Room ID: 39
Exit condition: { "leaveWithRunway": { "length": 3, "openEnd": 0 } } |
Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 5, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } |
Exit condition: { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 5, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 }, "movementType": "uncontrolled" } } |
Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 5, "openEnd": 1 } } } |
From: 1
Top Left Door
To: 1
Top Left Door
Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it. Requires: "h_ZebesIsAwake" Exit condition: { "leaveWithGModeSetup": {} } |
Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall. Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" { "ammo": { "type": "Super", "count": 1 } } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 90 } } Requires: "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": { "framesRemaining": "auto" } } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 1
Top Left Door
To: 2
Right Door
Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } } Bypasses door shell: true |
From: 1
Top Left Door
To: 2
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } Bypasses door shell: true |
From: 1
Top Left Door
To: 2
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } Bypasses door shell: true |
From: 1
Top Left Door
To: 3
Bottom Left Door
Entrance condition: { "comeInShinecharged": { "framesRequired": 160 } } Requires: "Morph" { "shinespark": { "frames": 6 } } Exit condition: { "leaveWithSpark": { "position": "bottom" } } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 1
Top Left Door
To: 3
Bottom Left Door
Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: "canLongChainTemporaryBlue" "canSpringBallBounce" "canXRayTurnaround" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
|
Entrance condition: { "comeInShinecharged": { "framesRequired": 90 } } Requires: "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": { "framesRemaining": "auto" } } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Right Door
To: 1
Top Left Door
Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Top Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Top Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Bypasses door shell: true |
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get to the door transition above, without needing to open the door. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 3, "openEnd": 0 } } |
Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 5, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } |
Exit condition: { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 5, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 }, "movementType": "uncontrolled" } } |
Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 5, "openEnd": 1 } } } |
Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it. Requires: "h_ZebesIsAwake" Exit condition: { "leaveWithGModeSetup": {} } |
Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall. Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" { "ammo": { "type": "Super", "count": 1 } } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 160 } } Requires: "Morph" "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": { "framesRemaining": "auto" } } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Right Door
To: 3
Bottom Left Door
Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: "canLongChainTemporaryBlue" "canSpringBallBounce" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 3
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 3
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 3
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 3
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } Bypasses door shell: true |
|
From: 3
Bottom Left Door
To: 1
Top Left Door
Entrance condition: { "comeInShinecharging": { "length": 2, "openEnd": 0 } } Requires: "canLongChainTemporaryBlue" "canSpringBallBounce" "canXRayTurnaround" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 3
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Left Door
To: 2
Right Door
Entrance condition: { "comeInShinecharging": { "length": 2, "openEnd": 0 } } Requires: "canLongChainTemporaryBlue" "canSpringBallBounce" "canXRayTurnaround" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } } Bypasses door shell: true |
From: 3
Bottom Left Door
To: 2
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } Bypasses door shell: true |
From: 3
Bottom Left Door
To: 2
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 0 } } |
From: 3
Bottom Left Door
To: 3
Bottom Left Door
Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it. Requires: "Morph" "h_ZebesIsAwake" Exit condition: { "leaveWithGModeSetup": {} } |
Requires: "Morph" |
This is a short climb of only a few tiles. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } |
|
|
Requires: "Morph" |
Requires: "h_ZebesIsAwake" { "resetRoom": { "nodes": [ 1, 2 ], "mustStayPut": false } } { "refill": [ "Energy", "Missile" ] } |
Requires: "h_canCrystalFlash" |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 39, "name": "Construction Zone", "area": "Brinstar", "subarea": "Blue", "playable": true, "roomAddress": "0x79F11", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Top Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0018ec2", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "red", "nodeAddress": "0x0018ece", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 3, "name": "Bottom Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0018eda", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 4, "name": "Top Junction", "nodeType": "junction", "nodeSubType": "junction" } ], "enemies": [ { "id": "e1", "groupName": "Construction Zone Geemers", "enemyName": "Geemer (blue)", "quantity": 2, "homeNodes": [ 4 ], "spawn": [ "f_ZebesAwake" ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 } ] }, { "from": 3, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 } ] }, { "from": 4, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 3, "openEnd": 0 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Leave With Mockball", "requires": [], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 5, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } }, { "id": 3, "link": [ 1, 1 ], "name": "Leave With Spring Ball Bounce", "requires": [], "exitCondition": { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 5, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 }, "movementType": "uncontrolled" } } }, { "id": 4, "link": [ 1, 1 ], "name": "Leave Space Jumping", "requires": [], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 5, "openEnd": 1 } } } }, { "id": 5, "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit By Geemer", "requires": [ "h_ZebesIsAwake" ], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true, "note": "Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it." }, { "id": 6, "link": [ 1, 1 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } }, "h_ZebesIsAwake", { "ammo": { "type": "Super", "count": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true, "note": "Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall." }, { "id": 