Room ID: 90
Exit condition: { "leaveWithRunway": { "length": 5, "openEnd": 0 } } |
Requires: "h_heatedCrystalFlash" |
Requires: "h_heatProof" { "resetRoom": { "nodes": [ 1 ] } } { "or": [ { "and": [ "HiJump", "canWalljump", { "cycleFrames": 450 } ] }, { "and": [ "canPreciseWalljump", { "cycleFrames": 600 } ] }, { "and": [ "SpaceJump", { "cycleFrames": 660 } ] }, { "and": [ "h_useSpringBall", { "cycleFrames": 650 } ] }, { "and": [ "h_useMorphBombs", { "cycleFrames": 720 } ] } ] } { "or": [ "Plasma", "Spazer", "Wave", { "and": [ "Ice", { "cycleFrames": 130 } ] }, { "and": [ "ScrewAttack", { "cycleFrames": 100 } ] }, { "and": [ "canPseudoScrew", { "cycleFrames": 130 } ] }, { "and": [ "canTrickyJump", { "cycleFrames": 160 } ] } ] } Farm cycle drops: 2 Sova, 2 Sm. Dessgeega |
Requires: { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
It is possible to use a Super to speed up the Sova. Knocking it off while it is on the overhang above requires rapid switching to get to X-Ray in time. Entrance condition: { "comeInNormally": {} } Requires: { "or": [ { "heatFrames": 560 }, { "and": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 420 } ] } ] } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} Dev note: Generally, coming from the right works, but that would require modeling the room traversal too. |
Unmorph after exiting the morph tunnel and get to the other side of the room. Killing the Dessgeegas can be done with no beam upgrades; Samus can jump over them while shooting the last few hits or retreat to the left. It is possible to kill a Sova on the door and pause abuse to grab its Energy drop on G-mode exit. Samus will likely need to wait at the door for about a minute for the global Sova gets there. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_artificialMorphMovement" { "or": [ "canTrickyJump", "h_artificialMorphPowerBomb", "h_hasBeamUpgrade", { "enemyKill": { "enemies": [ [ "Sm. Dessgeega", "Sm. Dessgeega" ] ], "explicitWeapons": [ "Missile", "Super", "ScrewAttack" ] } }, { "enemyDamage": { "enemy": "Sm. Dessgeega", "type": "contact", "hits": 1 } } ] } { "or": [ "HiJump", "SpaceJump", "canSpringBallJumpMidAir", "canIBJ", "canTrickyDashJump", { "and": [ "canTrickyUseFrozenEnemies", "canWalljump" ] }, { "and": [ { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } }, { "shinespark": { "frames": 9, "excessFrames": 5 } } ] }, { "and": [ "canInsaneWalljump", "canWallJumpInstantMorph", "canUnmorphBombBoost", "canDownGrab" ] } ] } { "or": [ { "and": [ "h_heatedGModePauseAbuse", "canBePatient" ] }, "h_heatedGModeOpenDifferentDoor" ] } Dev note: FIXME: Methods that require a Sova damage boost could be added |
Carefully roll under the Sm. Desgeegas or kill them with a Power Bomb (while avoiding killing the Sova). It is possible to kill a Sova on the door and pause abuse to grab its Energy drop on G-mode exit. Samus will likely need to wait at the door for about a minute for the global Sova gets there. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_artificialMorphIBJ" { "or": [ "canTrickyDodgeEnemies", { "and": [ "h_artificialMorphPowerBomb", "h_artificialMorphPowerBomb" ] } ] } { "or": [ { "and": [ "h_heatedGModePauseAbuse", "canBePatient" ] }, "h_heatedGModeOpenDifferentDoor" ] } |
Requires: { "heatFrames": 150 } |
From: 1
Left Door
To: 5
Bottom Right Junction
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 100 } "canShinechargeMovement" "canHorizontalShinespark" { "heatFrames": 155 } { "shinespark": { "frames": 54, "excessFrames": 15 } } { "heatFrames": 105 } |
From: 1
Left Door
To: 5
Bottom Right Junction
Normalized movement through the room can be used to manipulate the Sm. Dessgeegas and do this strat reliably without heat protection. The following is one way to do this; other approaches may also be possible. Before entering the room, damage down to between 127 and 159 energy, and unequip Speed Booster if it is collected. Position one pixel away from the door in the previous room. Hold angle-down (and optionally dash), enter the door transition, then hold shot while continuing to hold forward, angle-down, and dash. The shot block will be destroyed by the buffered shot. Continue holding right and dash to run under both Sm. Dessgeegas. After running under the second one, stop for a moment to prevent it from scrolling off camera. Morph, roll all the way against the right wall and quickly lay a Power Bomb. Move slightly to the left to avoid being bounced by the Power Bomb explosion. As the Sm. Dessgeega approaches, roll under it to the left to avoid being hit. Roll back to the right to collect its Power Bomb drop (which should be a ground level) and return to where the Power Bomb was laid, in time to perform the Crystal Flash inputs. Entrance condition: { "comeInRunning": { "speedBooster": false, "minTiles": 0, "maxTiles": 0.0625 } } Requires: { "notable": "10 Power Bomb Crystal Flash" } "canPrepareForNextRoom" { "heatFrames": 570 } "h_heated10PowerBombCrystalFlash" Dev note: The heat frames include about a half second of leniency to position in the previous room in case it is also heated. FIXME: Find some way to properly express being above health bomb range, though it shouldn't be a serious problem here. Without heat protection, this is already accounted for by the heatFrames (though this is a bit hacky). With heat protection, it should be possible to farm a bit to get out of health bomb range. |
Cross the room and go through the morph tunnel. Without any morph movement items, carefully air ball over the Sova and use it to damage boost into the tunnel or wait for the global Sova. It is possible to kill a Sova on the door and pause abuse to grab its Energy drop on G-mode exit. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "Morph" { "or": [ "h_bombThings", "h_useSpringBall", { "and": [ "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } }, { "or": [ { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, "canBePatient", { "ammo": { "type": "Super", "count": 1 } } ] } ] } ] } { "or": [ "h_heatedGModePauseAbuse", "h_heatedGModeOpenDifferentDoor" ] } |
Wait for the Sova to pass then carefully roll under the Sm. Desgeegas or kill them with a Power Bomb (while avoiding killing the Sova). It is possible to kill a Sova on the door and pause abuse to grab its Energy drop on G-mode exit. The local or global Sova can be used. To use the local one, keep it off camera when possible and horizontally boost to jump over both stairs at once. With Spring Ball or a moderately good IBJ, Samus should be able to get through the morph tunnel before the global Sova, otherwise it takes just over a minute for it to return. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "canTrickyDodgeEnemies", "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Sm. Dessgeega", "type": "contact", "hits": 1 } } ] } { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBall" ] } { "or": [ "h_heatedGModePauseAbuse", "h_heatedGModeOpenDifferentDoor" ] } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } } Requires: { "heatFrames": 45 } |
Exit condition: { "leaveWithRunway": { "length": 5, "openEnd": 1 } } |
Requires: "h_heatedCrystalFlash" |
