Room ID: 151
 
        | 
 This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block. Entrance condition: {
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}Requires: "canTemporaryBlue"
{
  "heatFrames": 160
}
{
  "or": [
    "canXRayCancelShinecharge",
    {
      "heatFrames": 160
    }
  ]
}Clears obstacles: A, B |