canTemporaryBlue (Very Hard)

Maintaining the desctructive capabilities of speedbooster after running has stopped. Used to fall on top of breakable bomb blocks or enemies. Performed by storing a spark while falling off a ledge, holding angle and crouching after storing a spark, or unmorphing.

Difficulty filter

Strats ()

From: 1
Top Door
To: 2
Bottom Left Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "any"
  },
  "comesThroughToilet": "any"
}

Requires:

"canLongChainTemporaryBlue"
"canXRayTurnaround"

Clears obstacles: A

From: 1
Top Door
To: 3
Top Right Door

Breaking the bomb blocks is difficult because there is not enough space above them to get a neutral bounce. It is best to break them by jumping from the top platform (inside the 3-tile-high space), as this provides a 2-frame window for the morph; in comparison, jumping from the platform below requires a frame-perfect morph. If Spring Ball is available, it can be used to increase the window by one frame.

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "right"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
"canInsaneJump"
From: 1
Top Door
To: 3
Top Right Door

Breaking the bomb blocks is difficult because there is not enough space above them to get a neutral bounce. It is best to break them by jumping from the top platform (inside the 3-tile-high space), as this provides a 2-frame window for the morph; in comparison, jumping from the platform below requires a frame-perfect morph. If Spring Ball is available, it can be used to increase the window by one frame.

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "left"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
"canXRayTurnaround"
"canInsaneJump"
From: 1
Top Door
To: 4
Middle Right Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "right"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
"canInsaneJump"
From: 1
Top Door
To: 4
Middle Right Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "left"
  },
  "comesThroughToilet": "any"
}

Requires:

"canXRayTurnaround"
"canChainTemporaryBlue"
"canInsaneJump"
From: 3
Top Right Door
To: 6
Main Junction

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canInsaneJump"
"canLongChainTemporaryBlue"
"can4HighMidAirMorph"
"canSpringBallBounce"
From: 4
Middle Right Door
To: 6
Main Junction

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canInsaneJump"
"canLongChainTemporaryBlue"
"canSpringBallBounce"
"can4HighMidAirMorph"
From: 5
Bottom Right Door
To: 2
Bottom Left Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"

Clears obstacles: A

From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Bounce into the spikes and use a SpeedKeep to run on spikes to setup for a speedball towards the item. Bouncing on the platform near the door saves a spike hit.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"can4HighMidAirMorph"
"canSpeedKeep"
{
  "spikeHits": 1
}
"canSpeedball"
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Run and jump into an airball, pressing pause just as Samus hits the ceiling, in order to unequip Spring Ball to reset fall speed.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 5,
    "openEnd": 1,
    "minExtraRunSpeed": "$5.8"
  }
}

Requires:

"canTrickyJump"
"canMomentumConservingMorph"
"canSpringFling"
"canTemporaryBlue"
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Entrance condition:

{
  "comeInWithBlueSpringBallBounce": {
    "minExtraRunSpeed": "$5.8",
    "movementType": "controlled"
  }
}

Requires:

"canTrickyJump"
"canLateralMidAirMorph"
"canSpringFling"
"canTemporaryBlue"
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Use Springball on the spikes to cross the room while retaining temporary blue. Then use Spring Ball to bounce all of the way through the Morph tunnel.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canSpringBallBounce"
{
  "spikeHits": 3
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canSpringBallBounce"

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canSpringBallBounce"
From: 1
Top Left Door
To: 7
Junction (Left Ledge Below Bomb Blocks)

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canLongChainTemporaryBlue"
"can4HighMidAirMorph"

Clears obstacles: A

From: 1
Left Door
To: 3
Item

Breaking the side blocks can be done with a shinespark, or by moving into them once past the solid blocks.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

"canTemporaryBlue"

Clears obstacles: A

From: 1
Left Door
To: 3
Item

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"

Clears obstacles: A

From: 2
Right Door
To: 3
Item

Bring temporary blue from the right side door all the way to the missile location using Springball, SpaceJump, or Morph-UnMorphs.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 1
  }
}

Requires:

"canTemporaryBlue"
"canInsaneJump"
{
  "or": [
    "canLongChainTemporaryBlue",
    {
      "and": [
        "canSpeedball",
        "canSpringBallBounce",
        "canSlowShortCharge"
      ]
    },
    {
      "and": [
        "canBlueSpaceJump",
        "canMockball",
        "canSlowShortCharge"
      ]
    }
  ]
}

