Room ID: 219
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Exit condition: "leaveWithRunway": {
"length": 3,
"openEnd": 1
} |
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Requires: {"obstaclesCleared": ["A"]},
"SpaceJump"Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 8,
"openEnd": 2
}
} |
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Requires: {"obstaclesCleared": ["A"]}Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 8,
"openEnd": 2
},
"landingRunway": {
"length": 3,
"openEnd": 1
}
} |
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Requires: {"obstaclesCleared": ["A"]}Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 8,
"openEnd": 2
},
"landingRunway": {
"length": 3,
"openEnd": 1
},
"movementType": "uncontrolled"
} |
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Requires: {"obstaclesCleared": ["A"]}Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 8,
"openEnd": 2
}
} |
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After clearing the bottom Pirate, use the runway at bottom of the room to get temp blue. X-ray turnaround left, then HiJump to precisely carry blue onto the sloped tiles above. From the middle of the left central platform, Springball Jump to the sloped tiles above. Requires: {"obstaclesCleared": ["B", "C"]},
{"canShineCharge": {"usedTiles": 21, "openEnd": 0}},
"canXRayTurnaround",
"canChainTemporaryBlue",
"HiJump",
"canTrickySpringBallJump"Exit condition: "leaveWithTemporaryBlue": {} |
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Requires: {"or": [
"Plasma",
"ScrewAttack",
{"haveBlueSuit": {}}
]}Clears obstacles: A |
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Requires: "canPseudoScrew", {"or": [ {"enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 1 }}, "h_pauseAbuseMinimalReserveRefill" ]} Clears obstacles: A |
From: 1
Top Left Door
To: 1
Top Left Door
Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate. Requires: {"notable": "Damage-Avoiding Pseudo-Screw"},
"canPseudoScrew",
"canInsaneJump"Clears obstacles: A |
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Entrance condition: "comeInWithSpark": {}Requires: {"shinespark": {"frames": 42, "excessFrames": 19}}Clears obstacles: A |
From: 1
Top Left Door
To: 1
Top Left Door
Jump towards the Pirate and Spark into the ceiling to kill it with speed echoes. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 25},
"canMidairShinespark",
{"shinespark": {"frames": 1, "excessFrames": 1}},
"canUseSpeedEchoes"Clears obstacles: A |
From: 1
Top Left Door
To: 1
Top Left Door
Entrance condition: "comeInGettingBlueSpeed": {
"length": 2,
"openEnd": 1
}Requires: "canCarefulJump" Clears obstacles: A |
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Requires: {"resetRoom": {"nodes": [1]}},
{"or": [
"canDash",
{"cycleFrames": 100}
]},
{"or": [
{"and": [
"HiJump",
"SpaceJump",
{"cycleFrames": 930}
]},
{"and": [
"HiJump",
"canTrickyWallJump",
{"cycleFrames": 960}
]},
{"and": [
"SpaceJump",
{"cycleFrames": 1220}
]},
{"and": [
"canSpringwall",
{"cycleFrames": 1035},
"h_doubleEquipmentScreenCycleFrames"
]},
{"and": [
"HiJump",
"canSpringBallJumpMidAir",
{"cycleFrames": 910},
"h_doubleEquipmentScreenCycleFrames"
]},
{"and": [
"canDoubleBombJump",
{"or": [
"canWallJump",
"h_crouchJumpDownGrab"
]},
{"cycleFrames": 1410}
]},
{"and": [
"canDoubleBombJump",
{"cycleFrames": 1560}
]}
]},
{"or": [
"ScrewAttack",
{"haveBlueSuit": {}},
"Plasma"
]}Resets obstacles: A, B, C Farm cycle drops: 4 Pink Space Pirate (standing), 2 Pink Space Pirate (wall) Dev note: FIXME: Add option to kill the Pirates with speed echoes, and possibly to get back up with a shinespark. |
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Requires: {"resetRoom": {"nodes": [1]}},
{"or": [
"canDash",
{"cycleFrames": 120}
]},
{"or": [
{"and": [
"Plasma",
{"cycleFrames": 210}
]},
{"and": [
{"or": [
"ScrewAttack",
{"haveBlueSuit": {}}
]},
{"cycleFrames": 255}
]}
]}Resets obstacles: A, B, C Farm cycle drops: 1 Pink Space Pirate (standing) |
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Requires: "h_CrystalFlash" |
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Crystal Flash behind the pirate while it is turning its head. It will turn around during the Crystal Flash and shoot Samus with lasers. Quickly remorph once Samus regains mobility to prevent taking a third laser hit. Entrance condition: "comeInWithRMode": {}Requires: "canRModeCrystalFlashInterrupt", {"ammo": {"type": "Missile", "count": 10}}, {"or": [ "canTrickyDodgeEnemies", {"enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "laser", "hits": 1 }} ]} Dev note: Works with 0 or 1 E-Tank. FIXME: There may be a use for using a lower pirate instead, or for doing this while killing the pirates another way. |
