Pillar Room: Tricky Screw Jumps

Room ID: 134

Wiki
From: 2
Right Door
To: 1
Left Door

Break spin to leave some blocks intact in order to avoid damage from Puromis. Avoiding acid damage at the last jump is tricky but possible.

Requires:

"canTrickyJump"
"ScrewAttack"
{
  "heatFrames": 530
}
{
  "or": [
    "canLateralMidAirMorph",
    {
      "and": [
        "canPreciseWalljump",
        {
          "heatFrames": 20
        },
        {
          "acidFrames": 10
        }
      ]
    },
    {
      "and": [
        {
          "heatFrames": 20
        },
        {
          "acidFrames": 24
        }
      ]
    }
  ]
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":110}]}