Requires: "h_heatProof" { "resetRoom": { "nodes": [ 2 ] } } { "or": [ { "and": [ "HiJump", { "cycleFrames": 550 } ] }, { "and": [ "SpaceJump", { "cycleFrames": 610 } ] }, { "and": [ "h_useSpringBall", "h_doubleEquipmentScreenCycleFrames", { "cycleFrames": 600 } ] }, { "and": [ "canIBJ", { "cycleFrames": 1220 } ] }, { "and": [ "canJumpIntoIBJ", { "cycleFrames": 830 } ] } ] } { "or": [ "Plasma", { "and": [ "Spazer", { "cycleFrames": 50 } ] }, { "and": [ "Wave", { "cycleFrames": 50 } ] }, { "and": [ "Ice", { "cycleFrames": 260 } ] }, { "and": [ "ScrewAttack", { "cycleFrames": 80 } ] }, { "and": [ "canPseudoScrew", { "cycleFrames": 160 } ] }, { "and": [ "canTrickyJump", { "cycleFrames": 540 } ] } ] } Farm cycle drops: 2 Sova, 2 Sm. Dessgeega |
Requires: { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
Entrance condition: { "comeInNormally": {} } Requires: { "heatFrames": 1180 } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["ammo"],"requires":[]} Dev note: Generally, coming from the left works, but that would require modeling the room traversal too. |
From: 2
Right Door
To: 3
Bottom Left Junction
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 105 } "canShinechargeMovement" "canHorizontalShinespark" { "heatFrames": 195 } { "shinespark": { "frames": 58, "excessFrames": 0 } } { "heatFrames": 105 } |
Exit G-mode below the shot blocks. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "h_heatedGMode" { "heatFrames": 0 } Dev note: This is just used to save Energy, when Samus doesn't have a way to get though the morph tunnel. |
Manipulate the movement of the Sm. Dessgeegas by entering the room in a specific way. Multiple setups are possible: A relatively safe method is to walk into the room (with no dash speed, and any amount of base speed or none at all), walk off the ledge, and press against the opposite ledge to align with it. After landing, wait a moment, then run off the edge and across the room. If successful, the first Sm. Dessgeega should have hopped to the right, out of Samus' way, and the second Sm. Dessgeega should do a big hop while Samus runs under it. A more aggressive method involves walking into the room, and holding dash starting when Samus is about 1 tile from falling off the ledge; start holding forward again slightly before landing on the small floating platform, while continuing to hold dash. Rooms containing hopper-type enemies (including Sm. Dessgeegas) reset RNG on entry, which makes it possible to manipulate their movement in a deterministic way. It also means the Sova drop can be manipulated by killing it on specific frames relative to room entry. Because the Sova is global, its position can be used as a cue for when to kill it. If Samus is full on Missiles, there are several 3-frame windows of where it can be killed to obtain a big energy. The exact timing required for the shot will depend on the weapon used. Requires: { "notable": "Dessgeega Dodge (Right-to-Left)" } "canTrickyDodgeEnemies" "canInsaneJump" { "heatFramesWithEnergyDrops": { "frames": 295, "drops": [ { "enemy": "Sova", "count": 1 } ] } } Dev note: Manipulating the second Sm. Dessgeega is much more precise than manipulating the first. The way the strat is written, manipulating the Sova drop isn't technically expected, though in practice getting a big energy is required to make it through the room tankless. |
Requires: { "heatFrames": 150 } |
From: 2
Right Door
To: 5
Bottom Right Junction
A normalized entrance to the room can be used to manipulate the Sm. Dessgeegas and do this strat reliably without heat protection. The following is one way to do this; other approaches may also be possible. Before entering the room, damage down to between 90 and 125 energy. Position one pixel away from the door in the previous room. Enter the door transition (with or without holding dash), then hold dash and left until falling off the platform. Turn around and hold right, landing in the corner. Morph and lay a Power Bomb. Move slightly to the left to avoid being bounced by the Power Bomb explosion. As the Sm. Dessgeega approaches, roll under it to the left to avoid being hit. Roll back to the right to collect its Power Bomb drop (which should be a ground level) and return to where the Power Bomb was laid, in time to perform the Crystal Flash inputs. Entrance condition: { "comeInRunning": { "speedBooster": "any", "minTiles": 0, "maxTiles": 0.0625 } } Requires: { "notable": "10 Power Bomb Crystal Flash" } "canPrepareForNextRoom" { "heatFrames": 420 } "h_heated10PowerBombCrystalFlash" Dev note: The heat frames include about a half second of leniency to position in the previous room in case it is also heated. FIXME: Find some way to properly express being above health bomb range, though it shouldn't be a serious problem here. Without heat protection, this is already accounted for by the heatFrames (though this is a bit hacky). With heat protection, it should be possible to farm a bit to get out of health bomb range. |
Only one bomb is needed after using a spinjump to get into the two tile tunnel. Requires: "h_bombThings" { "heatFrames": 450 } |
Requires: "h_useSpringBall" { "heatFrames": 375 } |
Either race the nearby Sova to the morph tunnel or wait for it to come back through the morph tunnel and use a Super to knock it off behind Samus. Alternatively, it is possible to wait for the global Sova to come around. Build speed on the lower platform and jump towards the morph tunnel while performing a Midair Morph to reach the Sova in time. Guiding the local Sova around through the shot block again can be faster, but is not expected. Requires: "canNeutralDamageBoost" "Morph" { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "or": [ { "and": [ "canTrickyJump", "canLateralMidAirMorph", "canCameraManip", { "heatFrames": 340 } ] }, { "and": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 560 } ] }, { "heatFrames": 2700 } ] } Dev note: The global Sova is moving while the player reaches this node and this heatFrame count reflects that. |
Requires: { "or": [ { "and": [ "canPreciseWalljump", { "heatFrames": 150 } ] }, { "and": [ "SpaceJump", { "heatFrames": 210 } ] }, { "and": [ "HiJump", "canWalljump", { "heatFrames": 180 } ] }, { "and": [ "HiJump", "SpeedBooster", "canCarefulJump", { "heatFrames": 100 } ] } ] } { "or": [ "canHeroShot", { "heatFrames": 100 } ] } |
From: 3
Bottom Left Junction
To: 1
Left Door
Guide the morph tunnel Sova on top of the shot blocks by keeping it on camera. Move the camera away once it is on top of the shot blocks. It will not move while off camera. Stand directly below the OffCamera Sova and fire up and jump to break the shot blocks. Either lower its health while guiding it, or as it begins to fall, there is time. As it falls, shoot again to freeze it at the right height. As a backup, the same Sova can be frozen on the left wall, dropped from the shot blocks again, or frozen on the right wall. Requires: { "notable": "Left Door Frozen Sova Step" } "canTrickyUseFrozenEnemies" "canTrickyJump" "canCameraManip" { "heatFrames": 1100 } |
Requires: "canTrickyUseFrozenEnemies" "canWalljump" { "heatFrames": 950 } Dev note: FIXME: It is possible but very precise to avoid the wall jump requirement here. |
Use a very well timed and precise walljump into morph to hit the global Sova so that the damage bonks Samus up to the door ledge. Aim for the lowest part of slope looking wall tile, where it does not look possible to make contact with a walljump, and fully delay the jump. To try again, the Sova loops to the left side wall. Or a Super can knock it off the wall to climb the right side again. Requires: { "notable": "Sova Morph Only Boost" } "canInsaneWalljump" "canMidAirMorph" "canNeutralDamageBoost" { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "heatFrames": 1050 } |
