Room ID: 198
Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
Requires: { "doorUnlockedAtNode": 2 } Exit condition: { "leaveWithRunway": { "length": 14, "openEnd": 0 } } Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]} |
Get the shinecharge then move towards and shinespark out the left door. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "canShinechargeMovementComplex" "h_canShineChargeMaxRunway" { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Even if executed correctly, the trick can fail with 50% probability due to collision oscillation. Entrance condition: { "comeInJumping": { "speedBooster": "any", "minTiles": 4.4375 } } Requires: { "notable": "Cross Room Jump with Screw Attack" } "canTrickyJump" "canCrossRoomJumpIntoWater" "ScrewAttack" Clears obstacles: A |
From: 1
Left Door
To: 1
Left Door
Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Even if executed correctly, the trick can fail with 50% probability due to collision oscillation. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 3 } } Requires: { "notable": "Cross Room Jump with Screw Attack" } "canTrickyJump" "canCrossRoomJumpIntoWater" "ScrewAttack" Clears obstacles: A |
Entrance condition: { "comeInWithTemporaryBlue": {} } Requires: "canChainTemporaryBlue" Clears obstacles: A |
Entrance condition: { "comeInGettingBlueSpeed": { "length": 3, "openEnd": 1 } } Clears obstacles: A |
Entrance condition: { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } } Clears obstacles: A |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphPowerBomb", { "and": [ "h_canArtificialMorphIBJ", "Gravity" ] }, { "and": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphBombs" ] } ] } Clears obstacles: A |
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Requires: "Gravity" { "shineChargeFrames": 1 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "shineChargeFrames": 1 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 25 } { "shinespark": { "frames": 23 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
From: 1
Left Door
To: 3
Top Door
Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it all the way through the top door. This uses exactly 14 tiles (with no open end) - more rises too fast to do the trick, less does not have the height needed to reach the door. Use angle to break spin, then a momentumConservingTurnaround as early as possible, right as you pass the above tile horizontally. Using the background for positioning may help. The second momentumConservingTurnaround is as late as possible, just before touching the above platform. A third momentumConservingTurnaround is used on the door as it is opening. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 13 } } Requires: { "notable": "Cross Room Jump with Screw Attack and Speed through the Top Door" } "canInsaneJump" "canCrossRoomJumpIntoWater" "ScrewAttack" "canMomentumConservingTurnaround" Exit condition: { "leaveNormally": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 1
Left Door
To: 4
Junction Below Top Door
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 30 } "h_canNavigateUnderwater" { "shinespark": { "frames": 23, "excessFrames": 10 } } |
From: 1
Left Door
To: 4
Junction Below Top Door
Spark diagonally through the bomb blocks. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "shinespark": { "frames": 23, "excessFrames": 10 } } |
From: 1
Left Door
To: 4
Junction Below Top Door
Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it to the top. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 12.4375 } } Requires: { "notable": "Cross Room Jump with Screw Attack" } "canInsaneJump" "canCrossRoomJumpIntoWater" "ScrewAttack" "canMomentumConservingTurnaround" |
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Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Spark vertically through the bomb blocks. It is still possible to break the blocks while below 30 Energy by jumping before sparking. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 40 } "h_canNavigateUnderwater" { "or": [ { "shinespark": { "frames": 10, "excessFrames": 8 } }, { "and": [ "canMidairShinespark", { "shinespark": { "frames": 7, "excessFrames": 7 } } ] } ] } Clears obstacles: A |
From: 1
Left Door
To: 6
Junction Above Bomb Blocks