From: 1
Top Left Door
To: 1
Top Left Door
On entry, the pirate will place a stationary, invisible laser. Cross the chasm while trying to avoid allowing it to place more lasers, with a bomb boost or spring fling. Move to the top of the platform only while the pirate is turning its head. Just before it is about to rotate its head again, Crystal Flash in a spot that is free of lasers in order to be able to gain some Reserve Energy before getting hit. Entrance condition: "comeInWithGMode": {
"mode": "direct",
"morphed": true
}Requires: "h_artificialMorphRModeCrystalFlashInterrupt", "canComplexGMode", {"ammo": {"type": "Missile", "count": 10}}, {"or": [ "h_artificialMorphSpringFling", {"and": [ "h_artificialMorphBombHorizontally", "h_additionalBomb" ]} ]} |
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Kill most of the pirates: leave the standing pirate on the ledge above the runway. Shinecharge and jump into its beam path to interrupt. Entrance condition: "comeInWithRMode": {}Requires: {"or": [
{"and": [
"h_CrystalFlashForReserveEnergy",
{"or": [
{"and": [
"canUseIFrames",
{"or": [
{"enemyDamage": {
"enemy": "Pink Space Pirate (standing)",
"type": "laser",
"hits": 2
}},
"h_pauseAbuseMinimalReserveRefill"
]}
]},
"ScrewAttack",
"Plasma",
{"getBlueSpeed": {"usedTiles": 19, "openEnd": 0}}
]}
]},
{"and": [
{"or": [
"ScrewAttack",
"Plasma",
{"and": [
"canUseSpeedEchoes",
{"getBlueSpeed": {"usedTiles": 19, "openEnd": 0}}
]}
]},
"h_RModeCanRefillReserves",
{"partialRefill": {"type": "ReserveEnergy", "limit": 20}}
]}
]},
{"canShineCharge": {"usedTiles": 21, "openEnd": 0}},
{"or": [
"HiJump",
"canWallJump",
"canSpeedyJump",
"canSpringBallJumpMidAir"
]},
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"Clears obstacles: A, C |
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|
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Requires: {"obstaclesCleared": ["C"]},
"canShinechargeMovement",
{"canShineCharge": {"usedTiles": 21, "openEnd": 0}},
{"or": [
{"and": [
{"or": [
{"and": [
{"or": [
{"obstaclesCleared": ["A"]},
"canDodgeWhileShooting",
{"enemyDamage": {
"enemy": "Pink Space Pirate (standing)",
"type": "laser",
"hits": 1
}}
]},
{"or": [
"HiJump",
"canWallJump"
]}
]},
{"and": [
"canShinechargeMovementComplex",
{"or": [
"canSpeedyJump",
"canSpringBallJumpMidAir"
]}
]}
]},
{"shinespark": {"frames": 28, "excessFrames": 8}}
]},
{"and": [
{"or": [
{"and": [
"canShinechargeMovementComplex",
"canWallJump"
]},
{"and": [
"canShinechargeMovementTricky",
{"or": [
"canSpeedyJump",
"canSpringBallJumpMidAir"
]}
]}
]},
{"shinespark": {"frames": 20, "excessFrames": 8}}
]},
{"and": [
"HiJump",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 16, "excessFrames": 8}}
]},
{"and": [
"HiJump",
"canSpeedyJump",
"canShinechargeMovementTricky",
{"shinespark": {"frames": 12, "excessFrames": 8}}
]}
]} |
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After clearing the bottom Pirate, use the runway at bottom of the room to build a shinecharge. Jump to the middle level, and spark upwards, at least one full tile from the edge. The shinespark echo kills the top Pirate. To reliably avoid damage, the top Pirate should be prepped when Samus first enters the room. The fastest method is to run into the room and fall immediately, so that the Pirate is shooting left as it goes offscreen. Later, spark up the right side. Samus can also Morph or crouch on a slope until the Pirate enters its idle animation at the platform edge, which allows sparking up either side. Requires: {"obstaclesCleared": ["C"]},
"canShinechargeMovementComplex",
"canUseSpeedEchoes",
{"canShineCharge": {"usedTiles": 21, "openEnd": 0}},
{"or": [
{"and": [
{"or": [
"HiJump",
"canWallJump",
"canSpeedyJump",
"canTrickySpringBallJump",
"SpaceJump"
]},
{"shinespark": {"frames": 28, "excessFrames": 8}}
]},
{"and": [
{"or": [
"canWallJump",
{"and": [
"canShinechargeMovementTricky",
{"or": [
"canSpeedyJump",
"canTrickySpringBallJump",
"SpaceJump"
]}
]}
]},
{"shinespark": {"frames": 20, "excessFrames": 8}}
]},
{"and": [
"HiJump",
{"shinespark": {"frames": 16, "excessFrames": 8}}
]},
{"and": [
"HiJump",
"canSpeedyJump",
"canShinechargeMovementTricky",
{"shinespark": {"frames": 11, "excessFrames": 8}}
]}
]},
{"or": [
{"obstaclesCleared": ["A"]},
"canTrickyDodgeEnemies",
