Room ID: 202
Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
Requires: { "doorUnlockedAtNode": 2 } Exit condition: { "leaveWithRunway": { "length": 14, "openEnd": 0 } } Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]} |
From: 1
Left Door
To: 1
Left Door
Get the shinecharge while killing the crab, then move towards and shinespark out the left door. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "canShinechargeMovementComplex" "h_canShineChargeMaxRunway" { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] } { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Requires: "h_canNavigateUnderwater" { "resetRoom": { "nodes": [ 1, 2 ] } } { "partialRefill": { "type": "Energy", "limit": 100 } } { "partialRefill": { "type": "PowerBomb", "limit": 3 } } |
Requires: "h_canCrystalFlash" |
Exit condition: { "leaveWithGModeSetup": {} } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
|
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Requires: "Gravity" { "shineChargeFrames": 1 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Get the shinecharge while killing the crab, then exit the right door. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } { "shineChargeFrames": 1 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 25 } { "shinespark": { "frames": 23 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 1
Left Door
To: 2
Right Door
Get the shinecharge while killing the crab, then exit the right door with temporary blue. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } } Bypasses door shell: true |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } Bypasses door shell: true |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } Bypasses door shell: true |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Requires: { "or": [ "Gravity", "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Requires: { "or": [ "Gravity", "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
|
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Requires: "Gravity" { "shineChargeFrames": 1 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "shineChargeFrames": 1 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 25 } { "shinespark": { "frames": 23 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Right Door
To: 1
Left Door
Get blue speed and jump through the door immediately (rather than shinecharging) to avoid needing to kill the crab. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" "h_getBlueSpeedMaxRunway" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
Requires: { "doorUnlockedAtNode": 1 } Exit condition: { "leaveWithRunway": { "length": 14, "openEnd": 0 } } Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]} |
From: 2
Right Door
To: 2
Right Door
Get the shinecharge, carefully jump over the crab and move towards then shinespark out the right door. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "canShinechargeMovementComplex" "canCarefulJump" "h_canShineChargeMaxRunway" { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Right Door
To: 2
Right Door
Exit condition: { "leaveWithGModeSetup": {} } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 202, "name": "West Sand Hall Tunnel", "area": "Maridia", "subarea": "Inner", "subsubarea": "Green", "roomAddress": "0x7D252", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a528", "doorOrientation": "left", "doorEnvironments": [ { "physics": "water" } ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a534", "doorOrientation": "right", "doorEnvironments": [ { "physics": "water" } ] } ], "enemies": [ { "id": "e1", "groupName": "West Sand Hall Tunnel Sciser", "enemyName": "Sciser", "quantity": 1, "homeNodes": [ 1, 2 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 13, "openEnd": 0 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Leave with Runway Both Doors Open", "requires": [ { "doorUnlockedAtNode": 2 } ], "exitCondition": { "leaveWithRunway": { "length": 14, "openEnd": 0 } }, "unlocksDoors": [ { "nodeId": 2, "types": [ "ammo" ], "requires": [] } ] }, { "id": 3, "link": [ 1, 1 ], "name": "Suitless Water Shinecharge, Shinespark Return", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } }, "requires": [ "canStutterWaterShineCharge", "canShinechargeMovementComplex", "h_canShineChargeMaxRunway", { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] }, { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "note": "Get the shinecharge while killing the crab, then move towards and shinespark out the left door." }, { "id": 32, "link": [ 1, 1 ], "name": "Sciser Farm", "requires": [ "h_canNavigateUnderwater", { "resetRoom": { "nodes": [ 1, 2 ] } }, { "partialRefill": { "type": "Energy", "limit": 100 } }, { "partialRefill": { "type": "PowerBomb", "limit": 3 } } ], "devNote": "Farm cycle: 6seconds." }, { "id": 4, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 5, "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit By Sciser", "requires": [], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true }, { "id": 6, "link": [ 1, 1 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true }, { "id": 7, "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "id": 8, "link": [ 1, 2 ], "name": "Leave Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [ "Gravity", { "shineChargeFrames": 1 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true, "devNote": "FIXME: Do we need a way to deal with the crab? It seems avoidable unless: a short runway, the next room is a drop off, and you need almost all of the frames." }, { "id": 9, "link": [ 1, 2 ], "name": "Suitless Water Shinecharge", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] }, { "shineChargeFrames": 1 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true, "note": "Get the shinecharge while killing the crab, then exit the right door." }, { "id": 10, "link": [ 1, 2 ], "name": "Come In Shinecharged, Leave Sparking", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 25 }, { "shinespark": { "frames": 23 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 11, "link": [ 1, 2 ], "name": "Leave With Temporary Blue (Suitless Water Shinecharge)", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "flashSuitChecked": true, "note": "Get the shinecharge while killing the crab, then exit the right door with temporary blue." }, { "id": 12, "link": [ 1, 2 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 13, "link": [ 1, 2 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } }, { "id": 14, "link": [ 1, 2 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } }, { "id": 15, "link": [ 1, 2 ], "name": "Transition with Stored Fall Speed", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "requires": [ { "or": [ "Gravity", "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 16, "link": [ 1, 2 ], "name": "Transition with Stored Fall Speed (more speed)", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "requires": [ { "or": [ "Gravity", "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 17, "link": [ 2, 1 ], "name": "Base", "requires": [] }, { "id": 18, "link": [ 2, 1 ], "name": "Leave Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [ "Gravity", { "shineChargeFrames": 1 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 19, "link": [ 2, 1 ], "name": "Suitless Water Shinecharge", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", "h_canShineChargeMaxRunway", { "shineChargeFrames": 1 } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true, "devNote": "FIXME: This is a prime example for 3-room shinecharges, once the schema can model it." }, { "id": 20, "link": [ 2, 1 ], "name": "Come In Shinecharged, Leave Sparking", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 25 }, { "shinespark": { "frames": 23 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 21, "link": [ 2, 1 ], "name": "Leave With Temporary Blue (Suitless Water Shinecharge)", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", "h_getBlueSpeedMaxRunway" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "flashSuitChecked": true, "note": "Get blue speed and jump through the door immediately (rather than shinecharging) to avoid needing to kill the crab." }, { "id": 22, "link": [ 2, 1 ], "name": "Transition with Stored Fall Speed", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 23, "link": [ 2, 1 ], "name": "Transition with Stored Fall Speed (more speed)", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 24, "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 25, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } }, { "id": 26, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } }, { "id": 27, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 13, "openEnd": 0 } } }, { "id": 28, "link": [ 2, 2 ], "name": "Leave with Runway Both Doors Open", "requires": [ { "doorUnlockedAtNode": 1 } ], "exitCondition": { "leaveWithRunway": { "length": 14, "openEnd": 0 } }, "unlocksDoors": [ { "nodeId": 1, "types": [ "ammo" ], "requires": [] } ] }, { "id": 29, "link": [ 2, 2 ], "name": "Suitless Water Shinecharge, Shinespark Return", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } }, "requires": [ "canStutterWaterShineCharge", "canShinechargeMovementComplex", "canCarefulJump", "h_canShineChargeMaxRunway", { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "note": "Get the shinecharge, carefully jump over the crab and move towards then shinespark out the right door." }, { "id": 30, "link": [ 2, 2 ], "name": "G-Mode Setup - Get Hit By Sciser", "requires": [], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true }, { "id": 31, "link": [ 2, 2 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 33, "notables": [], "nextNotableId": 1 }