Room ID: 202
From: 3
Bottom Left Shinecharged
To: 1
Left Door
To avoid being hit by the crab, jump through the door with blue speed rather than gaining a shinecharge. Requires: {
"shineChargeFrames": 0
}
"h_getBlueSpeedMaxRunway"
"canTemporaryBlue"Exit condition: {
"leaveWithTemporaryBlue": {}
}Unlocks doors: {"types":["ammo"],"requires":[]}Dev note: The `h_getBlueSpeedMaxRunway` requirement is to satisfy the tests, since we don't have a way to represent that the temporary blue originates from the startsWithShineCharge. |