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canLongChainTemporaryBlue"
"canInsaneJump"
From: 2
Right Door
To: 4
Middle Junction (Left of Morph Tunnel)

A quick jump morph from the top of the slope will bounce into the tunnel and avoid acid damage.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canLateralMidAirMorph"
{
  "or": [
    "canChainTemporaryBlue",
    "can4HighMidAirMorph"
  ]
}
From: 2
Right Door
To: 4
Middle Junction (Left of Morph Tunnel)

Entrance condition:

{
  "comeInShinecharging": {
    "length": 5,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canLateralMidAirMorph"
{
  "acidFrames": 200
}
From: 2
Top Left Door
To: 4
Right Item

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

"Morph"
"canTemporaryBlue"

Clears obstacles: A, B

From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canSpringBallBounce"

Clears obstacles: A

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canSpringBallBounce"

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Use the upper platform to run and gain temporary blue.

Requires:

{
  "canShineCharge": {
    "usedTiles": 17,
    "openEnd": 1
  }
}
"canTemporaryBlue"
"canSpringBallBounce"

Clears obstacles: A

From: 1
Left Door
To: 4
Right Hidden Item

Speedball through the morph tunnel and use it to break the bomb blocks in front of the hidden Missile location. This can be done using Spring Ball, or by unmorphing and using temporary blue to bounce through the bomb blocks.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 4,
    "maxExtraRunSpeed": "$3.0"
  }
}

Requires:

"canSpeedball"
"canTrickyJump"
{
  "or": [
    "canTemporaryBlue",
    "h_canUseSpringBall"
  ]
}
From: 1
Left Door
To: 4
Right Hidden Item

Speedball through the morph tunnel and use it to break the bomb blocks in front of the hidden Missile location. This can be done using Spring Ball, or by unmorphing and using temporary blue to bounce through the bomb blocks.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 0,
    "openEnd": 1,
    "maxExtraRunSpeed": "$1.6"
  }
}

Requires:

"canSpeedball"
"canTrickyJump"
{
  "or": [
    "canTemporaryBlue",
    "h_canUseSpringBall"
  ]
}

Gain temporary blue at the end of the runway. Then spring ball bounce through the tunnel. Press pause while exiting the tunnel. If Samus bounced far enough right, disable spring ball (a 'spring fling') to make it directly onto the item pedestal, chaining temporary blue from there. Otherwise, unpause without disabling spring ball, and chain temporary blue by landing on the ground.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canTrickyJump"
"canChainTemporaryBlue"
"canSpringBallBounce"
"canSpringFling"
From: 1
Left Side - Top Door
To: 13
Central Junction

Entrance condition:

{
  "comeInShinecharging": {
    "length": 5,
    "steepUpTiles": 1,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canSpringBallBounce"
From: 1
Left Side - Top Door
To: 13
Central Junction

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canSpringBallBounce"
From: 7
Right Side - Bottom Middle Door (Behind the Super Block)
To: 13
Central Junction

Position Samus next to the Super block, while keeping the speed effect with a Temporary Blue Chain, and break it. Then bounce into the morph tunnel, while keeping speed, and continuing all the way through with SpringBall

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canSpringBallBounce"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}

Clears obstacles: F

From: 13
Central Junction
To: 7
Right Side - Bottom Middle Door (Behind the Super Block)

Stop with Temporary Blue in front of the bomb blocks then jump and bounce into the morph tunnel to clear them.

Requires:

{
  "notable": "Speedball into Raised Bomb Blocks"
}
"canTrickyJump"
"canTemporaryBlue"
"canLateralMidAirMorph"
{
  "canShineCharge": {
    "usedTiles": 22,
    "openEnd": 2
  }
}
"canOffScreenSuperShot"

Clears obstacles: F

From: 1
Left Door
To: 3
Top Right Door

It may help to disable HiJump for more controlled jumps.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "doorUnlockedAtNode": 1
}
"HiJump"
{
  "or": [
    "Gravity",
    {
      "and": [
        "canTrickySpringBallJump",
        "canDodgeWhileShooting",
        "canLongChainTemporaryBlue",
        {
          "enemyKill": {
            "enemies": [
              [
                "Yapping Maw"
              ]
            ],
            "explicitWeapons": [
              "Super"
            ]
          }
        }
      ]
    }
  ]
}
"canChainTemporaryBlue"
"canXRayTurnaround"

