Screw Attack Room

Room ID: 151

Wiki
Difficulty filter

From: 1
Bottom Left Door
To: 1
Bottom Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 1,
    "openEnd": 1
  }
}
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

{
  "heatFrames": 10
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 10
}

Clears obstacles: B

From: 1
Bottom Left Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 25
}
"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
{
  "shinespark": {
    "frames": 31,
    "excessFrames": 10
  }
}

Clears obstacles: B

From: 1
Bottom Left Door
To: 2
Middle Right Door

Jump through the lowest part of the door to enter with enough momentum to break the bomb blocks with Screw Attack.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 12.4375,
    "speedBooster": true
  }
}

Requires:

{
  "doorUnlockedAtNode": 2
}
"HiJump"
"ScrewAttack"
"canTrickyJump"
{
  "heatFrames": 80
}

Unlocks doors:

{"nodeId":2,"types":["super"],"requires":[]}
{"nodeId":2,"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 2
Middle Right Door

Jump through the lowest part of the door to enter with enough momentum to break the bomb blocks using SpeedBooster.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 0,
    "openEnd": 0,
    "minExtraRunSpeed": "$2.A"
  }
}

Requires:

"HiJump"
"canTrickyJump"
{
  "heatFrames": 80
}
From: 1
Bottom Left Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"HiJump"
"ScrewAttack"
"canShinechargeMovementComplex"
{
  "heatFrames": 125
}
{
  "shineChargeFrames": 125
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"ScrewAttack"
"canWalljump"
"canShinechargeMovementComplex"
{
  "heatFrames": 155
}
{
  "shineChargeFrames": 160
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"ScrewAttack"
"canWalljump"
"canShinechargeMovementComplex"
{
  "heatFrames": 170
}
{
  "shinespark": {
    "frames": 2,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 145
}
"ScrewAttack"
"canWalljump"
"canShinechargeMovementComplex"
{
  "heatFrames": 170
}
{
  "shinespark": {
    "frames": 2,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 2
Middle Right Door

To get up most quickly, after using Screw Attack to break up through the bomb blocks, use the next bomb blocks as a platform.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 100
}
"HiJump"
"ScrewAttack"
"canShinechargeMovementComplex"
{
  "heatFrames": 135
}
{
  "or": [
    {
      "shinespark": {
        "frames": 3,
        "excessFrames": 0
      }
    },
    {
      "shineChargeFrames": 10
    }
  ]
}
{
  "shinespark": {
    "frames": 3,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 135
}
"HiJump"
"ScrewAttack"
"canShinechargeMovementComplex"
{
  "heatFrames": 135
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 3
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 35
}
{
  "heatFrames": 210
}
{
  "or": [
    {
      "shinespark": {
        "frames": 41,
        "excessFrames": 4
      }
    },
    {
      "and": [
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 37,
            "excessFrames": 4
          }
        }
      ]
    }
  ]
}

Clears obstacles: A, B

From: 1
Bottom Left Door
To: 3
Top Right Door

Climb up 2 screens.

Entrance condition:

{
  "comeInWithDoorStuckSetup": {}
}

Requires:

"canXRayClimb"
{
  "heatFrames": 2800
}
From: 1
Bottom Left Door
To: 3
Top Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ],
      [
        12,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Bottom Left Door
To: 3
Top Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Bottom Left Door
To: 3
Top Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Bottom Left Door
To: 4
Item

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 60
}
From: 1
Bottom Left Door
To: 4
Item

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"canShinechargeMovementComplex"
{
  "heatFrames": 50
}
{
  "shineChargeFrames": 50
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 4
Item

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 55
}
"canShinechargeMovementComplex"
{
  "heatFrames": 55
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Bottom Left Door
To: 5
Junction Above Bottom Blocks

Jump through the lowest part of the door to enter with enough momentum to break the bomb blocks with Screw Attack.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 12.4375,
    "speedBooster": true
  }
}

Requires:

"ScrewAttack"
"canTrickyJump"
{
  "heatFrames": 50
}
From: 1
Bottom Left Door
To: 5
Junction Above Bottom Blocks

Jump through the lowest part of the door to enter with enough momentum to break the bomb blocks using SpeedBooster.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 0,
    "openEnd": 0,
    "minExtraRunSpeed": "$2.A"
  }
}

Requires:

"canTrickyJump"
{
  "heatFrames": 50
}
From: 1
Bottom Left Door
To: 5
Junction Above Bottom Blocks

Climb up half a screen.

Entrance condition:

{
  "comeInWithDoorStuckSetup": {}
}

Requires:

"canXRayClimb"
{
  "heatFrames": 900
}
From: 2
Middle Right Door
To: 1
Bottom Left Door

In the previous room, press down precisely to gain the shinecharge while sliding off the ledge. Maintain the temporary blue state to break through the blocks at the bottom of the room.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"h_shinechargeSlideTemporaryBlue"
{
  "heatFrames": 115
}
{
  "shineChargeFrames": 115
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Right Door
To: 1
Bottom Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 110
}
"ScrewAttack"
"canShinechargeMovementComplex"
{
  "heatFrames": 110
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Right Door
To: 1
Bottom Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 75
}
"ScrewAttack"
"canShinechargeMovementComplex"
{
  "heatFrames": 105
}
{
  "shinespark": {
    "frames": 9,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Right Door
To: 1
Bottom Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        34
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Middle Right Door
To: 1
Bottom Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        34
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        34
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Middle Right Door
To: 2
Middle Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 1,
    "openEnd": 1
  }
}
From: 2
Middle Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

"canPrepareForNextRoom"
"canCarefulJump"
{
  "heatFrames": 55
}
{
  "doorUnlockedAtNode": 2
}

Unlocks doors:

{"types":["super"],"requires":["canInsaneJump"]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Middle Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInWithDoorStuckSetup": {}
}

Requires:

"canPrepareForNextRoom"
{
  "heatFrames": 55
}
{
  "doorUnlockedAtNode": 2
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Middle Right Door
To: 2
Middle Right Door

Requires:

{
  "heatFrames": 40
}
"h_canHeatedCrystalFlash"

Clears obstacles: B

From: 2
Middle Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "SpeedBooster",
    "h_canCrouchJumpDownGrab",
    "canIBJ"
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

From: 2
Middle Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"canArtificialMorph"

Exit condition:

{
  "leaveWithGMode": {
    "morphed": true
  }
}

Bypasses door shell: true

From: 2
Middle Right Door
To: 3
Top Right Door

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

"canPrepareForNextRoom"
"SpaceJump"
"ScrewAttack"
{
  "heatFrames": 200
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Position yourself in the door way, then run and jump. Makes it possible to walljump up.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"HiJump"
"SpeedBooster"
"canPreciseWalljump"
"canCarefulJump"
{
  "or": [
    "canTrickyJump",
    "h_canBackIntoCorner"
  ]
}
{
  "doorUnlockedAtNode": 2
}
{
  "heatFrames": 160
}

Unlocks doors:

{"nodeId":2,"types":["missiles"],"requires":[{"heatFrames":50}]}
{"nodeId":2,"types":["super"],"requires":[]}
{"nodeId":2,"types":["powerbomb"],"requires":[{"heatFrames":110}]}
From: 2
Middle Right Door
To: 3
Top Right Door

It may help to disable HiJump first and then re-equip it with the springball jump. Doing this, the springball jump may be buffered.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"HiJump"
{
  "doorUnlockedAtNode": 2
}
"canTrickySpringBallJump"
"canLateralMidAirMorph"
{
  "heatFrames": 120
}

Unlocks doors:

{"nodeId":2,"types":["missiles"],"requires":[{"heatFrames":50}]}
{"nodeId":2,"types":["super"],"requires":[]}
{"nodeId":2,"types":["powerbomb"],"requires":[{"heatFrames":110}]}
From: 2
Middle Right Door
To: 3
Top Right Door

Position Samus in the doorway a few pixels from the edge. Dashing stationary spinjump into a delayed CWJ and hopefully catch the upper ledge with a walljump.