From: 3
Bottom Left Junction
To: 3
Bottom Left Junction
Requires: "h_heatProof" { "or": [ "canDodgeWhileShooting", "Plasma", "ScrewAttack", "Wave", "Spazer" ] } { "or": [ { "and": [ { "resetRoom": { "nodes": [ 1 ] } }, { "or": [ "canWalljump", "SpaceJump", "h_useSpringBall" ] } ] }, { "and": [ { "resetRoom": { "nodes": [ 2 ] } }, { "or": [ "HiJump", "SpaceJump" ] } ] } ] } { "partialRefill": { "type": "Energy", "limit": 160 } } { "partialRefill": { "type": "Super", "limit": 4 } } { "partialRefill": { "type": "Missile", "limit": 12 } } { "partialRefill": { "type": "PowerBomb", "limit": 10 } } |
Requires: "h_heatedCrystalFlash" |
From: 3
Bottom Left Junction
To: 4
Bottom Junction (Cleared Runway)
Requires: "Plasma" { "heatFrames": 100 } |
From: 3
Bottom Left Junction
To: 4
Bottom Junction (Cleared Runway)
Requires: "ScrewAttack" { "heatFrames": 100 } |
From: 3
Bottom Left Junction
To: 4
Bottom Junction (Cleared Runway)
Requires: { "enemyKill": { "enemies": [ [ "Sm. Dessgeega", "Sm. Dessgeega" ] ], "explicitWeapons": [ "Missile", "Super" ] } } { "heatFrames": 100 } |
From: 3
Bottom Left Junction
To: 4
Bottom Junction (Cleared Runway)
Requires: { "or": [ "Wave", "Spazer" ] } { "heatFrames": 200 } |
From: 3
Bottom Left Junction
To: 4
Bottom Junction (Cleared Runway)
Requires: { "heatFrames": 350 } |
Requires: { "heatFrames": 150 } { "enemyDamage": { "enemy": "Sm. Dessgeega", "type": "contact", "hits": 1 } } |
Requires: "canMockball" { "heatFrames": 100 } |
Jump and shoot the block, then quickly run away and back to charge the shinespark and shine through before the block respawns. Requires: { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } } { "heatFrames": 500 } { "shinespark": { "frames": 22, "excessFrames": 3 } } Dev note: FIXME: Some of the heatFrames should come after the shinespark |
From: 4
Bottom Junction (Cleared Runway)
To: 1
Left Door
With plasma, it is possible to shoot the block from the ground and immediately shinespark. Other beams will disappear off-screen before Samus has moved up enough. A charge shot can be used instead, as it moves a bit slower, but there is a relatively small window. Requires: "Plasma" { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } } { "heatFrames": 250 } { "shinespark": { "frames": 22, "excessFrames": 3 } } Dev note: FIXME: Some of the heatFrames should come after the shinespark |
From: 4
Bottom Junction (Cleared Runway)
To: 1
Left Door
It is possible to shoot upwards from the ground then immediately as the shot is leaving the screen, press up and jump to shinespark without delay. A Charge shot can help, as it slows down the shot. Requires: "canHeroShot" { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } } { "heatFrames": 250 } { "shinespark": { "frames": 22, "excessFrames": 3 } } Dev note: FIXME: Some of the heatFrames should come after the shinespark |
From: 4
Bottom Junction (Cleared Runway)
To: 1
Left Door
This is a precise strat which requires maximum run speed. Perform a spin jump right next to the left wall. Shoot the block as Samus is about to leap through it, and land next to the door. A down grab makes this a little easier. Requires: "canTrickyDashJump" { "heatFrames": 150 } |
From: 4
Bottom Junction (Cleared Runway)
To: 1
Left Door
Kill the enemies, break the shot block, then use the bottom to charge a spark. Quickly climb up before the block respawns, and continue through the left door. Requires: "HiJump" "canShinechargeMovementComplex" { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } } { "or": [ "canPreciseWalljump", "canTrickyJump", "SpaceJump" ] } { "heatFrames": 540 } { "shineChargeFrames": 145 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":240}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":40}]} |
From: 4
Bottom Junction (Cleared Runway)
To: 1
Left Door
Kill the enemies, then use the bottom to charge a spark. Shoot the shot block from the ground and follow it up so that it breaks, and continue through the left door. Requires: "HiJump" "canShinechargeMovementComplex" "canHeroShot" { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } } { "or": [ "canPreciseWalljump", "canTrickyJump", "SpaceJump" ] } { "heatFrames": 310 } { "shineChargeFrames": 155 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":500}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":180}]} |
Requires: "canShinechargeMovement" { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } } { "heatFrames": 380 } { "shinespark": { "frames": 16, "excessFrames": 4 } } Dev note: FIXME: Some of the heatFrames should come after the shinespark |
From: 4
Bottom Junction (Cleared Runway)
To: 2
Right Door
This is a precise strat which requires maximum run speed. Jump when passing under the floating platform and barely avoid hitting the rightmost wall. Wall jump on the horizontal spire near to the door. Requires: { "notable": "Speedjump (Left to Right)" } "canTrickyDashJump" { "or": [ "canWalljump", "h_heatProof", "canInsaneJump" ] } { "heatFrames": 150 } |
From: 4
Bottom Junction (Cleared Runway)
To: 2
Right Door
Kill the enemies and use the bottom to charge a spark. Quickly climb then spark through the right door. Requires: "HiJump" "canShinechargeMovementComplex" { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } } { "heatFrames": 320 } { "shineChargeFrames": 120 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":180}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":120}]} |
Requires: { "heatFrames": 100 } |
From: 4
Bottom Junction (Cleared Runway)
To: 4
Bottom Junction (Cleared Runway)
Requires: "h_heatedCrystalFlash" |
From: 4
Bottom Junction (Cleared Runway)
To: 5
Bottom Right Junction
Requires: { "heatFrames": 0 } |
Requires: { "or": [ { "and": [ "HiJump", { "heatFrames": 70 } ] }, { "and": [ "SpaceJump", { "heatFrames": 125 } ] } ] } |
From: 5
Bottom Right Junction
To: 2
Right Door
Requires: { "or": [ { "and": [ "HiJump", { "heatFrames": 50 } ] }, { "and": [ "SpaceJump", { "heatFrames": 105 } ] } ] } Exit condition: { "leaveWithRunway": { "length": 5, "openEnd": 0 } } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
Requires: "canSpringBallJumpMidAir" { "heatFrames": 200 } |
Requires: { "or": [ { "and": [ "canIBJ", { "heatFrames": 1020 } ] }, { "and": [ "canDoubleBombJump", { "heatFrames": 510 } ] } ] } |
Requires: { "or": [ { "and": [ "canJumpIntoIBJ", { "heatFrames": 450 } ] }, { "and": [ "canDoubleBombJump", { "heatFrames": 300 } ] } ] } |
From: 5
Bottom Right Junction
To: 2
Right Door
Use a fully delayed walljump to gain enough horizontal distance to place a bomb past the lip of the overhang. Unmorph to hover in the air above the bomb while it explodes. Ride the explosion into a down-grab to reach the ledge. Requires: "canInsaneWalljump" "canWallJumpInstantMorph" "canUnmorphBombBoost" "canDownGrab" { "heatFrames": 215 } |
Wait for the global Sova to begin climbing the wall below the door. Time a walljump into instant morph where Samus boosts off of the Sova with the right timing to bounce up to the door's ledge. The jump must be a fully delayed walljump. Normalizing the camera can help with timing the walljump. The damage boost can be attempted again when the Sova climbs down the left wall, or by knocking it off the wall with a Super Missile. Requires: { "notable": "Sova Boost" } "canInsaneWalljump" "canWallJumpInstantMorph" "canNeutralDamageBoost" "canCameraManip" { "heatFrames": 830 } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "heatFrames": 90 } |
From: 5
Bottom Right Junction
To: 2
Right Door
Wait for the global Sova to begin climbing the wall below the door. Have Reserves set to manual and couch jump up above the Sova as it turns the lip of the ledge. Before touching the Sova, pause, so that Samus will recieve a small damage boost followed by pause screen appearing. Set Reserves back to auto which will end Samus' i-frames enabling a second damage boost. Without Morphball, this requires a blind damage boost. Requires: { "notable": "Sova Boost" } "canCrouchJump" "canInsaneJump" { "or": [ "canMidAirMorph", "canOffScreenMovement" ] } "canCameraManip" "canReserveDoubleDamageBoost" { "heatFrames": 830 } { "autoReserveTrigger": { "minReserveEnergy": 85 } } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "heatFrames": 90 } |
From: 5
Bottom Right Junction
To: 2
Right Door
Wait for the global Sova to begin climbing the wall below the door. Time a crouch jump to touch the Sova as it begins to climb lip of the ledge to the door. Just before the collision, place a Bomb or Power Bomb. Reserves will activate which will suspend Samus in the air on top of the Bomb while it explodes. This will give two height boosts, allowing Samus to reach the door. Requires: { "notable": "Sova Boost" } "h_bombThings" "canMidAirMorph" "canTrickyJump" "canCrouchJump" "canManageReserves" "canCameraManip" { "heatFrames": 830 } { "autoReserveTrigger": { "minReserveEnergy": 85 } } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "heatFrames": 90 } |
Requires: "canDodgeWhileShooting" { "heatFrames": 350 } |
Requires: { "heatFrames": 160 } { "enemyDamage": { "enemy": "Sm. Dessgeega", "type": "contact", "hits": 1 } } |
From: 5
Bottom Right Junction
To: 4
Bottom Junction (Cleared Runway)
Requires: "Plasma" { "heatFrames": 100 } |
From: 5
Bottom Right Junction
To: 4
Bottom Junction (Cleared Runway)
Requires: "ScrewAttack" { "heatFrames": 100 } |
From: 5
Bottom Right Junction
To: 4
Bottom Junction (Cleared Runway)
Requires: { "enemyKill": { "enemies": [ [ "Sm. Dessgeega", "Sm. Dessgeega" ] ], "explicitWeapons": [ "Missile", "Super" ] } } { "heatFrames": 100 } |
From: 5
Bottom Right Junction
To: 4
Bottom Junction (Cleared Runway)
Requires: { "or": [ "Wave", "Spazer" ] } { "heatFrames": 200 } |
From: 5
Bottom Right Junction
To: 4
Bottom Junction (Cleared Runway)
Requires: { "heatFrames": 350 } |
If the Dessgeegas are still alive, perform the Crystal Flash on the floating platform to be safe. By performing it on the far left edge of the platform (hanging over the edge slightly), both Dessgeegas can be killed by the Power Bomb blast. Requires: "h_heatedCrystalFlash" Dev note: FIXME: Model killing the Dessgeegas using a Power Bomb or Crystal Flash here. |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 90, "name": "Cathedral Entrance", "area": "Norfair", "subarea": "Upper", "subsubarea": "East", "roomAddress": "0x7A7B3", "roomEnvironments": [ { "heated": true } ], "mapTileMask": [ [ 1, 1, 1 ], [ 1, 1, 1 ] ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x00192a6", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ], "mapTileMask": [ [ 2, 1, 1 ], [ 1, 1, 1 ] ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "red", "nodeAddress": "0x00192b2", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ], "mapTileMask": [ [ 1, 1, 2 ], [ 1, 1, 1 ] ] }, { "id": 3, "name": "Bottom Left Junction", "nodeType": "junction", "nodeSubType": "junction", "mapTileMask": [ [ 1, 1, 1 ], [ 2, 1, 1 ] ] }, { "id": 4, "name": "Bottom Junction (Cleared Runway)", "nodeType": "junction", "nodeSubType": "junction", "mapTileMask": [ [ 1, 2, 1 ], [ 1, 2, 1 ] ], "note": "This node is only considered reached if the runway is clear of enemies, to setup SpeedBooster strats." }, { "id": 5, "name": "Bottom Right Junction", "nodeType": "junction", "nodeSubType": "junction", "mapTileMask": [ [ 1, 1, 1 ], [ 1, 1, 2 ] ] } ], "enemies": [ { "id": "e1", "groupName": "Cathedral Entrance Sovas", "enemyName": "Sova", "quantity": 4, "homeNodes": [ 3 ] }, { "id": "e2", "groupName": "Cathedral Entrance Small Dessgeegas", "enemyName": "Sm. Dessgeega", "quantity": 2, "betweenNodes": [ 3, 5 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 5 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 5 } ] }, { "from": 3, "to": [ { "id": 1 }, { "id": 2, "devNote": "This link goes straight from 3 to 2 because waiting for the Sova is the same time, regardless of how quickly you can travel through the other nodes" }, { "id": 3 }, { "id": 4 }, { "id": 5 } ] }, { "from": 4, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 }, { "id": 5, "devNote": "Node 4 is considered equivalent to 5 (though 5 isn't equivlent to 4)." } ] }, { "from": 5, "to": [ { "id": 2 }, { "id": 3 }, { "id": 4 }, { "id": 5 } ] } ], "strats": [ { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 110 } ] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 1, 1 ], "name": "Base (Come In With Mockball)", "entranceCondition": { "comeInWithMockball": { "adjacentMinTiles": 0, "remoteAndLandingMinTiles": [ [ 0, 0 ] ], "speedBooster": "any" } }, "requires": [ { "heatFrames": 10 } ] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 110 } ] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Come In With Mockball)", "entranceCondition": { "comeInWithMockball": { "adjacentMinTiles": 0, "remoteAndLandingMinTiles": [ [ 0, 0 ] ], "speedBooster": "any" } }, "requires": [ { "heatFrames": 10 } ] }, { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 5, "openEnd": 0 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash" ], "flashSuitChecked": true }, { "id": 65, "link": [ 1, 1 ], "name": "Sova and Dessgeega Farm", "requires": [ "h_heatProof", { "resetRoom": { "nodes": [ 1 ] } }, { "or": [ { "and": [ "HiJump", "canWalljump", { "cycleFrames": 450 } ] }, { "and": [ "canPreciseWalljump", { "cycleFrames": 600 } ] }, { "and": [ "SpaceJump", { "cycleFrames": 660 } ] }, { "and": [ "h_useSpringBall", { "cycleFrames": 650 } ] }, { "and": [ "h_useMorphBombs", { "cycleFrames": 720 } ] } ] }, { "or": [ "Plasma", "Spazer", "Wave", { "and": [ "Ice", { "cycleFrames": 130 } ] }, { "and": [ "ScrewAttack", { "cycleFrames": 100 } ] }, { "and": [ "canPseudoScrew", { "cycleFrames": 130 } ] }, { "and": [ "canTrickyJump", { "cycleFrames": 160 } ] } ] } ], "farmCycleDrops": [ { "enemy": "Sova", "count": 2 }, { "enemy": "Sm. Dessgeega", "count": 2 } ], "flashSuitChecked": true }, { "id": 3, "link": [ 1, 1 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true }, { "id": 58, "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit By Sova", "entranceCondition": { "comeInNormally": {} }, "requires": [ { "or": [ { "heatFrames": 560 }, { "and": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 420 } ] } ] } ], "exitCondition": { "leaveWithGModeSetup": {} }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true, "note": "It is possible to use a Super to speed up the Sova. Knocking it off while it is on the overhang above requires rapid switching to get to X-Ray in time.", "devNote": "Generally, coming from the right works, but that would require modeling the room traversal too." }, { "id": 60, "link": [ 1, 2 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ "h_artificialMorphMovement", { "or": [ "canTrickyJump", "h_artificialMorphPowerBomb", "h_hasBeamUpgrade", { "enemyKill": { "enemies": [ [ "Sm. Dessgeega", "Sm. Dessgeega" ] ], "explicitWeapons": [ "Missile", "Super", "ScrewAttack" ] } }, { "enemyDamage": { "enemy": "Sm. Dessgeega", "type": "contact", "hits": 1 } } ] }, { "or": [ "HiJump", "SpaceJump", "canSpringBallJumpMidAir", "canIBJ", "canTrickyDashJump", { "and": [ "canTrickyUseFrozenEnemies", "canWalljump" ] }, { "and": [ { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } }, { "shinespark": { "frames": 9, "excessFrames": 5 } } ] }, { "and": [ "canInsaneWalljump", "canWallJumpInstantMorph", "canUnmorphBombBoost", "canDownGrab" ] } ] }, { "or": [ { "and": [ "h_heatedGModePauseAbuse", "canBePatient" ] }, "h_heatedGModeOpenDifferentDoor" ] } ], "flashSuitChecked": true, "note": [ "Unmorph after exiting the morph tunnel and get to the other side of the room.", "Killing the Dessgeegas can be done with no beam upgrades; Samus can jump over them while shooting the last few hits or retreat to the left.", "It is possible to kill a Sova on the door and pause abuse to grab its Energy drop on G-mode exit.", "Samus will likely need to wait at the door for about a minute for the global Sova gets there." ], "devNote": "FIXME: Methods that require a Sova damage boost could be added" }, { "id": 61, "link": [ 1, 2 ], "name": "G-Mode Morph, IBJ", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ "h_artificialMorphIBJ", { "or": [ "canTrickyDodgeEnemies", { "and": [ "h_artificialMorphPowerBomb", "h_artificialMorphPowerBomb" ] } ] }, { "or": [ { "and": [ "h_heatedGModePauseAbuse", "canBePatient" ] }, "h_heatedGModeOpenDifferentDoor" ] } ], "flashSuitChecked": true, "note": [ "Carefully roll under the Sm. Desgeegas or kill them with a Power Bomb (while avoiding killing the Sova).", "It is possible to kill a Sova on the door and pause abuse to grab its Energy drop on G-mode exit.", "Samus will likely need to wait at the door for about a minute for the global Sova gets there." ] }, { "id": 4, "link": [ 1, 3 ], "name": "Base", "requires": [ { "heatFrames": 150 } ] }, { "id": 5, "link": [ 1, 5 ], "name": "Shinespark (Come In Shinecharged)", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 100 }, "canShinechargeMovement", "canHorizontalShinespark", { "heatFrames": 155 }, { "shinespark": { "frames": 54, "excessFrames": 15 } }, { "heatFrames": 105 } ], "flashSuitChecked": true }, { "id": 6, "link": [ 1, 5 ], "name": "10 Power Bomb Crystal Flash", "entranceCondition": { "comeInRunning": { "speedBooster": false, "minTiles": 0, "maxTiles": 0.0625 } }, "requires": [ { "notable": "10 Power Bomb Crystal Flash" }, "canPrepareForNextRoom", { "heatFrames": 570 }, "h_heated10PowerBombCrystalFlash" ], "flashSuitChecked": true, "note": [ "Normalized movement through the room can be used to manipulate the Sm. Dessgeegas and do this strat reliably without heat protection.", "The following is one way to do this; other approaches may also be possible.", "Before entering the room, damage down to between 127 and 159 energy, and unequip Speed Booster if it is collected.", "Position one pixel away from the door in the previous room.", "Hold angle-down (and optionally dash), enter the door transition, then hold shot while continuing to hold forward, angle-down, and dash.", "The shot block will be destroyed by the buffered shot.", "Continue holding right and dash to run under both Sm. Dessgeegas.", "After running under the second one, stop for a moment to prevent it from scrolling off camera.", "Morph, roll all the way against the right wall and quickly lay a Power Bomb.", "Move slightly to the left to avoid being bounced by the Power Bomb explosion.", "As the Sm. Dessgeega approaches, roll under it to the left to avoid being hit.", "Roll back to the right to collect its Power Bomb drop (which should be a ground level) and return to where the Power Bomb was laid, in time to perform the Crystal Flash inputs." ], "devNote": [ "The heat frames include about a half second of leniency to position in the previous room in case it is also heated.", "FIXME: Find some way to properly express being above health bomb range, though it shouldn't be a serious problem here.", "Without heat protection, this is already accounted for by the heatFrames (though this is a bit hacky).", "With heat protection, it should be possible to farm a bit to get out of health bomb range." ] }, { "id": 62, "link": [ 2, 1 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [ "Morph", { "or": [ "h_bombThings", "h_useSpringBall", { "and": [ "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } }, { "or": [ { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, "canBePatient", { "ammo": { "type": "Super", "count": 1 } } ] } ] } ] }, { "or": [ "h_heatedGModePauseAbuse", "h_heatedGModeOpenDifferentDoor" ] } ], "flashSuitChecked": true, "note": [ "Cross the room and go through the morph tunnel.", "Without any morph movement items, carefully air ball over the Sova and use it to damage boost into the tunnel or wait for the global Sova.", "It is possible to kill a Sova on the door and pause abuse to grab its Energy drop on G-mode exit." ] }, { "id": 63, "link": [ 2, 1 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ { "or": [ "canTrickyDodgeEnemies", "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Sm. Dessgeega", "type": "contact", "hits": 1 } } ] }, { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBall" ] }, { "or": [ "h_heatedGModePauseAbuse", "h_heatedGModeOpenDifferentDoor" ] } ], "flashSuitChecked": true, "note": [ "Wait for the Sova to pass then carefully roll under the Sm. Desgeegas or kill them with a Power Bomb (while avoiding killing the Sova).", "It is possible to kill a Sova on the door and pause abuse to grab its Energy drop on G-mode exit.", "The local or global Sova can be used. To use the local one, keep it off camera when possible and horizontally boost to jump over both stairs at once.", "With Spring Ball or a moderately good IBJ, Samus should be able to get through the morph tunnel before the global Sova, otherwise it takes just over a minute for it to return." ] }, { "id": 7, "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } }, "requires": [ { "heatFrames": 45 } ] }, { "id": 8, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 5, "openEnd": 1 } } }, { "id": 9, "link": [ 2, 2 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash" ], "flashSuitChecked": true }, { "id": 66, "link": [ 2, 2 ], "name": "Sova and Dessgeega Farm", "requires": [ "h_heatProof", { "resetRoom": { "nodes": [ 2 ] } }, { "or": [ { "and": [ "HiJump", { "cycleFrames": 550 } ] }, { "and": [ "SpaceJump", { "cycleFrames": 610 } ] }, { "and": [ "h_useSpringBall", "h_doubleEquipmentScreenCycleFrames", { "cycleFrames": 600 } ] }, { "and": [ "canIBJ", { "cycleFrames": 1220 } ] }, { "and": [ "canJumpIntoIBJ", { "cycleFrames": 830 } ] } ] }, { "or": [ "Plasma", { "and": [ "Spazer", { "cycleFrames": 50 } ] }, { "and": [ "Wave", { "cycleFrames": 50 } ] }, { "and": [ "Ice", { "cycleFrames": 260 } ] }, { "and": [ "ScrewAttack", { "cycleFrames": 80 } ] }, { "and": [ "canPseudoScrew", { "cycleFrames": 160 } ] }, { "and": [ "canTrickyJump", { "cycleFrames": 540 } ] } ] } ], "farmCycleDrops": [ { "enemy": "Sova", "count": 2 }, { "enemy": "Sm. Dessgeega", "count": 2 } ], "flashSuitChecked": true }, { "id": 10, "link": [ 2, 2 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true, "note": "It takes about 20 seconds for the Sova to reach the door." }, { "id": 59, "link": [ 2, 2 ], "name": "G-Mode Setup - Get Hit By Sova", "entranceCondition": { "comeInNormally": {} }, "requires": [ { "heatFrames": 1180 } ], "exitCondition": { "leaveWithGModeSetup": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "flashSuitChecked": true, "devNote": "Generally, coming from the left works, but that would require modeling the room traversal too." }, { "id": 11, "link": [ 2, 3 ], "name": "Shinespark (Come In Shinecharged)", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 105 }, "canShinechargeMovement", "canHorizontalShinespark", { "heatFrames": 195 }, { "shinespark": { "frames": 58, "excessFrames": 0 } }, { "heatFrames": 105 } ], "flashSuitChecked": true }, { "id": 64, "link": [ 2, 3 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [ "h_heatedGMode", { "heatFrames": 0 } ], "flashSuitChecked": true, "note": "Exit G-mode below the shot blocks.", "devNote": "This is just used to save Energy, when Samus doesn't have a way to get though the morph tunnel." }, { "id": 67, "link": [ 2, 3 ], "name": "Dessgeega Dodge", "requires": [ { "notable": "Dessgeega Dodge (Right-to-Left)" }, "canTrickyDodgeEnemies", "canInsaneJump", { "heatFramesWithEnergyDrops": { "frames": 295, "drops": [ { "enemy": "Sova", "count": 1 } ] } } ], "note": [ "Manipulate the movement of the Sm. Dessgeegas by entering the room in a specific way.", "Multiple setups are possible:", "A relatively safe method is to walk into the room (with no dash speed, and any amount of base speed or none at all),", "walk off the ledge, and press against the opposite ledge to align with it.", "After landing, wait a moment, then run off the edge and across the room.", "If successful, the first Sm. Dessgeega should have hopped to the right, out of Samus' way,", "and the second Sm. Dessgeega should do a big hop while Samus runs under it.", "A more aggressive method involves walking into the room,", "and holding dash starting when Samus is about 1 tile from falling off the ledge;", "start holding forward again slightly before landing on the small floating platform, while continuing to hold dash." ], "detailNote": [ "Rooms containing hopper-type enemies (including Sm. Dessgeegas) reset RNG on entry,", "which makes it possible to manipulate their movement in a deterministic way.", "It also means the Sova drop can be manipulated by killing it on specific frames relative to room entry.", "Because the Sova is global, its position can be used as a cue for when to kill it.", "If Samus is full on Missiles, there are several 3-frame windows of where it can be killed to obtain a big energy.", "The exact timing required for the shot will depend on the weapon used." ], "devNote": [ "Manipulating the second Sm. Dessgeega is much more precise than manipulating the first.", "The way the strat is written, manipulating the Sova drop isn't technically expected,", "though in practice getting a big energy is required to make it through the room tankless." ] }, { "id": 12, "link": [ 2, 5 ], "name": "Base", "requires": [ { "heatFrames": 150 } ] }, { "id": 13, "link": [ 2, 5 ], "name": "10 Power Bomb Crystal Flash", "entranceCondition": { "comeInRunning": { "speedBooster": "any", "minTiles": 0, "maxTiles": 0.0625 } }, "requires": [ { "notable": "10 Power Bomb Crystal Flash" }, "canPrepareForNextRoom", { "heatFrames": 420 }, "h_heated10PowerBombCrystalFlash" ], "flashSuitChecked": true, "note": [ "A normalized entrance to the room can be used to manipulate the Sm. Dessgeegas and do this strat reliably without heat protection.", "The following is one way to do this; other approaches may also be possible.", "Before entering the room, damage down to between 90 and 125 energy.", "Position one pixel away from the door in the previous room.", "Enter the door transition (with or without holding dash), then hold dash and left until falling off the platform.", "Turn around and hold right, landing in the corner.", "Morph and lay a Power Bomb.", "Move slightly to the left to avoid being bounced by the Power Bomb explosion.", "As the Sm. Dessgeega approaches, roll under it to the left to avoid being hit.", "Roll back to the right to collect its Power Bomb drop (which should be a ground level) and return to where the Power Bomb was laid, in time to perform the Crystal Flash inputs." ], "devNote": [ "The heat frames include about a half second of leniency to position in the previous room in case it is also heated.", "FIXME: Find some way to properly express being above health bomb range, though it shouldn't be a serious problem here.", "Without heat protection, this is already accounted for by the heatFrames (though this is a bit hacky).", "With heat protection, it should be possible to farm a bit to get out of health bomb range." ] }, { "id": 14, "link": [ 3, 1 ], "name": "Base", "requires": [ "h_bombThings", { "heatFrames": 450 } ], "note": "Only one bomb is needed after using a spinjump to get into the two tile tunnel." }, { "id": 15, "link": [ 3, 1 ], "name": "Base with Spring Ball", "requires": [ "h_useSpringBall", { "heatFrames": 375 } ] }, { "id": 16, "link": [ 3, 1 ], "name": "Sova Boost", "requires": [ "canNeutralDamageBoost", "Morph", { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } }, { "or": [ { "and": [ "canTrickyJump", "canLateralMidAirMorph", "canCameraManip", { "heatFrames": 340 } ] }, { "and": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 560 } ] }, { "heatFrames": 2700 } ] } ], "note": [ "Either race the nearby Sova to the morph tunnel or wait for it to come back through the morph tunnel and use a Super to knock it off behind Samus.", "Alternatively, it is possible to wait for the global Sova to come around.", "Build speed on the lower platform and jump towards the morph tunnel while performing a Midair Morph to reach the Sova in time.", "Guiding the local Sova around through the shot block again can be faster, but is not expected." ], "devNote": "The global Sova is moving while the player reaches this node and this heatFrame count reflects that." }, { "id": 17, "link": [ 3, 1 ], "name": "Up from Below", "requires": [ { "or": [ { "and": [ "canPreciseWalljump", { "heatFrames": 150 } ] }, { "and": [ "SpaceJump", { "heatFrames": 210 } ] }, { "and": [ "HiJump", "canWalljump", { "heatFrames": 180 } ] }, { "and": [ "HiJump", "SpeedBooster", "canCarefulJump", { "heatFrames": 100 } ] } ] }, { "or": [ "canHeroShot", { "heatFrames": 100 } ] } ] }, { "id": 18, "link": [ 3, 1 ], "name": "Left Door Frozen Sova Step", "requires": [ { "notable": "Left Door Frozen Sova Step" }, "canTrickyUseFrozenEnemies", "canTrickyJump", "canCameraManip", { "heatFrames": 1100 } ], "wallJumpAvoid": true, "note": [ "Guide the morph tunnel Sova on top of the shot blocks by keeping it on camera.", "Move the camera away once it is on top of the shot blocks. It will not move while off camera.", "Stand directly below the OffCamera Sova and fire up and jump to break the shot blocks.", "Either lower its health while guiding it, or as it begins to fall, there is time.", "As it falls, shoot again to freeze it at the right height.", "As a backup, the same Sova can be frozen on the left wall, dropped from the shot blocks again, or frozen on the right wall." ] }, { "id": 19, "link": [ 3, 2 ], "name": "Frozen Sova", "requires": [ "canTrickyUseFrozenEnemies", "canWalljump", { "heatFrames": 950 } ], "devNote": "FIXME: It is possible but very precise to avoid the wall jump requirement here." }, { "id": 20, "link": [ 3, 2 ], "name": "Sova Morph Only Boost", "requires": [ { "notable": "Sova Morph Only