Room ID: 151
This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block. Entrance condition: { "comeInShinecharging": { "length": 12, "openEnd": 0 } } Requires: "canTemporaryBlue" "canXRayTurnaround" { "heatFrames": 285 } Clears obstacles: A, B |