Spark vertically through the bomb blocks. It is still possible to break the blocks while below 30 Energy by jumping before sparking. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "or": [ { "shinespark": { "frames": 10, "excessFrames": 8 } }, { "and": [ "canMidairShinespark", { "shinespark": { "frames": 7, "excessFrames": 7 } } ] } ] } Clears obstacles: A |
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Requires: "Gravity" { "shineChargeFrames": 1 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "shineChargeFrames": 1 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 25 } { "shinespark": { "frames": 23 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
Requires: { "doorUnlockedAtNode": 1 } Exit condition: { "leaveWithRunway": { "length": 14, "openEnd": 0 } } Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]} |
Get the shinecharge and move towards then shinespark out the right door. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "canShinechargeMovementComplex" "h_canShineChargeMaxRunway" { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Right Door
To: 2
Right Door
Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Even if executed correctly, the trick can fail with 50% probability due to collision oscillation. Entrance condition: { "comeInJumping": { "speedBooster": "any", "minTiles": 4 } } Requires: { "notable": "Cross Room Jump with Screw Attack" } "canTrickyJump" "canCrossRoomJumpIntoWater" "ScrewAttack" Clears obstacles: A |
From: 2
Right Door
To: 2
Right Door
Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Even if executed correctly, the trick can fail with 50% probability due to collision oscillation. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 3 } } Requires: { "notable": "Cross Room Jump with Screw Attack" } "canTrickyJump" "canCrossRoomJumpIntoWater" "ScrewAttack" Clears obstacles: A |
Entrance condition: { "comeInWithTemporaryBlue": {} } Requires: "canChainTemporaryBlue" Clears obstacles: A |
Entrance condition: { "comeInGettingBlueSpeed": { "length": 3, "openEnd": 1 } } Clears obstacles: A |
Entrance condition: { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } } Clears obstacles: A |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphPowerBomb", { "and": [ "h_canArtificialMorphIBJ", "Gravity" ] }, { "and": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphBombs" ] } ] } Clears obstacles: A |
From: 2
Right Door
To: 3
Top Door
Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it all the way through the top door. This uses exactly 14 tiles (with no open end) - more rises too fast to do the trick, less does not have the height needed to reach the door. Use angle to break spin, then a momentumConservingTurnaround as early as possible, right as you pass the above tile horizontally. Using the background for positioning may help. The second momentumConservingTurnaround is as late as possible, just before touching the above platform. A third momentumConservingTurnaround is used on the door as it is opening. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 13 } } Requires: { "notable": "Cross Room Jump with Screw Attack and Speed through the Top Door" } "canInsaneJump" "canCrossRoomJumpIntoWater" "ScrewAttack" "canMomentumConservingTurnaround" Exit condition: { "leaveNormally": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Right Door
To: 4
Junction Below Top Door
The spark takes Samus directly to the top platform. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 30 } "h_canNavigateUnderwater" { "shinespark": { "frames": 23, "excessFrames": 10 } } |
From: 2
Right Door
To: 4
Junction Below Top Door
Spark diagonally through the bomb blocks. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "shinespark": { "frames": 23, "excessFrames": 10 } } |
From: 2
Right Door
To: 4
Junction Below Top Door
Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it to the top. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 12.4375 } } Requires: { "notable": "Cross Room Jump with Screw Attack" } "canInsaneJump" "canCrossRoomJumpIntoWater" "ScrewAttack" "canMomentumConservingTurnaround" |
Immediately after teleporting, press down to retract Grapple to avoid getting stuck inside the wall (in case the top door is blue, causing it to open with Grapple on entry). Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } } Requires: "canOffScreenMovement" |
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This is a short climb, only a few tiles. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Right Door
To: 6
Junction Above Bomb Blocks
