Room ID: 202
From: 1
Left Door
To: 4
Bottom Right Shinecharged
If only 2 tiles of runway are available and it is not possible to unlock the opposite door, then this requires a double frame-perfect stutter: run toward the door, release forward for exactly 3 frames, pressing forward again on the last possible frame before the transition. Entrance condition: {
"comeInStutterShinecharging": {
"minTiles": 2
}
}Requires: "canPreciseStutterWaterShineCharge"
{
"or": [
{
"doorUnlockedAtNode": 2
},
"canInsaneJump"
]
}
{
"shineChargeFrames": 0
}
{
"or": [
"Wave",
"Spazer",
"Plasma",
{
"ammo": {
"type": "Missile",
"count": 2
}
},
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
}Unlocks doors: {"nodeId":2,"types":["super","missiles"],"requires":[]}
{"nodeId":2,"types":["powerbomb"],"requires":["never"]}Dev note: FIXME: canInsaneJump is for difficulty placement; replace with a more appropriate tech since no jump is involved. |