Unlocks doors:

{"nodeId":1,"types":["ammo"],"requires":[]}
From: 3
Top Right Door
To: 1
Left Door

Once Samus is close enough to the ledge, the shot block can be cleared by jumping, releasing angle, shooting, and aiming down before hitting the ceiling; then continue chaining temporary blue until Samus is close enough to Spring Ball bounce through the morph tunnel.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canTrickySpringBallBounce"
From: 3
Top Right Door
To: 5
Kihunter Junction

Approach the morph tunnel by chaining temporary blue; then spring ball bounce through the tunnel to break the bomb block. The Kihunters can be killed by retreating to the morph tunnel if needed.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canTrickySpringBallBounce"

Clears obstacles: B, C

From: 5
Kihunter Junction
To: 3
Top Right Door

A very low horizontal speed is needed to drop down and break the block without hitting the corner to the left or the block above the bomb block. Or with Temporary Blue, Samus can bounce into the bomb block.

Requires:

{
  "notable": "Speedball"
}
"Morph"
{
  "obstaclesCleared": [
    "C"
  ]
}
{
  "obstaclesNotCleared": [
    "D"
  ]
}
{
  "or": [
    {
      "and": [
        "canSlowShortCharge",
        "canSpeedball",
        {
          "getBlueSpeed": {
            "usedTiles": 17,
            "openEnd": 0
          }
        }
      ]
    },
    {
      "and": [
        "canTemporaryBlue",
        "canLateralMidAirMorph",
        {
          "canShineCharge": {
            "usedTiles": 30,
            "openEnd": 1
          }
        }
      ]
    }
  ]
}

Clears obstacles: B

From: 2
Bottom Left Door
To: 3
Right Vertical Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canLateralMidAirMorph"

Clears obstacles: A

From: 2
Bottom Left Door
To: 3
Right Vertical Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canLateralMidAirMorph"

Clears obstacles: A

From: 3
Right Vertical Door
To: 2
Bottom Left Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "left"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
"canTrickySpringBallBounce"

Clears obstacles: A

From: 3
Right Vertical Door
To: 2
Bottom Left Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "right"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
"canXRayTurnaround"
"canTrickySpringBallBounce"

Clears obstacles: A

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Left Door
To: 1
Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 2
Right Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 6
Top Right Door
To: 3
Bottom Left Door

Slide off the ledge while gaining a shinecharge, and hold forward to clear both platforms, killing the Sova with temporary blue. Weave down the left side of the room, avoiding landing on any platforms.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 1
  }
}

Requires:

"canShinechargeMovementTricky"
"canTemporaryBlue"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 30
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Far Left Door
To: 2
Far Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_heatProof"
"h_getBlueSpeedMaxRunway"
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 2
Far Left Door
To: 2
Far Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_heatProof"
"h_getBlueSpeedMaxRunway"
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}
From: 2
Middle Right Door
To: 4
Item

This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge through the door.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "heatFrames": 75
}

Clears obstacles: B

Store the shinecharge while hitting the door transition to maintain the ability to break blocks.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

{
  "notable": "Descent and Shinespark Escape"
}
"canTemporaryBlue"
"canPrepareForNextRoom"
{
  "heatFrames": 75
}

Clears obstacles: B, C

From: 3
Top Right Door
To: 4
Item

This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canXRayTurnaround"
{
  "heatFrames": 285
}

Clears obstacles: A, B

From: 3
Top Right Door
To: 4
Item

This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
{
  "heatFrames": 240
}

Clears obstacles: A, B

Simultaneously store a shinespark and break through the bomb blocks down to the Screw Attack item location.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

{
  "notable": "Descent and Shinespark Escape"
}
"canTemporaryBlue"
"canShinechargeMovementTricky"
{
  "heatFrames": 130
}

Clears obstacles: A, B, C

From: 2
Top Right Door
To: 4
Junction Below Bomb Blocks

Carry Temporary Blue through the top door of Mickey Mouse to break the left side of the bomb blocks. Morph while falling through the shot block to bounce on the crumble blocks towards the morph tunnel. Then unmorph near the wall to fall straight down with temporary blue, if needed.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canPrepareForNextRoom"
"canChainTemporaryBlue"
"h_canUseSpringBall"
{
  "heatFrames": 300
}

