Construction Zone

Room ID: 39

Wiki
Difficulty filter

From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 3,
    "openEnd": 0
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_ZebesIsAwake"
{
  "or": [
    {
      "and": [
        {
          "resetRoom": {
            "nodes": [
              1,
              2
            ]
          }
        },
        {
          "cycleFrames": 150
        }
      ]
    },
    {
      "and": [
        "Morph",
        {
          "resetRoom": {
            "nodes": [
              3
            ]
          }
        },
        {
          "or": [
            {
              "cycleFrames": 510
            },
            {
              "and": [
                "Wave",
                {
                  "cycleFrames": 340
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_canCrystalFlash"
From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

{
  "leaveWithMockball": {
    "remoteRunway": {
      "length": 5,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 1,
      "openEnd": 1
    }
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

{
  "leaveWithSpringBallBounce": {
    "remoteRunway": {
      "length": 5,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 1,
      "openEnd": 1
    },
    "movementType": "uncontrolled"
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

{
  "leaveSpaceJumping": {
    "remoteRunway": {
      "length": 5,
      "openEnd": 1
    }
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it.

Requires:

"h_ZebesIsAwake"

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Top Left Door
To: 1
Top Left Door

Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall.

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
From: 1
Top Left Door
To: 2
Right Door

From: 1
Top Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 90
}
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Top Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 0
  }
}

Requires:

"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Top Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ],
      [
        12,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Top Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Top Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Top Left Door
To: 3
Bottom Left Door

Requires:

"Morph"
From: 1
Top Left Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 160
}
"Morph"
{
  "shinespark": {
    "frames": 6
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Top Left Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 0
  }
}

Requires:

"canLongChainTemporaryBlue"
"canSpringBallBounce"
"canXRayTurnaround"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 1
Top Left Door

From: 2
Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 90
}
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 0
  }
}

Requires:

"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ],
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Top Left Door

Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get to the door transition above, without needing to open the door. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door.

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ],
      [
        2,
        19
      ],
      [
        2,
        28
      ],
      [
        2,
        29
      ]
    ]
  }
}

Requires:

"canXRayClimb"

Bypasses door shell: true

From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 3,
    "openEnd": 0
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithMockball": {
    "remoteRunway": {
      "length": 5,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 1,
      "openEnd": 1
    }
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithSpringBallBounce": {
    "remoteRunway": {
      "length": 5,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 1,
      "openEnd": 1
    },
    "movementType": "uncontrolled"
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveSpaceJumping": {
    "remoteRunway": {
      "length": 5,
      "openEnd": 1
    }
  }
}
From: 2
Right Door
To: 2
Right Door

Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it.

Requires:

"h_ZebesIsAwake"

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Right Door
To: 2
Right Door

Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall.

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
From: 2
Right Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 160
}
"Morph"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Right Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 0
  }
}

Requires:

"canLongChainTemporaryBlue"
"canSpringBallBounce"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ],
      [
        2,
        19
      ],
      [
        2,
        28
      ],
      [
        2,
        29
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        19
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        19
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        28
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        28
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        29
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        29
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Bottom Left Door
To: 1
Top Left Door

Requires:

"Morph"
From: 3
Bottom Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canLongChainTemporaryBlue"
"canSpringBallBounce"
"canXRayTurnaround"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 3
Bottom Left Door
To: 1
Top Left Door

This is a short climb of only a few tiles.

Entrance condition:

{
  "comeInWithDoorStuckSetup": {}
}

Requires:

"canXRayClimb"
From: 3
Bottom Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}
From: 3
Bottom Left Door
To: 1
Top Left Door

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"canXRayClimb"

Bypasses door shell: true

From: 3
Bottom Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canLongChainTemporaryBlue"
"canSpringBallBounce"
"canXRayTurnaround"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 3
Bottom Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ],
      [
        12,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Bottom Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Bottom Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Bottom Left Door
To: 3
Bottom Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 0
  }
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it.

Requires:

"Morph"
"h_ZebesIsAwake"

Exit condition:

{
  "leaveWithGModeSetup": {}
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 39,
  "name": "Construction Zone",
  "area": "Brinstar",
  "subarea": "Blue",
  "roomAddress": "0x79F11",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Top Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018ec2",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "red",
      "nodeAddress": "0x0018ece",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 3,
      "name": "Bottom Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018eda",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Construction Zone Geemers",
      "enemyName": "Geemer (blue)",
      "quantity": 2,
      "homeNodes": [
        1
      ],
      "spawn": [
        "f_ZebesAwake"
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 3,
          "openEnd": 0
        }
      }
    },
    {
      "id": 45,
      "link": [
        1,
        1
      ],
      "name": "Geemer Farm",
      "requires": [
        "h_ZebesIsAwake",
        {
          "or": [
            {
              "and": [
                {
                  "resetRoom": {
                    "nodes": [
                      1,
                      2
                    ]
                  }
                },
                {
                  "cycleFrames": 150
                }
              ]
            },
            {
              "and": [
                "Morph",
                {
                  "resetRoom": {
                    "nodes": [
                      3
                    ]
                  }
                },
                {
                  "or": [
                    {
                      "cycleFrames": 510
                    },
                    {
                      "and": [
                        "Wave",
                        {
                          "cycleFrames": 340
                        }
                      ]
                    }
                  ]
                }
              ]
            }
          ]
        }
      ],
      "farmCycleDrops": [
        {
          "enemy": "Geemer (blue)",
          "count": 2
        }
      ]
    },
    {
      "id": 46,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Leave With Mockball",
      "requires": [],
      "exitCondition": {
        "leaveWithMockball": {
          "remoteRunway": {
            "length": 5,
            "openEnd": 1
          },
          "landingRunway": {
            "length": 1,
            "openEnd": 1
          }
        }
      }
    },
    {
      "id": 3,
      "link": [
        1,
        1
      ],
      "name": "Leave With Spring Ball Bounce",
      "requires": [],
      "exitCondition": {
        "leaveWithSpringBallBounce": {
          "remoteRunway": {
            "length": 5,
            "openEnd": 1
          },
          "landingRunway": {
            "length": 1,
            "openEnd": 1
          },
          "movementType": "uncontrolled"
        }
      }
    },
    {
      "id": 4,
      "link": [
        1,
        1
      ],
      "name": "Leave Space Jumping",
      "requires": [],
      "exitCondition": {
        "leaveSpaceJumping": {
          "remoteRunway": {
            "length": 5,
            "openEnd": 1
          }
        }
      }
    },
    {
      "id": 5,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Geemer",
      "requires": [
        "h_ZebesIsAwake"
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true,
      "note": "Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it."
    },
    {
      "id": 6,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Geemer (blue)",
            "type": "contact",
            "hits": 1
          }
        },
        "h_ZebesIsAwake",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true,
      "note": "Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall."
    },
    {
      "id": 13,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 7,
      "link": [
        1,
        2
      ],
      "name": "Carry Shinecharge",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 90
        },
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 8,
      "link": [
        1,
        2
      ],
      "name": "Come in Shinecharging, Leave With Temporary Blue",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 1,
          "openEnd": 0
        }
      },
      "requires": [
        "canChainTemporaryBlue"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "id": 9,
      "link": [
        1,
        2
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ],
            [
              12,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 10,
      "link": [
        1,
        2
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ]
          ]
        }
      }
    },
    {
      "id": 11,
      "link": [
        1,
        2
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              13
            ]
          ]
        }
      }
    },
    {
      "id": 44,
      "link": [
        1,
        3
      ],
      "name": "Base",
      "requires": [
        "Morph"
      ]
    },
    {
      "id": 12,
      "link": [
        1,
        3
      ],
      "name": "Come in Shinecharged, Leave With Spark",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 160
        },
        "Morph",
        {
          "shinespark": {
            "frames": 6
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {
          "position": "bottom"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 47,
      "link": [
        1,
        3
      ],
      "name": "Come in Shinecharging, Leave With Temporary Blue",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 1,
          "openEnd": 0
        }
      },
      "requires": [
        "canLongChainTemporaryBlue",
        "canSpringBallBounce",
        "canXRayTurnaround"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "id": 32,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 14,
      "link": [
        2,
        1
      ],
      "name": "Carry Shinecharge",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 90
        },
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 15,
      "link": [
        2,
        1
      ],
      "name": "Come in Shinecharging, Leave With Temporary Blue",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 1,
          "openEnd": 0
        }
      },
      "requires": [
        "canChainTemporaryBlue"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "id": 16,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ],
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 17,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      }
    },
    {
      "id": 18,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      }
    },
    {
      "id": 19,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport X-Ray Climb",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              18
            ],
            [
              2,
              19
            ],
            [
              2,
              28
            ],
            [
              2,
              29
            ]
          ]
        }
      },
      "requires": [
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "flashSuitChecked": true,
      "note": [
