Room ID: 9
|
Exit condition: {
"leaveWithRunway": {
"length": 14,
"openEnd": 0
}
} |
|
Requires: "h_CrystalFlash" |
|
Entrance condition: {
"comeInWithGMode": {
"mode": "indirect",
"morphed": false
}
}Exit condition: {
"leaveWithGMode": {
"morphed": false
}
} |
|
Entrance condition: {
"comeInWithGMode": {
"mode": "indirect",
"morphed": true
}
}Exit condition: {
"leaveWithGMode": {
"morphed": true
}
} |
|
|
|
Entrance condition: {
"comeInShinecharging": {
"length": 13,
"openEnd": 0
}
}Requires: {
"shineChargeFrames": 1
}Exit condition: {
"leaveShinecharged": {}
}Dev note: FIXME: Add 3 room shinecharges. |
|
Entrance condition: {
"comeInShinecharged": {}
}Requires: {
"shineChargeFrames": 50
}
"canShinechargeMovement"Exit condition: {
"leaveShinecharged": {}
} |
|
Entrance condition: {
"comeInWithSpark": {}
}Requires: {
"shinespark": {
"frames": 21
}
}Exit condition: {
"leaveWithSpark": {}
} |
From: 1
Left Doorway
To: 2
Right Doorway
Entrance condition: {
"comeInShinecharging": {
"length": 13,
"openEnd": 0
}
}Exit condition: {
"leaveWithTemporaryBlue": {}
} |
|
Entrance condition: {
"comeInWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
}Exit condition: {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
} |
From: 1
Left Doorway
To: 2
Right Doorway
Entrance condition: {
"comeInWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
}Exit condition: {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
} |
|
Entrance condition: {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
}Exit condition: {
"leaveWithGMode": {
"morphed": false
}
} |
|
Entrance condition: {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
}Exit condition: {
"leaveWithGMode": {
"morphed": true
}
} |
|
Entrance condition: {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
12,
12
],
[
12,
13
]
]
}
}Bypasses door shell: true Dev note: Though there is no door shell here, this strat is included for completeness in case a randomizer adds a door shell where bypassing it could be useful. |
From: 1
Left Doorway
To: 2
Right Doorway
Entrance condition: {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
12,
12
]
]
}
}Exit condition: {
"leaveWithGrappleTeleport": {
"blockPositions": [
[
12,
12
]
]
}
}Bypasses door shell: true |
From: 1
Left Doorway
To: 2
Right Doorway
Entrance condition: {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
12,
13
]
]
}
}Exit condition: {
"leaveWithGrappleTeleport": {
"blockPositions": [
[
12,
13
]
]
}
}Bypasses door shell: true |
|
|
|
Entrance condition: {
"comeInShinecharging": {
"length": 13,
"openEnd": 0
}
}Requires: {
"shineChargeFrames": 1
}Exit condition: {
"leaveShinecharged": {}
}Dev note: FIXME: Add 3 room shinecharges. |
|
Entrance condition: {
"comeInShinecharged": {}
}Requires: {
"shineChargeFrames": 50
}
"canShinechargeMovement"Exit condition: {
"leaveShinecharged": {}
} |
|
Entrance condition: {
"comeInWithSpark": {}
}Requires: {
"shinespark": {
"frames": 21
}
}Exit condition: {
"leaveWithSpark": {}
} |
From: 2
Right Doorway
To: 1
Left Doorway
Entrance condition: {
"comeInShinecharging": {
"length": 13,
"openEnd": 0
}
}Exit condition: {
"leaveWithTemporaryBlue": {}
} |
|
Entrance condition: {
"comeInWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
}Exit condition: {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
} |
From: 2
Right Doorway
To: 1
Left Doorway
Entrance condition: {
"comeInWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
}Exit condition: {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
} |
|
Entrance condition: {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
}Exit condition: {
"leaveWithGMode": {
"morphed": false
}
} |
|
Entrance condition: {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
}Exit condition: {
"leaveWithGMode": {
"morphed": true
}
} |
|
Entrance condition: {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
3,
12
],
[
3,
13
]
]
}
}Bypasses door shell: true Dev note: Though there is no door shell here, this strat is included for completeness in case a randomizer adds a door shell where bypassing it could be useful. |
From: 2
Right Doorway
To: 1
Left Doorway
Entrance condition: {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
3,
12
]
]
}
}Exit condition: {
"leaveWithGrappleTeleport": {
"blockPositions": [
[
3,
12
]
]
}
}Bypasses door shell: true |
From: 2
Right Doorway
To: 1
Left Doorway
Entrance condition: {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
3,
13
]
]
}
}Exit condition: {
"leaveWithGrappleTeleport": {
"blockPositions": [
[
3,
13
]
]
}
}Bypasses door shell: true |
|
Exit condition: {
"leaveWithRunway": {
"length": 14,
"openEnd": 0
}
} |
|
Entrance condition: {
"comeInWithGMode": {
"mode": "indirect",
"morphed": false
}
}Exit condition: {
"leaveWithGMode": {
"morphed": false
}
} |
|
Entrance condition: {
"comeInWithGMode": {
"mode": "indirect",
"morphed": true
}
