Final Missile Bombway

Room ID: 18

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 0
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canCrystalFlash"
From: 1
Left Door
To: 2
Right Door

Requires:

{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "h_canBombThings"
  ]
}
From: 1
Left Door
To: 2
Right Door

Tight movement is needed to enter with a shinecharge, carry it through the morph tunnel, and spark out the right door in time.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

{
  "notable": "Shinespark"
}
"canMidAirMorph"
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 7
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 3,
      "openEnd": 0
    },
    "maxExtraRunSpeed": "$3.8"
  }
}

Requires:

"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Unmorph immediately after exiting the tunnel while still descending, to continue chaining temporary blue. The frame window for the unmorph depends on the alignment of Samus' bounces; in the worst case where Samus bounces upward while exiting, this method will unavoidably fail.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canChainTemporaryBlue"
"canSpringBallBounce"
"canInsaneJump"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 1
Left Door

Requires:

"h_canBombThings"
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 3,
      "openEnd": 0
    }
  }
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 3,
      "openEnd": 0
    },
    "maxExtraRunSpeed": "$3.8"
  }
}

Requires:

"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canTemporaryBlue"
"canSpringBallBounce"

Entrance condition:

{
  "comeInWithBlueSpringBallBounce": {
    "movementType": "controlled"
  }
}

Requires:

"canInsaneJump"

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canSpringBallBounce"

Unmorph immediately after exiting the tunnel while still descending, to continue chaining temporary blue. The frame window for the unmorph depends on the alignment of Samus' bounces; in the worst case where Samus bounces upward while exiting, this method will unavoidably fail.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canChainTemporaryBlue"
"canSpringBallBounce"
"canInsaneJump"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 1
Left Door

Repeatedly bomb the crumble blocks until the PLMs are overloaded.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphBombs"
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        5,
        3
      ],
      [
        7,
        2
      ]
    ]
  }
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ],
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 0
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canCrystalFlash"