Spark vertically through the bomb blocks. It is still possible to break the blocks while below 30 Energy by jumping before sparking. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "or": [ { "shinespark": { "frames": 10, "excessFrames": 8 } }, { "and": [ "canMidairShinespark", { "shinespark": { "frames": 7, "excessFrames": 7 } } ] } ] } Clears obstacles: A |
Spark vertically through the bomb blocks. It is still possible to break the blocks while below 30 Energy by jumping before sparking. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 40 } "h_canNavigateUnderwater" { "or": [ { "shinespark": { "frames": 10, "excessFrames": 8 } }, { "and": [ "canMidairShinespark", { "shinespark": { "frames": 7, "excessFrames": 7 } } ] } ] } Clears obstacles: A |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" } Requires: { "or": [ "Gravity", "HiJump", "canSpringBallJumpMidAir" ] } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "Gravity", "h_canArtificialMorphSpringBall" ] }, { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
Entrance condition: { "comeInNormally": {}, "comesThroughToilet": "any" } |
Entrance condition: { "comeInWithTemporaryBlue": { "direction": "any" }, "comesThroughToilet": "any" } Requires: "canChainTemporaryBlue" "canXRayTurnaround" Clears obstacles: A |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_canArtificialMorphBombThings" Clears obstacles: A |
Requires: "Gravity" |
Requires: { "or": [ "HiJump", "canSpringBallJumpMidAir" ] } |
Requires: "h_canCrystalFlash" |
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Requires: "h_canCrystalFlash" |
Requires: { "or": [ "h_canUsePowerBombs", { "and": [ "Gravity", "ScrewAttack" ] }, { "and": [ "Gravity", "canIBJ" ] }, { "and": [ "h_canUseMorphBombs", "h_canUseSpringBall" ] }, { "and": [ "h_canUseMorphBombs", "canTrivialMidAirMorph", "canDisableEquipment" ] } ] } Clears obstacles: A |
Requires: { "obstaclesCleared": [ "A" ] } { "or": [ "Gravity", "HiJump", "canSpringBallJumpMidAir" ] } |
To save Energy, spark diagonally towards the outer sides of the room after hitting the ceiling bomb block. Requires: { "useFlashSuit": {} } { "shinespark": { "frames": 6, "excessFrames": 6 } } Clears obstacles: A |
Requires: "Gravity" |
Requires: "canSuitlessMaridia" { "or": [ { "and": [ "HiJump", { "or": [ "canDownGrab", "canSpringBallJumpMidAir", "canConsecutiveWalljump" ] } ] }, "h_canMaxHeightSpringBallJump" ] } |
Requires: { "or": [ "h_canBombThings", { "and": [ "Gravity", "ScrewAttack" ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 198, "name": "Oasis", "area": "Maridia", "subarea": "Inner", "subsubarea": "Green", "roomAddress": "0x7D48E", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a660", "doorOrientation": "left", "doorEnvironments": [ { "physics": "water" } ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a66c", "doorOrientation": "right", "doorEnvironments": [ { "physics": "water" } ] }, { "id": 3, "name": "Top Door", "nodeType": "door", "nodeSubType": "green", "nodeAddress": "0x001a678", "doorOrientation": "up", "doorEnvironments": [ { "physics": "water" } ], "useImplicitComeInNormally": false, "useImplicitCarryGModeBackThrough": false, "useImplicitCarryGModeMorphBackThrough": false }, { "id": 4, "name": "Junction Below Top Door", "nodeType": "junction", "nodeSubType": "junction" }, { "id": 5, "name": "Bottom Junction", "nodeType": "junction", "nodeSubType": "junction" }, { "id": 6, "name": "Junction Above Bomb Blocks", "nodeType": "junction", "nodeSubType": "junction" } ], "obstacles": [ { "id": "A", "name": "Bomb Blocks", "obstacleType": "inanimate" } ], "enemies": [], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 }, { "id": 5 }, { "id": 6 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 }, { "id": 5 }, { "id": 6 } ] }, { "from": 3, "to": [ { "id": 3 }, { "id": 4 }, { "id": 5 } ] }, { "from": 4, "to": [ { "id": 3 }, { "id": 4 }, { "id": 6 } ] }, { "from": 5, "to": [ { "id": 1 }, { "id": 2 }, { "id": 4, "note": "One-way link for shinesparks and cross room gravity jumps. Other strats should go 5 -> 6 -> 4." }, { "id": 5 }, { "id": 6 } ] }, { "from": 6, "to": [ { "id": 4 }, { "id": 5 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 13, "openEnd": 0 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Leave with Runway, Open Both Doors", "requires": [ { "doorUnlockedAtNode": 2 } ], "exitCondition": { "leaveWithRunway": { "length": 