}Exit condition: {
"leaveWithGMode": {
"morphed": true
}
} |
{
"$schema": "../../../schema/m3-room.schema.json",
"id": 9,
"name": "Crateria Tube",
"area": "Crateria",
"subarea": "Central",
"roomAddress": "0x795D4",
"roomEnvironments": [
{
"heated": false
}
],
"mapTileMask": [
[
1
]
],
"nodes": [
{
"id": 1,
"name": "Left Doorway",
"nodeType": "door",
"nodeSubType": "doorway",
"nodeAddress": "0x0018ac6",
"doorOrientation": "left",
"doorEnvironments": [
{
"physics": "air"
}
],
"mapTileMask": [
[
2
]
]
},
{
"id": 2,
"name": "Right Doorway",
"nodeType": "door",
"nodeSubType": "doorway",
"nodeAddress": "0x0018ad2",
"doorOrientation": "right",
"doorEnvironments": [
{
"physics": "air"
}
],
"mapTileMask": [
[
2
]
]
}
],
"enemies": [],
"links": [
{
"from": 1,
"to": [
{
"id": 1
},
{
"id": 2
}
]
},
{
"from": 2,
"to": [
{
"id": 1
},
{
"id": 2
}
]
}
],
"strats": [
{
"link": [
1,
1
],
"name": "Base (Unlock Door)",
"requires": [],
"unlocksDoors": [
{
"types": [
"ammo"
],
"requires": []
}
]
},
{
"link": [
1,
1
],
"name": "Base (Come In Normally)",
"entranceCondition": {
"comeInNormally": {}
},
"requires": []
},
{
"link": [
1,
1
],
"name": "Base (Come In With Mockball)",
"entranceCondition": {
"comeInWithMockball": {
"adjacentMinTiles": 0,
"remoteAndLandingMinTiles": [
[
0,
0
]
],
"speedBooster": "any"
}
},
"requires": []
},
{
"link": [
2,
2
],
"name": "Base (Unlock Door)",
"requires": [],
"unlocksDoors": [
{
"types": [
"ammo"
],
"requires": []
}
]
},
{
"link": [
2,
2
],
"name": "Base (Come In Normally)",
"entranceCondition": {
"comeInNormally": {}
},
"requires": []
},
{
"link": [
2,
2
],
"name": "Base (Come In With Mockball)",
"entranceCondition": {
"comeInWithMockball": {
"adjacentMinTiles": 0,
"remoteAndLandingMinTiles": [
[
0,
0
]
],
"speedBooster": "any"
}
},
"requires": []
},
{
"id": 1,
"link": [
1,
1
],
"name": "Leave with Runway",
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 14,
"openEnd": 0
}
}
},
{
"id": 2,
"link": [
1,
1
],
"name": "Crystal Flash",
"requires": [
"h_CrystalFlash"
],
"flashSuitChecked": true
},
{
"id": 3,
"link": [
1,
1
],
"name": "Carry G-Mode Back Through",
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"morphed": false
}
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": false
}
},
"bypassesDoorShell": "free",
"flashSuitChecked": true
},
{
"id": 4,
"link": [
1,
1
],
"name": "Carry G-Mode Morph Back Through",
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"morphed": true
}
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": true
}
},
"bypassesDoorShell": "free",
"flashSuitChecked": true
},
{
"id": 5,
"link": [
1,
2
],
"name": "Base",
"requires": []
},
{
"id": 6,
"link": [
1,
2
],
"name": "Leave Shinecharged",
"entranceCondition": {
"comeInShinecharging": {
"length": 13,
"openEnd": 0
}
},
"requires": [
{
"shineChargeFrames": 1
}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true,
"devNote": "FIXME: Add 3 room shinecharges."
},
{
"id": 7,
"link": [
1,
2
],
"name": "Carry Shinecharge",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{
"shineChargeFrames": 50
},
"canShinechargeMovement"
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true
},
{
"id": 8,
"link": [
1,
2
],
"name": "Spark Through Tunnel",
"entranceCondition": {
"comeInWithSpark": {}
},
"requires": [
{
"shinespark": {
"frames": 21
}
}
],
"exitCondition": {
"leaveWithSpark": {}
}
},
{
"id": 9,
"link": [
1,
2
],
"name": "Come in Shinecharging, Leave With Temporary Blue",
"entranceCondition": {
"comeInShinecharging": {
"length": 13,
"openEnd": 0
}
},
"requires": [],
"exitCondition": {
"leaveWithTemporaryBlue": {}
},
"flashSuitChecked": true
},
{
"id": 10,
"link": [
1,
2
],
"name": "Transition with Stored Fall Speed",
"entranceCondition": {
"comeInWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
},
"requires": [],
"exitCondition": {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
},
"flashSuitChecked": true
},
{
"id": 11,
"link": [
1,
2
],
"name": "Transition with Stored Fall Speed (more speed)",
"entranceCondition": {
"comeInWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
},
"requires": [],
"exitCondition": {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
},
"flashSuitChecked": true
},
{
"id": 12,
"link": [
1,
2
],
"name": "Carry G-Mode Through Tube",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": false
}
},
"flashSuitChecked": true
},
{
"id": 13,
"link": [
1,
2
],
"name": "Carry G-Mode Morph Through Tube",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": true
}
},
"flashSuitChecked": true
},
{
"id": 14,
"link": [
1,
2
],
"name": "Grapple Teleport Door Lock Skip",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
12,
12
],
[
12,
13
]
]
}
},
"requires": [],
"bypassesDoorShell": true,
"devNote": [
"Though there is no door shell here, this strat is included for completeness in case a randomizer adds a door shell where bypassing it could be useful."
