Room ID: 242
Exit condition: { "leaveWithRunway": { "length": 1, "openEnd": 1 } } |
Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 4, "openEnd": 1 } } } |
Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 4, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } |
Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 3, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } |
Requires: "h_canCrystalFlash" |
Requires: { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } |
The pirates are free to kill, although they take some time. Requires: { "or": [ "HiJump", "SpaceJump", "canWalljump", "canIBJ", "canSpringBallJumpMidAir" ] } |
From: 1
Left Door
To: 4
Top of Shaft Without Acid Triggered
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 15 } "canPrepareForNextRoom" "canShinechargeMovement" "canMidairShinespark" { "shinespark": { "frames": 57, "excessFrames": 13 } } |
From: 1
Left Door
To: 4
Top of Shaft Without Acid Triggered
IBJ and use 10 PBs to kill the pirates and get to the top. Exit gmode and fall to the bottom. Note that there is a path up to the right that doesn't need wall jumps, but a crouch jump down grab is needed to get to the final platform. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphIBJ" { "ammo": { "type": "PowerBomb", "count": 10 } } |
From: 1
Left Door
To: 4
Top of Shaft Without Acid Triggered
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } } |
From: 1
Left Door
To: 4
Top of Shaft Without Acid Triggered
Requires: { "useFlashSuit": {} } { "shinespark": { "frames": 55, "excessFrames": 13 } } |
Requires: { "obstaclesNotCleared": [ "A" ] } { "or": [ "canCarefulJump", "ScrewAttack", "Morph", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ] } { "or": [ "canDodgeWhileShooting", "Morph", { "enemyKill": { "enemies": [ [ "Tourian Space Pirate (all)", "Tourian Space Pirate (all)" ] ], "explicitWeapons": [ "Plasma", "ScrewAttack", "Missile", "Super" ] } }, { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 8 } }, { "and": [ "Ice", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 6 } } ] }, { "and": [ { "or": [ "Wave", "Spazer" ] }, { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 3 } } ] }, { "and": [ "Wave", "Spazer", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 2 } } ] } ] } Exit condition: { "leaveWithRunway": { "length": 26, "openEnd": 1 } } |
Requires: "canCarefulJump" { "or": [ { "and": [ "canTrickyJump", "canDodgeWhileShooting" ] }, { "enemyKill": { "enemies": [ [ "Tourian Space Pirate (all)", "Tourian Space Pirate (all)" ] ], "explicitWeapons": [ "Plasma", "ScrewAttack", "Missile", "Super", "PowerBomb" ] } }, { "and": [ { "or": [ "Ice", "Wave", "Spazer" ] }, { "or": [ "Morph", "canDodgeWhileShooting" ] } ] }, { "and": [ "Ice", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 6 } } ] }, { "and": [ { "or": [ "Wave", "Spazer" ] }, { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 3 } } ] }, { "and": [ "Wave", "Spazer", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 2 } } ] } ] } Exit condition: { "leaveWithRunway": { "length": 26, "openEnd": 1 } } |
Requires: { "or": [ "canCarefulJump", "ScrewAttack", "Morph", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ] } |
Entrance condition: { "comeInGettingBlueSpeed": { "length": 6, "openEnd": 0 } } |
From: 2
Right Door
To: 4
Top of Shaft Without Acid Triggered
Clear the Pirates near the door. Jump into a Crystal Flash clip where the ceiling is a single tile thick. Switch to Grappling Beam before the Crystal Flash ends and mash shoot while holding down. Requires: "h_canJumpIntoCrystalFlashClip" "HiJump" "Grapple" |
From: 2
Right Door
To: 4
Top of Shaft Without Acid Triggered
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 5, 3 ], [ 7, 2 ] ] } } |
From: 3
Bottom of Shaft
To: 1
Left Door
Use Screw Attack to avoid Space Pirate attacks while climbing the central shaft. The Screw Attack effect is not active when Samus is preparing to Walljump. Requires: "ScrewAttack" { "or": [ "canConsecutiveWalljump", { "and": [ "SpaceJump", "HiJump" ] } ] } |
From: 3
Bottom of Shaft
To: 1
Left Door
Use Pseudo Screw to avoid Space Pirate attacks while climbing the central shaft. The Screw Attack effect is not active when Samus is preparing to Walljump. Requires: { "or": [ { "and": [ "canConsecutiveWalljump", "canWalljumpWithCharge" ] }, { "and": [ "SpaceJump", "HiJump", "canPseudoScrew" ] } ] } |
Navigate the room in reverse by killing or distracting the right side pirates and manipulating or dodging the left side pirates during the shaft climb. The acid starts rising when Samus is at the bottom of the long climb. The right-side pirates can be killed while going down to prevent having to dodge their lasers during the climb. Alternatively, jump and force the pirates to shoot just before starting to climb. Requires: { "notable": "Reverse Dodge While Climbing" } "canCarefulJump" { "or": [ "canConsecutiveWalljump", { "and": [ "HiJump", "SpaceJump" ] } ] } |
From: 3
Bottom of Shaft
To: 1
Left Door
Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage. After reaching the top, fall down the right side to land on the platform below the door, taking a dip in acid before jumping into the door. Requires: { "notable": "Reverse Bootless Walljumpless Space Jump" } "SpaceJump" "canTrickyJump" { "acidFrames": 90 } Exit condition: { "leaveNormally": {} } Unlocks doors: {"types":["missiles"],"requires":[{"acidFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"acidFrames":110}]} |
From: 3
Bottom of Shaft
To: 1
Left Door
Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage. With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly. After reaching the top, fall down on the right side to land on the platform below the door, taking a brief dip in acid before jumping into the door. Requires: { "notable": "Reverse Bootless Walljumpless Space Jump" } "canPreciseSpaceJump" "canTrickyJump" { "acidFrames": 50 } Exit condition: { "leaveNormally": {} } Unlocks doors: {"types":["missiles"],"requires":[{"acidFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"acidFrames":110}]} |
From: 3
Bottom of Shaft
To: 1
Left Door
Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage. With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly. After reaching the top, fall down on the right side to land on the platform above the door. Then press against the left wall and pass through the last Pirate while firing a Plasma shot down to open the door; with precise timing, damage from the Pirate can be avoided by hitboxing through it. Hold left to land directly in the doorway. If done quickly enough, it is possible to avoid any acid damage. Requires: { "notable": "Reverse Bootless Walljumpless Space Jump" } "canPreciseSpaceJump" "canTrickyJump" "Plasma" { "or": [ { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } }, { "and": [ "canHitbox", "canInsaneJump" ] } ] } Exit condition: { "leaveNormally": {} } Unlocks doors: {"types":["ammo"],"requires":["never"]} |
From: 3
Bottom of Shaft
To: 1
Left Door
Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage. With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly. After reaching the top, fall down on the right side to land on the platform above the door. Run left, falling off the platform and firing a Super downward to kill the last Pirate. Buffer a beam shot to open the door immediately afterward; using weapon auto-cancel can help simplify the inputs. If the shot is fired early enough, it is possible to hold left to land directly in the doorway. Otherwise a down-back can be used to squeeze in. If done quickly enough, it is possible to avoid any acid damage. Requires: { "notable": "Reverse Bootless Walljumpless Space Jump" } "canPreciseSpaceJump" { "enemyKill": { "enemies": [ [ "Tourian Space Pirate (all)" ] ], "explicitWeapons": [ "Super" ] } } Exit condition: { "leaveNormally": {} } Unlocks doors: {"types":["ammo"],"requires":["never"]} |
From: 3
Bottom of Shaft
To: 1
Left Door
Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage. With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly. After reaching the top, fall down on the left side, keeping between the Pirates and the platforms. If Morph is available, use it to reset fall speed by unmorphing soon after taking damage from the bottom Pirate. With greater difficulty, the bottom Pirate can be avoided, resetting fall speed soon after getting past it. If Morph is not available, then take damage from the bottom Pirate, press against the left wall, and fire a carefully timed shot downward to open the door; in this case, use a down-back to fall directly into the doorway. If done quickly enough, it is possible to avoid any acid damage. Requires: { "notable": "Reverse Bootless Walljumpless Space Jump" } "canPreciseSpaceJump" { "or": [ { "and": [ "canInsaneJump", "canResetFallSpeed" ] }, { "and": [ "canInsaneJump", "canDownBack", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ] }, { "and": [ "canResetFallSpeed", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ] } ] } Exit condition: { "leaveNormally": {} } Unlocks doors: {"types":["ammo"],"requires":["never"]} |
From: 3
Bottom of Shaft
To: 1
Left Door
Gain a shinecharge by running right-to-left at the bottom of the room. Move quickly to minimize damage from the acid, which will begin rising as soon as you reach the bottom of the room. Shinespark up the shaft. Requires: "Gravity" "canSuitlessLavaDive" { "canShineCharge": { "usedTiles": 17, "openEnd": 0 } } { "acidFrames": 90 } "canShinechargeMovementComplex" "canMidairShinespark" { "shinespark": { "frames": 76, "excessFrames": 6 } } |
From: 3
Bottom of Shaft
To: 1
Left Door
Gain a shinecharge by running right-to-left at the bottom of the room, performing a stutter just before the acid reaches Samus' feet. Use spin jumps to minimize damage from the acid, and spark diagonally (to the left) mid-air to make it up the shaft. Requires: { "notable": "Suitless Acid Bath Shinespark" } "canStutterWaterShineCharge" "canInsaneJump" { "acidFrames": 215 } "canShinechargeMovementTricky" "canMidairShinespark" { "shinespark": { "frames": 83, "excessFrames": 2 } } |
Requires: { "notable": "IBJ and Acid Bath" } "canSuitlessLavaDive" "canJumpIntoIBJ" "canDoubleBombJump" { "or": [ { "and": [ "Gravity", { "acidFrames": 150 } ] }, { "acidFrames": 450 } ] } |
From: 3
Bottom of Shaft
To: 1
Left Door
Requires: "canFastWalljumpClimb" { "canShineCharge": { "usedTiles": 21, "openEnd": 1 } } "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 76, "excessFrames": 5 } }, { "and": [ "SpeedBooster", { "shinespark": { "frames": 73, "excessFrames": 4 } } ] }, { "and": [ "HiJump", { "shinespark": { "frames": 72, "excessFrames": 4 } } ] }, { "and": [ "HiJump", "SpeedBooster", { "shinespark": { "frames": 64, "excessFrames": 4 } } ] } ] } |
Requires: { "or": [ "HiJump", "SpaceJump", "canWalljump", "h_canCrouchJumpDownGrab", "canJumpIntoIBJ", "canSpringBallJumpMidAir" ] } { "or": [ "canCarefulJump", "ScrewAttack", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ] } Clears obstacles: A |
Requires: "h_canCrystalFlash" |
From: 4
Top of Shaft Without Acid Triggered
To: 1
Left Door
Requires: { "canShineCharge": { "usedTiles": 21, "openEnd": 1 } } "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 4
Top of Shaft Without Acid Triggered
To: 3
Bottom of Shaft
|
{ "$schema": "../../../schema/m3-room.schema.json", "id": 242, "name": "Tourian Escape Room 4", "area": "Tourian", "subarea": "Main", "roomAddress": "0x7DEDE", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "gray", "nodeAddress": "0x001ab28", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ], "locks": [ { "name": "Tourian Escape 4 Lock (to Escape Room 3)", "lockType": "permanent", "unlockStrats": [ { "name": "Base", "requires": [ "never" ] } ] } ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001ab34", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 3, "name": "Bottom of Shaft", "nodeType": "junction", "nodeSubType": "junction", "note": "This node represents being at the bottom of the shaft with the acid just starting to rise." }, { "id": 4, "name": "Top of Shaft Without Acid Triggered", "nodeType": "junction", "nodeSubType": "junction", "note": "This node represents being at the top of the shaft without the acid having been triggered to rise." } ], "obstacles": [ { "id": "A", "name": "Acid Filling the Right Runway", "obstacleType": "abstract" } ], "enemies": [ { "id": "e1", "groupName": "Tourian Escape Room 4 Left Pirates", "enemyName": "Tourian Space Pirate (all)", "quantity": 6, "homeNodes": [ 1 ] }, { "id": "e2", "groupName": "Tourian Escape Room 4 Right Pirates", "enemyName": "Tourian Space Pirate (all)", "quantity": 