Room ID: 185
Exit condition: { "leaveWithRunway": { "length": 1, "openEnd": 1 } } |
Achieve a shinecharge before running into the wall, to be able to make it to the door faster. Requires: "canShinechargeMovement" "Gravity" { "or": [ "f_DefeatedBotwoon", { "obstaclesCleared": [ "f_DefeatedBotwoon" ] } ] } { "canShineCharge": { "usedTiles": 15, "openEnd": 1 } } { "shineChargeFrames": 35 } Exit condition: { "leaveShinecharged": {} } |
Requires: "Gravity" Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 12, "openEnd": 1 } } } |
Requires: "Gravity" Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 12, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } |
Requires: "Gravity" Exit condition: { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 11, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 }, "movementType": "uncontrolled" } } |
Requires: "Gravity" Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 12, "openEnd": 1 } } } |
Requires: "Gravity" { "canShineCharge": { "usedTiles": 15, "openEnd": 1 } } Exit condition: { "leaveWithTemporaryBlue": {} } |
Requires: "h_canCrystalFlash" |
Requires: "Gravity" { "enemyKill": { "enemies": [ [ "Botwoon 1" ] ] } } { "enemyKill": { "enemies": [ [ "Botwoon 2" ] ] } } Clears obstacles: f_DefeatedBotwoon |
Fight Botwoon without Gravity suit. The left corner can be used to avoid most attacks and may be worth using even in the opening of the fight for safety. Requires: { "notable": "Suitless Kill" } "canSuitlessMaridia" { "enemyKill": { "enemies": [ [ "Botwoon 1" ] ] } } { "enemyKill": { "enemies": [ [ "Botwoon 2" ] ] } } Clears obstacles: f_DefeatedBotwoon |
Requires: "h_canNavigateUnderwater" "Charge" "Plasma" "canXRayWaitForIFrames" Clears obstacles: f_DefeatedBotwoon |
Requires: { "or": [ "f_DefeatedBotwoon", { "obstaclesCleared": [ "f_DefeatedBotwoon" ] } ] } |
Requires: { "or": [ "f_DefeatedBotwoon", { "obstaclesCleared": [ "f_DefeatedBotwoon" ] } ] } |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInShinecharging": { "length": 0, "openEnd": 1 } } Requires: "canSuitlessMaridia" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 5, 3 ], [ 7, 2 ] ] } } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Bypasses door shell: true |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 3, "openEnd": 1 } } |
Requires: "canShinechargeMovement" "Gravity" { "or": [ "f_DefeatedBotwoon", { "obstaclesCleared": [ "f_DefeatedBotwoon" ] } ] } { "canShineCharge": { "usedTiles": 16, "openEnd": 0 } } { "shineChargeFrames": 110 } Exit condition: { "leaveShinecharged": {} } |
Requires: "Gravity" Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 4, "openEnd": 2 } } } |
Requires: "Gravity" "SpaceJump" Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 14, "openEnd": 2 } } } |
Requires: "Gravity" Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 14, "openEnd": 2 }, "landingRunway": { "length": 3, "openEnd": 1 } } } |
Requires: "Gravity" Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 14, "openEnd": 2 } } } |
Requires: "Gravity" { "canShineCharge": { "usedTiles": 15, "openEnd": 1 } } "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |
Requires: "h_canCrystalFlash" |
Requires: { "notable": "Back-Side Fight with Charge and Wave" } "Gravity" "Charge" "Wave" { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Botwoon 1", "type": "acid", "hits": 2 } } ] } Clears obstacles: f_DefeatedBotwoon |
Even when suitless, it's possible to stand far enough that the acid attack doesn't spawn. Botwoon still gets hit. So there's a safe way to take no damage. Requires: { "notable": "Back-Side Fight with Charge and Wave" } "canSuitlessMaridia" "Charge" "Wave" "canDodgeWhileShooting" { "or": [ "Morph", { "enemyDamage": { "enemy": "Botwoon 1", "type": "acid", "hits": 2 } } ] } Clears obstacles: f_DefeatedBotwoon |