Requires:

{
  "notable": "Doorway CWJ"
}
{
  "obstaclesCleared": [
    "A"
  ]
}
"h_heatProof"
"HiJump"
"canCWJ"
"canStationarySpinJump"
"canInsaneJump"
"canInsaneWalljump"
{
  "doorUnlockedAtNode": 2
}

Unlocks doors:

{"nodeId":2,"types":["missiles"],"requires":[{"heatFrames":50}]}
{"nodeId":2,"types":["super"],"requires":[]}
{"nodeId":2,"types":["powerbomb"],"requires":[{"heatFrames":110}]}
From: 2
Middle Right Door
To: 3
Top Right Door

Run through the doorway with enough momentum to break the bomb blocks with Screw.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 6,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Screwjump"
}
"h_canNavigateHeatRooms"
"ScrewAttack"
"HiJump"
"canWalljump"
{
  "heatFrames": 150
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Run through the doorway with enough momentum to break the bomb blocks with Screw.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 5.4375,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Screwjump"
}
"h_canNavigateHeatRooms"
"ScrewAttack"
"HiJump"
"canTrickyJump"
"canWalljump"
{
  "heatFrames": 150
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Run through the doorway with enough momentum to break the bomb blocks with Screw.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 7,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Screwjump"
}
"h_canNavigateHeatRooms"
"ScrewAttack"
"HiJump"
{
  "heatFrames": 150
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Run through the doorway with enough momentum to break the bomb blocks with Screw.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 2,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Screwjump"
}
"h_canNavigateHeatRooms"
"ScrewAttack"
"HiJump"
"canTrickyDashJump"
"canWalljump"
{
  "heatFrames": 150
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 55
}
{
  "heatFrames": 215
}
{
  "shinespark": {
    "frames": 31,
    "excessFrames": 4
  }
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Jump into the room and spark diagonally once above the center of the door vertically. Or diagonally spark anywhere that is not the bottom of the door in the previous room.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 5
}
"canShinechargeMovementComplex"
{
  "heatFrames": 180
}
{
  "shinespark": {
    "frames": 19,
    "excessFrames": 4
  }
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Climb up 1 screen.

Entrance condition:

{
  "comeInWithDoorStuckSetup": {}
}

Requires:

"canXRayClimb"
{
  "heatFrames": 1600
}
From: 2
Middle Right Door
To: 3
Top Right Door

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"h_heatProof"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "HiJump",
    "h_canFly",
    "canArtificialMorph"
  ]
}
"canXRayClimb"

Bypasses door shell: true

From: 2
Middle Right Door
To: 3
Top Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        5,
        3
      ],
      [
        7,
        2
      ]
    ]
  }
}

Requires:

{
  "heatFrames": 65
}
From: 2
Middle Right Door
To: 3
Top Right Door

After teleporting, Samus should be standing inside the wall. Retract Grapple by pressing up, which will pull Samus down and right. Hold right, and release Grapple while still holding right. Perform a turn-around spin jump (to the left). Then morph and roll out to the right.

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Requires:

{
  "notable": "Grapple Teleport Inside Wall"
}
"canOffScreenMovement"
"Morph"
{
  "heatFrames": 200
}
From: 2
Middle Right Door
To: 4
Item

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

"ScrewAttack"
"canPrepareForNextRoom"
{
  "heatFrames": 90
}

Clears obstacles: B

From: 2
Middle Right Door
To: 4
Item

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "heatFrames": 75
}

Clears obstacles: B

From: 2
Middle Right Door
To: 4
Item

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"canShinechargeMovementTricky"
"canTemporaryBlue"
{
  "heatFrames": 80
}

Clears obstacles: B

Store the shinecharge just before the door transition, so that Samus slides off the ledge, to gain a temporary blue state to break the blocks.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"h_shinechargeSlideTemporaryBlue"
{
  "heatFrames": 80
}
{
  "shineChargeFrames": 80
}

Clears obstacles: B

From: 2
Middle Right Door
To: 4
Item

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 85
}
"ScrewAttack"
"canShinechargeMovementComplex"
{
  "heatFrames": 85
}
{
  "shineChargeFrames": 85
}

Clears obstacles: B

From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks

Requires:

{
  "heatFrames": 50
}
From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

{
  "heatFrames": 50
}
From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks

Entrance condition:

{
  "comeInWithMockball": {
    "adjacentMinTiles": 0,
    "remoteAndLandingMinTiles": [
      [
        0,
        0
      ]
    ],
    "speedBooster": "any"
  }
}

Requires:

{
  "heatFrames": 50
}
From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks

Run in the adjacent room and jump through the door, to place a Bomb to break the top bomb blocks.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 6,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Speedjump with Bombs"
}
"HiJump"
"canMidAirMorph"
"h_canUseMorphBombs"
{
  "heatFrames": 200
}

Clears obstacles: A

From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks

Run in the adjacent room and jump through the door, to place a Bomb to break the top bomb blocks.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 2,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Speedjump with Bombs"
}
"HiJump"
"canTrickyDashJump"
"canMidAirMorph"
"h_canUseMorphBombs"
{
  "heatFrames": 200
}

Clears obstacles: A

From: 3
Top Right Door
To: 1
Bottom Left Door

Press down precisely to gain the shinecharge while sliding off the ledge. Maintain the temporary blue state to break through the blocks at the bottom of the room.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

"h_shinechargeSlideTemporaryBlue"
{
  "heatFrames": 165
}
{
  "shinespark": {
    "frames": 3,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 1
Bottom Left Door

Press down precisely to gain the shinecharge while sliding off the ledge. Maintain the temporary blue state to break through the blocks at the bottom of the room.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

"h_shinechargeSlideTemporaryBlue"
{
  "heatFrames": 160
}
{
  "shineChargeFrames": 160
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 1
Bottom Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 135
}
"ScrewAttack"
"canShinechargeMovementComplex"
{
  "heatFrames": 165
}
{
  "shinespark": {
    "frames": 7,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 1
Bottom Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"ScrewAttack"
"canShinechargeMovementTricky"
{
  "heatFrames": 190
}
{
  "shinespark": {
    "frames": 7,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 1
Bottom Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        34
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Top Right Door
To: 1
Bottom Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        34
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        34
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Top Right Door
To: 2
Middle Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "doorUnlockedAtNode": 2
}
"canResetFallSpeed"
"Wave"
{
  "heatFrames": 200
}

Unlocks doors:

{"types":["ammo"],"requires":["never"]}
From: 3
Top Right Door
To: 2
Middle Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "doorUnlockedAtNode": 2
}
"canResetFallSpeed"
"canTrickyJump"
{
  "heatFrames": 145
}

Unlocks doors:

{"types":["super"],"requires":["canPrepareForNextRoom"]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 2
Middle Right Door

Press down precisely to gain the shinecharge while sliding off the ledge.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

"canShinechargeMovementTricky"
"canWalljump"
{
  "heatFrames": 145
}
{
  "shineChargeFrames": 145
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 2
Middle Right Door

Press down somewhat precisely to gain the shinecharge while breaking the bomb block. Then morph, roll off the edge, and unmorph near the door to shoot it open.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

"canShinechargeMovementTricky"
"canResetFallSpeed"
{
  "heatFrames": 120
}
{
  "shineChargeFrames": 120
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 2
Middle Right Door

Press down somewhat precisely to gain the shinecharge while breaking the bomb block.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

"canShinechargeMovementComplex"
{
  "heatFrames": 125
}
{
  "shinespark": {
    "frames": 4,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 90
}
"ScrewAttack"
"canShinechargeMovementComplex"
{
  "heatFrames": 120
}
{
  "shinespark": {
    "frames": 4,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"ScrewAttack"
"canShinechargeMovementComplex"
{
  "heatFrames": 130
}
{
  "shinespark": {
    "frames": 4,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"ScrewAttack"
"canShinechargeMovementComplex"
"canWalljump"
{
  "heatFrames": 145
}
{
  "shineChargeFrames": 145
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 3
Top Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}
From: 3
Top Right Door
To: 3
Top Right Door

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 13,
    "openEnd": 1
  }
}
From: 3
Top Right Door
To: 3
Top Right Door

Requires:

"h_canHeatedCrystalFlash"

Clears obstacles: A

From: 3
Top Right Door
To: 4
Item

This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canXRayTurnaround"
{
  "heatFrames": 285
}

Clears obstacles: A, B

From: 3
Top Right Door
To: 4
Item

This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
{
  "heatFrames": 240
}

Clears obstacles: A, B

Press down precisely to gain the shinecharge while sliding off the ledge. Maintain the temporary blue state to break through the blocks at the bottom of the room. Reach the item while still having a shinecharge.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

"h_shinechargeSlideTemporaryBlue"
{
  "heatFrames": 140
}
{
  "shineChargeFrames": 140
}

Clears obstacles: A, B

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Store a shinecharge then use Screw Attack to break through the bomb blocks down to the item location. Reach the item while still having a shinecharge. Doing a moonfall can save a few frames.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"ScrewAttack"
"canShinechargeMovementTricky"
{
  "heatFrames": 155
}
{
  "shineChargeFrames": 155
}
{
  "or": [
    "canMoonfall",
    {
      "and": [
        {
          "heatFrames": 5
        },
        {
          "shineChargeFrames": 5
        }
      ]
    }
  ]
}

Clears obstacles: B

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Enter with a shinecharge, and use Screw Attack to break the bomb blocks and descend quickly. Reach the item while still having a shinecharge. Doing a moonfall can save a few frames.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 140
}
"canShinechargeMovementTricky"
"ScrewAttack"
{
  "heatFrames": 140
}
{
  "or": [
    "canMoonfall",
    {
      "and": [
        {
          "heatFrames": 5
        },
        {
          "shineChargeFrames": 5
        }
      ]
    }
  ]
}

Clears obstacles: A, B

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 3
Top Right Door
To: 4
Item

Moonfall to clip through the Bomb blocks to the bottom of the room.

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Requires:

"canPrepareForNextRoom"
"canMoonfall"
"canFreeFallClip"
{
  "heatFrames": 85
}
From: 3
Top Right Door
To: 5
Junction Above Bottom Blocks

Requires:

{
  "heatFrames": 120
}
{
  "or": [
    "ScrewAttack",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Top Right Door
To: 5
Junction Above Bottom Blocks

Requires:

"h_canUsePowerBombs"
{
  "heatFrames": 220
}

Clears obstacles: A

From: 3
Top Right Door
To: 5
Junction Above Bottom Blocks

Requires:

"h_canUseMorphBombs"
{
  "heatFrames": 220
}

Clears obstacles: A

From: 3
Top Right Door
To: 5
Junction Above Bottom Blocks

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 8,
    "openEnd": 0
  }
}

Requires:

{
  "heatFrames": 120
}

Clears obstacles: A

From: 3
Top Right Door
To: 5
Junction Above Bottom Blocks

After teleporting, as Samus swings to the right, begin holding down to extend Grapple just as Samus is slightly right of vertical. Samus should swing back left and get stuck on the floor one tile to the right of the Grapple attachment point. Release Grapple and Samus will clip through the floor.

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        5,
        3
      ]
    ]
  }
}

Requires:

{
  "heatFrames": 170
}
From: 3
Top Right Door
To: 5
Junction Above Bottom Blocks

Moonfall to clip through the Bomb blocks Break spin with Shot or Angle Aim to avoid clipping all the way to the bottom of the room.

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Requires:

"canPrepareForNextRoom"
"canMoonfall"
{
  "heatFrames": 90
}
From: 4
Item
To: 1
Bottom Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 60
}
From: 4
Item
To: 1
Bottom Left Door

Requires:

"canShinechargeMovementComplex"
{
  "heatFrames": 60
}
{
  "shineChargeFrames": 60
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Item
To: 1
Bottom Left Door

Requires:

"canShinechargeMovementComplex"
{
  "heatFrames": 70
}
{
  "shineChargeFrames": 25
}
{
  "shinespark": {
    "frames": 15,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Item
To: 2
Middle Right Door

Diagonally shinespark towards the middle door.

Requires:

"canShinechargeMovementComplex"
{
  "shineChargeFrames": 40
}
{
  "heatFrames": 240
}
{
  "shinespark": {
    "frames": 27,
    "excessFrames": 10
  }
}

Clears obstacles: B

From: 4
Item
To: 2
Middle Right Door

Requires:

"canShinechargeMovementComplex"
"canWalljump"
{
  "or": [
    "ScrewAttack",
    {
      "obstaclesCleared": [
        "B"
      ]
    }
  ]
}
{
  "shineChargeFrames": 120
}
{
  "heatFrames": 140
}
{
  "shinespark": {
    "frames": 2,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Requires:

"HiJump"
"canShinechargeMovementComplex"
{
  "or": [
    "ScrewAttack",
    {
      "obstaclesCleared": [
        "B"
      ]
    }
  ]
}
{
  "shineChargeFrames": 80
}
{
  "heatFrames": 105
}
{
  "shinespark": {
    "frames": 2,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Requires:

"HiJump"
"canShinechargeMovementComplex"
{
  "or": [
    "ScrewAttack",
    {
      "obstaclesCleared": [
        "B"
      ]
    }
  ]
}
{
  "shineChargeFrames": 95
}
{
  "heatFrames": 120
}
{
  "shinespark": {
    "frames": 2,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "top"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Item
To: 2
Middle Right Door

Requires:

"HiJump"
"canShinechargeMovementComplex"
{
  "or": [
    "ScrewAttack",
    {
      "obstaclesCleared": [
        "B"
      ]
    }
  ]
}
{
  "shineChargeFrames": 110
}
{
  "heatFrames": 105
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 4
Item
To: 3
Top Right Door

Requires:

"canShinechargeMovementComplex"
{
  "shineChargeFrames": 20
}
{
  "heatFrames": 190
}
{
  "shinespark": {
    "frames": 40,
    "excessFrames": 4
  }
}

Clears obstacles: A, B

From: 4
Item
To: 4
Item

Requires:

"h_canHeatedCrystalFlash"

Clears obstacles: B

From: 4
Item
To: 5
Junction Above Bottom Blocks

Requires:

{
  "heatFrames": 120
}
{
  "obstaclesCleared": [
    "B"
  ]
}
From: 4
Item
To: 5
Junction Above Bottom Blocks

Requires:

"ScrewAttack"
{
  "heatFrames": 120
}

Clears obstacles: B

From: 4
Item
To: 5
Junction Above Bottom Blocks

Requires:

"h_canUsePowerBombs"
{
  "heatFrames": 220
}

Clears obstacles: B

From: 4
Item
To: 5
Junction Above Bottom Blocks

Requires:

{
  "or": [
    "canTrivialMidAirMorph",
    "h_canUseSpringBall"
  ]
}
"h_canUseMorphBombs"
{
  "heatFrames": 220
}

Clears obstacles: B

From: 5
Junction Above Bottom Blocks
To: 2
Middle Right Door

Requires:

{
  "heatFrames": 80
}
{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canIBJ",
        {
          "heatFrames": 440
        }
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "heatFrames": 80
        }
      ]
    }
  ]
}
From: 5
Junction Above Bottom Blocks
To: 3
Top Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canIBJ"
{
  "heatFrames": 1300
}
From: 5
Junction Above Bottom Blocks
To: 3
Top Right Door

Place a Power Bomb during the IBJ to break the blocks without falling.

Requires:

"h_canNavigateHeatRooms"
"canPowerBombMidIBJ"
{
  "heatFrames": 1300
}

Clears obstacles: A

From: 5
Junction Above Bottom Blocks
To: 3
Top Right Door

Requires:

"SpaceJump"
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "ScrewAttack"
  ]
}
{
  "heatFrames": 400
}
From: 5
Junction Above Bottom Blocks
To: 3
Top Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"h_HeatedSpringwall"
{
  "heatFrames": 245
}
From: 5
Junction Above Bottom Blocks
To: 4
Item

Requires:

{
  "heatFrames": 40
}
{
  "or": [
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    {
      "and": [
        "ScrewAttack",
        {
          "heatFrames": 30
        }
      ]
    }
  ]
}

Clears obstacles: B

From: 5
Junction Above Bottom Blocks
To: 4
Item

Requires:

"h_canUsePowerBombs"
{
  "heatFrames": 140
}

Clears obstacles: B

From: 5
Junction Above Bottom Blocks
To: 4
Item

Requires:

"h_canUseMorphBombs"
{
  "heatFrames": 130
}

Clears obstacles: B

From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks

Requires:

"h_canUsePowerBombs"
"canTrivialMidAirMorph"
{
  "heatFrames": 150
}

Clears obstacles: A

From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks

Expects that Samus falls down afterwards.

Requires:

"canIBJ"
{
  "heatFrames": 1150
}

Clears obstacles: A

From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks

Requires:

"h_canUseMorphBombs"
"SpaceJump"
"canMidAirMorph"
{
  "heatFrames": 250
}

Clears obstacles: A

From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks

Use a Springwall to get up to the bomb blocks, to break them with a bomb.

Requires:

"h_canUseMorphBombs"
"h_HeatedSpringwall"
{
  "heatFrames": 250
}

Clears obstacles: A

From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks

Requires:

{
  "heatFrames": 40
}
"h_canHeatedCrystalFlash"