14, "openEnd": 0 } }, "unlocksDoors": [ { "nodeId": 2, "types": [ "ammo" ], "requires": [] } ] }, { "id": 3, "link": [ 1, 1 ], "name": "Suitless Water Shinecharge, Shinespark Return", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } }, "requires": [ "canStutterWaterShineCharge", "canShinechargeMovementComplex", "h_canShineChargeMaxRunway", { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "note": "Get the shinecharge then move towards and shinespark out the left door." }, { "id": 4, "link": [ 1, 1 ], "name": "Cross Room Jump with Screw Attack (From the Left)", "entranceCondition": { "comeInJumping": { "speedBooster": "any", "minTiles": 4.4375 } }, "requires": [ { "notable": "Cross Room Jump with Screw Attack" }, "canTrickyJump", "canCrossRoomJumpIntoWater", "ScrewAttack" ], "clearsObstacles": [ "A" ], "note": [ "Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump.", "It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off.", "Even if executed correctly, the trick can fail with 50% probability due to collision oscillation." ] }, { "id": 5, "link": [ 1, 1 ], "name": "Cross Room Jump with Screw Attack and Speed (From the Left)", "entranceCondition": { "comeInJumping": { "speedBooster": true, "minTiles": 3 } }, "requires": [ { "notable": "Cross Room Jump with Screw Attack" }, "canTrickyJump", "canCrossRoomJumpIntoWater", "ScrewAttack" ], "clearsObstacles": [ "A" ], "note": [ "Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump.", "It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off.", "Even if executed correctly, the trick can fail with 50% probability due to collision oscillation." ] }, { "id": 6, "link": [ 1, 1 ], "name": "Temporary Blue (Come In With Temporary Blue)", "entranceCondition": { "comeInWithTemporaryBlue": {} }, "requires": [ "canChainTemporaryBlue" ], "clearsObstacles": [ "A" ] }, { "id": 7, "link": [ 1, 1 ], "name": "Blue Speed (Come In Getting Blue Speed)", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 3, "openEnd": 1 } }, "requires": [], "clearsObstacles": [ "A" ] }, { "id": 8, "link": [ 1, 1 ], "name": "Blue Spring Ball Bounce", "entranceCondition": { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } }, "requires": [], "clearsObstacles": [ "A" ] }, { "id": 9, "link": [ 1, 1 ], "name": "G-Mode Morph Bomb Blocks", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ { "or": [ "h_canArtificialMorphPowerBomb", { "and": [ "h_canArtificialMorphIBJ", "Gravity" ] }, { "and": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphBombs" ] } ] } ], "clearsObstacles": [ "A" ], "flashSuitChecked": true }, { "id": 10, "link": [ 1, 2 ], "name": "Leave Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [ "Gravity", { "shineChargeFrames": 1 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 11, "link": [ 1, 2 ], "name": "Suitless Water Shinecharge", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", { "shineChargeFrames": 1 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true, "devNote": "FIXME: This is a prime example for 3-room shinecharges, once the schema can model it." }, { "id": 12, "link": [ 1, 2 ], "name": "Come In Shinecharged, Leave Sparking", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 25 }, { "shinespark": { "frames": 23 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 13, "link": [ 1, 2 ], "name": "Leave With Temporary Blue (Stutter Water Shinecharge)", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "flashSuitChecked": true }, { "id": 14, "link": [ 1, 2 ], "name": "Transition with Stored Fall Speed", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 15, "link": [ 1, 2 ], "name": "Transition with Stored Fall Speed (more speed)", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 16, "link": [ 1, 3 ], "name": "Cross Room Jump with Screw Attack and Speed through the Top Door (From the Left)", "entranceCondition": { "comeInJumping": { "speedBooster": true, "minTiles": 13 } }, "requires": [ { "notable": "Cross Room Jump with Screw Attack and Speed through the Top Door" }, "canInsaneJump", "canCrossRoomJumpIntoWater", "ScrewAttack", "canMomentumConservingTurnaround" ], "exitCondition": { "leaveNormally": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "note": [ "Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it all the way through the top door.", "This uses exactly 14 tiles (with no open end) - more rises too fast to do the trick, less does not have the