7, "homeNodes": [ 2 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 3, "note": "The acid starts rising when Samus is at the bottom of the long fall" }, { "id": 4 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 } ] }, { "from": 3, "to": [ { "id": 1 }, { "id": 2, "note": "The acid starts rising when Samus is at the bottom of the long fall" }, { "id": 3 } ] }, { "from": 4, "to": [ { "id": 1 }, { "id": 3 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 1, "openEnd": 1 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Leave Spinning", "requires": [], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 4, "openEnd": 1 } } } }, { "id": 3, "link": [ 1, 1 ], "name": "Leave With Mockball", "requires": [], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 4, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } }, { "id": 4, "link": [ 1, 1 ], "name": "Leave With Spring Ball Bounce", "requires": [], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 3, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } }, { "id": 5, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 6, "link": [ 1, 1 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true }, { "id": 7, "link": [ 1, 4 ], "name": "Base", "requires": [ { "or": [ "HiJump", "SpaceJump", "canWalljump", "canIBJ", "canSpringBallJumpMidAir" ] } ], "note": "The pirates are free to kill, although they take some time." }, { "id": 8, "link": [ 1, 4 ], "name": "Shinespark", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 15 }, "canPrepareForNextRoom", "canShinechargeMovement", "canMidairShinespark", { "shinespark": { "frames": 57, "excessFrames": 13 } } ], "flashSuitChecked": true }, { "id": 9, "link": [ 1, 4 ], "name": "G-Mode Morph Power Bomb Pirate Kill", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ "h_canArtificialMorphIBJ", { "ammo": { "type": "PowerBomb", "count": 10 } } ], "flashSuitChecked": true, "note": [ "IBJ and use 10 PBs to kill the pirates and get to the top. Exit gmode and fall to the bottom.", "Note that there is a path up to the right that doesn't need wall jumps, but a crouch jump down grab is needed to get to the final platform." ] }, { "id": 10, "link": [ 1, 4 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } }, "requires": [] }, { "id": 28, "link": [ 1, 4 ], "name": "Use Flash Suit", "requires": [ { "useFlashSuit": {} }, { "shinespark": { "frames": 55, "excessFrames": 13 } } ], "flashSuitChecked": true }, { "id": 11, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [ { "obstaclesNotCleared": [ "A" ] }, { "or": [ "canCarefulJump", "ScrewAttack", "Morph", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ] }, { "or": [ "canDodgeWhileShooting", "Morph", { "enemyKill": { "enemies": [ [ "Tourian Space Pirate (all)", "Tourian Space Pirate (all)" ] ], "explicitWeapons": [ "Plasma", "ScrewAttack", "Missile", "Super" ] } }, { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 8 } }, { "and": [ "Ice", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 6 } } ] }, { "and": [ { "or": [ "Wave", "Spazer" ] }, { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 3 } } ] }, { "and": [ "Wave", "Spazer", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 2 } } ] } ] } ], "exitCondition": { "leaveWithRunway": { "length": 26, "openEnd": 1 } } }, { "id": 12, "link": [ 2, 2 ], "name": "Leave with Runway, Race the Acid", "requires": [ "canCarefulJump", { "or": [ { "and": [ "canTrickyJump", "canDodgeWhileShooting" ] }, { "enemyKill": { "enemies": [ [ "Tourian Space Pirate (all)", "Tourian Space Pirate (all)" ] ], "explicitWeapons": [ "Plasma", "ScrewAttack", "Missile", "Super", "PowerBomb" ] } }, { "and": [ { "or": [ "Ice", "Wave", "Spazer" ] }, { "or": [ "Morph", "canDodgeWhileShooting" ] } ] }, { "and": [ "Ice", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 6 } } ] }, { "and": [ { "or": [ "Wave", "Spazer" ] }, { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 3 } } ] }, { "and": [ "Wave", "Spazer", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "laser", "hits": 2 } } ] } ] } ], "exitCondition": { "leaveWithRunway": { "length": 26, "openEnd": 1 } } }, { "id": 13, "link": [ 2, 3 ], "name": "Base", "requires": [ { "or": [ "canCarefulJump", "ScrewAttack", "Morph", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ] } ] }, { "id": 14, "link": [ 2, 3 ], "name": "Kill Pirates With Speed", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 6, "openEnd": 0 } }, "requires": [], "devNote": [ "There are 19 unusable tiles in this runway.", "It is not worthwhile to Shinespark into the room, because that would require more energy than the Pirates would deal." ] }, { "id": 15, "link": [ 2, 4 ], "name": "Crystal Flash Grapple Clip", "requires": [ "h_canJumpIntoCrystalFlashClip", "HiJump", "Grapple" ], "flashSuitChecked": true, "note": [ "Clear the Pirates near the door.", "Jump into a Crystal Flash clip where the ceiling is a single tile thick.", "Switch to Grappling Beam before the Crystal Flash ends and mash shoot while holding down." ] }, { "id": 16, "link": [ 2, 4 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 5, 3 ], [ 7, 2 ] ] } }, "requires": [] }, { "id": 17, "link": [ 3, 1 ], "name": "Protected Shaft Climb With Screw Attack", "requires": [ "ScrewAttack", { "or": [ "canConsecutiveWalljump", { "and": [ "SpaceJump", "HiJump" ] } ] } ], "note": [ "Use Screw Attack to avoid Space Pirate attacks while climbing the central shaft.", "The Screw Attack effect is not active when Samus is preparing to Walljump." ] }, { "id": 18, "link": [ 3, 1 ], "name": "Protected Shaft Climb With PseudoScrew", "requires": [ { "or": [ { "and": [ "canConsecutiveWalljump", "canWalljumpWithCharge" ] }, { "and": [ "SpaceJump", "HiJump", "canPseudoScrew" ] } ] } ], "note": [ "Use Pseudo Screw to avoid Space Pirate attacks while climbing the central shaft.", "The Screw Attack effect is not active when Samus is preparing to Walljump." ] }, { "id": 19, "link": [ 3, 1 ], "name": "Reverse Dodge While Climbing", "requires": [ { "notable": "Reverse Dodge While Climbing" }, "canCarefulJump", { "or": [ "canConsecutiveWalljump", { "and": [ "HiJump", "SpaceJump" ] } ] } ], "note": [ "Navigate the room in reverse by killing or distracting the right side pirates and manipulating or dodging the left side pirates during the shaft climb.", "The acid starts rising when Samus is at the bottom of the long climb.", "The right-side pirates can be killed while going down to prevent having to dodge their lasers during the climb.", "Alternatively, jump and force the pirates to shoot just before starting to climb." ] }, { "id": 30, "link": [ 3, 1 ], "name": "Reverse Bootless Walljumpless Space Jump (Longer Acid Dip)", "requires": [ { "notable": "Reverse Bootless Walljumpless Space Jump" }, "SpaceJump", "canTrickyJump", { "acidFrames": 90 } ], "exitCondition": { "leaveNormally": {} }, "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "acidFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "acidFrames": 110 } ] } ], "note": [ "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", "After reaching the top, fall down the right side to land on the platform below the door, taking a dip in acid before jumping into the door." ], "devNote": [ "The leaveNormally exit condition is for two reasons:", "1) to prevent use of the runway, since it will not be an air environment,", "2) to prevent use of implicit door unlock strats, since unlocking the door requires more acid damage." ] }, { "id": 31, "link": [ 3, 1 ], "name": "Reverse Bootless Walljumpless Space Jump (Short Acid Dip)", "requires": [ { "notable": "Reverse Bootless Walljumpless Space Jump" }, "canPreciseSpaceJump", "canTrickyJump", { "acidFrames": 50 } ], "exitCondition": { "leaveNormally": {} }, "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "acidFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "acidFrames": 110 } ] } ], "note": [ "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", "With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly.", "After reaching the top, fall down on the right side to land on the platform below the door, taking a brief dip in acid before jumping into the door." ], "devNote": [ "The leaveNormally exit condition is for two reasons:", "1) to prevent use of the runway, since it might not be an air environment,", "2) to prevent use of implicit door unlock strats, since unlocking the door requires more acid damage." ] }, { "id": 32, "link": [ 3, 1 ], "name": "Reverse