Clears obstacles: B

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 151,
  "name": "Screw Attack Room",
  "area": "Norfair",
  "subarea": "Lower",
  "subsubarea": "West",
  "roomAddress": "0x7B6C1",
  "roomEnvironments": [
    {
      "heated": true
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Bottom Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0019a86",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Middle Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0019a7a",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "useImplicitComeInNormally": false,
      "useImplicitComeInWithMockball": false,
      "useImplicitCarryGModeBackThrough": false,
      "useImplicitCarryGModeMorphBackThrough": false
    },
    {
      "id": 3,
      "name": "Top Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0019a6e",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 4,
      "name": "Item",
      "nodeType": "item",
      "nodeSubType": "chozo",
      "nodeItem": "ScrewAttack",
      "nodeAddress": "0x79110",
      "locks": [
        {
          "name": "Dummy Item Lock",
          "lockType": "gameFlag",
          "unlockStrats": [
            {
              "name": "Base (Collect Item)",
              "notable": false,
              "requires": []
            }
          ]
        }
      ]
    },
    {
      "id": 5,
      "name": "Junction Above Bottom Blocks",
      "nodeType": "junction",
      "nodeSubType": "junction"
    }
  ],
  "obstacles": [
    {
      "id": "A",
      "name": "Top Bomb Blocks",
      "obstacleType": "inanimate"
    },
    {
      "id": "B",
      "name": "Bottom Bomb Blocks",
      "obstacleType": "inanimate"
    }
  ],
  "enemies": [],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2,
          "note": "Shinespark and XRayClimb have a direct link. Other strats should go 1 -> 4 -> 2."
        },
        {
          "id": 3,
          "note": "Shinespark and XRayClimb have a direct link. Other strats should go 1 -> 4 -> 2 -> 3."
        },
        {
          "id": 4
        },
        {
          "id": 5
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 4
        },
        {
          "id": 5,
          "note": "The heat frames for these strats assumes you've already fallen from the door, because the cost is already baked into the subsequent 5-> 3 heat costs when relevant."
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 4
        },
        {
          "id": 5
        }
      ]
    },
    {
      "from": 4,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 4
        },
        {
          "id": 5
        }
      ]
    },
    {
      "from": 5,
      "to": [
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 4
        },
        {
          "id": 5
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 1,
          "openEnd": 1
        }
      }
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        {
          "heatFrames": 10
        },
        "h_canHeatedCrystalFlash",
        {
          "heatFrames": 10
        }
      ],
      "clearsObstacles": [
        "B"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 3,
      "link": [
        1,
        2
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 25
        },
        "h_canNavigateHeatRooms",
        {
          "heatFrames": 200
        },
        {
          "shinespark": {
            "frames": 31,
            "excessFrames": 10
          }
        }
      ],
      "clearsObstacles": [
        "B"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 76,
      "link": [
        1,
        2
      ],
      "name": "Direct jump with Screw Attack",
      "entranceCondition": {
        "comeInJumping": {
          "minTiles": 12.4375,
          "speedBooster": true
        }
      },
      "requires": [
        {
          "doorUnlockedAtNode": 2
        },
        "HiJump",
        "ScrewAttack",
        "canTrickyJump",
        {
          "heatFrames": 80
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 2,
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "nodeId": 2,
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "Jump through the lowest part of the door to enter with enough momentum to break the bomb blocks with Screw Attack."
      ]
    },
    {
      "id": 77,
      "link": [
        1,
        2
      ],
      "name": "Direct jump with SpeedBooster",
      "entranceCondition": {
        "comeInGettingBlueSpeed": {
          "length": 0,
          "openEnd": 0,
          "minExtraRunSpeed": "$2.A"
        }
      },
      "requires": [
        "HiJump",
        "canTrickyJump",
        {
          "heatFrames": 80
        }
      ],
      "note": [
        "Jump through the lowest part of the door to enter with enough momentum to break the bomb blocks using SpeedBooster."
      ]
    },
    {
      "id": 82,
      "link": [
        1,
        2
      ],
      "name": "Come In Shinecharging, Leave Shinecharged (HiJump, Screw Attack)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 0,
          "openEnd": 1
        }
      },
      "requires": [
        "HiJump",
        "ScrewAttack",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 125
        },
        {
          "shineChargeFrames": 125
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 83,
      "link": [
        1,
        2
      ],
      "name": "Come In Shinecharging, Leave Shinecharged (Wall Jump, Screw Attack)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 0,
          "openEnd": 1
        }
      },
      "requires": [
        "ScrewAttack",
        "canWalljump",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 155
        },
        {
          "shineChargeFrames": 160
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 84,
      "link": [
        1,
        2
      ],
      "name": "Come In Shinecharging, Leave With Spark (Wall Jump, Screw Attack)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 0,
          "openEnd": 1
        }
      },
      "requires": [
        "ScrewAttack",
        "canWalljump",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 170
        },
        {
          "shinespark": {
            "frames": 2,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 85,
      "link": [
        1,
        2
      ],
      "name": "Come In Shinecharged, Leave With Spark (Wall Jump, Screw Attack)",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 145
        },
        "ScrewAttack",
        "canWalljump",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 170
        },
        {
          "shinespark": {
            "frames": 2,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 86,
      "link": [
        1,
        2
      ],
      "name": "Come In Shinecharged, Leave With Spark (HiJump, Screw Attack)",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 100
        },
        "HiJump",
        "ScrewAttack",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 135
        },
        {
          "or": [
            {
              "shinespark": {
                "frames": 3,
                "excessFrames": 0
              }
            },
            {
              "shineChargeFrames": 10
            }
          ]
        },
        {
          "shinespark": {
            "frames": 3,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "To get up most quickly, after using Screw Attack to break up through the bomb blocks, use the next bomb blocks as a platform."
      ]
    },
    {
      "id": 87,
      "link": [
        1,
        2
      ],
      "name": "Carry Shinecharge (HiJump, Screw Attack)",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 135
        },
        "HiJump",
        "ScrewAttack",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 135
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 4,
      "link": [
        1,
        3
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 35
        },
        {
          "heatFrames": 210
        },
        {
          "or": [
            {
              "shinespark": {
                "frames": 41,
                "excessFrames": 4
              }
            },
            {
              "and": [
                "canMidairShinespark",
                {
                  "shinespark": {
                    "frames": 37,
                    "excessFrames": 4
                  }
                }
              ]
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A",
        "B"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 5,
      "link": [
        1,
        3
      ],
      "name": "Left-Side X-Ray Climb (to Top Door)",
      "entranceCondition": {
        "comeInWithDoorStuckSetup": {}
      },
      "requires": [
        "canXRayClimb",
        {
          "heatFrames": 2800
        }
      ],
      "flashSuitChecked": true,
      "note": "Climb up 2 screens.",
      "devNote": "Heat frames split into the actual climb and the setup in the adjacent room."
    },
    {
      "id": 6,
      "link": [
        1,
        3
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ],
            [
              12,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 7,
      "link": [
        1,
        3
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ]
          ]
        }
      }
    },
    {
      "id": 8,
      "link": [
        1,
        3
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              13
            ]
          ]
        }
      }
    },
    {
      "id": 9,
      "link": [
        1,
        4
      ],
      "name": "Base",
      "requires": [
        "h_canNavigateHeatRooms",
        {
          "heatFrames": 60
        }
      ]
    },
    {
      "id": 88,
      "link": [
        1,
        4
      ],
      "name": "Come In Shinecharging, End Shinecharged",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 0,
          "openEnd": 1
        }
      },
      "requires": [
        "canShinechargeMovementComplex",
        {
          "heatFrames": 50
        },
        {
          "shineChargeFrames": 50
        }
      ],
      "endsWithShineCharge": true,
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 89,
      "link": [
        1,
        4
      ],
      "name": "Come In Shinecharged, End Shinecharged",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 55
        },
        "canShinechargeMovementComplex",
        {
          "heatFrames": 55
        }
      ],
      "endsWithShineCharge": true,
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 78,
      "link": [
        1,
        5
      ],
      "name": "Direct jump with Screw Attack",
      "entranceCondition": {
        "comeInJumping": {
          "minTiles": 12.4375,
          "speedBooster": true
        }
      },
      "requires": [
        "ScrewAttack",
        "canTrickyJump",
        {
          "heatFrames": 50
        }
      ],
      "note": [
        "Jump through the lowest part of the door to enter with enough momentum to break the bomb blocks with Screw Attack."
      ]
    },
    {
      "id": 79,
      "link": [
        1,
        5
      ],
      "name": "Direct jump with SpeedBooster",
      "entranceCondition": {
        "comeInGettingBlueSpeed": {
          "length": 0,
          "openEnd": 0,
          "minExtraRunSpeed": "$2.A"
        }
      },
      "requires": [
        "canTrickyJump",
        {
          "heatFrames": 50
        }
      ],
      "note": [
        "Jump through the lowest part of the door to enter with enough momentum to break the bomb blocks using SpeedBooster."
      ]
    },
    {
      "id": 10,
      "link": [
        1,
        5
      ],
      "name": "Left-Side X-Ray Climb (to Middle Door)",
      "entranceCondition": {
        "comeInWithDoorStuckSetup": {}
      },
      "requires": [
        "canXRayClimb",
        {
          "heatFrames": 900
        }
      ],
      "flashSuitChecked": true,
      "note": "Climb up half a screen."
    },
    {
      "id": 90,
      "link": [
        2,
        1
      ],
      "name": "Come In Shinecharging, Leave Shinecharged (Temporary Blue)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 0,
          "openEnd": 1
        }
      },
      "requires": [
        "h_shinechargeSlideTemporaryBlue",
        {
          "heatFrames": 115
        },
        {
          "shineChargeFrames": 115
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "In the previous room, press down precisely to gain the shinecharge while sliding off the ledge.",
        "Maintain the temporary blue state to break through the blocks at the bottom of the room."
      ]
    },
    {
      "id": 91,
      "link": [
        2,
        1
      ],
      "name": "Carry Shinecharge (Screw Attack)",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 110
        },
        "ScrewAttack",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 110
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 92,
      "link": [
        2,
        1
      ],
      "name": "Come In Shinecharged, Leave With Spark (Screw Attack)",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 75
        },
        "ScrewAttack",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 105
        },
        {
          "shinespark": {
            "frames": 9,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 11,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              34
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 12,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              34
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              34
            ]
          ]
        }
      }
    },
    {
      "id": 13,
      "link": [
        2,
        2
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 1,
          "openEnd": 1
        }
      }
    },
    {
      "id": 111,
      "link": [
        2,
        2
      ],
      "name": "Land in Door Frame",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": [
        "canPrepareForNextRoom",
        "canCarefulJump",
        {
          "heatFrames": 55
        },
        {
          "doorUnlockedAtNode": 2
        }
      ],
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": [
            "canInsaneJump"
          ]
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 112,
      "link": [
        2,
        2
      ],
      "name": "Door Stuck, Open Door",
      "entranceCondition": {
        "comeInWithDoorStuckSetup": {}
      },
      "requires": [
        "canPrepareForNextRoom",
        {
          "heatFrames": 55
        },
        {
          "doorUnlockedAtNode": 2
        }
      ],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "id": 14,
      "link": [
        2,
        2
      ],
      "name": "Crystal Flash",
      "requires": [
        {
          "heatFrames": 40
        },
        "h_canHeatedCrystalFlash"
      ],
      "clearsObstacles": [
        "B"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 15,
      "link": [
        2,
        2
      ],
      "name": "Carry G-Mode Back Through",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false
        }
      },
      "requires": [
        {
          "or": [
            "SpaceJump",
            "canWalljump",
            "HiJump",
            "canSpringBallJumpMidAir",
            "SpeedBooster",
            "h_canCrouchJumpDownGrab",
            "canIBJ"
          ]
        }
      ],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": false
        }
      },
      "bypassesDoorShell": true,
      "flashSuitChecked": true
    },
    {
      "id": 16,
      "link": [
        2,
        2
      ],
      "name": "Carry G-Mode Morph Back Through",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": true
        }
      },
      "requires": [
        "canArtificialMorph"
      ],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": true
        }
      },
      "bypassesDoorShell": true,
      "flashSuitChecked": true,
      "devNote": "Artificial morph will allow Samus not to fall; real Morph is not sufficient."
    },
    {
      "id": 17,
      "link": [
        2,
        3
      ],
      "name": "Space Screw",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": [
        "canPrepareForNextRoom",
        "SpaceJump",
        "ScrewAttack",
        {
          "heatFrames": 200
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "id": 18,
      "link": [
        2,
        3
      ],
      "name": "Doorway Speedjump",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "HiJump",
        "SpeedBooster",
        "canPreciseWalljump",
        "canCarefulJump",
        {
          "or": [
            "canTrickyJump",
            "h_canBackIntoCorner"
          ]
        },
        {
          "doorUnlockedAtNode": 2
        },
        {
          "heatFrames": 160
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 2,
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 50
            }
          ]
        },
        {
          "nodeId": 2,
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "nodeId": 2,
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 110
            }
          ]
        }
      ],
      "note": "Position yourself in the door way, then run and jump. Makes it possible to walljump up."
    },
    {
      "id": 19,
      "link": [
        2,
        3
      ],
      "name": "Doorway Spring Ball Jump",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "HiJump",
        {
          "doorUnlockedAtNode": 2
        },
        "canTrickySpringBallJump",
        "canLateralMidAirMorph",
        {
          "heatFrames": 120
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 2,
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 50
            }
          ]
        },
        {
          "nodeId": 2,
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "nodeId": 2,
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 110
            }
          ]
        }
      ],
      "note": [
        "It may help to disable HiJump first and then re-equip it with the springball jump. ",
        "Doing this, the springball jump may be buffered."
      ]
    },
    {
      "id": 20,
      "link": [
        2,
        3
      ],
      "name": "Doorway CWJ",
      "requires": [
        {
          "notable": "Doorway CWJ"
        },
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "h_heatProof",
        "HiJump",
        "canCWJ",
        "canStationarySpinJump",
        "canInsaneJump",
        "canInsaneWalljump",
        {
          "doorUnlockedAtNode": 2
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 2,
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 50
            }
          ]
        },
        {
          "nodeId": 2,
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "nodeId": 2,
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 110
            }
          ]
        }
      ],
      "note": "Position Samus in the doorway a few pixels from the edge. Dashing stationary spinjump into a delayed CWJ and hopefully catch the upper ledge with a walljump."
    },
    {
      "id": 21,
      "link": [
        2,
        3
      ],
      "name": "Transition Screwjump",
      "entranceCondition": {
        "comeInRunning": {
          "minTiles": 6,
          "speedBooster": true
        }
      },
      "requires": [
        {
          "notable": "Transition Screwjump"
        },
        "h_canNavigateHeatRooms",
        "ScrewAttack",
        "HiJump",
        "canWalljump",
        {
          "heatFrames": 150
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": "Run through the doorway with enough momentum to break the bomb blocks with Screw."
    },
    {
      "id": 80,
      "link": [
        2,
        3
      ],
      "name": "Transition Screwjump (Tricky Jump)",
      "entranceCondition": {
        "comeInRunning": {
          "minTiles": 5.4375,
          "speedBooster": true
        }
      },
      "requires": [
        {
          "notable": "Transition Screwjump"
        },
        "h_canNavigateHeatRooms",
        "ScrewAttack",
        "HiJump",
        "canTrickyJump",
        "canWalljump",
        {
          "heatFrames": 150
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": "Run through the doorway with enough momentum to break the bomb blocks with Screw."
    },
    {
      "id": 81,
      "link": [
        2,
        3
      ],
      "name": "Transition Screwjump (No Walljump)",
      "entranceCondition": {
        "comeInRunning": {
          "minTiles": 7,
          "speedBooster": true
        }
      },
      "requires": [
        {
          "notable": "Transition Screwjump"
        },
        "h_canNavigateHeatRooms",
        "ScrewAttack",
        "HiJump",
        {
          "heatFrames": 150
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": "Run through the doorway with enough momentum to break the bomb blocks with Screw."
    },
    {
      "id": 22,
      "link": [
        2,
        3
      ],
      "name": "Transition Screwjump (Tricky Dash Jump)",
      "entranceCondition": {
        "comeInRunning": {
          "minTiles": 2,
          "speedBooster": true
        }
      },
      "requires": [
        {
          "notable": "Transition Screwjump"
        },
        "h_canNavigateHeatRooms",
        "ScrewAttack",
        "HiJump",
        "canTrickyDashJump",
        "canWalljump",
        {
          "heatFrames": 150
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": "Run through the doorway with enough momentum to break the bomb blocks with Screw."
    },
    {
      "id": 23,
      "link": [
        2,
        3
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 55
        },
        {
          "heatFrames": 215
        },
        {
          "shinespark": {
            "frames": 31,
            "excessFrames": 4
          }
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 24,
      "link": [
        2,
        3
      ],
      "name": "Jump into Room Shinespark",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 5
        },
        "canShinechargeMovementComplex",
        {
          "heatFrames": 180
        },
        {
          "shinespark": {
            "frames": 19,
            "excessFrames": 4
          }
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "flashSuitChecked": true,
      "note": [
        "Jump into the room and spark diagonally once above the center of the door vertically.",
        "Or diagonally spark anywhere that is not the bottom of the door in the previous room."
      ],
      "devNote": "TODO: Sparking diagonally through the door cannot be shown as an alternative."