Clears obstacles: B

From: 2
Top Right Door
To: 4
Junction Below Bomb Blocks

Carry Temporary Blue through the top door of Mickey Mouse to break the left side of the bomb blocks. There is a small frame window where Samus can soft unmorph on the crumble blocks and jump again while retaining temporary blue.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "notable": "Temporary Blue Crumble Jump without SpringBall"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canPrepareForNextRoom"
"canChainTemporaryBlue"
"canInsaneJump"
"canCrumbleJump"
{
  "heatFrames": 300
}

Clears obstacles: B

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canSpringBallBounce"

Clears obstacles: A

From: 1
Top Left Door
To: 1
Top Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, shortcharge to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"
"Grapple"
{
  "getBlueSpeed": {
    "usedTiles": 16,
    "steepDownTiles": 4,
    "openEnd": 0
  }
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. Finally, shortcharge to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canSpeedball"
"canMoondance"
{
  "getBlueSpeed": {
    "usedTiles": 16,
    "steepDownTiles": 4,
    "openEnd": 0
  }
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}
From: 1
Top Left Door
To: 5
Top Right Item

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. The Camera will not follow Samus after clipping.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canMoondance"
"canSpeedball"
{
  "getBlueSpeed": {
    "usedTiles": 16,
    "steepDownTiles": 4,
    "openEnd": 0
  }
}

Clears obstacles: B

From: 3
Bottom Left Door
To: 4
Bottom Chozo Item

Land on the crumble blocks while unmorphing, in order to retain temporary blue while falling, breaking the bomb blocks Roll most of the way into the morph tunnel to unlock the camera scroll, then roll back left, crouch, fire a shot, and follow it to the right, to clear the shot blocks.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canCameraManip"
"canHeroShot"
From: 4
Bottom Chozo Item
To: 3
Bottom Left Door

Use Temporary Blue to bounce into the Morph Tunnel with temp blue then continue to the bomb block using SpringBall. Just left of center of the pit is a good place to bounce for entering the tunnel. Requires either a tight shortcharge or clearing the power bomb blocks to open up more runway.

Requires:

{
  "obstaclesNotCleared": [
    "B"
  ]
}
{
  "or": [
    {
      "and": [
        "f_DefeatedPhantoon",
        {
          "canShineCharge": {
            "usedTiles": 16,
            "openEnd": 0
          }
        }
      ]
    },
    {
      "and": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        {
          "canShineCharge": {
            "usedTiles": 35,
            "openEnd": 1
          }
        },
        {
          "or": [
            "f_DefeatedPhantoon",
            "canSpeedball"
          ]
        }
      ]
    }
  ]
}
"canTemporaryBlue"
"canSpringBallBounce"
From: 3
Bottom Left Door
To: 6
Bottom Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canSpringBallBounce"

Clears obstacles: A

From: 3
Bottom Left Door
To: 6
Bottom Right Door

Requires:

"canTemporaryBlue"
"canSpringBallBounce"
{
  "obstaclesNotCleared": [
    "B"
  ]
}
{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 12,
        "openEnd": 1
      }
    },
    {
      "and": [
        {
          "doorUnlockedAtNode": 3
        },
        {
          "canShineCharge": {
            "usedTiles": 13,
            "openEnd": 1
          }
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Bottom Left Door
To: 8
Item

Shinecharging up the stairs gives a longer effective runway than shinecharging down them. A frozen Atomic (or Covern) can be used for more runway.