Bootless Walljumpless Space Jump (Plasma)", "requires": [ { "notable": "Reverse Bootless Walljumpless Space Jump" }, "canPreciseSpaceJump", "canTrickyJump", "Plasma", { "or": [ { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } }, { "and": [ "canHitbox", "canInsaneJump" ] } ] } ], "exitCondition": { "leaveNormally": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [ "never" ] } ], "note": [ "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", "With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly.", "After reaching the top, fall down on the right side to land on the platform above the door.", "Then press against the left wall and pass through the last Pirate while firing a Plasma shot down to open the door;", "with precise timing, damage from the Pirate can be avoided by hitboxing through it.", "Hold left to land directly in the doorway.", "If done quickly enough, it is possible to avoid any acid damage." ], "devNote": [ "The leaveNormally exit condition is to prevent use of implicit door unlock strats,", "since unlocking the door would probably require some acid damage;", "FIXME: refine the door unlock requirements.", "FIXME: leave with runway could be ok here, though in most cases you could just reset the room, so it doesn't matter much." ] }, { "id": 33, "link": [ 3, 1 ], "name": "Reverse Bootless Walljumpless Space Jump (Super)", "requires": [ { "notable": "Reverse Bootless Walljumpless Space Jump" }, "canPreciseSpaceJump", { "enemyKill": { "enemies": [ [ "Tourian Space Pirate (all)" ] ], "explicitWeapons": [ "Super" ] } } ], "exitCondition": { "leaveNormally": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [ "never" ] } ], "note": [ "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", "With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly.", "After reaching the top, fall down on the right side to land on the platform above the door.", "Run left, falling off the platform and firing a Super downward to kill the last Pirate.", "Buffer a beam shot to open the door immediately afterward; using weapon auto-cancel can help simplify the inputs.", "If the shot is fired early enough, it is possible to hold left to land directly in the doorway.", "Otherwise a down-back can be used to squeeze in.", "If done quickly enough, it is possible to avoid any acid damage." ], "devNote": [ "The leaveNormally exit condition is to prevent use of implicit door unlock strats,", "since unlocking the door would probably require some acid damage;", "FIXME: refine the door unlock requirements.", "FIXME: leave with runway could be ok here, though in most cases you could just reset the room, so it doesn't matter much." ] }, { "id": 34, "link": [ 3, 1 ], "name": "Reverse Bootless Walljumpless Space Jump (Left-Side Fall)", "requires": [ { "notable": "Reverse Bootless Walljumpless Space Jump" }, "canPreciseSpaceJump", { "or": [ { "and": [ "canInsaneJump", "canResetFallSpeed" ] }, { "and": [ "canInsaneJump", "canDownBack", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ] }, { "and": [ "canResetFallSpeed", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ] } ] } ], "exitCondition": { "leaveNormally": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [ "never" ] } ], "note": [ "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", "With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly.", "After reaching the top, fall down on the left side, keeping between the Pirates and the platforms.", "If Morph is available, use it to reset fall speed by unmorphing soon after taking damage from the bottom Pirate.", "With greater difficulty, the bottom Pirate can be avoided, resetting fall speed soon after getting past it.", "If Morph is not available, then take damage from the bottom Pirate, press against the left wall, and fire a carefully timed shot downward to open the door;", "in this case, use a down-back to fall directly into the doorway.", "If done quickly enough, it is possible to avoid any acid damage." ], "devNote": [ "The leaveNormally exit condition is to prevent use of implicit door unlock strats,", "since unlocking the door would probably require some acid damage;", "FIXME: refine the door unlock requirements." ] }, { "id": 20, "link": [ 3, 