Requires: { "notable": "Back-Side Fight with Charge and Wave" } "h_canNavigateUnderwater" "Charge" "Plasma" "Wave" "canXRayWaitForIFrames" Clears obstacles: f_DefeatedBotwoon |
Stand on the appropriate pixel for shooting diagonally through the wall and use the microwave trick to defeat Botwoon. Using angle up, it is where Samus' front foot is on the seam in the floor. There is not proper spacing for landing an angle down shot and xraying. Waiting for Botwoon to peak their head through the wall works too but is less safe. Requires: { "notable": "Back-Side Magic Pixel Beam Fight" } "h_canNavigateUnderwater" "Charge" "Plasma" "canXRayWaitForIFrames" Clears obstacles: f_DefeatedBotwoon |
A charge beam shot will pass right through the dividing wall if fired from the correct 2-pixel window. Using angle down the spot is where Samus' front toe touches the wall. Using angle up, it is where Samus' front foot is on the seam in the floor. Requires: { "notable": "Back-Side Magic Pixel Beam Fight" } "h_canNavigateUnderwater" { "enemyKill": { "enemies": [ [ "Reverse Botwoon 1" ], [ "Reverse Botwoon 2" ] ], "explicitWeapons": [ "Charge+Plasma", "Charge+Ice+Spazer" ] } } Clears obstacles: f_DefeatedBotwoon |
Wait for Botwoon to spawn then use a Plasma Special Beam Attack. Use XRay to slow time and watch for a particle to overlap Botwoons head, then proceed to Microwave. Requires: { "notable": "Back-Side Plasma Shield Microwave" } "h_canNavigateUnderwater" "canSpecialBeamAttack" "Plasma" "canXRayWaitForIFrames" { "ammo": { "type": "PowerBomb", "count": 2 } } Clears obstacles: f_DefeatedBotwoon |
Requires: { "notable": "Back-Side Plasma Shield Fight" } "h_canNavigateUnderwater" { "enemyKill": { "enemies": [ [ "Reverse Botwoon 1" ], [ "Reverse Botwoon 2" ] ], "explicitWeapons": [ "Plasma Shield" ] } } Clears obstacles: f_DefeatedBotwoon |
Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire a Super Missile. This takes a long time, averaging one super per minute. Requires: { "notable": "Back-Side Super Only Fight" } "h_canNavigateUnderwater" "canBeExtremelyPatient" { "enemyKill": { "enemies": [ [ "Reverse Botwoon 1" ], [ "Reverse Botwoon 2" ] ], "explicitWeapons": [ "Super" ] } } Clears obstacles: f_DefeatedBotwoon |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 185, "name": "Botwoon's Room", "area": "Maridia", "subarea": "Inner", "subsubarea": "Pink", "roomAddress": "0x7D95E", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "gray", "nodeAddress": "0x001a90c", "doorOrientation": "left", "doorEnvironments": [ { "physics": "water" } ], "locks": [ { "name": "Botwoon Gray Lock (to Botwoon Hallway)", "lockType": "gameFlag", "unlockStrats": [ { "name": "Base", "requires": [ { "or": [ "f_DefeatedBotwoon", { "obstaclesCleared": [ "f_DefeatedBotwoon" ] } ] } ] } ] } ] }, { "id": 2, "name": "Right Door", "nodeSubType": "blue", "nodeType": "door", "nodeAddress": "0x001a918", "doorOrientation": "right", "doorEnvironments": [ { "physics": "water" } ] } ], "enemies": [ { "id": "e1", "groupName": "Botwoon 1", "enemyName": "Botwoon 1", "quantity": 1, "homeNodes": [ 1 ], "stopSpawn": [ "f_DefeatedBotwoon" ] }, { "id": "e2", "groupName": "Botwoon 2", "enemyName": "Botwoon 2", "quantity": 1, "homeNodes": [ 1 ], "stopSpawn": [ "f_DefeatedBotwoon" ] }, { "id": "e3", "groupName": "Reverse Botwoon 1", "enemyName": "Reverse Botwoon 1", "quantity": 1, "homeNodes": [ 2 ], "stopSpawn": [ "f_DefeatedBotwoon" ] }, { "id": "e4", "groupName": "Reverse Botwoon 2", "enemyName": "Reverse Botwoon 2", "quantity": 1, "homeNodes": [ 2 ], "stopSpawn": [ "f_DefeatedBotwoon" ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 1, "openEnd": 1 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Leave Shinecharged", "requires": [ "canShinechargeMovement", "Gravity", { "or": [ "f_DefeatedBotwoon", { "obstaclesCleared": [ "f_DefeatedBotwoon" ] } ] }, { "canShineCharge": { "usedTiles": 15, "openEnd": 1 } }, { "shineChargeFrames": 35 } ], "exitCondition": { "leaveShinecharged": {} }, "note": "Achieve a shinecharge before running into the wall, to be able to make it to the door faster." }, { "id": 3, "link": [ 1, 1 ], "name": "Leave Spinning", "requires": [ "Gravity" ], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 12, "openEnd": 1 } } } }, { "id": 4, "link": [ 1, 1 ], "name": "Leave With Mockball", "requires": [ "Gravity" ], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 12, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } }, { "id": 5, "link": [ 1, 1 ], "name": "Leave With Spring Ball Bounce", "requires": [ "Gravity" ], "exitCondition": { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 11, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 }, "movementType": "uncontrolled" } } }, { "id": 6, "link": [ 1, 1 ], "name": "Leave Space Jumping", "requires": [ "Gravity" ], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 12, "openEnd": 1 } } } }, { "id": 7, "link": [ 1, 1 ], "name": "Leave With Temporary Blue", "requires": [ "Gravity", { "canShineCharge": { "usedTiles": 15, "openEnd": 1 } } ], "exitCondition": { "leaveWithTemporaryBlue": {} } }, { "id": 8, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 24, "link": [ 1, 1 ], "name": "Gravity Botwoon Kill", "requires": [ "Gravity", { "enemyKill": { "enemies": [ [ "Botwoon 1" ] ] } }, { "enemyKill": { "enemies": [ [ "Botwoon 2" ] ] } } ], "setsFlags": [ "f_DefeatedBotwoon" ], "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "id": 25, "link": [ 1, 1 ], "name": "Suitless Kill", "requires": [ { "notable": "Suitless Kill" }, "canSuitlessMaridia", { "enemyKill": { "enemies": [ [ "Botwoon 1" ] ] } }, { "enemyKill": { "enemies": [ [ "Botwoon 2" ] ] } } ], "setsFlags": [ "f_DefeatedBotwoon" ], "note": [ "Fight Botwoon without Gravity suit.", "The left corner can be used to avoid most attacks and may be worth using even in the opening of the fight for safety." ], "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "id": 38, "link": [ 1, 1 ], "name": "Botwoon Microwave", "requires": [ "h_canNavigateUnderwater", "Charge", "Plasma", "canXRayWaitForIFrames" ], "setsFlags": [ "f_DefeatedBotwoon" ], "flashSuitChecked": true, "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "id": 23, "link": [ 1, 2 ], "name": "Base", "requires": [ { "or": [ "f_DefeatedBotwoon", { "obstaclesCleared": [ "f_DefeatedBotwoon" ] } ] } ] }, { "id": 27, "link": [ 2, 1 ], "name": "Base", "requires": [ { "or": [ "f_DefeatedBotwoon", { "obstaclesCleared": [ "f_DefeatedBotwoon" ] } ] } ] }, { "id": 10, "link": [ 2, 1 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 0, "openEnd": 1 } }, "requires": [ "canSuitlessMaridia", "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 11, "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 5, 3 ], [ 7, 2 ] ] } }, "requires": [] }, { "id": 12, "link": [ 2, 1 ], "name": "Grapple Teleport Door Lock Skip", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 13, "link": [ 2, 1 ], "name": "Carry Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } }, { "id": 14, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 3, "openEnd": 1 } } }, { "id": 15, "link": [ 2, 2 ], "name": "Leave Shinecharged", "requires": [ "canShinechargeMovement", "Gravity", { "or": [ "f_DefeatedBotwoon", { "obstaclesCleared": [ "f_DefeatedBotwoon" ] } ] }, { "canShineCharge": { "usedTiles": 