        "Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible).",
        "After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).",
        "Then X-ray climb to get to the door transition above, without needing to open the door.",
        "At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door."
      ]
    },
    {
      "id": 20,
      "link": [
        2,
        2
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 3,
          "openEnd": 0
        }
      }
    },
    {
      "id": 21,
      "link": [
        2,
        2
      ],
      "name": "Leave With Mockball",
      "requires": [],
      "exitCondition": {
        "leaveWithMockball": {
          "remoteRunway": {
            "length": 5,
            "openEnd": 1
          },
          "landingRunway": {
            "length": 1,
            "openEnd": 1
          }
        }
      }
    },
    {
      "id": 22,
      "link": [
        2,
        2
      ],
      "name": "Leave With Spring Ball Bounce",
      "requires": [],
      "exitCondition": {
        "leaveWithSpringBallBounce": {
          "remoteRunway": {
            "length": 5,
            "openEnd": 1
          },
          "landingRunway": {
            "length": 1,
            "openEnd": 1
          },
          "movementType": "uncontrolled"
        }
      }
    },
    {
      "id": 23,
      "link": [
        2,
        2
      ],
      "name": "Leave Space Jumping",
      "requires": [],
      "exitCondition": {
        "leaveSpaceJumping": {
          "remoteRunway": {
            "length": 5,
            "openEnd": 1
          }
        }
      }
    },
    {
      "id": 24,
      "link": [
        2,
        2
      ],
      "name": "G-Mode Setup - Get Hit By Geemer",
      "requires": [
        "h_ZebesIsAwake"
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true,
      "note": "Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it."
    },
    {
      "id": 25,
      "link": [
        2,
        2
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Geemer (blue)",
            "type": "contact",
            "hits": 1
          }
        },
        "h_ZebesIsAwake",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true,
      "note": "Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall."
    },
    {
      "id": 26,
      "link": [
        2,
        3
      ],
      "name": "Carry Shinecharge",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 160
        },
        "Morph",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 48,
      "link": [
        2,
        3
      ],
      "name": "Come in Shinecharging, Leave With Temporary Blue",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 1,
          "openEnd": 0
        }
      },
      "requires": [
        "canLongChainTemporaryBlue",
        "canSpringBallBounce"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "id": 27,
      "link": [
        2,
        3
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              18
            ],
            [
              2,
              19
            ],
            [
              2,
              28
            ],
            [
              2,
              29
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 28,
      "link": [
        2,
        3
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              18
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              18
            ]
          ]
        }
      }
    },
    {
      "id": 29,
      "link": [
        2,
        3
      ],
      "name": "Carry Grapple Teleport (Upper Middle Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              19
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              19
            ]
          ]
        }
      }
    },
    {
      "id": 30,
      "link": [
        2,
        3
      ],
      "name": "Carry Grapple Teleport (Lower Middle Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              28
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              28
            ]
          ]
        }
      }
    },
    {
      "id": 31,
      "link": [
        2,
        3
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              29
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              29
            ]
          ]
        }
      }
    },
    {
      "id": 39,
      "link": [
        3,
        1
      ],
      "name": "Base",
      "requires": [
        "Morph"
      ]
    },
    {
      "id": 49,
      "link": [
        3,
        1
      ],
      "name": "Come in Shinecharging, Leave With Temporary Blue",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        }
      },
      "requires": [
        "canLongChainTemporaryBlue",
        "canSpringBallBounce",
        "canXRayTurnaround"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "id": 40,
      "link": [
        3,
        1
      ],
      "name": "X-Ray Climb",
      "entranceCondition": {
        "comeInWithDoorStuckSetup": {}
      },
      "requires": [
        "canXRayClimb"
      ],
      "flashSuitChecked": true,
      "note": "This is a short climb of only a few tiles."
    },
    {
      "id": 41,
      "link": [
        3,
        1
      ],
      "name": "G-Mode Morph",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        }
      },
      "requires": [],
      "flashSuitChecked": true
    },
    {
      "id": 33,
      "link": [
        3,
        1
      ],
      "name": "Very Deep Stuck X-Ray Climb",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false
        }
      },
      "requires": [
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "flashSuitChecked": true,
      "note": [
        "Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
        "Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ]
    },
    {
      "id": 50,
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharging, Leave With Temporary Blue",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        }
      },
      "requires": [
        "canLongChainTemporaryBlue",
        "canSpringBallBounce",
        "canXRayTurnaround"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "id": 34,
      "link": [
        3,
        2
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ],
            [
              12,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 35,
      "link": [
        3,
        2
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ]
          ]
        }
      }
    },
    {
      "id": 36,
      "link": [
        3,
        2
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              13
            ]
          ]
        }
      }
    },
    {
      "id": 37,
      "link": [
        3,
        3
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 4,
          "openEnd": 0
        }
      }
    },
    {
      "id": 38,
      "link": [
        3,
        3
      ],
      "name": "G-Mode Setup - Get Hit By Geemer",
      "requires": [
        "Morph",
        "h_ZebesIsAwake"
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true,
      "note": "Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it."
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    }
  ],
  "nextStratId": 51,
  "notables": [],
  "nextNotableId": 1
}