height needed to reach the door.", "Use angle to break spin, then a momentumConservingTurnaround as early as possible, right as you pass the above tile horizontally. Using the background for positioning may help.", "The second momentumConservingTurnaround is as late as possible, just before touching the above platform.", "A third momentumConservingTurnaround is used on the door as it is opening." ], "devNote": "This does not have collision oscillation. It is possible to do this without Screw Attack, but is extremely precise." }, { "id": 17, "link": [ 1, 4 ], "name": "Diagonal Suitless Shinespark to the Top", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 30 }, "h_canNavigateUnderwater", { "shinespark": { "frames": 23, "excessFrames": 10 } } ], "flashSuitChecked": true, "note": "The spark takes Samus directly to the top platform.", "devNote": [ "This does not require canWaterShineCharge, as you can store the shinecharge before entering the room.", "With Gravity 1 -> 6 -> 4 would be used." ] }, { "id": 18, "link": [ 1, 4 ], "name": "Suitless Water Shinecharge, Diagonal Shinespark to the Top", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", { "shinespark": { "frames": 23, "excessFrames": 10 } } ], "note": "Spark diagonally through the bomb blocks." }, { "id": 19, "link": [ 1, 4 ], "name": "Cross Room Jump with Screw Attack and Speed to the Top (From the Left)", "entranceCondition": { "comeInJumping": { "speedBooster": true, "minTiles": 12.4375 } }, "requires": [ { "notable": "Cross Room Jump with Screw Attack" }, "canInsaneJump", "canCrossRoomJumpIntoWater", "ScrewAttack", "canMomentumConservingTurnaround" ], "note": [ "Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it to the top.", "It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off." ], "devNote": [ "This does not have collision oscillation", "FIXME: It is possible to use a flash suit to get from 4 through the top door, but either requires a diagonal spark,", "or using this strat to get onto the top platform, which is more than this strat expects." ] }, { "id": 20, "link": [ 1, 5 ], "name": "Base", "requires": [] }, { "id": 21, "link": [ 1, 6 ], "name": "Left-Side X-Ray Climb", "entranceCondition": { "comeInWithDoorStuckSetup": {} }, "requires": [ "canXRayClimb" ], "flashSuitChecked": true, "note": "This is a short climb, only a few tiles." }, { "id": 22, "link": [ 1, 6 ], "name": "Shinespark to Break the Blocks", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 40 }, "h_canNavigateUnderwater", { "or": [ { "shinespark": { "frames": 10, "excessFrames": 8 } }, { "and": [ "canMidairShinespark", { "shinespark": { "frames": 7, "excessFrames": 7 } } ] } ] } ], "clearsObstacles": [ "A" ], "flashSuitChecked": true, "note": "Spark vertically through the bomb blocks. It is still possible to break the blocks while below 30 Energy by jumping before sparking.", "devNote": [ "This does not require canWaterShineCharge, as you can store the shinecharge before entering the room.", "Note that it is possible to spark into the ceiling to break the blocks without energy loss, but it has collision oscillation.", "FIXME: Add temporary blue strats." ] }, { "id": 23, "link": [ 1, 6 ], "name": "Suitless Water Shinecharge - Spark to Break the Blocks", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", { "or": [ { "shinespark": { "frames": 10, "excessFrames": 8 } }, { "and": [ "canMidairShinespark", { "shinespark": { "frames": 7, "excessFrames": 7 } } ] } ] } ], "clearsObstacles": [ "A" ], "note": "Spark vertically through the bomb blocks. It is still possible to break the blocks while below 30 Energy by jumping before sparking.", "devNote": [ "It is possible to save some energy by sparking into the left wall, but it won't work with midair sparking, which saves the same amount and is easier.", "Note that it is possible to spark into the ceiling to break the blocks without energy loss, but it has collision oscillation.", "FIXME: Add temporary blue strats." ] }, { "id": 24, "link": [ 2, 1 ], "name": "Leave Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [ "Gravity", { "shineChargeFrames": 1 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 25, "link": [ 2, 1 ], "name": "Suitless Water Shinecharge", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", { "shineChargeFrames": 1 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true, "devNote": "FIXME: This is a prime example for 