16, "openEnd": 0 } }, { "shineChargeFrames": 110 } ], "exitCondition": { "leaveShinecharged": {} } }, { "id": 16, "link": [ 2, 2 ], "name": "Leave Spinning", "requires": [ "Gravity" ], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 4, "openEnd": 2 } } } }, { "id": 17, "link": [ 2, 2 ], "name": "Leave Spinning (Space Jump)", "requires": [ "Gravity", "SpaceJump" ], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 14, "openEnd": 2 } } } }, { "id": 18, "link": [ 2, 2 ], "name": "Leave With Mockball", "requires": [ "Gravity" ], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 14, "openEnd": 2 }, "landingRunway": { "length": 3, "openEnd": 1 } } } }, { "id": 19, "link": [ 2, 2 ], "name": "Leave Space Jumping", "requires": [ "Gravity" ], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 14, "openEnd": 2 } } } }, { "id": 20, "link": [ 2, 2 ], "name": "Leave With Temporary Blue", "requires": [ "Gravity", { "canShineCharge": { "usedTiles": 15, "openEnd": 1 } }, "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} } }, { "id": 21, "link": [ 2, 2 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 30, "link": [ 2, 2 ], "name": "Back-Side Fight - Gravity, Charge, Wave", "requires": [ { "notable": "Back-Side Fight with Charge and Wave" }, "Gravity", "Charge", "Wave", { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Botwoon 1", "type": "acid", "hits": 2 } } ] } ], "setsFlags": [ "f_DefeatedBotwoon" ], "note": [ "Fight Botwoon from behind the wall." ], "devNote": [ "With Gravity, dodging the acid is pretty trivial.", "Even without knowing about the distance trick expected in the suitless version." ], "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "id": 31, "link": [ 2, 2 ], "name": "Back-Side Fight - Suitless, Charge, Wave", "requires": [ { "notable": "Back-Side Fight with Charge and Wave" }, "canSuitlessMaridia", "Charge", "Wave", "canDodgeWhileShooting", { "or": [ "Morph", { "enemyDamage": { "enemy": "Botwoon 1", "type": "acid", "hits": 2 } } ] } ], "setsFlags": [ "f_DefeatedBotwoon" ], "note": [ "Even when suitless, it's possible to stand far enough that the acid attack doesn't spawn.", "Botwoon still gets hit. So there's a safe way to take no damage." ], "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "id": 39, "link": [ 2, 2 ], "name": "Back-Side Microwave", "requires": [ { "notable": "Back-Side Fight with Charge and Wave" }, "h_canNavigateUnderwater", "Charge", "Plasma", "Wave", "canXRayWaitForIFrames" ], "setsFlags": [ "f_DefeatedBotwoon" ], "flashSuitChecked": true, "note": [ "Shoot through the wall and use the microwave trick to defeat Botwoon." ], "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "id": 32, "link": [ 2, 2 ], "name": "Back-Side Waveless Microwave", "requires": [ { "notable": "Back-Side Magic Pixel Beam Fight" }, "h_canNavigateUnderwater", "Charge", "Plasma", "canXRayWaitForIFrames" ], "setsFlags": [ "f_DefeatedBotwoon" ], "flashSuitChecked": true, "note": [ "Stand on the appropriate pixel for shooting diagonally through the wall and use the microwave trick to defeat Botwoon.", "Using angle up, it is where Samus' front foot is on the seam in the floor.", "There is not proper spacing for landing an angle down shot and xraying.", "Waiting for Botwoon to peak their head through the wall works too but is less safe." ], "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "id": 33, "link": [ 2, 2 ], "name": "Back-Side Magic Pixel Fight", "requires": [ { "notable": "Back-Side Magic Pixel Beam Fight" }, "h_canNavigateUnderwater", { "enemyKill": { "enemies": [ [ "Reverse Botwoon 1" ], [ "Reverse Botwoon 2" ] ], "explicitWeapons": [ "Charge+Plasma", "Charge+Ice+Spazer" ] } } ], "setsFlags": [ "f_DefeatedBotwoon" ], "note": [ "A charge beam shot will pass right through the dividing wall if fired from the correct 2-pixel window.", "Using angle down the spot is where Samus' front toe touches the wall.", "Using angle up, it is where Samus' front foot is on the seam in the floor." ], "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "id": 34, "link": [ 2, 2 ], "name": "Back-Side Plasma Shield Microwave", "requires": [ { "notable": "Back-Side Plasma Shield Microwave" }, "h_canNavigateUnderwater", "canSpecialBeamAttack", "Plasma", "canXRayWaitForIFrames", { "ammo": { "type": "PowerBomb", "count": 2 } } ], "setsFlags": [ "f_DefeatedBotwoon" ], "flashSuitChecked": true, "note": [ "Wait for Botwoon to spawn then use a Plasma Special Beam Attack.", "Use XRay to slow time and watch for a particle to overlap Botwoons head, then proceed to Microwave." ], "devNote": "Killing in 1 SBA takes some luck.", "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "id": 35, "link": [ 2, 2 ], "name": "Back-Side Plasma Shield Fight", "requires": [ { "notable": "Back-Side Plasma Shield Fight" }, "h_canNavigateUnderwater", { "enemyKill": { "enemies": [ [ "Reverse Botwoon 1" ], [ "Reverse Botwoon 2" ] ], "explicitWeapons": [ "Plasma Shield" ] } } ], "setsFlags": [ "f_DefeatedBotwoon" ], "note": "Stand near the dividing wall and unleash the Plasma Special Beam Attack!", "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "id": 36, "link": [ 2, 2 ], "name": "Back-Side Super Only Fight", "requires": [ { "notable": "Back-Side Super Only Fight" }, "h_canNavigateUnderwater", "canBeExtremelyPatient", { "enemyKill": { "enemies": [ [ "Reverse Botwoon 1" ], [ "Reverse Botwoon 2" ] ], "explicitWeapons": [ "Super" ] } } ], "setsFlags": [ "f_DefeatedBotwoon" ], "note": [ "Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire a Super Missile.", "This takes a long time, averaging one super per minute." ], "clearsObstacles": [ "f_DefeatedBotwoon" ] }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [], "clearsObstacles": [ "door_1" ] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 40, "notables": [ { "id": 1, "name": "Back-Side Fight with Charge and Wave", "note": "Use Charge and Wave to kill Botwoon from the right, through the wall." }, { "id": 2, "name": "Back-Side Magic Pixel Beam Fight", "note": [ "Stand on a particular two pixels to the right of the dividing wall and fight Botwoon using charge beam shots.", "Using angle down the spot is where Samus' front toe touches the wall.", "Using angle up, it is where Samus' front foot is on the seam in the floor." ] }, { "id": 3, "name": "Suitless Kill", "note": [ "Fight Botwoon without Gravity suit.", "The left corner can be used to avoid most attacks and may be worth using even in the opening of the fight for safety." ] }, { "id": 4, "name": "Back-Side Plasma Shield Fight", "note": [ "Stand near the dividing wall and unleash the Plasma Special Beam Attack!" ] }, { "id": 5, "name": "Back-Side Super Only Fight", "note": [ "Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire a Super Missile.", "This takes a long time, averaging one Super per minute." ] }, { "id": 6, "name": "Back-Side Plasma Shield Microwave", "note": [ "Stand on the appropriate pixel for shooting diagonally through the wall and use the microwave trick to defeat Botwoon.", "Using angle up, it is where Samus' front foot is on the seam in the floor.", "There is not proper spacing for landing an angle down shot and xraying.", "Waiting for Botwoon to peak their head through the wall works too but is less safe." ] } ], "nextNotableId": 7, "obstacles": [ { "id": "door_1", "name": "door_1" }, { "id": "f_DefeatedBotwoon", "name": "f_DefeatedBotwoon" } ] }