{"enemyDamage": {
"enemy": "Pink Space Pirate (standing)",
"type": "laser",
"hits": 1
}}
]}Clears obstacles: A |
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After clearing the bottom Pirate, use the runway at bottom of the room to get temp blue. X-ray turnaround left, then HiJump to precisely carry blue onto the sloped tiles above. From the middle of the left central platform, X-ray turnaround again, then Springball Jump to the sloped tiles above. Requires: {"obstaclesCleared": ["B", "C"]},
{"canShineCharge": {"usedTiles": 21, "openEnd": 0}},
"canXRayTurnaround",
"canChainTemporaryBlue",
"HiJump",
"canTrickySpringBallJump"Clears obstacles: A |
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Requires: {"or": [
"Plasma",
"ScrewAttack",
{"haveBlueSuit": {}}
]}Clears obstacles: C |
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Requires: "canPseudoScrew", {"or": [ {"enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 1 }}, "h_pauseAbuseMinimalReserveRefill" ]} Clears obstacles: C |
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Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate. Requires: {"notable": "Damage-Avoiding Pseudo-Screw"},
"canPseudoScrew",
"canInsaneJump"Clears obstacles: C |
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Lead the pirate to the left wall to create runway for blue speed. The pirate must be on camera while walking left. With Morph, stand to the right of the pirate until it shoots, then Morph under the shot. The pirate will walk left afterwards. Without Morph, stand to the left of the pirate. Jump right over the pirate just as it begins to shoot, then immediately crouch on the right side before it can turn and fire again. Or, jump and aim down while on the sloped tiles just above to lower the camera, using Moonwalk to scroll the camera left so that the pirate can walk all the way to the wall. Requires: {"or": [
"Morph",
"canCarefulJump",
"canCameraManip"
]},
{"getBlueSpeed": {"usedTiles": 19, "openEnd": 0}}Clears obstacles: C |
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Back into the left corner and wait for the pirate to shoot Samus with a laser, then use i-frames to build a shinecharge through the pirate. Requires: {"enemyDamage": {
"enemy": "Pink Space Pirate (standing)",
"type": "laser",
"hits": 2
}},
"canUseIFrames",
{"canShineCharge": {"usedTiles": 21, "openEnd": 0}},
{"or": [
{"and": [
"canMidairShinespark",
"canUseSpeedEchoes",
{"shinespark": {"frames": 1, "excessFrames": 1}}
]},
{"and": [
"canHorizontalShinespark",
{"shinespark": {"frames": 25, "excessFrames": 20}}
]}
]}Clears obstacles: C Dev note: A leniency laser hit is included. |
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Using the bottom of the room, shortcharge to use the echoes created by shinesparking to kill the two central standing Pirates. Requires: {"obstaclesCleared": ["C"]},
"canShinechargeMovementComplex",
"canUseSpeedEchoes",
{"canShineCharge": {"usedTiles": 21, "openEnd": 0}},
{"shinespark": {"frames": 2, "excessFrames": 2}}Clears obstacles: B |
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Requires: "h_CrystalFlash" |
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Requires: {"obstaclesCleared": ["C"]},
{"canShineCharge": {"usedTiles": 21, "openEnd": 0}},
"h_CrystalSpark" |
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Requires: {"or": [
"canWallJump",
"h_crouchJumpDownGrab",
"HiJump",
"SpaceJump",
"canSpringBallJumpMidAir",
"canSpringBallBombJump"
]} |
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Requires: "canIBJ", {"or": [ {"and": [ "canJumpIntoIBJ", "canDodgeWhileShooting" ]}, {"obstaclesCleared": ["C"]} ]} |
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If the bottom Pirate is still alive, lure it to the left to open up the runway for a speedy jump. Requires: "canSpeedyJump", {"or": [ {"obstaclesCleared": ["C"]}, "canTrickyDodgeEnemies" ]} |
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After using the Pirate as a platform, it can be killed from above. Requires: {"obstaclesNotCleared": ["C"]},
"canTrickyUseFrozenEnemies",
"Plasma"Clears obstacles: C |
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Requires: "canUnmorphBombBoost", "canDownGrab" |
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After clearing the bottom Pirate, use the runway at bottom of the room to get temp blue. X-ray turnaround left, then HiJump to precisely carry blue onto the sloped tiles above. Manipulating the standing Pirates into idle animation at the wall makes this significantly easier. Requires: {"obstaclesCleared": ["C"]},