    },
    {
      "id": 25,
      "link": [
        2,
        3
      ],
      "name": "X-Ray Climb",
      "entranceCondition": {
        "comeInWithDoorStuckSetup": {}
      },
      "requires": [
        "canXRayClimb",
        {
          "heatFrames": 1600
        }
      ],
      "flashSuitChecked": true,
      "note": "Climb up 1 screen.",
      "devNote": "Heat frames split into the actual climb and the setup in the adjacent room."
    },
    {
      "id": 26,
      "link": [
        2,
        3
      ],
      "name": "Very Deep Stuck X-Ray Climb",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false
        }
      },
      "requires": [
        "h_heatProof",
        {
          "or": [
            "canWalljump",
            "h_canCrouchJumpDownGrab",
            "HiJump",
            "h_canFly",
            "canArtificialMorph"
          ]
        },
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "flashSuitChecked": true,
      "note": [
        "Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
        "Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ]
    },
    {
      "id": 27,
      "link": [
        2,
        3
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              5,
              3
            ],
            [
              7,
              2
            ]
          ]
        }
      },
      "requires": [
        {
          "heatFrames": 65
        }
      ]
    },
    {
      "id": 28,
      "link": [
        2,
        3
      ],
      "name": "Grapple Teleport Inside Wall",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      },
      "requires": [
        {
          "notable": "Grapple Teleport Inside Wall"
        },
        "canOffScreenMovement",
        "Morph",
        {
          "heatFrames": 200
        }
      ],
      "note": [
        "After teleporting, Samus should be standing inside the wall.",
        "Retract Grapple by pressing up, which will pull Samus down and right.",
        "Hold right, and release Grapple while still holding right.",
        "Perform a turn-around spin jump (to the left).",
        "Then morph and roll out to the right."
      ]
    },
    {
      "id": 29,
      "link": [
        2,
        4
      ],
      "name": "Prepared Screw Attack",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": [
        "ScrewAttack",
        "canPrepareForNextRoom",
        {
          "heatFrames": 90
        }
      ],
      "clearsObstacles": [
        "B"
      ]
    },
    {
      "id": 30,
      "link": [
        2,
        4
      ],
      "name": "Temporary Blue (Come In With Temporary Blue)",
      "entranceCondition": {
        "comeInWithTemporaryBlue": {}
      },
      "requires": [
        {
          "heatFrames": 75
        }
      ],
      "clearsObstacles": [
        "B"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 93,
      "link": [
        2,
        4
      ],
      "name": "Temporary Blue (Come In Shinecharging)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 0,
          "openEnd": 1
        }
      },
      "requires": [
        "canShinechargeMovementTricky",
        "canTemporaryBlue",
        {
          "heatFrames": 80
        }
      ],
      "clearsObstacles": [
        "B"
      ],
      "flashSuitChecked": true,
      "devNote": [
        "If the previous room is heated and canXRayCancelShinecharge is not an option, then this strat saves heat frames compared to waiting out the shinecharge frames in the other room."
      ]
    },
    {
      "id": 31,
      "link": [
        2,
        4
      ],
      "name": "Come In Shinecharging, End Shinecharged (Temporary Blue)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 0,
          "openEnd": 1
        }
      },
      "requires": [
        "h_shinechargeSlideTemporaryBlue",
        {
          "heatFrames": 80
        },
        {
          "shineChargeFrames": 80
        }
      ],
      "clearsObstacles": [
        "B"
      ],
      "endsWithShineCharge": true,
      "flashSuitChecked": true,
      "note": "Store the shinecharge just before the door transition, so that Samus slides off the ledge, to gain a temporary blue state to break the blocks."
    },
    {
      "id": 32,
      "link": [
        2,
        4
      ],
      "name": "Come In Shinecharged, End Shinecharged (Screw Attack)",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 85
        },
        "ScrewAttack",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 85
        },
        {
          "shineChargeFrames": 85
        }
      ],
      "clearsObstacles": [
        "B"
      ],
      "endsWithShineCharge": true,
      "flashSuitChecked": true
    },
    {
      "id": 33,
      "link": [
        2,
        5
      ],
      "name": "Fall Back Down",
      "requires": [
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "id": 113,
      "link": [
        2,
        5
      ],
      "entranceCondition": {
        "comeInNormally": {}
      },
      "name": "Base",
      "requires": [
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "id": 114,
      "link": [
        2,
        5
      ],
      "name": "Fall Into Room With Mockball",
      "entranceCondition": {
        "comeInWithMockball": {
          "adjacentMinTiles": 0,
          "remoteAndLandingMinTiles": [
            [
              0,
              0
            ]
          ],
          "speedBooster": "any"
        }
      },
      "requires": [
        {
          "heatFrames": 50
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 34,
      "link": [
        2,
        5
      ],
      "name": "Transition Speedjump with Bombs",
      "entranceCondition": {
        "comeInJumping": {
          "minTiles": 6,
          "speedBooster": true
        }
      },
      "requires": [
        {
          "notable": "Transition Speedjump with Bombs"
        },
        "HiJump",
        "canMidAirMorph",
        "h_canUseMorphBombs",
        {
          "heatFrames": 200
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": "Run in the adjacent room and jump through the door, to place a Bomb to break the top bomb blocks."
    },
    {
      "id": 35,
      "link": [
        2,
        5
      ],
      "name": "Transition Speedjump with Bombs (Tricky Dash Jump)",
      "entranceCondition": {
        "comeInJumping": {
          "minTiles": 2,
          "speedBooster": true
        }
      },
      "requires": [
        {
          "notable": "Transition Speedjump with Bombs"
        },
        "HiJump",
        "canTrickyDashJump",
        "canMidAirMorph",
        "h_canUseMorphBombs",
        {
          "heatFrames": 200
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": "Run in the adjacent room and jump through the door, to place a Bomb to break the top bomb blocks."
    },
    {
      "id": 94,
      "link": [
        3,
        1
      ],
      "name": "Come In Shinecharging, Leave With Spark (Temporary Blue)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 1
        }
      },
      "requires": [
        "h_shinechargeSlideTemporaryBlue",
        {
          "heatFrames": 165
        },
        {
          "shinespark": {
            "frames": 3,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "Press down precisely to gain the shinecharge while sliding off the ledge.",
        "Maintain the temporary blue state to break through the blocks at the bottom of the room."
      ]
    },
    {
      "id": 95,
      "link": [
        3,
        1
      ],
      "name": "Come In Shinecharging, Leave Shinecharged (Temporary Blue)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 1
        }
      },
      "requires": [
        "h_shinechargeSlideTemporaryBlue",
        {
          "heatFrames": 160
        },
        {
          "shineChargeFrames": 160
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "Press down precisely to gain the shinecharge while sliding off the ledge.",
        "Maintain the temporary blue state to break through the blocks at the bottom of the room."
      ]
    },
    {
      "id": 96,
      "link": [
        3,
        1
      ],
      "name": "Come In Shinecharged, Leave With Spark (Screw Attack)",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 135
        },
        "ScrewAttack",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 165
        },
        {
          "shinespark": {
            "frames": 7,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 97,
      "link": [
        3,
        1
      ],
      "name": "Come In Shinecharging, Leave With Spark (Full Runway, Screw Attack)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 12,
          "openEnd": 0
        }
      },
      "requires": [
        "ScrewAttack",
        "canShinechargeMovementTricky",
        {
          "heatFrames": 190
        },
        {
          "shinespark": {
            "frames": 7,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 36,
      "link": [
        3,
        1
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              34
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 37,
      "link": [
        3,
        1
      ],
      "name": "Carry Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              34
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              34
            ]
          ]
        }
      }
    },
    {
      "id": 38,
      "link": [
        3,
        2
      ],
      "name": "Reset Fall Speed (Wave)",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        {
          "doorUnlockedAtNode": 2
        },
        "canResetFallSpeed",
        "Wave",
        {
          "heatFrames": 200
        }
      ],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 39,
      "link": [
        3,
        2
      ],
      "name": "Reset Fall Speed (Quick Shot)",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        {
          "doorUnlockedAtNode": 2
        },
        "canResetFallSpeed",
        "canTrickyJump",
        {
          "heatFrames": 145
        }
      ],
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": [
            "canPrepareForNextRoom"
          ]
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 98,
      "link": [
        3,
        2
      ],
      "name": "Come In Shinecharging, Leave Shinecharged (Wall Jump)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 1
        }
      },
      "requires": [
        "canShinechargeMovementTricky",
        "canWalljump",
        {
          "heatFrames": 145
        },
        {
          "shineChargeFrames": 145
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "Press down precisely to gain the shinecharge while sliding off the ledge."
      ]
    },
    {
      "id": 99,
      "link": [
        3,
        2
      ],
      "name": "Come In Shinecharging, Leave Shinecharged (Reset Fall Speed)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 1
        }
      },
      "requires": [
        "canShinechargeMovementTricky",
        "canResetFallSpeed",
        {
          "heatFrames": 120
        },
        {
          "shineChargeFrames": 120
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "Press down somewhat precisely to gain the shinecharge while breaking the bomb block.",
        "Then morph, roll off the edge, and unmorph near the door to shoot it open."
