Room ID: 61
|
Requires: {
"or": [
{
"obstaclesCleared": [
"A"
]
},
{
"enemyDamage": {
"enemy": "Sm. Sidehopper",
"type": "contact",
"hits": 1
}
}
]
}
{
"or": [
"SpaceJump",
"canWalljump",
{
"and": [
"Grapple",
{
"obstaclesNotCleared": [
"C"
]
}
]
},
{
"and": [
"HiJump",
"canSpringBallJumpMidAir"
]
}
]
}Dev note: The reverse gate glitch may be executed earlier from node 1 -> 1. |