{"canShineCharge": {"usedTiles": 21, "openEnd": 0}},
"canXRayTurnaround",
"canChainTemporaryBlue",
{"or": [
{"and": [
"HiJump",
"canTrickyJump"
]},
"canTrickySpringBallJump"
]}Clears obstacles: B |
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Requires: "SpaceJump" |
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Either kill the wall Pirate or lead it to jump across the room; dodge the standing Pirate if it is still alive. Requires: "HiJump", "canPreciseWallJump", {"or": [ "canDodgeWhileShooting", {"obstaclesCleared": ["B"]} ]} |
From: 3
Central Junction
To: 1
Top Left Door
If the right-side standing Pirate is still alive, let it walk towards the wall as far as possible from below. The available running space is just enough to jump up and wall jump the ledge by the door. Requires: "HiJump", "canSpeedyJump", "canWallJump", {"or": [ "canTrickyJump", {"obstaclesCleared": ["B"]} ]} Dev note: This is also possible without going below and manipulating the camera, by standing on the slope and carefully jumping up and back. |
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Requires: {"obstaclesCleared": ["B"]},
{"or": [
"canLongIBJ",
{"and": [
"HiJump",
"canJumpIntoIBJ"
]}
]} |
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Let the wall pirate jump to the other side of the room. Shooting the standing pirate (with anything) will prevent it from attacking. Requires: "canDodgeWhileShooting", "canJumpIntoIBJ", {"or": [ "canLongIBJ", "HiJump" ]} |
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Requires: "h_storedSpark", {"or": [ {"shinespark": {"frames": 20, "excessFrames": 2}}, {"and": [ "HiJump", {"shinespark": {"frames": 17, "excessFrames": 3}} ]} ]} Dev note: This can be done with less Energy, but it is likely the upper pirate will shoot Samus. |
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It's possible to climb up with just ice by freezing the wall space pirates (who can be frozen and killed without Plasma). Clearing the gray door lock would require killing the frozen pirate after using it to climb. To do this most easily, freeze the Pirate as high as possible on the left wall. Bait the pirate to jump across the room early so that it stays high on the wall, or bring it on camera by jumping below the platform if the wall pirate gets too low. After reaching the top, it can help to reset the camera by moving to the right on the center platform and then back left. Requires: "canTrickyUseFrozenEnemies", "canDodgeWhileShooting", "canPreciseWallJump", {"or": [ {"obstaclesCleared": ["B"]}, "canTrickyDodgeEnemies" ]}, "canCameraManip" |
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Either kill the wall Pirate or lead it to jump across the room; dodge the standing Pirate. This is the same size of ledge as Worst Room in the Game. Requires: "canInsaneWallJump", "canConsecutiveWallJump" |
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Requires: "canSpringwall", {"or": [ "canDodgeWhileShooting", {"obstaclesCleared": ["B"]} ]} |
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Requires: "HiJump", "canSpringBallJumpMidAir", {"or": [ "canDodgeWhileShooting", {"obstaclesCleared": ["B"]} ]} |
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Requires: {"or": [
"Plasma",
"ScrewAttack",
{"haveBlueSuit": {}}
]}Clears obstacles: B |
From: 3
Central Junction
To: 3
Central Junction
Requires: "canPseudoScrew", {"or": [ {"enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 3 }}, {"and": [ "canTrickyJump", {"enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 2 }} ]}, {"and": [ "h_pauseAbuseMinimalReserveRefill", "h_pauseAbuseMinimalReserveRefill" ]} ]} Clears obstacles: B |
From: 3
Central Junction
To: 3
Central Junction
Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame, to hit it without taking damage in return. A regular second pseudo-screw can then be used to kill the Pirate. Repeat this with the second standing central Pirate. Requires: {"notable": "Damage-Avoiding Pseudo-Screw"},
"canPseudoScrew",
"canInsaneJump",
"canBeVeryPatient"Clears obstacles: B Dev note: FIXME: The `canBeVeryPatient` is for difficulty placement but should be replaced with a more appropriate tech. This is not because killing the central Pirates is any more difficult than the top or bottom ones; but because killing all four without taking damage is difficult. Without canBeVeryPatient, a total of 2 hits would be expected to kill all four Pirates. |