Room ID: 202
From: 1
Left Door
To: 4
Bottom Right Shinecharged
Entrance condition: {
"comeInStutterShinecharging": {
"minTiles": 2.4375
}
}Requires: "canPreciseStutterWaterShineCharge"
{
"shineChargeFrames": 0
}
{
"or": [
"Wave",
"Spazer",
"Plasma",
{
"ammo": {
"type": "Missile",
"count": 2
}
},
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
}Dev note: FIXME: comeInShinecharging strats (with Gravity or a regular water shinecharge) can also be possible, but dealing with the crab seems difficult and dependent on run speed. |