Room ID: 24
Exit condition: { "leaveWithRunway": { "length": 34, "openEnd": 0, "steepUpTiles": 5, "steepDownTiles": 2 } } |
From: 1
Left Door
To: 1
Left Door
Exit condition: { "leaveWithGModeSetup": {} } |
Requires: { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } |
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Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Bypasses door shell: true |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ], [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 1 } } |
Requires: "canShinechargeMovement" { "canShineCharge": { "usedTiles": 33, "openEnd": 0, "steepUpTiles": 2, "steepDownTiles": 5 } } { "shineChargeFrames": 115 } Exit condition: { "leaveShinecharged": {} } |
Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 32, "openEnd": 1, "gentleUpTiles": 2, "steepDownTiles": 4 }, "minExtraRunSpeed": "$3.E" } } |
Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 32, "openEnd": 1, "gentleUpTiles": 2, "steepDownTiles": 4 }, "landingRunway": { "length": 4, "openEnd": 1 }, "minExtraRunSpeed": "$0.8" } } |
Exit condition: { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 30, "openEnd": 1, "gentleUpTiles": 2, "steepDownTiles": 4 }, "landingRunway": { "length": 1, "openEnd": 1 }, "minExtraRunSpeed": "$1.9", "movementType": "uncontrolled" } } |
Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 25, "openEnd": 1, "gentleUpTiles": 2, "steepDownTiles": 2 } } } |
Requires: { "canShineCharge": { "usedTiles": 33, "openEnd": 0, "steepUpTiles": 2, "steepDownTiles": 5 } } "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |
Requires: { "resetRoom": { "nodes": [ 1, 2, 3 ] } } { "partialRefill": { "type": "Energy", "limit": 140 } } { "partialRefill": { "type": "PowerBomb", "limit": 4 } } |
Requires: { "resetRoom": { "nodes": [ 1, 2, 3 ] } } { "or": [ "Wave", "Spazer", "Plasma", "canUseGrapple", "canPseudoScrew", "ScrewAttack" ] } { "partialRefill": { "type": "Energy", "limit": 300 } } { "partialRefill": { "type": "PowerBomb", "limit": 8 } } |
From: 2
Right Door
To: 2
Right Door
Exit condition: { "leaveWithGModeSetup": {} } |
Requires: { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } |
Jump and aim down to lower the camera to see where the crabs are. Alternatively use a Power Bomb to kill them or risk tanking a hit. Requires: { "or": [ "canCameraManip", "h_canUsePowerBombs", { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } ] } |
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Exit condition: { "leaveNormally": {} } |
Requires: { "canShineCharge": { "usedTiles": 33, "openEnd": 0, "steepUpTiles": 2, "steepDownTiles": 5 } } "canLongChainTemporaryBlue" "canXRayTurnaround" Exit condition: { "leaveWithTemporaryBlue": { "direction": "any" } } |
Freeze the two Scisers to set up a moonfall between them, and aim down. Hold left to move to the right at the correct time, which will set up an automatic turn-around, allowing Samus to clip past the floating platform below, past the door shell, and through the transition. The amount of speed required is highly precise. Requires: { "notable": "Ice Moonfall Door Lock Skip" } "canEnemyStuckMoonfall" "canFreeFallClip" "canTrickyUseFrozenEnemies" Bypasses door shell: true |
Enter on the right side of the doorway to reduce the amount of energy used. Entrance condition: { "comeInWithSpark": {}, "comesThroughToilet": "any" } Requires: { "shinespark": { "frames": 2, "excessFrames": 2 } } |
Requires: "h_canCrystalFlash" |
From: 3
Bottom Door
To: 3
Bottom Door