Boost" }, "canInsaneWalljump", "canMidAirMorph", "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } }, { "heatFrames": 1050 } ], "note": [ "Use a very well timed and precise walljump into morph to hit the global Sova so that the damage bonks Samus up to the door ledge.", "Aim for the lowest part of slope looking wall tile, where it does not look possible to make contact with a walljump, and fully delay the jump.", "To try again, the Sova loops to the left side wall. Or a Super can knock it off the wall to climb the right side again." ] }, { "id": 21, "link": [ 3, 3 ], "name": "Sova and Sm. Dessgeega Farm", "requires": [ "h_heatProof", { "or": [ "canDodgeWhileShooting", "Plasma", "ScrewAttack", "Wave", "Spazer" ] }, { "or": [ { "and": [ { "resetRoom": { "nodes": [ 1 ] } }, { "or": [ "canWalljump", "SpaceJump", "h_useSpringBall" ] } ] }, { "and": [ { "resetRoom": { "nodes": [ 2 ] } }, { "or": [ "HiJump", "SpaceJump" ] } ] } ] }, { "partialRefill": { "type": "Energy", "limit": 160 } }, { "partialRefill": { "type": "Super", "limit": 4 } }, { "partialRefill": { "type": "Missile", "limit": 12 } }, { "partialRefill": { "type": "PowerBomb", "limit": 10 } } ] }, { "id": 22, "link": [ 3, 3 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash" ], "flashSuitChecked": true }, { "id": 23, "link": [ 3, 4 ], "name": "Plasma Kill", "requires": [ "Plasma", { "heatFrames": 100 } ] }, { "id": 24, "link": [ 3, 4 ], "name": "Screw Kill", "requires": [ "ScrewAttack", { "heatFrames": 100 } ] }, { "id": 25, "link": [ 3, 4 ], "name": "Ammo Kill", "requires": [ { "enemyKill": { "enemies": [ [ "Sm. Dessgeega", "Sm. Dessgeega" ] ], "explicitWeapons": [ "Missile", "Super" ] } }, { "heatFrames": 100 } ] }, { "id": 26, "link": [ 3, 4 ], "name": "Intermediate Beam Kill", "requires": [ { "or": [ "Wave", "Spazer" ] }, { "heatFrames": 200 } ] }, { "id": 27, "link": [ 3, 4 ], "name": "Power Beam Kill", "requires": [ { "heatFrames": 350 } ] }, { "id": 28, "link": [ 3, 5 ], "name": "Tank a Hit", "requires": [ { "heatFrames": 150 }, { "enemyDamage": { "enemy": "Sm. Dessgeega", "type": "contact", "hits": 1 } } ] }, { "id": 29, "link": [ 3, 5 ], "name": "Mockball Through", "requires": [ "canMockball", { "heatFrames": 100 } ] }, { "id": 30, "link": [ 4, 1 ], "name": "Shinespark", "requires": [ { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } }, { "heatFrames": 500 }, { "shinespark": { "frames": 22, "excessFrames": 3 } } ], "note": "Jump and shoot the block, then quickly run away and back to charge the shinespark and shine through before the block respawns.", "devNote": [ "FIXME: Some of the heatFrames should come after the shinespark" ] }, { "id": 31, "link": [ 4, 1 ], "name": "Shinespark With Plasma", "requires": [ "Plasma", { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } }, { "heatFrames": 250 }, { "shinespark": { "frames": 22, "excessFrames": 3 } } ], "note": [ "With plasma, it is possible to shoot the block from the ground and immediately shinespark.", "Other beams will disappear off-screen before Samus has moved up enough.", "A charge shot can be used instead, as it moves a bit slower, but there is a relatively small window." ], "devNote": [ "FIXME: Some of the heatFrames should come after the shinespark" ] }, { "id": 32, "link": [ 4, 1 ], "name": "Hero Shot Shinespark", "requires": [ "canHeroShot", { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } }, { "heatFrames": 250 }, { "shinespark": { "frames": 22, "excessFrames": 3 } } ], "note": [ "It is possible to shoot upwards from the ground then immediately as the shot is leaving the screen, press up and jump to shinespark without delay.", "A Charge shot can help, as it slows down the shot." ], "devNote": [ "FIXME: Some of the heatFrames should come after the shinespark" ] }, { "id": 33, "link": [ 4, 1 ], "name": "Speedjump, Through the Shot Block", "requires": [ "canTrickyDashJump", { "heatFrames": 150 } ], "note": [ "This is a precise strat which requires maximum run speed.", "Perform a spin jump right next to the left wall.", "Shoot the block as Samus is about to leap through it, and land next to the door.", "A down grab makes this a little easier." ] }, { "id": 34, "link": [ 4, 1 ], "name": "Leave Shinecharged", "requires": [ "HiJump", "canShinechargeMovementComplex", { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } }, { "or": [ "canPreciseWalljump", "canTrickyJump", "SpaceJump" ] }, { "heatFrames": 540 }, { "shineChargeFrames": 145 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 240 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 40 } ] } ], "flashSuitChecked": true, "note": "Kill the enemies, break the shot block, then use the bottom to charge a spark. Quickly climb up before the block respawns, and continue through the left door." }, { "id": 35, "link": [ 4, 1 ], "name": "Leave Shinecharged Hero Shot", "requires": [ "HiJump", "canShinechargeMovementComplex", "canHeroShot", { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } }, { "or": [ "canPreciseWalljump", "canTrickyJump", "SpaceJump" ] }, { "heatFrames": 310 }, { "shineChargeFrames": 155 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 500 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 180 } ] } ], "flashSuitChecked": true, "note": "Kill the enemies, then use the bottom to charge a spark. Shoot the shot block from the ground and follow it up so that it breaks, and continue through the left door." }, { "id": 36, "link": [ 4, 2 ], "name": "Shinespark", "requires": [ "canShinechargeMovement", { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } }, { "heatFrames": 380 }, { "shinespark": { "frames": 16, "excessFrames": 4 } } ], "devNote": [ "FIXME: Some of the heatFrames should come after the shinespark" ] }, { "id": 37, "link": [ 4, 2 ], "name": "Speedjump (Left to Right)", "requires": [ { "notable": "Speedjump (Left to Right)" }, "canTrickyDashJump", { "or": [ "canWalljump", "h_heatProof", "canInsaneJump" ] }, { "heatFrames": 150 } ], "note": [ "This is a precise strat which requires maximum run speed.", "Jump when passing under the floating platform and barely avoid hitting the rightmost wall.", "Wall jump on the horizontal spire near to the door." ] }, { "id": 38, "link": [ 4, 2 ], "name": "Leave Shinecharged", "requires": [ "HiJump", "canShinechargeMovementComplex", { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } }, { "heatFrames": 320 }, { "shineChargeFrames": 120 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 180 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 120 } ] } ], "flashSuitChecked": true, "note": "Kill the enemies and use the bottom to charge a spark. Quickly climb then spark through the right door." }, { "id": 39, "link": [ 4, 3 ], "name": "Base", "requires": [ { "heatFrames": 100 } ] }, { "id": 40, "link": [ 4, 4 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash" ], "flashSuitChecked": true }, { "id": 41, "link": [ 4, 5 ], "name": "Base", "requires": [ { "heatFrames": 0 } ] }, { "id": 42, "link": [ 5, 2 ], "name": "Base", "requires": [ { "or": [ { "and": [ "HiJump", { "heatFrames": 70 } ] }, { "and": [ "SpaceJump", { "heatFrames": 125 } ] } ] } ] }, { "id": 43, "link": [ 5, 2 ], "name": "Move Assist Leave with Runway", "requires": [ { "or": [ { "and": [ "HiJump", { "heatFrames": 50 } ] }, { "and": [ "SpaceJump", { "heatFrames": 105 } ] } ] } ], "exitCondition": { "leaveWithRunway": { "length": 5, "openEnd": 0 } }, "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 110 } ] } ] }, { "id": 44, "link": [ 5, 2 ], "name": "MidAir SpringBall", "requires": [ "canSpringBallJumpMidAir", { "heatFrames": 200 } ] }, { "id": 45, "link": [ 5, 2 ], "name": "IBJ", "requires": [ { "or": [ { "and": [ "canIBJ", { "heatFrames": 1020 } ] }, { "and": [ "canDoubleBombJump", { "heatFrames": 510 } ] } ] } ] }, { "id": 46, "link": [ 5, 2 ], "name": "Jump into IBJ", "requires": [ { "or": [ { "and": [ "canJumpIntoIBJ", { "heatFrames": 450 } ] }, { "and": [ "canDoubleBombJump", { "heatFrames": 300 } ] } ] } ] }, { "id": 47, "link": [ 5, 2 ], "name": "Walljump into Unmorph Bomb Boost", "requires": [ "canInsaneWalljump", "canWallJumpInstantMorph", "canUnmorphBombBoost", "canDownGrab", { "heatFrames": 215 } ], "flashSuitChecked": true, "note": [ "Use a fully delayed walljump to gain enough horizontal distance to place a bomb past the lip of the overhang.", "Unmorph to hover in the air above the bomb while it explodes.", "Ride the explosion into a down-grab to reach the ledge." ] }, { "id": 48, "link": [ 5, 2 ], "name": "Sova Boost (Walljump)", "requires": [ { "notable": "Sova Boost" }, "canInsaneWalljump", "canWallJumpInstantMorph", "canNeutralDamageBoost", "canCameraManip", { "heatFrames": 830 }, { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } }, { "heatFrames": 90 } ], "flashSuitChecked": true, "note": [ "Wait for the global Sova to begin climbing the wall below the door.", "Time a walljump into instant morph where Samus boosts off of the Sova with the right timing to bounce up to the door's ledge.", "The jump must be a fully delayed walljump.", "Normalizing the camera can help with timing the walljump.", "The damage boost can be attempted again when the Sova climbs down the left wall, or by knocking it off the wall with a Super Missile." ] }, { "id": 49, "link": [ 5, 2 ], "name": "Sova Boost (Reserve Double Damage Boost)", "requires": [ { "notable": "Sova Boost" }, "canCrouchJump", "canInsaneJump", { "or": [ "canMidAirMorph", "canOffScreenMovement" ] }, "canCameraManip", "canReserveDoubleDamageBoost", { "heatFrames": 830 }, { "autoReserveTrigger": { "minReserveEnergy": 85 } }, { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } }, { "heatFrames": 90 } ], "flashSuitChecked": true, "note": [ "Wait for the global Sova to begin climbing the wall below the door.", "Have Reserves set to manual and couch jump up above the Sova as it turns the lip of the ledge.", "Before touching the Sova, pause, so that Samus will recieve a small damage boost followed by pause screen appearing.", "Set Reserves back to auto which will end Samus' i-frames enabling a second damage boost.", "Without Morphball, this requires a blind damage boost." ] }, { "id": 50, "link": [ 5, 2 ], "name": "Sova Boost (Reserve Delay Bomb Boost and Sova Boost)", "requires": [ { "notable": "Sova Boost" }, "h_bombThings", "canMidAirMorph", "canTrickyJump", "canCrouchJump", "canManageReserves", "canCameraManip", { "heatFrames": 830 }, { "autoReserveTrigger": { "minReserveEnergy": 85 } }, { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } }, { "heatFrames": 90 } ], "flashSuitChecked": true, "note": [ "Wait for the global Sova to begin climbing the wall below the door.", "Time a crouch jump to touch the Sova as it begins to climb lip of the ledge to the door.", "Just before the collision, place a Bomb or Power Bomb.", "Reserves will activate which will suspend Samus in the air on top of the Bomb while it explodes.", "This will give two height boosts, allowing Samus to reach the door." ] }, { "id": 51, "link": [ 5, 3 ], "name": "Base", "requires": [ "canDodgeWhileShooting", { "heatFrames": 350 } ] }, { "id": 52, "link": [ 5, 3 ], "name": "Tank a Hit", "requires": [ { "heatFrames": 160 }, { "enemyDamage": { "enemy": "Sm. Dessgeega", "type": "contact", "hits": 1 } } ] }, { "id": 53, "link": [ 5, 4 ], "name": "Plasma Kill", "requires": [ "Plasma", { "heatFrames": 100 } ] }, { "id": 54, "link": [ 5, 4 ], "name": "Screw Kill", "requires": [ "ScrewAttack", { "heatFrames": 100 } ] }, { "id": 55, "link": [ 5, 4 ], "name": "Ammo Kill", "requires": [ { "enemyKill": { "enemies": [ [ "Sm. Dessgeega", "Sm. Dessgeega" ] ], "explicitWeapons": [ "Missile", "Super" ] } }, { "heatFrames": 100 } ] }, { "id": 56, "link": [ 5, 4 ], "name": "Intermediate Beam Kill", "requires": [ { "or": [ "Wave", "Spazer" ] }, { "heatFrames": 200 } ] }, { "id": 57, "link": [ 5, 4 ], "name": "Power Beam Kill", "requires": [ { "heatFrames": 350 } ] }, { "id": 68, "link": [ 5, 5 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash" ], "flashSuitChecked": true, "note": [ "If the Dessgeegas are still alive, perform the Crystal Flash on the floating platform to be safe.", "By performing it on the far left edge of the platform (hanging over the edge slightly),", "both Dessgeegas can be killed by the Power Bomb blast." ], "devNote": [ "FIXME: Model killing the Dessgeegas using a Power Bomb or Crystal Flash here." ] } ], "notables": [ { "id": 1, "name": "10 Power Bomb Crystal Flash", "note": [ "Use a Sm. Dessgeega to collect a Power Bomb, to be able to perform a Crystal Flash with a capacity of only 10 Power Bombs.", "Normalized whole-room movement can be used to manipulate the Sm. Dessgeegas, to be able to do this strat reliably without heat protection.", "For details, see the individual strats, as the specific technique depends on whether entering from the left or right side of the room." ] }, { "id": 2, "name": "Sova Boost", "note": [ "Wait for the global Sova to begin climbing the wall below the right side door.", "Jump into it just before it reaches the ledge that the door is on to gain height through a neutral damage boost.", "The jump can be either a difficult walljump or a crouch jump combined with a type of Bomb and the refill effect of Reserve tanks.", "Maniputlating the camera can help normalizing the timing of the jump." ] }, { "id": 3, "name": "Left Door Frozen Sova Step", "wallJumpAvoid": true, "note": [ "Guide the morph tunnel Sova on top of the shot blocks by keeping it on camera.", "Move the camera away once it is on top of the shot blocks. It will not move while off camera.", "Stand directly below the OffCamera Sova and fire up and jump to break the shot blocks.", "Either lower its health while guiding it, or as it begins to fall, there is time.", "As it falls, shoot again to freeze it at the right height.", "As a backup, the same Sova can be frozen on the left wall, dropped from the shot blocks again, or frozen on the right wall." ] }, { "id": 4, "name": "Sova Morph Only Boost", "note": [ "Use a very well timed and precise walljump into morph to hit the global Sova so that the damage bonks Samus up to the door ledge.", "Aim for the lowest part of slope looking wall tile, where it does not look possible to make contact with a walljump, and fully delay the jump.", "To try again, the Sova loops to the left side wall. Or a Super can knock it off the wall to climb the right side again." ] }, { "id": 6, "name": "Speedjump (Left to Right)", "note": [ "This is a precise strat which requires maximum run speed.", "Jump when passing under the floating platform and barely avoid hitting the rightmost wall.", "Wall jump on the horizontal spire near to the door." ] }, { "id": 7, "name": "Dessgeega Dodge (Right-to-Left)", "note": [ "By entering the room in a specific way, manipulate the Sm. Dessgeegas to hop in a way that", "they do not block Samus' path while traversing the room from right to left." ] } ], "nextStratId": 69, "nextNotableId": 8 }