Requires:

"canTemporaryBlue"
"canLateralMidAirMorph"
{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 11,
        "openEnd": 2,
        "steepUpTiles": 3
      }
    },
    {
      "and": [
        "h_canFrozenEnemyRunway",
        {
          "or": [
            "f_DefeatedPhantoon",
            {
              "and": [
                "SpaceJump",
                "h_canTrickyFrozenEnemyRunway"
              ]
            }
          ]
        },
        {
          "canShineCharge": {
            "usedTiles": 13,
            "openEnd": 1,
            "steepUpTiles": 3
          }
        }
      ]
    }
  ]
}

Clears obstacles: C

From: 5
Middle Right Door
To: 8
Item

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
From: 5
Middle Right Door
To: 8
Item

Entrance condition:

{
  "comeInShinecharging": {
    "length": 11,
    "openEnd": 1,
    "steepDownTiles": 7
  }
}

Requires:

"canTemporaryBlue"
"canLateralMidAirMorph"

Clears obstacles: C

From: 6
Bottom Right Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canSpringBallBounce"

Clears obstacles: A

From: 6
Bottom Right Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canSpringBallBounce"

Clears obstacles: A

From: 8
Item
To: 3
Bottom Left Door

Requires:

{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
"canTemporaryBlue"
"can4HighMidAirMorph"
"canSpringBallBounce"
{
  "canShineCharge": {
    "usedTiles": 16,
    "openEnd": 0,
    "steepUpTiles": 4
  }
}

Clears obstacles: C

From: 1
Middle Left Door
To: 7
Top Right Left Item

Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "notable": "Suitless Temporary Blue To Items"
}
"canSuitlessMaridia"
"canLongChainTemporaryBlue"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}
"h_canDoubleSpringBallJumpWithHiJump"
{
  "or": [
    "canXRayCeilingClip",
    {
      "and": [
        "h_canJumpIntoCrystalFlashClip",
        "Grapple"
      ]
    }
  ]
}
"canBeExtremelyPatient"
From: 2
Bottom Left Door
To: 1
Middle Left Door

Use double spring ball jumps to reach the top-right of the room with temporary blue. To cross the two gaps at the top of the room to the left while chaining temporary blue, use spring ball jumps with HiJump disabled; in each case, perform a stationary lateral mid-air morph or a spring fling (or both);

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"HiJump"
"canLongChainTemporaryBlue"
"canBeExtremelyPatient"
"canXRayTurnaround"
"canDoubleSpringBallJumpMidAir"
"canTrickySpringBallJump"
{
  "or": [
    "canStationaryLateralMidAirMorph",
    "canSpringFling"
  ]
}
"can4HighMidAirMorph"
From: 2
Bottom Left Door
To: 7
Top Right Left Item

Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "notable": "Suitless Temporary Blue To Items"
}
"canSuitlessMaridia"
"h_canDoubleSpringBallJumpWithHiJump"
"canChainTemporaryBlue"
{
  "or": [
    "canXRayCeilingClip",
    {
      "and": [
        "h_canJumpIntoCrystalFlashClip",
        "Grapple"
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 7
Top Right Left Item

Gain temporary blue using the long runway. Chaining temporary blue, use two Gravity jumps to navigate the room and break the Speed blocks.

Requires:

"h_canShineChargeMaxRunway"
"canGravityJump"
"canTemporaryBlue"
{
  "or": [
    "canChainTemporaryBlue",
    "HiJump"
  ]
}
From: 5
Right Door
To: 1
Middle Left Door

Use a double spring ball jump to reach the top of the room with temporary blue. To cross the two gaps at the top of the room while chaining temporary blue, use spring ball jumps with HiJump disabled; in each case, perform a stationary lateral mid-air morph or a spring fling (or both);

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"HiJump"
"canLongChainTemporaryBlue"
"canDoubleSpringBallJumpMidAir"
"canTrickySpringBallJump"
{
  "or": [
    "canStationaryLateralMidAirMorph",
    "canSpringFling"
  ]
}
"canBeVeryPatient"
From: 5
Right Door
To: 7
Top Right Left Item

Chain temporary blue to reach the Speed blocks below the items. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "notable": "Suitless Temporary Blue To Items"
}
"canSuitlessMaridia"
"HiJump"
"canChainTemporaryBlue"
"canTrickySpringBallJump"
{
  "or": [
    "canXRayCeilingClip",
    {
      "and": [
        "h_canJumpIntoCrystalFlashClip",
        "Grapple"
      ]
    }
  ]
}
From: 6
Top Door
To: 1
Middle Left Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "left"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
From: 6
Top Door
To: 1
Middle Left Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "right"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
"canXRayTurnaround"
From: 6
Top Door
To: 7
Top Right Left Item

Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down.