7, "link": [ 1, 2 ], "name": "Carry Shinecharge", "entranceCondition": { "comeInShinecharged": { "framesRequired": 90 } }, "requires": [ "canShinechargeMovementComplex" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": "auto" } }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 8, "link": [ 1, 2 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 1, "openEnd": 0 } }, "requires": [ "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 9, "link": [ 1, 2 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 10, "link": [ 1, 2 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } }, { "id": 11, "link": [ 1, 2 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } }, { "id": 12, "link": [ 1, 3 ], "name": "Come in Shinecharged, Leave With Spark", "entranceCondition": { "comeInShinecharged": { "framesRequired": 160 } }, "requires": [ "Morph", { "shinespark": { "frames": 6 } } ], "exitCondition": { "leaveWithSpark": { "position": "bottom" } }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 47, "link": [ 1, 3 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 1, "openEnd": 0 } }, "requires": [ "canLongChainTemporaryBlue", "canSpringBallBounce", "canXRayTurnaround" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 13, "link": [ 1, 4 ], "name": "Base", "requires": [] }, { "id": 14, "link": [ 2, 1 ], "name": "Carry Shinecharge", "entranceCondition": { "comeInShinecharged": { "framesRequired": 90 } }, "requires": [ "canShinechargeMovementComplex" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": "auto" } }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 15, "link": [ 2, 1 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 1, "openEnd": 0 } }, "requires": [ "canChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 16, "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 17, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } }, { "id": 18, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } }, { "id": 19, "link": [ 2, 1 ], "name": "Grapple Teleport X-Ray Climb", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } }, "requires": [ "canXRayClimb" ], "bypassesDoorShell": true, "flashSuitChecked": true, "note": [ "Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible).", "After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).", "Then X-ray climb to get to the door transition above, without needing to open the door.", "At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door." ] }, { "id": 20, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 3, "openEnd": 0 } } }, { "id": 21, "link": [ 2, 2 ], "name": "Leave With Mockball", "requires": [], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 5, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } }, { "id": 22, "link": [ 2, 2 ], "name": "Leave With Spring Ball Bounce", "requires": [], "exitCondition": { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 5, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 }, "movementType": "uncontrolled" } } }, { "id": 23, "link": [ 2, 2 ], "name": "Leave Space Jumping", "requires": [], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 5, "openEnd": 1 } } } }, { "id": 24, "link": [ 2, 2 ], "name": "G-Mode Setup - Get Hit By Geemer", "requires": [ "h_ZebesIsAwake" ], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true, "note": "Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it." }, { "id": 25, "link": [ 2, 2 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } }, "h_ZebesIsAwake", { "ammo": { "type": "Super", "count": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true, "note": "Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall." }, { "id": 26, "link": [ 2, 3 ], "name": "Carry Shinecharge", "entranceCondition": { "comeInShinecharged": { "framesRequired": 160 } }, "requires": [ "Morph", "canShinechargeMovementComplex" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": "auto" } }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 48, "link": [ 2, 3 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 1, "openEnd": 0 } }, "requires": [ "canLongChainTemporaryBlue", "canSpringBallBounce" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 27, "link": [ 2, 3 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 28, "link": [ 2, 3 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } } }, { "id": 29, "link": [ 2, 3 ], "name": "Carry Grapple Teleport (Upper Middle Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } } }, { "id": 30, "link": [ 2, 3 ], "name": "Carry Grapple Teleport (Lower Middle Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } }, { "id": 31, "link": [ 2, 3 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } }, { "id": 32, "link": [ 2, 4 ], "name": "Base", "requires": [] }, { "id": 49, "link": [ 3, 1 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 2, "openEnd": 0 } }, "requires": [ "canLongChainTemporaryBlue", "canSpringBallBounce", "canXRayTurnaround" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 33, "link": [ 3, 1 ], "name": "Very Deep Stuck X-Ray Climb", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": false } }, "requires": [ "canXRayClimb" ], "bypassesDoorShell": true, "flashSuitChecked": true, "note": [ "Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.", "Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door." ] }, { "id": 50, "link": [ 3, 2 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 2, "openEnd": 0 } }, "requires": [ "canLongChainTemporaryBlue", "canSpringBallBounce", "canXRayTurnaround" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 34, "link": [ 3, 2 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 35, "link": [ 3, 2 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } }, { "id": 36, "link": [ 3, 2 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } }, { "id": 37, "link": [ 3, 3 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 0 } } }, { "id": 38, "link": [ 3, 3 ], "name": "G-Mode Setup - Get Hit By Geemer", "requires": [ "Morph", "h_ZebesIsAwake" ], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true, "note": "Carefully shoot the shoot blocks at the right time to knock off a Geemer without killing it." }, { "id": 39, "link": [ 3, 4 ], "name": "Base", "requires": [ "Morph" ] }, { "id": 40, "link": [ 3, 4 ], "name": "X-Ray Climb", "entranceCondition": { "comeInWithDoorStuckSetup": {} }, "requires": [ "canXRayClimb" ], "flashSuitChecked": true, "note": "This is a short climb of only a few tiles." }, { "id": 41, "link": [ 3, 4 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [], "flashSuitChecked": true }, { "id": 42, "link": [ 4, 1 ], "name": "Base", "requires": [] }, { "id": 43, "link": [ 4, 2 ], "name": "Base", "requires": [] }, { "id": 44, "link": [ 4, 3 ], "name": "Base", "requires": [ "Morph" ] }, { "id": 45, "link": [ 4, 4 ], "name": "Geemer Farm", "requires": [ "h_ZebesIsAwake", { "resetRoom": { "nodes": [ 1, 2 ], "mustStayPut": false } }, { "refill": [ "Energy", "Missile" ] } ] }, { "id": 46, "link": [ 4, 4 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 3, 3 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 3, 3 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 51, "notables": [], "nextNotableId": 1 }