3-room shinecharges, once the schema can model it." }, { "id": 26, "link": [ 2, 1 ], "name": "Come In Shinecharged, Leave Sparking", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 25 }, { "shinespark": { "frames": 23 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 27, "link": [ 2, 1 ], "name": "Leave With Temporary Blue (Stutter Water Shinecharge)", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "flashSuitChecked": true }, { "id": 28, "link": [ 2, 1 ], "name": "Transition with Stored Fall Speed", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 29, "link": [ 2, 1 ], "name": "Transition with Stored Fall Speed (more speed)", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 30, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 13, "openEnd": 0 } } }, { "id": 31, "link": [ 2, 2 ], "name": "Leave with Runway, Open Both Doors", "requires": [ { "doorUnlockedAtNode": 1 } ], "exitCondition": { "leaveWithRunway": { "length": 14, "openEnd": 0 } }, "unlocksDoors": [ { "nodeId": 1, "types": [ "ammo" ], "requires": [] } ] }, { "id": 32, "link": [ 2, 2 ], "name": "Suitless Water Shinecharge, Shinespark Return", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } }, "requires": [ "canStutterWaterShineCharge", "canShinechargeMovementComplex", "h_canShineChargeMaxRunway", { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "note": "Get the shinecharge and move towards then shinespark out the right door." }, { "id": 33, "link": [ 2, 2 ], "name": "Cross Room Jump with Screw Attack (From the Right)", "entranceCondition": { "comeInJumping": { "speedBooster": "any", "minTiles": 4 } }, "requires": [ { "notable": "Cross Room Jump with Screw Attack" }, "canTrickyJump", "canCrossRoomJumpIntoWater", "ScrewAttack" ], "clearsObstacles": [ "A" ], "note": [ "Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump.", "It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off.", "Even if executed correctly, the trick can fail with 50% probability due to collision oscillation." ] }, { "id": 34, "link": [ 2, 2 ], "name": "Cross Room Jump with Screw Attack and Speed (From the Right)", "entranceCondition": { "comeInJumping": { "speedBooster": true, "minTiles": 3 } }, "requires": [ { "notable": "Cross Room Jump with Screw Attack" }, "canTrickyJump", "canCrossRoomJumpIntoWater", "ScrewAttack" ], "clearsObstacles": [ "A" ], "note": [ "Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump.", "It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off.", "Even if executed correctly, the trick can fail with 50% probability due to collision oscillation." ] }, { "id": 35, "link": [ 2, 2 ], "name": "Temporary Blue (Come In With Temporary Blue)", "entranceCondition": { "comeInWithTemporaryBlue": {} }, "requires": [ "canChainTemporaryBlue" ], "clearsObstacles": [ "A" ] }, { "id": 36, "link": [ 2, 2 ], "name": "Blue Speed (Come In Getting Blue Speed)", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 3, "openEnd": 1 } }, "requires": [], "clearsObstacles": [ "A" ] }, { "id": 37, "link": [ 2, 2 ], "name": "Blue Spring Ball Bounce", "entranceCondition": { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } }, "requires": [], "clearsObstacles": [ "A" ] }, { "id": 38, "link": [ 2, 2 ], "name": "G-Mode Morph Bomb Blocks", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ { "or": [ "h_canArtificialMorphPowerBomb", { "and": [ "h_canArtificialMorphIBJ", "Gravity" ] }, { "and": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphBombs" ] } ] } ], "clearsObstacles": [ "A" ], "flashSuitChecked": true }, { "id": 39, "link": [ 2, 3 ], "name": "Cross Room Jump with Screw Attack and Speed through the Top Door (From the Right)", "entranceCondition": { "comeInJumping": { "speedBooster": true, "minTiles": 13 } }, "requires": [ { "notable": "Cross Room Jump with Screw Attack and Speed through the Top Door" }, "canInsaneJump", "canCrossRoomJumpIntoWater", "ScrewAttack", "canMomentumConservingTurnaround" ], "exitCondition": { "leaveNormally": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "note": [ "Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it all the way through the top door.", "This uses exactly 14 tiles (with no open end) - more rises too fast to do the trick, less does not have the height needed to reach the door.", "Use angle to break spin, then a momentumConservingTurnaround as early as possible, right as you pass the above tile horizontally. Using