Spore Spawn Farming Room

Room ID: 64

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Requires:

{
  "refill": [
    "Energy",
    "Missile",
    "Super"
  ]
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 12,
    "steepUpTiles": 2,
    "openEnd": 0
  }
}
From: 1
Left Door
To: 1
Left Door

Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge. Run back to the left, jump over the bug pipes with one jump, and exit through the left door.

Requires:

{
  "canShineCharge": {
    "usedTiles": 21,
    "steepUpTiles": 2,
    "openEnd": 0
  }
}
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 165
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 1
Left Door
To: 1
Left Door

Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge. Run back to the left, Space Jump over the bug pipes, and exit through the left door.

Requires:

{
  "canShineCharge": {
    "usedTiles": 21,
    "steepUpTiles": 2,
    "openEnd": 0
  }
}
"SpaceJump"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 155
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 1
Left Door
To: 1
Left Door

Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge. Run back to the left, jump over the bug pipes, and shinespark through the left door.

Requires:

{
  "canShineCharge": {
    "usedTiles": 21,
    "steepUpTiles": 2,
    "openEnd": 0
  }
}
"canShinechargeMovement"
{
  "shinespark": {
    "frames": 20
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 1
Left Door
To: 1
Left Door

Requires:

"SpaceJump"

Exit condition:

{
  "leaveSpinning": {
    "remoteRunway": {
      "length": 20,
      "openEnd": 1
    }
  }
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithMockball": {
    "remoteRunway": {
      "length": 20,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 10,
      "openEnd": 1
    },
    "minExtraRunSpeed": "$1.6"
  }
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveSpaceJumping": {
    "remoteRunway": {
      "length": 20,
      "openEnd": 1
    }
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "getBlueSpeed": {
    "usedTiles": 20,
    "openEnd": 1
  }
}
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Left Door
To: 2
Right Door

From: 2
Right Door
To: 1
Left Door

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ],
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Build up to full run speed and speedball towards the left door. With a little luck, Samus will accelerate through the slope tiles and pass under the door.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 20,
    "openEnd": 0,
    "minExtraRunSpeed": "$7.0"
  }
}

Requires:

{
  "notable": "Roll Under Door"
}
"canSpeedball"

Exit condition:

