Room ID: 166
Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 0 } } |
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From: 1
Top Left Door
To: 2
Right Door
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "canLongChainTemporaryBlue" "canXRayTurnaround" { "electricityHits": 2 } Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 1
Top Left Door
To: 3
Bottom Left Door
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "canLongChainTemporaryBlue" "canXRayTurnaround" { "electricityHits": 2 } { "or": [ "Gravity", "HiJump", "canSpringBallJumpMidAir" ] } "canBeVeryPatient" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
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From: 2
Right Door
To: 1
Top Left Door
Entrance condition: { "comeInShinecharging": { "length": 11, "steepDownTiles": 3, "openEnd": 0 } } Requires: "canLongChainTemporaryBlue" "canXRayTurnaround" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0, "steepUpTiles": 3 } } |
Requires: "h_canCrystalFlash" |
Requires: "h_canNavigateUnderwater" { "or": [ "Gravity", "HiJump", "SpaceJump" ] } |
Requires: { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
Requires: "canSuitlessMaridia" "canDownGrab" |
From: 2
Right Door
To: 3
Bottom Left Door
Entrance condition: { "comeInShinecharging": { "length": 11, "steepDownTiles": 3, "openEnd": 0 } } Requires: "canLongChainTemporaryBlue" "canXRayTurnaround" { "or": [ "Gravity", "HiJump", "canSpringBallJumpMidAir" ] } Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 3
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
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Exit condition: { "leaveWithRunway": { "length": 1, "openEnd": 1 } } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 166, "name": "Electric Death Room", "area": "Wrecked Ship", "subarea": "Main", "playable": true, "roomAddress": "0x7CBD5", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Top Left Door", "nodeType": "door", "nodeSubType": "red", "nodeAddress": "0x001a27c", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ], "locks": [ { "name": "Electric Death Room Red Lock (to E-Tank)", "lockType": "coloredDoor", "lock": [ "f_DefeatedPhantoon" ], "unlockStrats": [ { "name": "Base", "notable": false, "requires": [ "h_canOpenRedDoors" ] } ], "note": "Somehow this door is blue, not red, before Phantoon dies." } ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a264", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 3, "name": "Bottom Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a270", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ] } ], "enemies": [], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 } ] }, { "from": 3, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 0 } }, "devNote": "This runway can be extended almost another half tile, if the ship is off, or with 1 electricity hit." }, { "id": 2, "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "id": 3, "link": [ 1, 2 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 3, "openEnd": 0 } }, "requires": [ "canLongChainTemporaryBlue", "canXRayTurnaround", { "electricityHits": 2 } ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 4, "link": [ 1, 3 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 3, "openEnd": 0 } }, "requires": [ "canLongChainTemporaryBlue", "canXRayTurnaround", { "electricityHits": 2 }, { "or": [ "Gravity", "HiJump", "canSpringBallJumpMidAir" ] }, "canBeVeryPatient" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 5, "link": [ 2, 1 ], "name": "Base", "requires": [] }, { "id": 6, "link": [ 2, 1 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 11, "steepDownTiles": 3, "openEnd": 0 } }, "requires": [ "canLongChainTemporaryBlue", "canXRayTurnaround" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 7, "link": [ 2, 1 ], "name": "Grapple Teleport X-Ray Climb", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 29 ] ] } }, "requires": [ "canXRayClimb" ], "bypassesDoorShell": true, "flashSuitChecked": true, "note": [ "Exit the previous room with Samus in a standing pose (while grappled).", "After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).", "Then X-ray climb to get up to the door transition, without needing to open the door." ] }, { "id": 8, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 13, "openEnd": 0, "steepUpTiles": 3 } } }, { "id": 9, "link": [ 2, 2 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 10, "link": [ 2, 3 ], "name": "Base", "requires": [ "h_canNavigateUnderwater", { "or": [ "Gravity", "HiJump", "SpaceJump" ] } ] }, { "id": 11, "link": [ 2, 3 ], "name": "Unpowered", "requires": [ { "not": "f_DefeatedPhantoon" }, "canRiskPermanentLossOfAccess" ] }, { "id": 12, "link": [ 2, 3 ], "name": "Down Grab", "requires": [ "canSuitlessMaridia", "canDownGrab" ] }, { "id": 13, "link": [ 2, 3 ], "name": "Come in Shinecharging, Leave With Temporary Blue", "entranceCondition": { "comeInShinecharging": { "length": 11, "steepDownTiles": 3, "openEnd": 0 } }, "requires": [ "canLongChainTemporaryBlue", "canXRayTurnaround", { "or": [ "Gravity", "HiJump", "canSpringBallJumpMidAir" ] } ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 14, "link": [ 3, 1 ], "name": "Very Deep Stuck X-Ray Climb", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": false } }, "requires": [ "canXRayClimb" ], "bypassesDoorShell": true, "flashSuitChecked": true, "note": [ "Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.", "Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door." ] }, { "id": 15, "link": [ 3, 2 ], "name": "Base", "requires": [] }, { "id": 16, "link": [ 3, 3 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 1, "openEnd": 1 } } }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 3, 3 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 3, 3 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 17, "notables": [], "nextNotableId": 1 }