1 ], "name": "Acid Bath Shinespark (Gravity)", "requires": [ "Gravity", "canSuitlessLavaDive", { "canShineCharge": { "usedTiles": 17, "openEnd": 0 } }, { "acidFrames": 90 }, "canShinechargeMovementComplex", "canMidairShinespark", { "shinespark": { "frames": 76, "excessFrames": 6 } } ], "note": [ "Gain a shinecharge by running right-to-left at the bottom of the room.", "Move quickly to minimize damage from the acid, which will begin rising as soon as you reach the bottom of the room.", "Shinespark up the shaft." ] }, { "id": 21, "link": [ 3, 1 ], "name": "Suitless Acid Bath Shinespark", "requires": [ { "notable": "Suitless Acid Bath Shinespark" }, "canStutterWaterShineCharge", "canInsaneJump", { "acidFrames": 215 }, "canShinechargeMovementTricky", "canMidairShinespark", { "shinespark": { "frames": 83, "excessFrames": 2 } } ], "note": [ "Gain a shinecharge by running right-to-left at the bottom of the room, performing a stutter just before the acid reaches Samus' feet.", "Use spin jumps to minimize damage from the acid, and spark diagonally (to the left) mid-air to make it up the shaft." ] }, { "id": 22, "link": [ 3, 1 ], "name": "IBJ and Acid Bath", "requires": [ { "notable": "IBJ and Acid Bath" }, "canSuitlessLavaDive", "canJumpIntoIBJ", "canDoubleBombJump", { "or": [ { "and": [ "Gravity", { "acidFrames": 150 } ] }, { "acidFrames": 450 } ] } ], "note": "Clear the right side Space Pirates and then race the rising acid by bomb jumping." }, { "id": 23, "link": [ 3, 1 ], "name": "Leave With Temporary Blue (Race the Acid)", "requires": [ "canFastWalljumpClimb", { "canShineCharge": { "usedTiles": 21, "openEnd": 1 } }, "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 29, "link": [ 3, 1 ], "name": "Use Flash Suit", "requires": [ { "useFlashSuit": {} }, { "or": [ { "shinespark": { "frames": 76, "excessFrames": 5 } }, { "and": [ "SpeedBooster", { "shinespark": { "frames": 73, "excessFrames": 4 } } ] }, { "and": [ "HiJump", { "shinespark": { "frames": 72, "excessFrames": 4 } } ] }, { "and": [ "HiJump", "SpeedBooster", { "shinespark": { "frames": 64, "excessFrames": 4 } } ] } ] } ], "flashSuitChecked": true }, { "id": 24, "link": [ 3, 2 ], "name": "Base", "requires": [ { "or": [ "HiJump", "SpaceJump", "canWalljump", "h_canCrouchJumpDownGrab", "canJumpIntoIBJ", "canSpringBallJumpMidAir" ] }, { "or": [ "canCarefulJump", "ScrewAttack", { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } ] } ], "clearsObstacles": [ "A" ] }, { "id": 25, "link": [ 3, 3 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true, "devNote": "The Crystal Flash should be performed on a platform away from the acid trigger or any Pirates." }, { "id": 26, "link": [ 4, 1 ], "name": "Leave With Temporary Blue", "requires": [ { "canShineCharge": { "usedTiles": 21, "openEnd": 1 } }, "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 27, "link": [ 4, 3 ], "name": "Base", "requires": [] }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 35, "notables": [ { "id": 1, "name": "Reverse Dodge While Climbing", "note": [ "Navigate the room in reverse by killing or distracting the right side pirates and manipulating or dodging the left side pirates during the shaft climb.", "The acid starts rising when Samus is at the bottom of the long climb.", "The right-side pirates can be killed while going down to prevent having to dodge their lasers during the climb.", "Alternatively, jump and force the pirates to shoot just before starting to climb." ] }, { "id": 2, "name": "Suitless Acid Bath Shinespark", "note": [ "Gain a shinecharge by running right-to-left at the bottom of the room, performing a stutter just before the acid reaches Samus' feet.", "Use spin jumps to minimize damage from the acid, and spark diagonally (to the left) mid-air to make it up the shaft." ] }, { "id": 3, "name": "IBJ and Acid Bath", "note": "Clear the right side Space Pirates and then race the rising acid by bomb jumping." }, { "id": 4, "name": "Reverse Bootless Walljumpless Space Jump", "note": [ "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", "It is possible to climb faster by releasing jump early, rather than doing full-height jumps, in order to be able to Space Jump again more quickly." ] } ], "nextNotableId": 5 }