speed Booster to break the Speed blocks, and run from the right side of the room, using blue speed to run on top of the sand. Requires: "Gravity" { "getBlueSpeed": { "usedTiles": 22, "openEnd": 1 } } Exit condition: { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 45, "openEnd": 1 }, "landingRunway": { "length": 3, "openEnd": 1 }, "movementType": "uncontrolled" } } |
Requires: "Gravity" Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 35, "openEnd": 1 } } } |
Use Speed Booster to break the Speed blocks, and run from the right side of the room, using blue speed to run on top of the sand. Requires: "Gravity" { "getBlueSpeed": { "usedTiles": 22, "openEnd": 1 } } Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 45, "openEnd": 1 } } } |
Requires: "Gravity" { "canShineCharge": { "usedTiles": 35, "gentleUpTiles": 2, "openEnd": 1 } } "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |
Exit condition: { "leaveWithGModeSetup": {} } |
|
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Exit condition: { "leaveWithGMode": { "morphed": false } } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphBombs", { "and": [ "h_canArtificialMorphPowerBomb", "h_additionalBomb", { "or": [ "canTrickyJump", "h_canArtificialMorphSpringBall", "Gravity", "h_additionalBomb" ] } ] }, { "and": [ "Gravity", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } ] }, { "and": [ "h_canArtificialMorphSpringBall", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 3 } } ] }, { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 7 } } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } |
Requires: "h_canNavigateUnderwater" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Exit condition: { "leaveWithGMode": { "morphed": false } } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphSpringBall", { "and": [ "Gravity", "h_canArtificialMorphBombHorizontally" ] } ] } { "or": [ { "and": [ "h_canArtificialMorphBombThings", "h_additionalBomb" ] }, { "and": [ "Gravity", "h_canArtificialMorphSpringBall", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } ] }, { "and": [ "h_canArtificialMorphSpringBall", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 3 } } ] }, { "and": [ "Gravity", "h_canArtificialMorphPowerBomb", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 2 } } ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } |
From: 1
Left Door
To: 4
Right Door
Requires: "Gravity" "h_getBlueSpeedMaxRunway" { "or": [ { "getBlueSpeed": { "usedTiles": 22, "gentleDownTiles": 4, "openEnd": 1 } }, "h_canUseSpringBall", "SpaceJump", "h_canUseMorphBombs", "canPlayInSand", { "obstaclesCleared": [ "A" ] } ] } Exit condition: { "leaveWithRunway": { "length": 45, "openEnd": 1 } } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 1
Left Door
To: 4
Right Door
Requires: "canSuitlessMaridia" "HiJump" { "or": [ "h_canUseSpringBall", "canPlayInSand" ] } { "obstaclesCleared": [ "A" ] } |
Requires: "Gravity" "h_getBlueSpeedMaxRunway" Clears obstacles: A |
Entrance condition: { "comeInShinecharged": { "framesRequired": 60 } } Requires: "canSuitlessMaridia" "canHorizontalShinespark" { "shinespark": { "frames": 159, "excessFrames": 43 } } Clears obstacles: A |
From: 1
Left Door
To: 4
Right Door
Enter the room with blue speed, and jump into a speedball. Entrance condition: { "comeInGettingBlueSpeed": { "length": 0, "openEnd": 1 } } Requires: "canWaterShineCharge" "canSpeedball" "canTrickyJump" |
From: 1
Left Door
To: 4
Right Door
Enter the room in a spin jump with blue speed, and enter a speedball. Entrance condition: { "comeInBlueSpinning": { "unusableTiles": 0 } } Requires: "canSpeedball" |
From: 1
Left Door
To: 4
Right Door
Enter the room with blue speed, and jump into a speedball. Then chain temporary blue into the next room. Entrance condition: { "comeInGettingBlueSpeed": { "length": 0, "openEnd": 1 } } Requires: "canWaterShineCharge" "canSpeedball" "canTrickyJump" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 1
Left Door
To: 4
Right Door
Enter the room in a spin jump with blue speed, and enter a speedball. Then chain temporary blue into the next room. Entrance condition: { "comeInBlueSpinning": { "unusableTiles": 0 } } Requires: "canSpeedball" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Bounce through the Speed blocks. Entrance condition: { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } } |
From: 1
Left Door
To: 4
Right Door
Bounce through the Speed blocks. Then unmorph and chain temporary blue into the next room. Entrance condition: { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } } Requires: "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Overload PLMs by touching the sand, then move through the speed blocks. Avoiding the sand pits is easier without Gravity or HiJump. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "canSuitlessMaridia" |
From: 1
Left Door
To: 4
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 108, 12 ], [ 108, 13 ] ] } } Bypasses door shell: true |
From: 1
Left Door
To: 4
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 108, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 108, 12 ] ] } } Bypasses door shell: true |
From: 1
Left Door
To: 4
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 108, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 108, 13 ] ] } } Bypasses door shell: true |
With low Energy it is recommended to spark high in order to not get hit by the Zoas in case Samus ends above their spawn. Requires: { "useFlashSuit": {} } { "or": [ { "and": [ "canPlayInSand", { "shinespark": { "frames": 101, "excessFrames": 52 } } ] }, { "and": [ "Gravity", { "shinespark": { "frames": 80, "excessFrames": 41 } } ] } ] } Clears obstacles: A |
Requires: "Gravity" { "or": [ "canMidAirMorph", "h_canUseSpringBall", { "and": [ "canIBJ", "canBombHorizontally" ] } ] } |
Requires: "canSuitlessMaridia" { "or": [ "canTrickySpringBallJump", { "and": [ "HiJump", "h_canUseSpringBall" ] }, { "and": [ "HiJump", "canMidAirMorph" ] } ] } |
Requires: "canSuitlessMaridia" "Morph" "canTrickyUseFrozenEnemies" |
Entrance condition: { "comeInShinechargedJumping": { "framesRequired": 22 } } Requires: "canMidAirMorph" "canCrossRoomJumpIntoWater" "canShinechargeMovement" "canMidairShinespark" { "shinespark": { "frames": 55 } } |
Needs near max horizontal speed coming from about 40 runway tiles in the adjacent room. Jump after the transition. Running a longer on the short runway is more difficult at maximum speed, but will increase the success of the jump. A crisp momentum conserving morph can also make up for a jump that is buffered through the door. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 40 } } Requires: "canInsaneJump" "canLateralMidAirMorph" "canCrossRoomJumpIntoWater" "canMomentumConservingMorph" |
From: 1
Left Door
To: 5
Item
