Room ID: 202
With the larger hitbox of Plasma, the door can be opened fast enough to safely run under the crab. Otherwise, a small spin-jump may be required to reduce Samus' hitbox through the transition. Entrance condition: { "comeInShinecharged": {} } Requires: "Gravity" { "or": [ { "and": [ "Plasma", { "shineChargeFrames": 55 } ] }, { "and": [ "canTrickyJump", { "shineChargeFrames": 60 } ] } ] } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |