Room ID: 64
Requires: { "refill": [ "Energy", "Missile", "Super" ] } |
Exit condition: { "leaveWithRunway": { "length": 12, "steepUpTiles": 2, "openEnd": 0 } } |
Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge. Run back to the left, jump over the bug pipes with one jump, and exit through the left door. Requires: { "canShineCharge": { "usedTiles": 21, "steepUpTiles": 2, "openEnd": 0 } } "canShinechargeMovementComplex" { "shineChargeFrames": 165 } Exit condition: { "leaveShinecharged": {} } |
Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge. Run back to the left, Space Jump over the bug pipes, and exit through the left door. Requires: { "canShineCharge": { "usedTiles": 21, "steepUpTiles": 2, "openEnd": 0 } } "SpaceJump" "canShinechargeMovementComplex" { "shineChargeFrames": 155 } Exit condition: { "leaveShinecharged": {} } |
Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge. Run back to the left, jump over the bug pipes, and shinespark through the left door. Requires: { "canShineCharge": { "usedTiles": 21, "steepUpTiles": 2, "openEnd": 0 } } "canShinechargeMovement" { "shinespark": { "frames": 20 } } Exit condition: { "leaveWithSpark": {} } |
Requires: "SpaceJump" Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 20, "openEnd": 1 } } } |
Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 20, "openEnd": 1 }, "landingRunway": { "length": 10, "openEnd": 1 }, "minExtraRunSpeed": "$1.6" } } |
Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 20, "openEnd": 1 } } } |
Requires: { "getBlueSpeed": { "usedTiles": 20, "openEnd": 1 } } "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |
Exit condition: { "leaveWithGModeSetup": {} } |
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Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Bypasses door shell: true |
Build up to full run speed and speedball towards the left door. With a little luck, Samus will accelerate through the slope tiles and pass under the door. Entrance condition: { "comeInGettingBlueSpeed": { "length": 20, "openEnd": 0, "minExtraRunSpeed": "$7.0" } } Requires: { "notable": "Roll Under Door" } "canSpeedball" Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 45, "openEnd": 1 }, "landingRunway": { "length": 7, "openEnd": 1 }, "minExtraRunSpeed": "$7.0" } } Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 22, "steepUpTiles": 2, "openEnd": 0 } } |
From: 2
Right Door
To: 2
Right Door
Exit condition: { "leaveWithGModeSetup": {} } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 64, "name": "Spore Spawn Farming Room", "area": "Brinstar", "subarea": "Pink", "roomAddress": "0x7A0A4", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "green", "nodeAddress": "0x0018f82", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0018f76", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ] } ], "enemies": [ { "id": "e1", "groupName": "Spore Spawn Farming Room Zeelas", "enemyName": "Zeela", "quantity": 2, "homeNodes": [ 1 ] }, { "id": "e2", "groupName": "Spore Spawn Farming Room Left Zebs", "enemyName": "Zeb", "quantity": 2, "homeNodes": [ 1 ] }, { "id": "e3", "groupName": "Spore Spawn Farming Room Right Zeb", "enemyName": "Zeb", "quantity": 1, "homeNodes": [ 1 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Zeb Farm", "requires": [ { "refill": [ "Energy", "Missile", "Super" ] } ] }, { "id": 2, "link": [ 1, 1 ], "name": "Leave With Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 12, "steepUpTiles": 2, "openEnd": 0 } } }, { "id": 3, "link": [ 1, 1 ], "name": "Leave Shinecharged", "requires": [ { "canShineCharge": { "usedTiles": 21, "steepUpTiles": 2, "openEnd": 0 } }, "canShinechargeMovementComplex", { "shineChargeFrames": 165 } ], "exitCondition": { "leaveShinecharged": {} }, "flashSuitChecked": true, "note": [ "Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge.", "Run back to the left, jump over the bug pipes with one jump, and exit through the left door." ] }, { "id": 4, "link": [ 1, 1 ], "name": "Leave Shinecharged (Space Jump)", "requires": [ { "canShineCharge": { "usedTiles": 21, "steepUpTiles": 2, "openEnd": 0 } }, "SpaceJump", "canShinechargeMovementComplex", { "shineChargeFrames": 155 } ], "exitCondition": { "leaveShinecharged": {} }, "flashSuitChecked": true, "note": [ "Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge.", "Run back to the left, Space Jump over the bug pipes, and exit through the left door." ] }, { "id": 5, "link": [ 1, 1 ], "name": "Leave With Shinespark", "requires": [ { "canShineCharge": { "usedTiles": 21, "steepUpTiles": 2, "openEnd": 0 } }, "canShinechargeMovement", { "shinespark": { "frames": 20 } } ], "exitCondition": { "leaveWithSpark": {} }, "note": [ "Stand to the right of the right-most bug pipe, and run to the right to gain a shortcharge.", "Run back to the left, jump over the bug pipes, and shinespark through the left door." ] }, { "id": 6, "link": [ 1, 1 ], "name": "Leave Spinning (Space Jump)", "requires": [ "SpaceJump" ], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 20, "openEnd": 1 } } }, "devNote": "A variation with 1 more runway tile could be added for if the door at node 2 is unlocked, and the same for the other remote runway strats." }, { "id": 7, "link": [ 1, 1 ], "name": "Leave With Mockball", "requires": [], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 20, "openEnd": 1 }, "landingRunway": { "length": 10, "openEnd": 1 }, "minExtraRunSpeed": "$1.6" } } }, { "id": 8, "link": [ 1, 1 ], "name": "Leave Space Jumping", "requires": [], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 20, "openEnd": 1 } } } }, { "id": 9, "link": [ 1, 1 ], "name": "Leave With Temporary Blue", "requires": [ { "getBlueSpeed": { "usedTiles": 20, "openEnd": 1 } }, "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} } }, { "id": 10, "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit By Zeb", "requires": [], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true }, { "id": 11, "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "id": 12, "link": [ 2, 1 ], "name": "Base", "requires": [] }, { "id": 13, "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 14, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } }, { "id": 15, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } }, { "id": 18, "link": [ 2, 1 ], "name": "Roll Under Door", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 20, "openEnd": 0, "minExtraRunSpeed": "$7.0" } }, "requires": [ { "notable": "Roll Under Door" }, "canSpeedball" ], "bypassesDoorShell": true, "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 45, "openEnd": 1 }, "landingRunway": { "length": 7, "openEnd": 1 }, "minExtraRunSpeed": "$7.0" } }, "note": [ "Build up to full run speed and speedball towards the left door.", "With a little luck, Samus will accelerate through the slope tiles and pass under the door." ] }, { "id": 16, "link": [ 2, 2 ], "name": "Leave With Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 22, "steepUpTiles": 2, "openEnd": 0 } } }, { "id": 17, "link": [ 2, 2 ], "name": "G-Mode Setup - Get Hit By Zeb", "requires": [], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 19, "notables": [ { "id": 1, "name": "Roll Under Door", "note": [ "Build up to full run speed and speedball towards the left door.", "With a little luck, Samus will accelerate through the slope tiles and pass under the door." ] } ], "nextNotableId": 2 }