Run from the ledge into the open doorway while hitting the frozen Crab as it thaws and the door transition simultaneously. Note that this requires a pixel perfect freeze, a small pixel starting window, and has tight timing. It then has a 50% success rate due to collision oscillation. Requires: "canWallIceClip" "canDownwardGModeSetup" { "ammo": { "type": "Super", "count": 1 } } Exit condition: { "leaveWithGModeSetup": {} } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 24, "name": "Crateria Kihunter Room", "area": "Crateria", "subarea": "East", "roomAddress": "0x7948C", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0018a2a", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "yellow", "nodeAddress": "0x0018a36", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 3, "name": "Bottom Door", "nodeType": "door", "nodeSubType": "yellow", "nodeAddress": "0x0018a42", "doorOrientation": "down", "doorEnvironments": [ { "physics": "air" } ] } ], "enemies": [ { "id": "e1", "groupName": "Crateria Kihunters", "enemyName": "Kihunter (green)", "quantity": 2, "homeNodes": [ 1, 2 ] }, { "id": "e2", "groupName": "Crateria Kihunter Room Scisers", "enemyName": "Sciser", "quantity": 2, "homeNodes": [ 3 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 } ] }, { "from": 3, "to": [ { "id": 2 }, { "id": 3 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 34, "openEnd": 0, "steepUpTiles": 5, "steepDownTiles": 2 } } }, { "id": 2, "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit by Kihunter", "requires": [], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true }, { "id": 3, "link": [ 1, 1 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true }, { "id": 4, "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "id": 5, "link": [ 2, 1 ], "name": "Base", "requires": [] }, { "id": 6, "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 7, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } }, { "id": 8, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } }, { "id": 9, "link": [ 2, 1 ], "name": "Grapple Teleport X-Ray Climb", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ], [ 2, 34 ] ] } }, "requires": [ "canXRayClimb" ], "bypassesDoorShell": true, "flashSuitChecked": true, "note": [ "Exit the previous room with Samus in a standing pose (while grappled).", "After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).", "Then X-ray climb to get up to the door transition, without needing to open the door." ] }, { "id": 10, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 1 } } }, { "id": 11, "link": [ 2, 2 ], "name": "Leave Shinecharged", "requires": [ "canShinechargeMovement", { "canShineCharge": { "usedTiles": 33, "openEnd": 0, "steepUpTiles": 2, "steepDownTiles": 5 } }, { "shineChargeFrames": 115 } ], "exitCondition": { "leaveShinecharged": {} }, "flashSuitChecked": true }, { "id": 12, "link": [ 2, 2 ], "name": "Leave Spinning", "requires": [], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 32, "openEnd": 1, "gentleUpTiles": 2, "steepDownTiles": 4 }, "minExtraRunSpeed": "$3.E" } } }, { "id": 13, "link": [ 2, 2 ], "name": "Leave With Mockball", "requires": [], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 32, "openEnd": 1, "gentleUpTiles": 2, "steepDownTiles": 4 }, "landingRunway": { "length": 4, "openEnd": 1 }, "minExtraRunSpeed": "$0.8" } } }, { "id": 14, "link": [ 2, 2 ], "name": "Leave With Spring Ball Bounce", "requires": [], "exitCondition": { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 30, "openEnd": 1, "gentleUpTiles": 2, "steepDownTiles": 4 }, "landingRunway": { "length": 1, "openEnd": 1 }, "minExtraRunSpeed": "$1.9", "movementType": "uncontrolled" } } }, { "id": 15, "link": [ 2, 2 ], "name": "Leave Space Jumping", "requires": [], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 25, "openEnd": 1, "gentleUpTiles": 2, "steepDownTiles": 2 } } }, "devNote": [ "FIXME: A longer runway could be used if getting blue speed." ] }, { "id": 16, "link": [ 2, 2 ], "name": "Leave With Temporary Blue", "requires": [ { "canShineCharge": { "usedTiles": 33, "openEnd": 0, "steepUpTiles": 2, "steepDownTiles": 5 } }, "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "flashSuitChecked": true }, { "id": 17, "link": [ 2, 2 ], "name": "Sciser Farm", "requires": [ { "resetRoom": { "nodes": [ 1, 2, 3 ] } }, { "partialRefill": { "type": "Energy", "limit": 140 } }, { "partialRefill": { "type": "PowerBomb", "limit": 4 } } ] }, { "id": 28, "link": [ 2, 2 ], "name": "Faster Sciser Farm", "requires": [ { "resetRoom": { "nodes": [ 1, 2, 3 ] } }, { "or": [ "Wave", "Spazer", "Plasma", "canUseGrapple", "canPseudoScrew", "ScrewAttack" ] }, { "partialRefill": { "type": "Energy", "limit": 300 } }, { "partialRefill": { "type": "PowerBomb", "limit": 8 } } ] }, { "id": 18, "link": [ 2, 2 ], "name": "G-Mode Setup - Get Hit by Kihunter", "requires": [], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true }, { "id": 19, "link": [ 2, 2 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true }, { "id": 20, "link": [ 2, 3 ], "name": "Base", "requires": [ { "or": [ "canCameraManip", "h_canUsePowerBombs", { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } ] } ], "note": [ "Jump and aim down to lower the camera to see where the crabs are.", "Alternatively use a Power Bomb to kill them or risk tanking a hit." ] }, { "id": 21, "link": [ 3, 2 ], "name": "Base", "requires": [] }, { "id": 22, "link": [ 3, 3 ], "name": "Leave Normally", "exitCondition": { "leaveNormally": {} }, "requires": [] }, { "id": 23, "link": [ 3, 3 ], "name": "Leave With Temporary Blue", "requires": [ { "canShineCharge": { "usedTiles": 33, "openEnd": 0, "steepUpTiles": 2, "steepDownTiles": 5 } }, "canLongChainTemporaryBlue", "canXRayTurnaround" ], "exitCondition": { "leaveWithTemporaryBlue": { "direction": "any" } }, "flashSuitChecked": true }, { "id": 24, "link": [ 3, 3 ], "name": "Ice Moonfall Door Lock Skip", "requires": [ { "notable": "Ice Moonfall Door Lock Skip" }, "canEnemyStuckMoonfall", "canFreeFallClip", "canTrickyUseFrozenEnemies" ], "bypassesDoorShell": true, "note": [ "Freeze the two Scisers to set up a moonfall between them, and aim down.", "Hold left to move to the right at the correct time, which will set up an automatic turn-around, allowing Samus to clip past the floating platform below, past the door shell, and through the transition.", "The amount of speed required is highly precise." ] }, { "id": 25, "link": [ 3, 3 ], "name": "Shinespark", "entranceCondition": { "comeInWithSpark": {}, "comesThroughToilet": "any" }, "requires": [ { "shinespark": { "frames": 2, "excessFrames": 2 } } ], "note": "Enter on the right side of the doorway to reduce the amount of energy used.", "devNote": "This strat is not useful in-room, but can satisfy a strat in the room before with an exit shinespark." }, { "id": 26, "link": [ 3, 3 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 27, "link": [ 3, 3 ], "name": "G-Mode Setup - Get Hit by Thawing Sciser", "requires": [ "canWallIceClip", "canDownwardGModeSetup", { "ammo": { "type": "Super", "count": 1 } } ], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true, "note": [ "Run from the ledge into the open doorway while hitting the frozen Crab as it thaws and the door transition simultaneously.", "Note that this requires a pixel perfect freeze, a small pixel starting window, and has tight timing. It then has a 50% success rate due to collision oscillation." ] }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 3, 3 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 3, 3 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 29, "notables": [ { "id": 1, "name": "Ice Moonfall Door Lock Skip", "note": [ "Freeze the two Scisers to set up a moonfall between them, and aim down.", "Hold left to move to the right at the correct time, which will set up an automatic turn-around, allowing Samus to clip past the floating platform below, past the door shell, and through the transition.", "The amount of speed required is highly precise." ] } ], "nextNotableId": 2 }