Needs a runway of 7 tiles with no open end in the adjacent room, to get enough height. This is a peak of height with speed booster, no hjb, while underwater. Jump before the transition with SpeedBooster off and then SpeedBooster back on after reaching the ceiling and Morphing. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 6.4375 } } Requires: "canLateralMidAirMorph" "canDisableEquipment" "canCrossRoomJumpIntoWater" "canSpringBallBounce" { "or": [ { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } }, "canInsaneJump", { "and": [ "Plasma", "canTrickyJump" ] } ] } |
Requires: "Morph" { "useFlashSuit": {} } { "shinespark": { "frames": 5, "excessFrames": 2 } } |
Be careful not to touch or bomb the sand in order to grab the item before PLMs are overloaded. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ", "canDodgeWhileShooting" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] }, { "or": [ "canTrickyJump", "h_canArtificialMorphPowerBomb" ] } ] } ] } Clears obstacles: B |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] }, { "or": [ "canTrickyJump", "h_canArtificialMorphPowerBomb" ] } ] } ] } |
Lure a Puyo close to the sand and use it to Bomb-Grapple-Jump up to the Morph Ball maze. It helps to predict the jump pattern of the enemy. Requires: { "notable": "Puyo Bomb-Grapple-Jump" } "canSuitlessMaridia" "canBombGrappleJump" "canCrouchJump" |
Lure a Puyo close to the sand to use for a Sand Grapple Boost. As it is close to entering the sand, land on the sand and crouch. Very quickly after crouching shoot the grapple and jump. As soon as the Puyo is killed aim down to escape the sand. If the timings don't work out just right, too much height is lost to the sand. Crouching in sand is also a high softlock risk. Requires: { "notable": "Sand Grapple Boost" } "canSuitlessMaridia" "h_canCrouchJumpDownGrab" "canSandGrappleBoost" "canInsaneJump" "canMidAirMorph" |
Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand. Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down. There is about a 2 frame window before too much height is lost to reach the nearby ledge. Jumping too early can lead to a softlock but jumping too late usually exits the sand safely. Requires: "canSuitlessMaridia" "canDownGrab" "canSandBombBoost" "canInsaneJump" |
Exit condition: { "leaveNormally": {} } |
Exit condition: { "leaveNormally": {} } |
From: 4
Right Door
To: 1
Left Door
Requires: "Gravity" { "or": [ "canPlayInSand", "SpaceJump", "h_canUseSpringBall" ] } { "obstaclesCleared": [ "A" ] } |
From: 4
Right Door
To: 1
Left Door
Requires: "canSuitlessMaridia" "HiJump" { "or": [ "h_canUseSpringBall", "canPlayInSand" ] } { "obstaclesCleared": [ "A" ] } |
Requires: "Gravity" { "or": [ { "getBlueSpeed": { "usedTiles": 22, "gentleDownTiles": 4, "openEnd": 0 } }, { "and": [ { "getBlueSpeed": { "usedTiles": 23, "gentleDownTiles": 4, "openEnd": 0 } }, { "doorUnlockedAtNode": 4 } ] } ] } Clears obstacles: A Unlocks doors: {"nodeId":4,"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInGettingBlueSpeed": { "length": 22, "gentleDownTiles": 4, "openEnd": 1 } } Requires: "Gravity" Clears obstacles: A |
Entrance condition: { "comeInShinecharged": { "framesRequired": 80 } } Requires: "Gravity" "canHorizontalShinespark" { "shinespark": { "frames": 115, "excessFrames": 12 } } Clears obstacles: A |
Coming in with zero momentum, all it takes is one non-HiJump full height jump forward, then activate. Entrance condition: { "comeInShinecharged": { "framesRequired": 160 } } Requires: "canSuitlessMaridia" "canHorizontalShinespark" { "shinespark": { "frames": 147, "excessFrames": 15 } } Clears obstacles: A |
From: 4
Right Door
To: 1
Left Door
Entrance condition: { "comeInGettingBlueSpeed": { "length": 6, "openEnd": 1 } } Requires: "canWaterShineCharge" Clears obstacles: A |
From: 4
Right Door
To: 1
Left Door
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" Clears obstacles: A |
From: 4
Right Door
To: 1
Left Door
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
This is just a rough estimate of the minimum number of tiles that this runway can represent. Entrance condition: { "comeInSpeedballing": { "runway": { "length": 6, "openEnd": 1 } } } Requires: "canSpeedball" |
From: 4
Right Door
To: 1
Left Door
This is just a rough estimate of the minimum number of tiles that this runway can represent. Entrance condition: { "comeInSpeedballing": { "runway": { "length": 6, "openEnd": 1 } } } Requires: "canSpeedball" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Bounce through the Speed blocks. Entrance condition: { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } } |
From: 4
Right Door
To: 1
Left Door
Bounce through the Speed blocks. Then unmorph and chain temporary blue into the next room. Entrance condition: { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } } Requires: "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Overload PLMs by touching the sand, then move through the speed blocks. Shoot the Puyo while crouching to increase accuracy. Avoiding the right pit is much easier without Gravity or HiJump. Standing on the edge and spin jumping to the left is much easier than a running jump. While on the left side of this platform, the Puyo to the left will start moving; carefully kill it. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "canTrickyJump", { "and": [ "Gravity", "SpaceJump" ] } ] } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } } |
From: 4
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } Bypasses door shell: true |
From: 4
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Bypasses door shell: true |
From: 4
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Bypasses door shell: true |
It is important not to crouch before sparking, as the ceiling blocks are weird and will prevent the spark. Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 120, "excessFrames": 20 } }, { "and": [ "Gravity", { "shinespark": { "frames": 94, "excessFrames": 15 } } ] }, { "and": [ "Gravity", { "shinespark": { "frames": 94, "excessFrames": 53 } }, { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } ] } ] } Clears obstacles: A |
Overload PLMs by touching the sand, then move through the speed blocks. Shoot the Puyo while crouching to increase accuracy. Avoiding the right pit is much easier without Gravity or HiJump. Standing on the edge and spin jumping to the left is much easier than a running jump. While on the left side of this platform, the Puyo to the left will start moving; carefully kill or dodge it. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ "canTrickyJump", { "and": [ "Gravity", "SpaceJump" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": false } } |