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "right"
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "notable": "Suitless Temporary Blue To Items"
}
"canSuitlessMaridia"
"canChainTemporaryBlue"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}
"h_canDoubleSpringBallJumpWithHiJump"
{
  "or": [
    "canXRayCeilingClip",
    {
      "and": [
        "h_canJumpIntoCrystalFlashClip",
        "Grapple"
      ]
    }
  ]
}
From: 6
Top Door
To: 7
Top Right Left Item

Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray.

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "left"
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "notable": "Suitless Temporary Blue To Items"
}
"canSuitlessMaridia"
"canChainTemporaryBlue"
"canXRayTurnaround"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}
"h_canDoubleSpringBallJumpWithHiJump"
"canXRayCeilingClip"
From: 1
Bottom Left Door
To: 2
Right Door

Chain temporary blue across the room in order to break the Speed blocks. If available, bouncing using Spring Ball can help speed this up significantly. If two Power Bombs are also available, they can be used to break the shot blocks along the way without needing to stop bouncing.

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "right"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
{
  "or": [
    "HiJump",
    "canTrickySpringBallJump",
    "canInsaneJump"
  ]
}
{
  "or": [
    {
      "and": [
        "canSpringBallBounce",
        {
          "or": [
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 2
              }
            },
            {
              "and": [
                "canLongChainTemporaryBlue",
                "can4HighMidAirMorph"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canLongChainTemporaryBlue",
        "canStationaryLateralMidAirMorph",
        "can4HighMidAirMorph",
        "canBeVeryPatient"
      ]
    }
  ]
}
From: 1
Bottom Left Door
To: 2
Right Door

Chain temporary blue across the room in order to break the Speed blocks. If available, bouncing using Spring Ball can help speed this up significantly. If two Power Bombs are also available, they can be used to break the shot blocks along the way without needing to stop bouncing.

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "left"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
"canXRayTurnaround"
{
  "or": [
    "HiJump",
    "canTrickySpringBallJump",
    "canInsaneJump"
  ]
}
{
  "or": [
    {
      "and": [
        "canSpringBallBounce",
        {
          "or": [
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 2
              }
            },
            {
              "and": [
                "canLongChainTemporaryBlue",
                "can4HighMidAirMorph"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canLongChainTemporaryBlue",
        "canStationaryLateralMidAirMorph",
        "can4HighMidAirMorph",
        "canBeVeryPatient"
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Chain temporary blue across the room in order to break the Speed blocks. If available, bouncing using Spring Ball can help speed this up significantly. If two Power Bombs are also available, they can be used to break the shot blocks along the way without needing to stop bouncing; the first Power Bomb must be placed at a specific time, about 1 tile to the left of the first set of Speed blocks; the second Power Bomb should be placed as early as possible after coming off cooldown.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canStationaryLateralMidAirMorph"
{
  "or": [
    {
      "and": [
        "canSpringBallBounce",
        {
          "or": [
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 2
              }
            },
            {
              "and": [
                "canLongChainTemporaryBlue",
                "can4HighMidAirMorph"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canLongChainTemporaryBlue",
        "can4HighMidAirMorph",
        "canBeVeryPatient"
      ]
    }
  ]
}
From: 3
Bottom Right Door
To: 2
Bottom Left Door

Use temporary blue to break the speed blocks. Use stationary lateral mid-air morphs to move quickly while chaining temporary blue, in order to reach the last speed blocks before the Oums. Climb on the Oums to reach the left side of the room. Do not stand on the Oums when they begin to attack.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "notable": "Enter with Shinespark from the Bottom Right"
}
"canLongChainTemporaryBlue"
"canStationaryLateralMidAirMorph"
"can4HighMidAirMorph"
"canUseEnemies"
From: 1
Left Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"

Clears obstacles: A

From: 2
Right Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"

Clears obstacles: A

From: 3
Top Door
To: 5
Bottom Junction

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "any"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
"canXRayTurnaround"

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Fall through the speed blocks from above with Temporary Blue, or kill the pirates from above with speed echoes.

Requires:

"h_getBlueSpeedMaxRunway"
{
  "enemyDamage": {
    "enemy": "Tourian Space Pirate (all)",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    "canTemporaryBlue",
    {
      "and": [
        "canUseSpeedEchoes",
        "h_canShineChargeMaxRunway",
        {
          "shinespark": {
            "frames": 2,
            "excessFrames": 2
          }
        }
      ]
    }
  ]
}