]
},
{
"id": 15,
"link": [
1,
2
],
"name": "Carry Grapple Teleport (Top Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
12,
12
]
]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [
[
12,
12
]
]
}
},
"bypassesDoorShell": true
},
{
"id": 16,
"link": [
1,
2
],
"name": "Carry Grapple Teleport (Bottom Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
12,
13
]
]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [
[
12,
13
]
]
}
},
"bypassesDoorShell": true
},
{
"id": 17,
"link": [
2,
1
],
"name": "Base",
"requires": []
},
{
"id": 18,
"link": [
2,
1
],
"name": "Leave Shinecharged",
"entranceCondition": {
"comeInShinecharging": {
"length": 13,
"openEnd": 0
}
},
"requires": [
{
"shineChargeFrames": 1
}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true,
"devNote": "FIXME: Add 3 room shinecharges."
},
{
"id": 19,
"link": [
2,
1
],
"name": "Carry Shinecharge",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{
"shineChargeFrames": 50
},
"canShinechargeMovement"
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true
},
{
"id": 20,
"link": [
2,
1
],
"name": "Spark Through Tunnel",
"entranceCondition": {
"comeInWithSpark": {}
},
"requires": [
{
"shinespark": {
"frames": 21
}
}
],
"exitCondition": {
"leaveWithSpark": {}
}
},
{
"id": 21,
"link": [
2,
1
],
"name": "Come in Shinecharging, Leave With Temporary Blue",
"entranceCondition": {
"comeInShinecharging": {
"length": 13,
"openEnd": 0
}
},
"requires": [],
"exitCondition": {
"leaveWithTemporaryBlue": {}
},
"flashSuitChecked": true
},
{
"id": 22,
"link": [
2,
1
],
"name": "Transition with Stored Fall Speed",
"entranceCondition": {
"comeInWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
},
"requires": [],
"exitCondition": {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
},
"flashSuitChecked": true
},
{
"id": 23,
"link": [
2,
1
],
"name": "Transition with Stored Fall Speed (more speed)",
"entranceCondition": {
"comeInWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
},
"requires": [],
"exitCondition": {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
},
"flashSuitChecked": true
},
{
"id": 24,
"link": [
2,
1
],
"name": "Carry G-Mode Through Tube",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": false
}
},
"flashSuitChecked": true
},
{
"id": 25,
"link": [
2,
1
],
"name": "Carry G-Mode Morph Through Tube",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": true
}
},
"flashSuitChecked": true
},
{
"id": 26,
"link": [
2,
1
],
"name": "Grapple Teleport Door Lock Skip",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
3,
12
],
[
3,
13
]
]
}
},
"requires": [],
"bypassesDoorShell": true,
"devNote": [
"Though there is no door shell here, this strat is included for completeness in case a randomizer adds a door shell where bypassing it could be useful."
]
},
{
"id": 27,
"link": [
2,
1
],
"name": "Carry Grapple Teleport (Top Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
3,
12
]
]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [
[
3,
12
]
]
}
},
"bypassesDoorShell": true
},
{
"id": 28,
"link": [
2,
1
],
"name": "Carry Grapple Teleport (Bottom Position)",
"entranceCondition": {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
3,
13
]
]
}
},
"requires": [],
"exitCondition": {
"leaveWithGrappleTeleport": {
"blockPositions": [
[
3,
13
]
]
}
},
"bypassesDoorShell": true
},
{
"id": 29,
"link": [
2,
2
],
"name": "Leave with Runway",
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 14,
"openEnd": 0
}
}
},
{
"id": 30,
"link": [
2,
2
],
"name": "Carry G-Mode Back Through",
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"morphed": false
}
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": false
}
},
"bypassesDoorShell": "free",
"flashSuitChecked": true
},
{
"id": 31,
"link": [
2,
2
],
"name": "Carry G-Mode Morph Back Through",
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"morphed": true
}
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": true
}
},
"bypassesDoorShell": "free",
"flashSuitChecked": true
}
],
"notables": [],
"nextStratId": 32,
"nextNotableId": 1
}