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 18,
  "name": "Final Missile Bombway",
  "area": "Crateria",
  "subarea": "Central",
  "roomAddress": "0x79A44",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018c82",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018c8e",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    }
  ],
  "enemies": [],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 4,
          "openEnd": 0
        }
      }
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 3,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": [
        {
          "or": [
            "canMidAirMorph",
            "h_canUseSpringBall",
            "h_canBombThings"
          ]
        }
      ]
    },
    {
      "id": 4,
      "link": [
        1,
        2
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        }
      },
      "requires": [
        {
          "notable": "Shinespark"
        },
        "canMidAirMorph",
        "canShinechargeMovementTricky",
        {
          "shinespark": {
            "frames": 7
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {
          "position": "bottom"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "note": "Tight movement is needed to enter with a shinecharge, carry it through the morph tunnel, and spark out the right door in time.",
      "devNote": "There doesn't appear to be enough time to spark out in a 'top' position."
    },
    {
      "id": 17,
      "link": [
        1,
        2
      ],
      "name": "Come in Speedballing, Leave With Temporary Blue",
      "entranceCondition": {
        "comeInSpeedballing": {
          "runway": {
            "length": 3,
            "openEnd": 0
          },
          "maxExtraRunSpeed": "$3.8"
        }
      },
      "requires": [
        "canChainTemporaryBlue"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "devNote": [
        "Higher speeds could work, up to at least about $4.4, but with greater difficulty."
      ]
    },
    {
      "id": 18,
      "link": [
        1,
        2
      ],
      "name": "Come in Shinecharging, Leave With Temporary Blue (Spring Ball Bounce)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        }
      },
      "requires": [
        "canChainTemporaryBlue",
        "canSpringBallBounce",
        "canInsaneJump"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": [
        "Unmorph immediately after exiting the tunnel while still descending, to continue chaining temporary blue.",
        "The frame window for the unmorph depends on the alignment of Samus' bounces;",
        "in the worst case where Samus bounces upward while exiting, this method will unavoidably fail."
      ],
      "devNote": [
        "FIXME: The canInsaneJump is for difficulty placement for the unmorph while exiting the tunnel;",
        "it may be better to introduce a specific tech for this?",
        "Doing a 'canPauseRemorphTemporaryBlue' is technically an alternative, but it seems to be significantly harder."
      ]
    },
    {
      "id": 5,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": [
        "h_canBombThings"
      ]
    },
    {
      "id": 6,
      "link": [
        2,
        1
      ],
      "name": "Speedball",
      "entranceCondition": {
        "comeInSpeedballing": {
          "runway": {
            "length": 3,
            "openEnd": 0
          }
        }
      },
      "requires": []
    },
    {
      "id": 19,
      "link": [
        2,
        1
      ],
      "name": "Come in Speedballing, Leave With Temporary Blue",
      "entranceCondition": {
        "comeInSpeedballing": {
          "runway": {
            "length": 3,
            "openEnd": 0
          },
          "maxExtraRunSpeed": "$3.8"
        }
      },
      "requires": [
        "canChainTemporaryBlue"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "devNote": [
        "Higher speeds could work, up to at least about $4.4, but with greater difficulty."
      ]
    },
    {
      "id": 7,
      "link": [
        2,
        1
      ],
      "name": "Temporary Blue Bounce (Come in Shinecharging)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        }
      },
      "requires": [
        "canTemporaryBlue",
        "canSpringBallBounce"
      ],
      "flashSuitChecked": true,
      "devNote": "There is 1 unusable tile in this runway."
    },
    {
      "id": 8,
      "link": [
        2,
        1
      ],
      "name": "Temporary Blue Bounce (Come in With Spring Ball Bounce)",
      "entranceCondition": {
        "comeInWithBlueSpringBallBounce": {
          "movementType": "controlled"
        }
      },
      "requires": [
        "canInsaneJump"
      ]
    },
    {
      "id": 9,
      "link": [
        2,
        1
      ],
      "name": "Temporary Blue Bounce (Come in With Temporary Blue)",
      "entranceCondition": {
        "comeInWithTemporaryBlue": {}
      },
      "requires": [
        "canChainTemporaryBlue",
        "canSpringBallBounce"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 20,
      "link": [
        2,
        1
      ],
      "name": "Come in Shinecharging, Leave With Temporary Blue (Spring Ball Bounce)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        }
      },
      "requires": [
        "canChainTemporaryBlue",
        "canSpringBallBounce",
        "canInsaneJump"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": [
        "Unmorph immediately after exiting the tunnel while still descending, to continue chaining temporary blue.",
        "The frame window for the unmorph depends on the alignment of Samus' bounces;",
        "in the worst case where Samus bounces upward while exiting, this method will unavoidably fail."
      ],
      "devNote": [
        "FIXME: The canInsaneJump is for difficulty placement for the unmorph while exiting the tunnel;",
        "it may be better to introduce a specific tech for this?",
        "Doing a 'canPauseRemorphTemporaryBlue' is technically an alternative, but it seems to be significantly harder."
      ]
    },
    {
      "id": 10,
      "link": [
        2,
        1
      ],
      "name": "G-mode Morph with Bombs",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        }
      },
      "requires": [
        "h_canArtificialMorphBombs"
      ],
      "flashSuitChecked": true,
      "note": "Repeatedly bomb the crumble blocks until the PLMs are overloaded."
    },
    {
      "id": 11,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              5,
              3
            ],
            [
              7,
              2
            ]
          ]
        }
      },
      "requires": []
    },
    {
      "id": 12,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport Door Lock Skip",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ],
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 13,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      }
    },
    {
      "id": 14,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      }
    },
    {
      "id": 15,
      "link": [
        2,
        2
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 4,
          "openEnd": 0
        }
      }
    },
    {
      "id": 16,
      "link": [
        2,
        2
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    }
  ],
  "nextStratId": 21,
  "notables": [
    {
      "id": 1,
      "name": "Shinespark",
      "note": "Tight movement is needed to enter with a shinecharge, carry it through the morph tunnel, and spark out the right door in time."
    }
  ],
  "nextNotableId": 2
}