      ]
    },
    {
      "id": 100,
      "link": [
        3,
        2
      ],
      "name": "Come In Shinecharging, Leave With Spark",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 1
        }
      },
      "requires": [
        "canShinechargeMovementComplex",
        {
          "heatFrames": 125
        },
        {
          "shinespark": {
            "frames": 4,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "Press down somewhat precisely to gain the shinecharge while breaking the bomb block."
      ]
    },
    {
      "id": 101,
      "link": [
        3,
        2
      ],
      "name": "Come In Shinecharged, Leave With Spark (Screw Attack)",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 90
        },
        "ScrewAttack",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 120
        },
        {
          "shinespark": {
            "frames": 4,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 102,
      "link": [
        3,
        2
      ],
      "name": "Come In Shinecharging, Leave With Spark (Full Runway, Screw Attack)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 12,
          "openEnd": 0
        }
      },
      "requires": [
        "ScrewAttack",
        "canShinechargeMovementComplex",
        {
          "heatFrames": 130
        },
        {
          "shinespark": {
            "frames": 4,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 103,
      "link": [
        3,
        2
      ],
      "name": "Come In Shinecharging, Leave Shinecharged (Full Runway, Screw Attack, Wall Jump)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 12,
          "openEnd": 0
        }
      },
      "requires": [
        "ScrewAttack",
        "canShinechargeMovementComplex",
        "canWalljump",
        {
          "heatFrames": 145
        },
        {
          "shineChargeFrames": 145
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 40,
      "link": [
        3,
        3
      ],
      "name": "Leave With Runway (Blocks Broken)",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        }
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 4,
          "openEnd": 1
        }
      }
    },
    {
      "id": 41,
      "link": [
        3,
        3
      ],
      "name": "Leave With Runway (Blocks Intact)",
      "requires": [
        {
          "obstaclesNotCleared": [
            "A"
          ]
        }
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 13,
          "openEnd": 1
        }
      }
    },
    {
      "id": 42,
      "link": [
        3,
        3
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canHeatedCrystalFlash"
      ],
      "clearsObstacles": [
        "A"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 43,
      "link": [
        3,
        4
      ],
      "name": "Temporary Blue (Full Runway)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 12,
          "openEnd": 0
        }
      },
      "requires": [
        "canTemporaryBlue",
        "canXRayTurnaround",
        {
          "heatFrames": 285
        }
      ],
      "clearsObstacles": [
        "A",
        "B"
      ],
      "flashSuitChecked": true,
      "note": "This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block."
    },
    {
      "id": 44,
      "link": [
        3,
        4
      ],
      "name": "Temporary Blue (Short Runway)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 0
        }
      },
      "requires": [
        "canTemporaryBlue",
        {
          "heatFrames": 240
        }
      ],
      "clearsObstacles": [
        "A",
        "B"
      ],
      "flashSuitChecked": true,
      "note": "This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block."
    },
    {
      "id": 45,
      "link": [
        3,
        4
      ],
      "name": "Come In Shinecharging, End Shinecharged (Temporary Blue)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 1
        }
      },
      "requires": [
        "h_shinechargeSlideTemporaryBlue",
        {
          "heatFrames": 140
        },
        {
          "shineChargeFrames": 140
        }
      ],
      "endsWithShineCharge": true,
      "clearsObstacles": [
        "A",
        "B"
      ],
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "Press down precisely to gain the shinecharge while sliding off the ledge.",
        "Maintain the temporary blue state to break through the blocks at the bottom of the room.",
        "Reach the item while still having a shinecharge."
      ]
    },
    {
      "id": 46,
      "link": [
        3,
        4
      ],
      "name": "Come In Shinecharging, End Shinecharged (Full Runway, Screw Attack)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 12,
          "openEnd": 0
        }
      },
      "requires": [
        "ScrewAttack",
        "canShinechargeMovementTricky",
        {
          "heatFrames": 155
        },
        {
          "shineChargeFrames": 155
        },
        {
          "or": [
            "canMoonfall",
            {
              "and": [
                {
                  "heatFrames": 5
                },
                {
                  "shineChargeFrames": 5
                }
              ]
            }
          ]
        }
      ],
      "endsWithShineCharge": true,
      "clearsObstacles": [
        "B"
      ],
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "Store a shinecharge then use Screw Attack to break through the bomb blocks down to the item location.",
        "Reach the item while still having a shinecharge.",
        "Doing a moonfall can save a few frames."
      ],
      "devNote": "Storing the shinecharge on the left side of the runway takes fine control over shinecharge spacing, but that is ok at this difficulty."
    },
    {
      "id": 104,
      "link": [
        3,
        4
      ],
      "name": "Come In Shinecharged, End Shinecharged (Screw Attack)",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 140
        },
        "canShinechargeMovementTricky",
        "ScrewAttack",
        {
          "heatFrames": 140
        },
        {
          "or": [
            "canMoonfall",
            {
              "and": [
                {
                  "heatFrames": 5
                },
                {
                  "shineChargeFrames": 5
                }
              ]
            }
          ]
        }
      ],
      "endsWithShineCharge": true,
      "clearsObstacles": [
        "A",
        "B"
      ],
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": [
        "Enter with a shinecharge, and use Screw Attack to break the bomb blocks and descend quickly.",
        "Reach the item while still having a shinecharge.",
        "Doing a moonfall can save a few frames."
      ]
    },
    {
      "id": 47,
      "link": [
        3,
        4
      ],
      "name": "Stored Moonfall Clip",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "requires": [
        "canPrepareForNextRoom",
        "canMoonfall",
        "canFreeFallClip",
        {
          "heatFrames": 85
        }
      ],
      "note": [
        "Moonfall to clip through the Bomb blocks to the bottom of the room."
      ]
    },
    {
      "id": 48,
      "link": [
        3,
        5
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 120
        },
        {
          "or": [
            "ScrewAttack",
            {
              "obstaclesCleared": [
                "A"
              ]
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "id": 49,
      "link": [
        3,
        5
      ],
      "name": "Power Bombs",
      "requires": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 220
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "id": 50,
      "link": [
        3,
        5
      ],
      "name": "Bombs",
      "requires": [
        "h_canUseMorphBombs",
        {
          "heatFrames": 220
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "id": 51,
      "link": [
        3,
        5
      ],
      "name": "Come in Getting Blue Speed",
      "entranceCondition": {
        "comeInGettingBlueSpeed": {
          "length": 8,
          "openEnd": 0
        }
      },
      "requires": [
        {
          "heatFrames": 120
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "devNote": "FIXME: Running in is not required. Entering the room with canBlueSpaceJump could work, for example."
    },
    {
      "id": 52,
      "link": [
        3,
        5
      ],
      "name": "Grapple Teleport Extension Clip",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              5,
              3
            ]
          ]
        }
      },
      "requires": [
        {
          "heatFrames": 170
        }
      ],
      "note": [
        "After teleporting, as Samus swings to the right, begin holding down to extend Grapple just as Samus is slightly right of vertical.",
        "Samus should swing back left and get stuck on the floor one tile to the right of the Grapple attachment point.",
        "Release Grapple and Samus will clip through the floor."
      ]
    },
    {
      "id": 53,
      "link": [
        3,
        5
      ],
      "name": "Stored Moonfall Clip",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "requires": [
        "canPrepareForNextRoom",
        "canMoonfall",
        {
          "heatFrames": 90
        }
      ],
      "note": [
        "Moonfall to clip through the Bomb blocks",
        "Break spin with Shot or Angle Aim to avoid clipping all the way to the bottom of the room."
      ]
    },
    {
      "id": 54,
      "link": [
        4,
        1
      ],
      "name": "Base",
      "requires": [
        "h_canNavigateHeatRooms",
        {
          "heatFrames": 60
        }
      ]
    },
    {
      "id": 105,
      "link": [
        4,
        1
      ],
      "name": "Start Shinecharged, Leave Shinecharged",
      "startsWithShineCharge": true,
      "requires": [
        "canShinechargeMovementComplex",
        {
          "heatFrames": 60
        },
        {
          "shineChargeFrames": 60
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 106,
      "link": [
        4,
        1
      ],
      "name": "Start Shinecharged, Leave With Spark",
      "startsWithShineCharge": true,
      "requires": [
        "canShinechargeMovementComplex",
        {
          "heatFrames": 70
        },
        {
          "shineChargeFrames": 25
        },
        {
          "shinespark": {
            "frames": 15,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 55,
      "link": [
        4,
        2
      ],
      "name": "Start Shinecharged, Shinespark",
      "startsWithShineCharge": true,
      "requires": [
        "canShinechargeMovementComplex",
        {
          "shineChargeFrames": 40
        },
        {
          "heatFrames": 240
        },
        {
          "shinespark": {
            "frames": 27,
            "excessFrames": 10
          }
        }
      ],
      "clearsObstacles": [
        "B"
      ],
      "note": "Diagonally shinespark towards the middle door."
    },
    {
      "id": 107,
      "link": [
        4,
        2
      ],
      "name": "Start Shinecharged, Leave With Spark (Wall Jump)",
      "startsWithShineCharge": true,
      "requires": [
        "canShinechargeMovementComplex",