{
  "leaveWithMockball": {
    "remoteRunway": {
      "length": 45,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 7,
      "openEnd": 1
    },
    "minExtraRunSpeed": "$7.0"
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 22,
    "steepUpTiles": 2,
    "openEnd": 0
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 64,
  "name": "Spore Spawn Farming Room",
  "area": "Brinstar",
  "subarea": "Pink",
  "roomAddress": "0x7A0A4",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "green",
      "nodeAddress": "0x0018f82",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018f76",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Spore Spawn Farming Room Zeelas",
      "enemyName": "Zeela",
      "quantity": 2,
      "homeNodes": [
        1
      ]
    },
    {
      "id": "e2",
      "groupName": "Spore Spawn Farming Room Left Zebs",
      "enemyName": "Zeb",
      "quantity": 2,
      "homeNodes": [
        1
      ]
    },
    {
      "id": "e3",
      "groupName": "Spore Spawn Farming Room Right Zeb",
      "enemyName": "Zeb",
      "quantity": 1,
      "homeNodes": [
        1
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Zeb Farm",
      "requires": [
        {
          "refill": [
            "Energy",
            "Missile",
            "Super"
          ]
        }
      ]
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 12,
          "steepUpTiles": 2,
          "openEnd": 0
        }
      }
    },
    {
      "id": 3,
      "link": [
        1,
        1
      ],
      "name": "Leave Shinecharged",
      "requires": [
        {
          "canShineCharge": {
            "usedTiles": 21,
            "steepUpTiles": 2,
            "openEnd": 0
          }
        },
        "canShinechargeMovementComplex",
        {
          "shineChargeFrames": 165
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "flashSuitChecked": true,
      "note": [
        "Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge.",
        "Run back to the left, jump over the bug pipes with one jump, and exit through the left door."
      ]
    },
    {
      "id": 4,
      "link": [
        1,
        1
      ],
      "name": "Leave Shinecharged (Space Jump)",
      "requires": [
        {
          "canShineCharge": {
            "usedTiles": 21,
            "steepUpTiles": 2,
            "openEnd": 0
          }
        },
        "SpaceJump",
        "canShinechargeMovementComplex",
        {
          "shineChargeFrames": 155
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "flashSuitChecked": true,
      "note": [
        "Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge.",
        "Run back to the left, Space Jump over the bug pipes, and exit through the left door."
      ]
    },
    {
      "id": 5,
      "link": [
        1,
        1
      ],
      "name": "Leave With Shinespark",
      "requires": [
        {
          "canShineCharge": {
            "usedTiles": 21,
            "steepUpTiles": 2,
            "openEnd": 0
          }
        },
        "canShinechargeMovement",
        {
          "shinespark": {
            "frames": 20
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "note": [
        "Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge.",
        "Run back to the left, jump over the bug pipes, and shinespark through the left door."
      ]
    },
    {
      "id": 6,
      "link": [
        1,
        1
      ],
      "name": "Leave Spinning (Space Jump)",
      "requires": [
        "SpaceJump"
      ],
      "exitCondition": {
        "leaveSpinning": {
          "remoteRunway": {
            "length": 20,
            "openEnd": 1
          }
        }
      },
      "devNote": "A variation with 1 more runway tile could be added for if the door at node 2 is unlocked, and the same for the other remote runway strats."
    },
    {
      "id": 7,
      "link": [
        1,
        1
      ],
      "name": "Leave With Mockball",
      "requires": [],
      "exitCondition": {
        "leaveWithMockball": {
          "remoteRunway": {
            "length": 20,
            "openEnd": 1
          },
          "landingRunway": {
            "length": 10,
            "openEnd": 1
          },
          "minExtraRunSpeed": "$1.6"
        }
      }
    },
    {
      "id": 8,
      "link": [
        1,
        1
      ],
      "name": "Leave Space Jumping",
      "requires": [],
      "exitCondition": {
        "leaveSpaceJumping": {
          "remoteRunway": {
            "length": 20,
            "openEnd": 1
          }
        }
      }
    },
    {
      "id": 9,
      "link": [
        1,
        1
      ],
      "name": "Leave With Temporary Blue",
      "requires": [
        {
          "getBlueSpeed": {
            "usedTiles": 20,
            "openEnd": 1
          }
        },
        "canChainTemporaryBlue"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      }
    },
    {
      "id": 10,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Zeb",
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 11,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 12,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 13,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ],
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 14,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      }
    },
    {
      "id": 15,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      }
    },
    {
      "id": 18,
      "link": [
        2,
        1
      ],
      "name": "Roll Under Door",
      "entranceCondition": {
        "comeInGettingBlueSpeed": {
          "length": 20,
          "openEnd": 0,
          "minExtraRunSpeed": "$7.0"
        }
      },
      "requires": [
        {
          "notable": "Roll Under Door"
        },
        "canSpeedball"
      ],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithMockball": {
          "remoteRunway": {
            "length": 45,
            "openEnd": 1
          },
          "landingRunway": {
            "length": 7,
            "openEnd": 1
          },
          "minExtraRunSpeed": "$7.0"
        }
      },
      "note": [
        "Build up to full run speed and speedball towards the left door.",
        "With a little luck, Samus will accelerate through the slope tiles and pass under the door."
      ]
    },
    {
      "id": 16,
      "link": [
        2,
        2
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 22,
          "steepUpTiles": 2,
          "openEnd": 0
        }
      }
    },
    {
      "id": 17,
      "link": [
        2,
        2
      ],
      "name": "G-Mode Setup - Get Hit By Zeb",
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    }
  ],
  "nextStratId": 19,
  "notables": [
    {
      "id": 1,
      "name": "Roll Under Door",
      "note": [
        "Build up to full run speed and speedball towards the left door.",
        "With a little luck, Samus will accelerate through the slope tiles and pass under the door."
      ]
    }
  ],
  "nextNotableId": 2
}