With Gravity, or Spring Ball and HiJump, it is easiest to go through the Morph maze at the top of the room and fall into the the sand. Otherwise, the overload PLMs by touching the sand, or by bombing the speed blocks, to be able to go through to the left. Killing the Zoas with Bombs or Power Bombs will prevent them from respawning, although it is possible but tricky to dodge them with just Spring Ball. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] } ] }, { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "canTrickyJump", "h_canArtificialMorphBombThings" ] } ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } |
Overload PLMs by touching the sand, then move through the speed blocks. Shoot the Puyo while crouching to increase accuracy. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Exit condition: { "leaveWithGMode": { "morphed": false } } |
With Gravity, or Spring Ball and HiJump, it is easiest to go through the Morph maze at the top of the room and fall into the the sand. Otherwise, the overload PLMs by touching the sand, or by bombing the speed blocks, to be able to go through to the left. Killing the Zoas with Bombs or Power Bombs will prevent them from respawning, although it is possible but tricky to dodge them with just Spring Ball. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] } ] }, { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "canTrickyJump", "h_canArtificialMorphBombThings" ] } ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } |
Exit condition: { "leaveWithRunway": { "length": 23, "gentleUpTiles": 4, "openEnd": 1 } } |
From: 4
Right Door
To: 4
Right Door
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" "canShinechargeMovementComplex" { "or": [ { "shinespark": { "frames": 12 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 3 } } ] } ] } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
Requires: { "refill": [ "Energy", "Missile", "Super" ] } |
From: 4
Right Door
To: 4
Right Door
Lure the Zoas. Jump so that they start moving horizontally while higher, use spin jumps to move horizontally faster while keeping them on screen. Exit condition: { "leaveWithGModeSetup": {} } |
Be careful not to touch or bomb the sand in order to grab the item before PLMs are overloaded. With bombs, kill the Zoas and they will stop spawning. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] } ] } ] } Clears obstacles: B |
With bombs, kill the Zoas and they will stop spawning. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] } ] } ] } |
Requires: "Gravity" |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Requires: "canSuitlessMaridia" { "or": [ "canSpringBallJumpMidAir", "HiJump" ] } |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Requires: "canSuitlessMaridia" "canUseFrozenEnemies" |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Shinespark diagonally over the zoa pit or run through the speed blocks and shinespark after turning around. Entrance condition: { "comeInShinecharging": { "length": 6, "openEnd": 1 } } Requires: "Morph" "canWaterShineCharge" { "shinespark": { "frames": 8 } } |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Shinespark diagonally over the zoa pit or run through the speed blocks and shinespark after turning around. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "Morph" "canStutterWaterShineCharge" { "shinespark": { "frames": 8 } } |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Entrance condition: { "comeInShinechargedJumping": { "framesRequired": 20 } } Requires: "Morph" "canCrossRoomJumpIntoWater" "canShinechargeMovement" "canMidairShinespark" { "shinespark": { "frames": 46, "excessFrames": 3 } } |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
If using at least 8 tiles of runway, jump before going down the first slope. If using 7 tiles of runway, Samus will get a higher jump; in this case, jump later, after going down the first slope Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 6.4375 } } Requires: "canCrossRoomJumpIntoWater" |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Entrance condition: { "comeInSpaceJumping": { "minTiles": 22, "speedBooster": true } } Requires: "canMomentumConservingMorph" |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Use the respawning Zoas to double jump up to the Morph Ball maze. Requires: "canSuitlessMaridia" "h_canCrouchJumpDownGrab" "canBombGrappleJump" |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Use the respawning Zoas as a grapple target to get a sand boost in order to reach the ledge above. Shoot Grapple just after landing on the sand. Jump as soon as the Zoa is hit, and aim down to escape the sand. Avoid getting hit by killing the extra Zoas since falling into the sand is a softlock. Requires: "canSuitlessMaridia" "h_canCrouchJumpDownGrab" "canSandGrappleBoost" "canInsaneJump" |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Kill all of the enemies and leave drops uncollected so that the Zoas will not be in the way. Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand. Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down. Then move left to land on the Morph tunnel ledge. Jumping too early can lead to a softlock but jumping too late usually exits the sand safely. Requires: "canSuitlessMaridia" "h_canCrouchJumpDownGrab" "canSandBombBoost" "canInsaneJump" |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Requires: { "useFlashSuit": {} } { "shinespark": { "frames": 5, "excessFrames": 2 } } |
If the Puyos are alive, lure the first to the right, then roll out of the hole, unmorph and fight them. Crouching while shooting may increase accuracy. Requires: "Morph" |
From: 5
Item
To: 1
Left Door
If the Puyos are alive, lure the first to the right, then roll out of the hole, unmorph and fight them. Crouching while shooting may increase accuracy. Requires: { "obstaclesCleared": [ "B" ] } |
From: 5
Item
To: 4
Right Door
Requires: { "obstaclesCleared": [ "B" ] } |
Requires: { "or": [ "h_canUseSpringBall", { "and": [ "Gravity", "h_canBombThings", "h_additionalBomb", "h_additionalBomb" ] } ] } |
From: 5
Item
To: 6
Junction Right of Morph Passage
Jump and mid-air morph. This is much easier with Gravity and HiJump turned off. Requires: "canSuitlessMaridia" "canMidAirMorph" "canDisableEquipment" |
|
Requires: { "or": [ "h_canUseSpringBall", { "and": [ "Gravity", "h_canBombThings", "h_additionalBomb", "h_additionalBomb" ] } ] } |
From: 6
Junction Right of Morph Passage
To: 5
Item
Jump and mid-air morph. This is much easier with Gravity and HiJump turned off. Requires: "canSuitlessMaridia" "canMidAirMorph" "canDisableEquipment" |
From: 6
Junction Right of Morph Passage
To: 6
Junction Right of Morph Passage
Requires: { "refill": [ "Energy" ] } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 186, "name": "Botwoon Energy Tank Room", "area": "Maridia", "subarea": "Inner", "subsubarea": "Pink", "playable": true, "roomAddress": "0x7D7E4", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a84c", "doorOrientation": "left", "doorEnvironments": [ { "physics": "water" } ] }, { "id": 2, "name": "Left Sand Pit", "nodeType": "exit", "nodeSubType": "sandpit", "nodeAddress": "0x001a864", "doorOrientation": "down" }, { "id": 3, "name": "Right Sand Pit", "nodeType": "exit", "nodeSubType": "sandpit", "nodeAddress": "0x001a858", "doorOrientation": "down" }, { "id": 4, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a870", "doorOrientation": "right", "doorEnvironments": [ { "physics": "water" } ] }, { "id": 5, "name": "Item", "nodeType": "item", "nodeSubType": "visible", "nodeItem": "ETank", "nodeAddress": "0x7C755", "locks": [ { "name": "Dummy Item Lock", "lockType": "gameFlag", "unlockStrats": [ { "name": "Base (Collect Item)", "notable": false, "requires": [] } ] } ] }, { "id": 6, "name": "Junction Right of Morph Passage", "nodeType": "junction", "nodeSubType": "junction" } ], "obstacles": [ { "id": "A", "name": "Speed Blocks", "obstacleType": "inanimate" }, { "id": "B", "name": "G-Mode Grab Item and Leave Before Exiting G-Mode", "obstacleType": "abstract" } ], "enemies": [ { "id": "e1", "groupName": "Botwoon E-Tank Left Puyos", "enemyName": "Puyo", "quantity": 4, "homeNodes": [ 1 ] }, { "id": "e2", "groupName": "Botwoon E-Tank Right Puyo", "enemyName": "Puyo", "quantity": 1, "homeNodes": [ 3 ] }, { "id": "e3", "groupName": "Botwoon E-Tank Zoas", "enemyName": "Zoa", "quantity": 5, "homeNodes": [ 4 ], "farmCycles": [ { "name": "Zoa Power Beam spam", "cycleFrames": 150, "requires": [ "Gravity" ], "note": "Needs Gravity to get into the sand" }, { "name": "Zoa Power Beam suitless back and forth", "cycleFrames": 300, "requires": [ "canSuitlessMaridia" ] }, { "name": "Zoa diagonal Grapple", "cycleFrames": 150, "requires": [ "Grapple" ] } ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2, "devNote": "There's nothing difficult about getting here suitless, but it does run a heavy risk of leading the player into suitless Maridia situations." }, { "id": 3, "devNote": "There's nothing difficult about getting here suitless, but it does run a heavy risk of leading the player into suitless Maridia situations." }, { "id": 4, "devNote": "Direct link passing below. Passage above should go 1 -> 5 -> 4." }, { "id": 5 } ] }, { "from": 2, "to": [ { "id": 2 } ] }, { "from": 3, "to": [ { "id": 3 } ] }, { "from": 4, "to": [ { "id": 1, "devNote": "Direct link passing below. Passage above should go 4 -> 6 -> 5 -> 1." }, { "id": 2 }, { "id": 3 }, { "id": 4 }, { "id": 5 }, { "id": 6 } ] }, { "from": 5, "to": [ { "id": 1 }, { "id": 4 }, { "id": 6 } ] }, { "from": 6, "to": [ { "id": 4 }, { "id": 5 }, { "id": 6 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 3, "openEnd": 1 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Puyo Farm", "requires": [ { "refill": [ "Energy", "Missile", "PowerBomb" ] } ] }, { "id": 3, "link": [ 1, 1 ], "name": "Leave Shinecharged", "requires": [ "Gravity", { "canShineCharge": { "usedTiles": 35, "gentleUpTiles": 2, "openEnd": 1 } } ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 120 } }, "flashSuitChecked": true }, { "id": 4, "link": [ 1, 1 ], "name": "Leave Spinning", "requires": [ "Gravity" ], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 35, "openEnd": 1 }, "minExtraRunSpeed": "$1.2" } } }, { "id": 5, "link": [ 1, 1 ], "name": "Leave Spinning (Across Room)", "requires": [ "Gravity", { "getBlueSpeed": { "usedTiles": 22, "openEnd": 1 } } ], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 45, "openEnd": 1 }, "blue": "yes" } }, "note": "Use Speed Booster to break the Speed blocks, and run from the right side of the room, using blue speed to run on top of the sand." }, { "id": 6, "link": [ 1, 1 ], "name": "Leave With Mockball", "requires": [ "Gravity" ], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 34, "openEnd": 1 }, "landingRunway": { "length": 3, "openEnd": 1 } } } }, { "id": 7, "link": [ 1, 1 ], "name": "Leave With Mockball (Across Room)", "requires": [ "Gravity", { "getBlueSpeed": { "usedTiles": 22, "openEnd": 1 } } ], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 45, "openEnd": 1 }, "landingRunway": { "length": 3, "openEnd": 1 } } }, "note": "Use Speed Booster to break the Speed blocks, and run from the right side of the room, using blue speed to run on top of the sand." }, { "id": 8, "link": [ 1, 1 ], "name": "Leave With Spring Ball Bounce", "requires": [ "Gravity" ], "exitCondition": { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 27, "openEnd": 0 }, "landingRunway": { "length": 3, "openEnd": 1 }, "movementType": "uncontrolled" } } }, { "id": 9, "link": [ 1, 1 ], "name": "Leave With Spring Ball Bounce (Across Room)", "requires": [ "Gravity", { "getBlueSpeed": { "usedTiles": 22, "openEnd": 1 } } ], "exitCondition": { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 45, "openEnd": 1 }, "landingRunway": { "length": 3, "openEnd": 1 }, "movementType": "uncontrolled" } }, "note": "Use Speed Booster to break the Speed blocks, and run from the right side of the room, using blue speed to run on top of the sand." }, { "id": 10, "link": [ 1, 1 ], "name": "Leave Space Jumping", "requires": [ "Gravity" ], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 35, "openEnd": 1 } } } }, { "id": 11, "link": [ 1, 1 ], "name": "Leave Space Jumping (Across Room)", "requires": [ "Gravity", { "getBlueSpeed": { "usedTiles": 22, "openEnd": 1 } } ], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 45, "openEnd": 1 } } }, "note": "Use Speed Booster to break the Speed blocks, and run from the right side of the room, using blue speed to run on top of the sand." }, { "id": 12, "link": [ 1, 1 ], "name": "Leave With Temporary Blue", "requires": [ "Gravity", { "canShineCharge": { "usedTiles": 35, "gentleUpTiles": 2, "openEnd": 1 } }, "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} } }, { "id": 13, "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit By Puyo", "requires": [], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true }, { "id": 14, "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "id": 15, "link": [ 1, 2 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [], "exitCondition": { "leaveWithGMode": { "morphed": false } }, "flashSuitChecked": true }, { "id": 16, "link": [ 1, 2 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ { "or": [ "h_canArtificialMorphBombs", { "and": [ "h_canArtificialMorphPowerBomb", "h_additionalBomb", { "or": [ "canTrickyJump", "h_canArtificialMorphSpringBall", "Gravity", "h_additionalBomb" ] } ] }, { "and": [ "Gravity", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } ] }, { "and": [ "h_canArtificialMorphSpringBall", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 3 } } ] }, { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 7 } } ] } ], "exitCondition": { "leaveWithGMode": { "morphed": true } }, "flashSuitChecked": true }, { "id": 17, "link": [ 1, 3 ], "name": "Base", "requires": [ "h_canNavigateUnderwater" ] }, { "id": 18, "link": [ 1, 3 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [], "exitCondition": { "leaveWithGMode": { "morphed": false } }, "flashSuitChecked": true }, { "id": 19, "link": [ 1, 3 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ { "or": [ "h_canArtificialMorphSpringBall", { "and": [ "Gravity", "h_canArtificialMorphBombHorizontally" ] } ] }, { "or": [ { "and": [ "h_canArtificialMorphBombThings", "h_additionalBomb" ] }, { "and": [ "Gravity", "h_canArtificialMorphSpringBall", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } ] }, { "and": [ "h_canArtificialMorphSpringBall", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 3 } } ] }, { "and": [ "Gravity", "h_canArtificialMorphPowerBomb", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 2 } } ] } ] } ], "exitCondition": { "leaveWithGMode": { "morphed": true } }, "flashSuitChecked": true }, { "id": 20, "link": [ 1, 4 ], "name": "Leave with Runway Through the Speed Blocks", "requires": [ "Gravity", "h_getBlueSpeedMaxRunway", { "or": [ { "getBlueSpeed": { "usedTiles": 22, "gentleDownTiles": 4, "openEnd": 1 } }, "h_canUseSpringBall", "SpaceJump", "h_canUseMorphBombs", "canPlayInSand", { "obstaclesCleared": [ "A" ] } ] } ], "exitCondition": { "leaveWithRunway": { "length": 45, "openEnd": 1 } }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 21, "link": [ 1, 4 ], "name": "Speed Blocks Already Broken Suitless", "requires": [ "canSuitlessMaridia", "HiJump", { "or": [ "h_canUseSpringBall", "canPlayInSand" ] }, { "obstaclesCleared": [ "A" ] } ], "devNote": [ "Gravity can run across the sand with speed again.", "FIXME: This is possible without HiJump by breaking spin before landing, then quickly jumping again. Useful in other places as well, like Aqueduct." ] }, { "id": 22, "link": [ 1, 4 ], "name": "Base", "requires": [ "Gravity", "h_getBlueSpeedMaxRunway" ], "clearsObstacles": [ "A" ] }, { "id": 23, "link": [ 1, 4 ], "name": "Suitless Shinespark", "entranceCondition": { "comeInShinecharged": { "framesRequired": 60 } }, "requires": [ "canSuitlessMaridia", "canHorizontalShinespark", { "shinespark": { "frames": 159, "excessFrames": 43 } } ], "clearsObstacles": [ "A" ], "flashSuitChecked": true }, { "id": 24, "link": [ 1, 4 ], "name": "Speedball (Come in Getting Blue Speed)", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 0, "openEnd": 1 } }, "requires": [ "canWaterShineCharge", "canSpeedball", "canTrickyJump" ], "note": [ "Enter the room with blue speed, and jump into a speedball." ] }, { "id": 25, "link": [ 1, 4 ], "name": "Speedball (Come in Blue Spinning)", "entranceCondition": { "comeInBlueSpinning": { "unusableTiles": 0 } }, "requires": [ "canSpeedball" ], "note": [ "Enter the room in a spin jump with blue speed, and enter a speedball." ] }, { "id": 26, "link": [ 1, 4 ], "name": "Speedball, Leave With Temporary Blue (Come in Getting Blue Speed)", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 0, "openEnd": 1 } }, "requires": [ "canWaterShineCharge", "canSpeedball", "canTrickyJump", "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": [ "Enter the room with blue speed, and jump into a speedball.", "Then chain temporary blue into the next room." ] }, { "id": 27, "link": [ 1, 4 ], "name": "Speedball, Leave With Temporary Blue (Come in Blue Spinning)", "entranceCondition": { "comeInBlueSpinning": { "unusableTiles": 0 } }, "requires": [ "canSpeedball", "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": [ "Enter the room in a spin jump with blue speed, and enter a speedball.", "Then chain temporary blue into the next room." ] }, { "id": 28, "link": [ 1, 4 ], "name": "Blue Spring Ball Bounce", "entranceCondition": { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } }, "requires": [], "note": [ "Bounce through the Speed blocks." ], "devNote": [ "With a mid-air spring ball jump it would be possible to go through the morph tunnel.", "This strat exists mainly as a way to avoid collecting the item." ] }, { "id": 29, "link": [ 1, 4 ], "name": "Blue Spring Ball Bounce, Leave With Temporary Blue", "entranceCondition": { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } }, "requires": [ "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": [ "Bounce through the Speed blocks.", "Then unmorph and chain temporary blue into the next room." ] }, { "id": 30, "link": [ 1, 4 ], "name": "G-Mode Overload PLMs", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [ "canSuitlessMaridia" ], "flashSuitChecked": true, "note": "Overload PLMs by touching the sand, then move through the speed blocks. Avoiding the sand pits is easier without Gravity or HiJump." }, { "id": 31, "link": [ 1, 4 ], "name": "Grapple Teleport Door Lock Skip", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 108, 12 ], [ 108, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 32, "link": [ 1, 4 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 108, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 108, 12 ] ] } } }, { "id": 33, "link": [ 1, 4 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 108, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 108, 13 ] ] } } }, { "id": 95, "link": [ 1, 4 ], "name": "Use Flash Suit", "requires": [ { "useFlashSuit": {} }, { "or": [ { "and": [ "canPlayInSand", { "shinespark": { "frames": 101, "excessFrames": 52 } } ] }, { "and": [ "Gravity", { "shinespark": { "frames": 80, "excessFrames": 41 } } ] } ] } ], "clearsObstacles": [ "A" ], "note": "With low Energy it is recommended to spark high in order to not get hit by the Zoas in case Samus ends above their spawn." }, { "id": 34, "link": [ 1, 5 ], "name": "Base", "requires": [ "Gravity", { "or": [ "canMidAirMorph", "h_canUseSpringBall", { "and": [ "canIBJ", "canBombHorizontally" ] } ] } ], "collectsItems": [ 5 ] }, { "id": 35, "link": [ 1, 5 ], "name": "Suitless Jump Assist", "requires": [ "canSuitlessMaridia", { "or": [ "canTrickySpringBallJump", { "and": [ "HiJump", "h_canUseSpringBall" ] }, { "and": [ "HiJump", "canMidAirMorph" ] } ] } ], "collectsItems": [ 5 ] }, { "id": 36, "link": [ 1, 5 ], "name": "Suitless Frozen Puyo", "requires": [ "canSuitlessMaridia", "Morph", "canTrickyUseFrozenEnemies" ], "collectsItems": [ 5 ] }, { "id": 37, "link": [ 1, 5 ], "name": "Cross Room Jump Shinespark", "entranceCondition": { "comeInShinechargedJumping": { "framesRequired": 22 } }, "requires": [ "canMidAirMorph", "canCrossRoomJumpIntoWater", "canShinechargeMovement", "canMidairShinespark", { "shinespark": { "frames": 55 } } ], "collectsItems": [ 5 ], "flashSuitChecked": true }, { "id": 38, "link": [ 1, 5 ], "name": "Cross Room Jump with Speedbooster", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 