Room ID: 122
With a precise enough jump and a quick airball, it's possible to avoid acid damage without a shinespark or wall jump. Requires: { "or": [ "f_DefeatedCrocomire", { "obstaclesCleared": [ "f_DefeatedCrocomire" ] } ] } "SpeedBooster" "canInsaneJump" "canLateralMidAirMorph" |