the background for positioning may help.", "The second momentumConservingTurnaround is as late as possible, just before touching the above platform.", "A third momentumConservingTurnaround is used on the door as it is opening." ], "devNote": "This does not have collision oscillation. It is possible to do this without Screw Attack, but is extremely precise." }, { "id": 40, "link": [ 2, 4 ], "name": "Diagonal Suitless Shinespark to the Top", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 30 }, "h_canNavigateUnderwater", { "shinespark": { "frames": 23, "excessFrames": 10 } } ], "flashSuitChecked": true, "note": "The spark takes Samus directly to the top platform.", "devNote": [ "This does not require canWaterShineCharge, as you can store the shinecharge before entering the room.", "With Gravity 2 -> 6 -> 4 would be used." ] }, { "id": 41, "link": [ 2, 4 ], "name": "Suitless Water Shinecharge, Diagonal Shinespark to the Top", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", { "shinespark": { "frames": 23, "excessFrames": 10 } } ], "note": "Spark diagonally through the bomb blocks." }, { "id": 42, "link": [ 2, 4 ], "name": "Cross Room Jump with Screw Attack and Speed to the Top (From the Right)", "entranceCondition": { "comeInJumping": { "speedBooster": true, "minTiles": 12.4375 } }, "requires": [ { "notable": "Cross Room Jump with Screw Attack" }, "canInsaneJump", "canCrossRoomJumpIntoWater", "ScrewAttack", "canMomentumConservingTurnaround" ], "note": [ "Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it to the top.", "It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off." ], "devNote": [ "This does not have collision oscillation", "FIXME: It is possible to use a flash suit to get from 4 through the top door, but either requires a diagonal spark,", "or using this strat to get onto the top platform, which is more than this strat expects." ] }, { "id": 43, "link": [ 2, 4 ], "name": "Grapple Teleport (from Moat)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } }, "requires": [ "canOffScreenMovement" ], "note": [ "Immediately after teleporting, press down to retract Grapple to avoid getting stuck inside the wall (in case the top door is blue, causing it to open with Grapple on entry)." ] }, { "id": 44, "link": [ 2, 5 ], "name": "Base", "requires": [] }, { "id": 45, "link": [ 2, 6 ], "name": "Right-Side X-Ray Climb", "entranceCondition": { "comeInWithDoorStuckSetup": {} }, "requires": [ "canXRayClimb" ], "flashSuitChecked": true, "note": "This is a short climb, only a few tiles." }, { "id": 46, "link": [ 2, 6 ], "name": "Suitless Water Shinecharge - Spark to Break the Blocks", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", { "or": [ { "shinespark": { "frames": 10, "excessFrames": 8 } }, { "and": [ "canMidairShinespark", { "shinespark": { "frames": 7, "excessFrames": 7 } } ] } ] } ], "clearsObstacles": [ "A" ], "note": "Spark vertically through the bomb blocks. It is still possible to break the blocks while below 30 Energy by jumping before sparking.", "devNote": [ "It is possible to save some energy by sparking into the left wall, but it won't work with midair sparking, which saves the same amount and is easier.", "Note that it is possible to spark into the ceiling to break the blocks without energy loss, but it has collision oscillation.", "FIXME: Add temporary blue strats." ] }, { "id": 47, "link": [ 2, 6 ], "name": "Spark to Break the Blocks", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 40 }, "h_canNavigateUnderwater", { "or": [ { "shinespark": { "frames": 10, "excessFrames": 8 } }, { "and": [ "canMidairShinespark", { "shinespark": { "frames": 7, "excessFrames": 7 } } ] } ] } ], "clearsObstacles": [ "A" ], "flashSuitChecked": true, "note": "Spark vertically through the bomb blocks. It is still possible to break the blocks while below 30 Energy by jumping before sparking.", "devNote": [ "This does not require canWaterShineCharge, as you can store the shinecharge before entering the room.", "Note that it is possible to spark into the ceiling to break the blocks without energy loss, but it has collision oscillation.", "FIXME: Add temporary blue strats." ] }, { "id": 48, "link": [ 3, 3 ], "name": "Carry G-Mode Back Up", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" }, "requires": [ { "or": [ "Gravity", "HiJump", "canSpringBallJumpMidAir" ] } ], "exitCondition": { "leaveWithGMode": { "morphed": false } }, "bypassesDoorShell": true, "flashSuitChecked": true }, { "id": 49, "link": [ 3, 3 ], "name": "Carry G-Mode Morph Back Up", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" }, "requires": [ { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "Gravity", "h_canArtificialMorphSpringBall" ] }, { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] } ] } ], "exitCondition": { "leaveWithGMode": { "morphed": true } }, "bypassesDoorShell": true, "flashSuitChecked": true }, { "id": 50, "link": [ 3, 4 ], "name": "Base", "entranceCondition": { "comeInNormally": {}, "comesThroughToilet": "any" }, "requires": [] }, { "id": 51, "link": [ 3, 5 ], "name": "Temporary Blue", "entranceCondition": { "comeInWithTemporaryBlue": { "direction": "any" }, "comesThroughToilet": "any" }, "requires": [ "canChainTemporaryBlue", "canXRayTurnaround" ], "clearsObstacles": [ "A" ] }, { "id": 52, "link": [ 3, 5 ], "name": "G-Mode Morph Bomb Blocks", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" }, "requires": [ "h_canArtificialMorphBombThings" ], "clearsObstacles": [ "A" ], "flashSuitChecked": true }, { "id": 53, "link": [ 4, 3 ], "name": "Base", "requires": [ "Gravity" ] }, { "id": 54, "link": [ 4, 3 ], "name": "Suitless", "requires": [ { "or": [ "HiJump", "canSpringBallJumpMidAir" ] } ] }, { "id": 55, "link": [ 4, 4 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 56, "link": [ 4, 6 ], "name": "Base", "requires": [] }, { "id": 57, "link": [ 5, 1 ], "name": "Base", "requires": [] }, { "id": 58, "link": [ 5, 2 ], "name": "Base", "requires": [] }, { "id": 59, "link": [ 5, 5 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 60, "link": [ 5, 5 ], "name": "Base", "requires": [ { "or": [ "h_canUsePowerBombs", { "and": [ "Gravity", "ScrewAttack" ] }, { "and": [ "Gravity", "canIBJ" ] }, { "and": [ "h_canUseMorphBombs", "h_canUseSpringBall" ] }, { "and": [ "h_canUseMorphBombs", "canTrivialMidAirMorph", "canDisableEquipment" ] } ] } ], "clearsObstacles": [ "A" ] }, { "id": 61, "link": [ 5, 6 ], "name": "Base", "requires": [ { "obstaclesCleared": [ "A" ] }, { "or": [ "Gravity", "HiJump", "canSpringBallJumpMidAir" ] } ] }, { "id": 65, "link": [ 5, 6 ], "name": "Use Flash Suit", "requires": [ { "useFlashSuit": {} }, { "shinespark": { "frames": 6, "excessFrames": 6 } } ], "clearsObstacles": [ "A" ], "note": "To save Energy, spark diagonally towards the outer sides of the room after hitting the ceiling bomb block.", "devNote": [ "Note that it is possible to spark into the ceiling to break the blocks without energy loss, but it has collision oscillation.", "With low Energy, this may not make it to 6, however the requirements to get to 6 are less than getting to the top of the room." ] }, { "id": 62, "link": [ 6, 4 ], "name": "Base", "requires": [ "Gravity" ] }, { "id": 63, "link": [ 6, 4 ], "name": "Suitless", "requires": [ "canSuitlessMaridia", { "or": [ { "and": [ "HiJump", { "or": [ "canDownGrab", "canSpringBallJumpMidAir", "canConsecutiveWalljump" ] } ] }, "h_canMaxHeightSpringBallJump" ] } ] }, { "id": 64, "link": [ 6, 5 ], "name": "Base", "requires": [ { "or": [ "h_canBombThings", { "and": [ "Gravity", "ScrewAttack" ] }, { "obstaclesCleared": [ "A" ] } ] } ], "clearsObstacles": [ "A" ] }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 3, 3 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] } ], "nextStratId": 66, "notables": [ { "id": 1, "name": "Cross Room Jump with Screw Attack", "note": [ "Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump.", "It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off.", "Depending on the setup, this may have collision oscillation, making only a 50% success when done correctly." ] }, { "id": 2, "name": "Cross Room Jump with Screw Attack and Speed through the Top Door", "note": [ "Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it all the way through the top door.", "This uses exactly 14 tiles (with no open end) - more rises too fast to do the trick, less does not have the height needed to reach the door.", "Use angle to break spin, then a momentumConservingTurnaround as early as possible, right as you pass the above tile horizontally. Using the background for positioning may help.", "The second momentumConservingTurnaround is as late as possible, just before touching the above platform.", "A third momentumConservingTurnaround is used on the door as it is opening." ] } ], "nextNotableId": 3 }