        "canWalljump",
        {
          "or": [
            "ScrewAttack",
            {
              "obstaclesCleared": [
                "B"
              ]
            }
          ]
        },
        {
          "shineChargeFrames": 120
        },
        {
          "heatFrames": 140
        },
        {
          "shinespark": {
            "frames": 2,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 108,
      "link": [
        4,
        2
      ],
      "name": "Start Shinecharged, Leave With Spark (HiJump, Bottom Position)",
      "startsWithShineCharge": true,
      "requires": [
        "HiJump",
        "canShinechargeMovementComplex",
        {
          "or": [
            "ScrewAttack",
            {
              "obstaclesCleared": [
                "B"
              ]
            }
          ]
        },
        {
          "shineChargeFrames": 80
        },
        {
          "heatFrames": 105
        },
        {
          "shinespark": {
            "frames": 2,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {
          "position": "bottom"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 109,
      "link": [
        4,
        2
      ],
      "name": "Start Shinecharged, Leave With Spark (HiJump, Top Position)",
      "startsWithShineCharge": true,
      "requires": [
        "HiJump",
        "canShinechargeMovementComplex",
        {
          "or": [
            "ScrewAttack",
            {
              "obstaclesCleared": [
                "B"
              ]
            }
          ]
        },
        {
          "shineChargeFrames": 95
        },
        {
          "heatFrames": 120
        },
        {
          "shinespark": {
            "frames": 2,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {
          "position": "top"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 110,
      "link": [
        4,
        2
      ],
      "name": "Start Shinecharged, Leave Shinecharged (HiJump)",
      "startsWithShineCharge": true,
      "requires": [
        "HiJump",
        "canShinechargeMovementComplex",
        {
          "or": [
            "ScrewAttack",
            {
              "obstaclesCleared": [
                "B"
              ]
            }
          ]
        },
        {
          "shineChargeFrames": 110
        },
        {
          "heatFrames": 105
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "id": 56,
      "link": [
        4,
        3
      ],
      "name": "Start Shinecharged, Shinespark",
      "startsWithShineCharge": true,
      "requires": [
        "canShinechargeMovementComplex",
        {
          "shineChargeFrames": 20
        },
        {
          "heatFrames": 190
        },
        {
          "shinespark": {
            "frames": 40,
            "excessFrames": 4
          }
        }
      ],
      "clearsObstacles": [
        "A",
        "B"
      ]
    },
    {
      "id": 57,
      "link": [
        4,
        4
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canHeatedCrystalFlash"
      ],
      "clearsObstacles": [
        "B"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 58,
      "link": [
        4,
        5
      ],
      "name": "Lower Bomb Blocks Already Broken",
      "requires": [
        {
          "heatFrames": 120
        },
        {
          "obstaclesCleared": [
            "B"
          ]
        }
      ]
    },
    {
      "id": 59,
      "link": [
        4,
        5
      ],
      "name": "Screw",
      "requires": [
        "ScrewAttack",
        {
          "heatFrames": 120
        }
      ],
      "clearsObstacles": [
        "B"
      ]
    },
    {
      "id": 60,
      "link": [
        4,
        5
      ],
      "name": "Power Bomb",
      "requires": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 220
        }
      ],
      "clearsObstacles": [
        "B"
      ]
    },
    {
      "id": 61,
      "link": [
        4,
        5
      ],
      "name": "Bomb",
      "requires": [
        {
          "or": [
            "canTrivialMidAirMorph",
            "h_canUseSpringBall"
          ]
        },
        "h_canUseMorphBombs",
        {
          "heatFrames": 220
        }
      ],
      "clearsObstacles": [
        "B"
      ]
    },
    {
      "id": 62,
      "link": [
        5,
        2
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 80
        },
        {
          "or": [
            "HiJump",
            "SpaceJump",
            "canWalljump",
            "h_canCrouchJumpDownGrab",
            "canSpringBallJumpMidAir",
            {
              "and": [
                "canIBJ",
                {
                  "heatFrames": 440
                }
              ]
            },
            {
              "and": [
                "canJumpIntoIBJ",
                {
                  "heatFrames": 80
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 63,
      "link": [
        5,
        3
      ],
      "name": "IBJ",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "canIBJ",
        {
          "heatFrames": 1300
        }
      ],
      "devNote": [
        "FIXME: This is a longer IBJ if B is broken with a power bomb (All the blocks are broken).",
        "FIXME: Add more IBJ variations."
      ]
    },
    {
      "id": 64,
      "link": [
        5,
        3
      ],
      "name": "IBJ to Break the Top Blocks",
      "requires": [
        "h_canNavigateHeatRooms",
        "canPowerBombMidIBJ",
        {
          "heatFrames": 1300
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": "Place a Power Bomb during the IBJ to break the blocks without falling."
    },
    {
      "id": 65,
      "link": [
        5,
        3
      ],
      "name": "Space Jump",
      "requires": [
        "SpaceJump",
        {
          "or": [
            {
              "obstaclesCleared": [
                "A"
              ]
            },
            "ScrewAttack"
          ]
        },
        {
          "heatFrames": 400
        }
      ]
    },
    {
      "id": 66,
      "link": [
        5,
        3
      ],
      "name": "Springwall",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "h_HeatedSpringwall",
        {
          "heatFrames": 245
        }
      ]
    },
    {
      "id": 67,
      "link": [
        5,
        4
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 40
        },
        {
          "or": [
            {
              "obstaclesCleared": [
                "B"
              ]
            },
            {
              "and": [
                "ScrewAttack",
                {
                  "heatFrames": 30
                }
              ]
            }
          ]
        }
      ],
      "clearsObstacles": [
        "B"
      ]
    },
    {
      "id": 68,
      "link": [
        5,
        4
      ],
      "name": "Power Bomb",
      "requires": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 140
        }
      ],
      "clearsObstacles": [
        "B"
      ]
    },
    {
      "id": 69,
      "link": [
        5,
        4
      ],
      "name": "Bombs",
      "requires": [
        "h_canUseMorphBombs",
        {
          "heatFrames": 130
        }
      ],
      "clearsObstacles": [
        "B"
      ]
    },
    {
      "id": 70,
      "link": [
        5,
        5
      ],
      "name": "Power Bombs",
      "requires": [
        "h_canUsePowerBombs",
        "canTrivialMidAirMorph",
        {
          "heatFrames": 150
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "devNote": [
        "FIXME: This doesn't quite break the blocks above, but going up after has more requirements.",
        "The canTrivialMidAirMorph could be avoided by using Spring Ball on entry or from the doorsill."
      ]
    },
    {
      "id": 71,
      "link": [
        5,
        5
      ],
      "name": "IBJ to Break the Top Blocks",
      "requires": [
        "canIBJ",
        {
          "heatFrames": 1150
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": "Expects that Samus falls down afterwards.",
      "devNote": "FIXME: This assumes B is not broken, add other IBJ variants."
    },
    {
      "id": 72,
      "link": [
        5,
        5
      ],
      "name": "Space Bombs",
      "requires": [
        "h_canUseMorphBombs",
        "SpaceJump",
        "canMidAirMorph",
        {
          "heatFrames": 250
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "id": 73,
      "link": [
        5,
        5
      ],
      "name": "Springwall with Bombs",
      "requires": [
        "h_canUseMorphBombs",
        "h_HeatedSpringwall",
        {
          "heatFrames": 250
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": "Use a Springwall to get up to the bomb blocks, to break them with a bomb."
    },
    {
      "id": 74,
      "link": [
        5,
        5
      ],
      "name": "Crystal Flash",
      "requires": [
        {
          "heatFrames": 40
        },
        "h_canHeatedCrystalFlash"
      ],
      "clearsObstacles": [
        "B"
      ],
      "flashSuitChecked": true
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 50
            }
          ]
        },
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 110
            }
          ]
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 50
            }
          ]
        },
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 110
            }
          ]
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In With Mockball)",
      "entranceCondition": {
        "comeInWithMockball": {
          "adjacentMinTiles": 0,
          "remoteAndLandingMinTiles": [
            [
              0,
              0
            ]
          ],
          "speedBooster": "any"
        }
      },
      "requires": [
        {
          "heatFrames": 10
        }
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 50
            }
          ]
        },
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 110
            }
          ]
        }
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "name": "Base (Collect Item)",
      "notable": false,
      "requires": [],
      "link": [
        4,
        4
      ],
      "collectsItems": [
        4
      ]
    }
  ],
  "nextStratId": 115,
  "notables": [
    {
      "id": 2,
      "name": "Transition Screwjump",
      "note": "Run through the doorway with enough momentum to break the bomb blocks with Screw."
    },
    {
      "id": 3,
      "name": "Transition Speedjump with Bombs",
      "note": "Run in the adjacent room and jump through the door, to place a Bomb to break the obstacle."
    },
    {
      "id": 4,
      "name": "Doorway CWJ",
      "note": "Position Samus in the doorway a few pixels from the edge. Dashing stationary spinjump into a delayed CWJ and hopefully catch the upper ledge with a walljump."
    },
    {
      "id": 5,
      "name": "Grapple Teleport Inside Wall",
      "note": [
        "After teleporting, Samus should be standing inside the wall.",
        "Retract Grapple by pressing up, which will pull Samus down and right.",
        "Hold right, and release Grapple while still holding right.",
        "Perform a turn-around spin jump (to the left).",
        "Then morph and roll out to the right."
      ]
    }
  ],
  "nextNotableId": 6
}