40 } }, "requires": [ "canInsaneJump", "canLateralMidAirMorph", "canCrossRoomJumpIntoWater", "canMomentumConservingMorph" ], "collectsItems": [ 5 ], "note": [ "Needs near max horizontal speed coming from about 40 runway tiles in the adjacent room.", "Jump after the transition.", "Running a longer on the short runway is more difficult at maximum speed, but will increase the success of the jump.", "A crisp momentum conserving morph can also make up for a jump that is buffered through the door." ] }, { "id": 39, "link": [ 1, 5 ], "name": "Cross Room Jump with Speedbooster, Spring Ball", "entranceCondition": { "comeInJumping": { "speedBooster": true, "minTiles": 6.4375 } }, "requires": [ "canLateralMidAirMorph", "canDisableEquipment", "canCrossRoomJumpIntoWater", "canSpringBallBounce", { "or": [ { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } }, "canInsaneJump", { "and": [ "Plasma", "canTrickyJump" ] } ] } ], "collectsItems": [ 5 ], "note": [ "Needs a runway of 7 tiles with no open end in the adjacent room, to get enough height. This is a peak of height with speed booster, no hjb, while underwater.", "Jump before the transition with SpeedBooster off and then SpeedBooster back on after reaching the ceiling and Morphing." ] }, { "id": 96, "link": [ 1, 5 ], "name": "Use Flash Suit", "requires": [ "Morph", { "useFlashSuit": {} }, { "shinespark": { "frames": 5, "excessFrames": 2 } } ] }, { "id": 40, "link": [ 1, 5 ], "name": "G-Mode Morph Direct", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": true } }, "requires": [ { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ", "canDodgeWhileShooting" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] }, { "or": [ "canTrickyJump", "h_canArtificialMorphPowerBomb" ] } ] } ] } ], "clearsObstacles": [ "B" ], "flashSuitChecked": true, "note": "Be careful not to touch or bomb the sand in order to grab the item before PLMs are overloaded." }, { "id": 41, "link": [ 1, 5 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] }, { "or": [ "canTrickyJump", "h_canArtificialMorphPowerBomb" ] } ] } ] } ], "flashSuitChecked": true }, { "id": 42, "link": [ 1, 5 ], "name": "Puyo Bomb-Grapple-Jump", "requires": [ { "notable": "Puyo Bomb-Grapple-Jump" }, "canSuitlessMaridia", "canBombGrappleJump", "canCrouchJump" ], "note": [ "Lure a Puyo close to the sand and use it to Bomb-Grapple-Jump up to the Morph Ball maze.", "It helps to predict the jump pattern of the enemy." ] }, { "id": 43, "link": [ 1, 5 ], "name": "Sand Grapple Boost", "requires": [ { "notable": "Sand Grapple Boost" }, "canSuitlessMaridia", "h_canCrouchJumpDownGrab", "canSandGrappleBoost", "canInsaneJump", "canMidAirMorph" ], "note": [ "Lure a Puyo close to the sand to use for a Sand Grapple Boost.", "As it is close to entering the sand, land on the sand and crouch.", "Very quickly after crouching shoot the grapple and jump.", "As soon as the Puyo is killed aim down to escape the sand.", "If the timings don't work out just right, too much height is lost to the sand.", "Crouching in sand is also a high softlock risk." ] }, { "id": 44, "link": [ 1, 5 ], "name": "Sand Bomb Boost", "requires": [ "canSuitlessMaridia", "canDownGrab", "canSandBombBoost", "canInsaneJump" ], "note": [ "Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.", "Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.", "There is about a 2 frame window before too much height is lost to reach the nearby ledge.", "Jumping too early can lead to a softlock but jumping too late usually exits the sand safely." ] }, { "id": 45, "link": [ 2, 2 ], "name": "Leave Normally", "exitCondition": { "leaveNormally": {} }, "requires": [] }, { "id": 46, "link": [ 3, 3 ], "name": "Leave Normally", "exitCondition": { "leaveNormally": {} }, "requires": [] }, { "id": 47, "link": [ 4, 1 ], "name": "Speed Blocks Already Broken With Gravity", "requires": [ "Gravity", { "or": [ "canPlayInSand", "SpaceJump", "h_canUseSpringBall" ] }, { "obstaclesCleared": [ "A" ] } ] }, { "id": 48, "link": [ 4, 1 ], "name": "Speed Blocks Already Broken Suitless", "requires": [ "canSuitlessMaridia", "HiJump", { "or": [ "h_canUseSpringBall", "canPlayInSand" ] }, { "obstaclesCleared": [ "A" ] } ] }, { "id": 49, "link": [ 4, 1 ], "name": "Shinecharge", "requires": [ "Gravity", { "or": [ { "getBlueSpeed": { "usedTiles": 22, "gentleDownTiles": 4, "openEnd": 0 } }, { "and": [ { "getBlueSpeed": { "usedTiles": 23, "gentleDownTiles": 4, "openEnd": 0 } }, { "doorUnlockedAtNode": 4 } ] } ] } ], "clearsObstacles": [ "A" ], "unlocksDoors": [ { "nodeId": 4, "types": [ "ammo" ], "requires": [] } ] }, { "id": 50, "link": [ 4, 1 ], "name": "Run Through", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 22, "gentleDownTiles": 4, "openEnd": 1 } }, "requires": [ "Gravity" ], "clearsObstacles": [ "A" ] }, { "id": 51, "link": [ 4, 1 ], "name": "Shinespark", "entranceCondition": { "comeInShinecharged": { "framesRequired": 80 } }, "requires": [ "Gravity", "canHorizontalShinespark", { "shinespark": { "frames": 115, "excessFrames": 12 } } ], "clearsObstacles": [ "A" ], "flashSuitChecked": true }, { "id": 52, "link": [ 4, 1 ], "name": "Suitless Shinespark", "entranceCondition": { "comeInShinecharged": { "framesRequired": 160 } }, "requires": [ "canSuitlessMaridia", "canHorizontalShinespark", { "shinespark": { "frames": 147, "excessFrames": 15 } } ], "clearsObstacles": [ "A" ], "flashSuitChecked": true, "note": "Coming in with zero momentum, all it takes is one non-HiJump full height jump forward, then activate." }, { "id": 53, "link": [ 4, 1 ], "name": "Suitless Water Shinecharge, Blue Speed Run", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 6, "openEnd": 1 } }, "requires": [ "canWaterShineCharge" ], "clearsObstacles": [ "A" ], "devNote": [ "This is just a rough estimate of the minimum number of tiles that this runway can represent.", "It is designed for a skill level that won't be able to use canStutterWaterShineCharge." ] }, { "id": 54, "link": [ 4, 1 ], "name": "Suitless Stutter Water Shinecharge", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge" ], "clearsObstacles": [ "A" ] }, { "id": 55, "link": [ 4, 1 ], "name": "Suitless Stutter Water Shinecharge, Leave With Temporary Blue", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 56, "link": [ 4, 1 ], "name": "Speedball", "entranceCondition": { "comeInSpeedballing": { "runway": { "length": 6, "openEnd": 1 } } }, "requires": [ "canSpeedball" ], "note": [ "This is just a rough estimate of the minimum number of tiles that this runway can represent." ] }, { "id": 57, "link": [ 4, 1 ], "name": "Speedball, Leave With Temporary Blue", "entranceCondition": { "comeInSpeedballing": { "runway": { "length": 6, "openEnd": 1 } } }, "requires": [ "canSpeedball", "canChainTemporaryBlue" ], "note": [ "This is just a rough estimate of the minimum number of tiles that this runway can represent." ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 58, "link": [ 4, 1 ], "name": "Blue Spring Ball Bounce", "entranceCondition": { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } }, "requires": [], "note": [ "Bounce through the Speed blocks." ], "devNote": [ "With a mid-air spring ball jump it would be possible to go through the morph tunnel.", "This strat exists mainly as a way to avoid collecting the item." ] }, { "id": 59, "link": [ 4, 1 ], "name": "Blue Spring Ball Bounce, Leave With Temporary Blue", "entranceCondition": { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } }, "requires": [ "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": [ "Bounce through the Speed blocks.", "Then unmorph and chain temporary blue into the next room." ] }, { "id": 60, "link": [ 4, 1 ], "name": "G-Mode Overload PLMs", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ { "or": [ "canTrickyJump", { "and": [ "Gravity", "SpaceJump" ] } ] } ], "flashSuitChecked": true, "note": [ "Overload PLMs by touching the sand, then move through the speed blocks.", "Shoot the Puyo while crouching to increase accuracy.", "Avoiding the right pit is much easier without Gravity or HiJump.", "Standing on the edge and spin jumping to the left is much easier than a running jump.", "While on the left side of this platform, the Puyo to the left will start moving; carefully kill it." ] }, { "id": 61, "link": [ 4, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } }, "requires": [] }, { "id": 62, "link": [ 4, 1 ], "name": "Grapple Teleport Door Lock Skip", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 63, "link": [ 4, 1 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } }, { "id": 64, "link": [ 4, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } }, { "id": 97, "link": [ 4, 1 ], "name": "Use Flash Suit", "requires": [ { "useFlashSuit": {} }, { "or": [ { "shinespark": { "frames": 120, "excessFrames": 20 } }, { "and": [ "Gravity", { "shinespark": { "frames": 94, "excessFrames": 15 } } ] }, { "and": [ "Gravity", { "shinespark": { "frames": 94, "excessFrames": 53 } }, { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } ] } ] } ], "clearsObstacles": [ "A" ], "note": "It is important not to crouch before sparking, as the ceiling blocks are weird and will prevent the spark.", "devNote": [ "There are many ranges of Energy that could be used to spark through without a Puyo hit, but that is not considered.", "FIXME: It may be worth eventually adding a way to do this suitless with 99 Energy." ] }, { "id": 65, "link": [ 4, 2 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [ { "or": [ "canTrickyJump", { "and": [ "Gravity", "SpaceJump" ] } ] } ], "exitCondition": { "leaveWithGMode": { "morphed": false } }, "flashSuitChecked": true, "note": [ "Overload PLMs by touching the sand, then move through the speed blocks.", "Shoot the Puyo while crouching to increase accuracy.", "Avoiding the right pit is much easier without Gravity or HiJump.", "Standing on the edge and spin jumping to the left is much easier than a running jump.", "While on the left side of this platform, the Puyo to the left will start moving; carefully kill or dodge it." ] }, { "id": 66, "link": [ 4, 2 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ { "or": [ { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] } ] }, { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "canTrickyJump", "h_canArtificialMorphBombThings" ] } ] } ] } ], "exitCondition": { "leaveWithGMode": { "morphed": true } }, "flashSuitChecked": true, "note": [ "With Gravity, or Spring Ball and HiJump, it is easiest to go through the Morph maze at the top of the room and fall into the the sand.", "Otherwise, the overload PLMs by touching the sand, or by bombing the speed blocks, to be able to go through to the left.", "Killing the Zoas with Bombs or Power Bombs will prevent them from respawning, although it is possible but tricky to dodge them with just Spring Ball." ] }, { "id": 67, "link": [ 4, 3 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [], "exitCondition": { "leaveWithGMode": { "morphed": false } }, "flashSuitChecked": true, "note": [ "Overload PLMs by touching the sand, then move through the speed blocks.", "Shoot the Puyo while crouching to increase accuracy." ] }, { "id": 68, "link": [ 4, 3 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ { "or": [ { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] } ] }, { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "canTrickyJump", "h_canArtificialMorphBombThings" ] } ] } ] } ], "exitCondition": { "leaveWithGMode": { "morphed": true } }, "flashSuitChecked": true, "note": [ "With Gravity, or Spring Ball and HiJump, it is easiest to go through the Morph maze at the top of the room and fall into the the sand.", "Otherwise, the overload PLMs by touching the sand, or by bombing the speed blocks, to be able to go through to the left.", "Killing the Zoas with Bombs or Power Bombs will prevent them from respawning, although it is possible but tricky to dodge them with just Spring Ball." ] }, { "id": 69, "link": [ 4, 4 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 23, "gentleUpTiles": 4, "openEnd": 1 } } }, { "id": 70, "link": [ 4, 4 ], "name": "Stutter Water Shinecharge, Leave Shinesparking", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", "canShinechargeMovementComplex", { "or": [ { "shinespark": { "frames": 12 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 3 } } ] } ] } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ] }, { "id": 71, "link": [ 4, 4 ], "name": "Zoa Farm", "requires": [ { "refill": [ "Energy", "Missile", "Super" ] } ] }, { "id": 72, "link": [ 4, 4 ], "name": "G-Mode Setup - Get Hit By Zoa", "requires": [], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true, "note": [ "Lure the Zoas. Jump so that they start moving horizontally while higher, use spin jumps to move horizontally faster while keeping them on screen." ] }, { "id": 73, "link": [ 4, 5 ], "name": "G-Mode Morph Direct", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": true } }, "requires": [ { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] } ] } ] } ], "clearsObstacles": [ "B" ], "flashSuitChecked": true, "note": [ "Be careful not to touch or bomb the sand in order to grab the item before PLMs are overloaded.", "With bombs, kill the Zoas and they will stop spawning." ] }, { "id": 74, "link": [ 4, 5 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "Gravity", "HiJump" ] } ] } ] } ], "flashSuitChecked": true, "note": "With bombs, kill the Zoas and they will stop spawning." }, { "id": 75, "link": [ 4, 6 ], "name": "Base", "requires": [ "Gravity" ] }, { "id": 76, "link": [ 4, 6 ], "name": "Suitless Jump Assist", "requires": [ "canSuitlessMaridia", { "or": [ "canSpringBallJumpMidAir", "HiJump" ] } ] }, { "id": 77, "link": [ 4, 6 ], "name": "Suitless Frozen Zoa", "requires": [ "canSuitlessMaridia", "canUseFrozenEnemies" ] }, { "id": 78, "link": [ 4, 6 ], "name": "Suitless Water Shinecharge", "entranceCondition": { "comeInShinecharging": { "length": 6, "openEnd": 1 } }, "requires": [ "Morph", "canWaterShineCharge", { "shinespark": { "frames": 8 } } ], "note": "Shinespark diagonally over the zoa pit or run through the speed blocks and shinespark after turning around.", "devNote": [ "This is just a rough estimate of the minimum number of tiles that this runway can represent.", "It is designed for a skill level that won't be able to use canStutterWaterShineCharge." ] }, { "id": 79, "link": [ 4, 6 ], "name": "Suitless Stutter Water Shinecharge", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "Morph", "canStutterWaterShineCharge", { "shinespark": { "frames": 8 } } ], "note": "Shinespark diagonally over the zoa pit or run through the speed blocks and shinespark after turning around." }, { "id": 80, "link": [ 4, 6 ], "name": "Cross Room Jump Shinespark", "entranceCondition": { "comeInShinechargedJumping": { "framesRequired": 20 } }, "requires": [ "Morph", "canCrossRoomJumpIntoWater", "canShinechargeMovement", "canMidairShinespark", { "shinespark": { "frames": 46, "excessFrames": 3 } } ], "flashSuitChecked": true }, { "id": 81, "link": [ 4, 6 ], "name": "Speedy Jump", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 6.4375 } }, "requires": [ "canCrossRoomJumpIntoWater" ], "note": [ "If using at least 8 tiles of runway, jump before going down the first slope.", "If using 7 tiles of runway, Samus will get a higher jump; in this case, jump later, after going down the first slope" ], "devNote": [ "We don't require 'canTrickyDashJump' here, since any speed of at least $2.0 works;", "a different jump timing is needed for run speed between $2.0 and $2.3 compared to higher speeds,", "but there is a very large window in both cases, making it not difficult for the player to find a timing that works." ] }, { "id": 82, "link": [ 4, 6 ], "name": "Cross Room Space Jump Airball", "entranceCondition": { "comeInSpaceJumping": { "minTiles": 22, "speedBooster": true } }, "requires": [ "canMomentumConservingMorph" ], "devNote": [ "With high enough speed this could be done without morphing, but it would be more difficult, and Morph is needed to get through the maze anyway." ] }, { "id": 83, "link": [ 4, 6 ], "name": "Bomb Grapple Jump", "requires": [ "canSuitlessMaridia", "h_canCrouchJumpDownGrab", "canBombGrappleJump" ], "note": "Use the respawning Zoas to double jump up to the Morph Ball maze." }, { "id": 84, "link": [ 4, 6 ], "name": "Sand Grapple Boost", "requires": [ "canSuitlessMaridia", "h_canCrouchJumpDownGrab", "canSandGrappleBoost", "canInsaneJump" ], "note": [ "Use the respawning Zoas as a grapple target to get a sand boost in order to reach the ledge above.", "Shoot Grapple just after landing on the sand.", "Jump as soon as the Zoa is hit, and aim down to escape the sand.", "Avoid getting hit by killing the extra Zoas since falling into the sand is a softlock." ] }, { "id": 85, "link": [ 4, 6 ], "name": "Sand Bomb Boost", "requires": [ "canSuitlessMaridia", "h_canCrouchJumpDownGrab", "canSandBombBoost", "canInsaneJump" ], "note": [ "Kill all of the enemies and leave drops uncollected so that the Zoas will not be in the way.", "Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.", "Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.", "Then move left to land on the Morph tunnel ledge.", "Jumping too early can lead to a softlock but jumping too late usually exits the sand safely." ] }, { "id": 98, "link": [ 4, 6 ], "name": "Use Flash Suit", "requires": [ { "useFlashSuit": {} }, { "shinespark": { "frames": 5, "excessFrames": 2 } } ] }, { "id": 86, "link": [ 5, 1 ], "name": "Base", "requires": [ "Morph" ], "note": "If the Puyos are alive, lure the first to the right, then roll out of the hole, unmorph and fight them. Crouching while shooting may increase accuracy.", "devNote": "FIXME This probably shouldnt be free if the Puyos are still alive." }, { "id": 87, "link": [ 5, 1 ], "name": "G-Mode Morph Exit Tunnel Before Leaving G-Mode", "requires": [ { "obstaclesCleared": [ "B" ] } ], "note": "If the Puyos are alive, lure the first to the right, then roll out of the hole, unmorph and fight them. Crouching while shooting may increase accuracy.", "devNote": "FIXME This probably shouldnt be free if the Puyos are still alive." }, { "id": 88, "link": [ 5, 4 ], "name": "G-Mode Morph Exit Tunnel Before Leaving G-Mode", "requires": [ { "obstaclesCleared": [ "B" ] } ] }, { "id": 89, "link": [ 5, 6 ], "name": "Base", "requires": [ { "or": [ "h_canUseSpringBall", { "and": [ "Gravity", "h_canBombThings", "h_additionalBomb", "h_additionalBomb" ] } ] } ] }, { "id": 90, "link": [ 5, 6 ], "name": "Suitless Bootless Mid-Air Morph", "requires": [ "canSuitlessMaridia", "canMidAirMorph", "canDisableEquipment" ], "note": "Jump and mid-air morph. This is much easier with Gravity and HiJump turned off." }, { "id": 91, "link": [ 6, 4 ], "name": "Base", "requires": [] }, { "id": 92, "link": [ 6, 5 ], "name": "Base", "requires": [ { "or": [ "h_canUseSpringBall", { "and": [ "Gravity", "h_canBombThings", "h_additionalBomb", "h_additionalBomb" ] } ] } ], "collectsItems": [ 5 ] }, { "id": 93, "link": [ 6, 5 ], "name": "Suitless Bootless Mid-Air Morph", "requires": [ "canSuitlessMaridia", "canMidAirMorph", "canDisableEquipment" ], "collectsItems": [ 5 ], "note": "Jump and mid-air morph. This is much easier with Gravity and HiJump turned off." }, { "id": 94, "link": [ 6, 6 ], "name": "Zoa Farm", "requires": [ { "refill": [ "Energy" ] } ] }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 3, 3 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 4, 4 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 4, 4 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "name": "Base (Collect Item)", "notable": false, "requires": [], "link": [ 5, 5 ], "collectsItems": [ 5 ] } ], "nextStratId": 99, "notables": [ { "id": 1, "name": "Puyo Bomb-Grapple-Jump", "note": [ "Lure a Puyo close to the sand and use it to Bomb-Grapple-Jump up to the Morph Ball maze.", "It helps to predict the jump pattern of the enemy." ] }, { "id": 2, "name": "Sand Grapple Boost", "note": [ "Lure a Puyo close to the sand to use for a Sand Grapple Boost.", "As it is close to entering the sand, land on the sand and crouch.", "Very quickly after crouching shoot the grapple and jump.", "As soon as the Puyo is killed aim down to escape the sand.", "If the timings don't work out just right, too much height is lost to the sand.", "Crouching in sand is also a high softlock risk." ] } ], "nextNotableId": 3 }