Room ID: 18
Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 0 } } |
Requires: "h_canCrystalFlash" |
Requires: { "or": [ "canMidAirMorph", "h_canUseSpringBall", "h_canBombThings" ] } |
Tight movement is needed to enter with a shinecharge, carry it through the morph tunnel, and spark out the right door in time. Entrance condition: { "comeInShinecharging": { "length": 2, "openEnd": 0 } } Requires: { "notable": "Shinespark" } "canMidAirMorph" "canShinechargeMovementTricky" { "shinespark": { "frames": 7 } } Exit condition: { "leaveWithSpark": { "position": "bottom" } } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInSpeedballing": { "runway": { "length": 3, "openEnd": 0 }, "maxExtraRunSpeed": "$3.8" } } Requires: "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Come in Shinecharging, Leave With Temporary Blue (Spring Ball Bounce)
(Extreme)
Final Missile Bombway
From: 1
Left Door
To: 2
Right Door
Unmorph immediately after exiting the tunnel while still descending, to continue chaining temporary blue. The frame window for the unmorph depends on the alignment of Samus' bounces; in the worst case where Samus bounces upward while exiting, this method will unavoidably fail. Entrance condition: { "comeInShinecharging": { "length": 2, "openEnd": 0 } } Requires: "canChainTemporaryBlue" "canSpringBallBounce" "canInsaneJump" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: "h_canBombThings" |
Entrance condition: { "comeInSpeedballing": { "runway": { "length": 3, "openEnd": 0 } } } |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInSpeedballing": { "runway": { "length": 3, "openEnd": 0 }, "maxExtraRunSpeed": "$3.8" } } Requires: "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInShinecharging": { "length": 2, "openEnd": 0 } } Requires: "canTemporaryBlue" "canSpringBallBounce" |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } } Requires: "canInsaneJump" |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithTemporaryBlue": {} } Requires: "canChainTemporaryBlue" "canSpringBallBounce" |
Come in Shinecharging, Leave With Temporary Blue (Spring Ball Bounce)
(Extreme)
Final Missile Bombway
From: 2
Right Door
To: 1
Left Door
Unmorph immediately after exiting the tunnel while still descending, to continue chaining temporary blue. The frame window for the unmorph depends on the alignment of Samus' bounces; in the worst case where Samus bounces upward while exiting, this method will unavoidably fail. Entrance condition: { "comeInShinecharging": { "length": 2, "openEnd": 0 } } Requires: "canChainTemporaryBlue" "canSpringBallBounce" "canInsaneJump" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Repeatedly bomb the crumble blocks until the PLMs are overloaded. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphBombs" |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 5, 3 ], [ 7, 2 ] ] } } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 0 } } |
Requires: "h_canCrystalFlash" |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 18, "name": "Final Missile Bombway", "area": "Crateria", "subarea": "Central", "playable": true, "roomAddress": "0x79A44", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0018c82", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0018c8e", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ] } ], "enemies": [], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 0 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 3, "link": [ 1, 2 ], "name": "Base", "requires": [ { "or": [ "canMidAirMorph", "h_canUseSpringBall", "h_canBombThings" ] } ] }, { "id": 4, "link": [ 1, 2 ], "name": "Shinespark", "entranceCondition": { "comeInShinecharging": { "length": 2, "openEnd": 0 } }, "requires": [ { "notable": "Shinespark" }, "canMidAirMorph", "canShinechargeMovementTricky", { "shinespark": { "frames": 7 } } ], "exitCondition": { "leaveWithSpark": { "position": "bottom" } }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "note": "Tight movement is needed to enter with a shinecharge, carry it through the morph tunnel, and spark out the right door in time.", "devNote": "There doesn't appear to be enough time to spark out in a 'top' position." }, { "id": 17, "link": [ 1, 2 ], "name": "Come in Speedballing, Leave With Temporary Blue", "entranceCondition": { "comeInSpeedballing": { "runway": { "length": 3, "openEnd": 0 }, "maxExtraRunSpeed": "$3.8" } }, "requires": [ "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "devNote": [ "Higher speeds could work, up to at least about $4.4, but with greater difficulty." ] }, { "id": 18, "link": [ 1, 2 ], "name": "Come in Shinecharging, Leave With Temporary Blue (Spring Ball Bounce)", "entranceCondition": { "comeInShinecharging": { "length": 2, "openEnd": 0 } }, "requires": [ "canChainTemporaryBlue", "canSpringBallBounce", "canInsaneJump" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": [ "Unmorph immediately after exiting the tunnel while still descending, to continue chaining temporary blue.", "The frame window for the unmorph depends on the alignment of Samus' bounces;", "in the worst case where Samus bounces upward while exiting, this method will unavoidably fail." ], "devNote": [ "FIXME: The canInsaneJump is for difficulty placement for the unmorph while exiting the tunnel;", "it may be better to introduce a specific tech for this?", "Doing a 'canPauseRemorphTemporaryBlue' is technically an alternative, but it seems to be significantly harder." ] }, { "id": 5, "link": [ 2, 1 ], "name": "Base", "requires": [ "h_canBombThings" ] }, { "id": 6, "link": [ 2, 1 ], "name": "Speedball", "entranceCondition": { "comeInSpeedballing": { "runway": { "length": 3, "openEnd": 0 } } }, "requires": [] }, { "id": 19, "link": [ 2, 1 ], "name": "Come in Speedballing, Leave With Temporary Blue", "entranceCondition": { "comeInSpeedballing": { "runway": { "length": 3, "openEnd": 0 }, "maxExtraRunSpeed": "$3.8" } }, "requires": [ "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "devNote": [ "Higher speeds could work, up to at least about $4.4, but with greater difficulty." ] }, { "id": 7, "link": [ 2, 1 ], "name": "Temporary Blue Bounce (Come in Shinecharging)", "entranceCondition": { "comeInShinecharging": { "length": 2, "openEnd": 0 } }, "requires": [ "canTemporaryBlue", "canSpringBallBounce" ], "flashSuitChecked": true, "devNote": "There is 1 unusable tile in this runway." }, { "id": 8, "link": [ 2, 1 ], "name": "Temporary Blue Bounce (Come in With Spring Ball Bounce)", "entranceCondition": { "comeInWithBlueSpringBallBounce": { "movementType": "controlled" } }, "requires": [ "canInsaneJump" ] }, { "id": 9, "link": [ 2, 1 ], "name": "Temporary Blue Bounce (Come in With Temporary Blue)", "entranceCondition": { "comeInWithTemporaryBlue": {} }, "requires": [ "canChainTemporaryBlue", "canSpringBallBounce" ], "flashSuitChecked": true }, { "id": 20, "link": [ 2, 1 ], "name": "Come in Shinecharging, Leave With Temporary Blue (Spring Ball Bounce)", "entranceCondition": { "comeInShinecharging": { "length": 2, "openEnd": 0 } }, "requires": [ "canChainTemporaryBlue", "canSpringBallBounce", "canInsaneJump" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": [ "Unmorph immediately after exiting the tunnel while still descending, to continue chaining temporary blue.", "The frame window for the unmorph depends on the alignment of Samus' bounces;", "in the worst case where Samus bounces upward while exiting, this method will unavoidably fail." ], "devNote": [ "FIXME: The canInsaneJump is for difficulty placement for the unmorph while exiting the tunnel;", "it may be better to introduce a specific tech for this?", "Doing a 'canPauseRemorphTemporaryBlue' is technically an alternative, but it seems to be significantly harder." ] }, { "id": 10, "link": [ 2, 1 ], "name": "G-mode Morph with Bombs", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ "h_canArtificialMorphBombs" ], "flashSuitChecked": true, "note": "Repeatedly bomb the crumble blocks until the PLMs are overloaded." }, { "id": 11, "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 5, 3 ], [ 7, 2 ] ] } }, "requires": [] }, { "id": 12, "link": [ 2, 1 ], "name": "Grapple Teleport Door Lock Skip", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 13, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } }, { "id": 14, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } }, { "id": 15, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 0 } } }, { "id": 16, "link": [ 2, 2 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 21, "notables": [ { "id": 1, "name": "Shinespark", "note": "Tight movement is needed to enter with a shinecharge, carry it through the morph tunnel, and spark out the right door in time." } ], "nextNotableId": 2 }