Room ID: 121
From: 2
Right Door
To: 2
Right Door
Touch the item as little as possible in order to prevent PLMs from being overloaded, so the platforms below remain solid. Entrance condition: {
"comeInWithGMode": {
"mode": "direct",
"morphed": false
}
}Requires: "canRemoteAcquire"
{
"or": [
"SpaceJump",
{
"and": [
"HiJump",
"canSpeedyJump",
"canWalljump"
]
},
{
"and": [
"HiJump",
"canSpringBallJumpMidAir"
]
},
{
"and": [
{
"notable": "Spring Ball Bomb Boost"
},
"canSpringBallJumpMidAir",
"canUnmorphBombBoost",
"h_crouchJumpDownGrab",
"canInsaneJump"
]
},
{
"and": [
"canHorizontalShinespark",
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 2
}
},
{
"shinespark": {
"frames": 40,
"excessFrames": 18
}
}
]
},
{
"and": [
{
"notable": "Ceiling Mockball Spring Fling"
},
"h_speedDash",
"canInsaneJump",
"canMomentumConservingMorph",
"canSpringFling"
]
}
]
}
"h_heatedDirectGModeLeaveSameDoor"Collects items: 3 Dev note: There is no leniency option for using an extra Power Bomb, because it will contribute to PLM overload. (2 PBs is technically barely possible) FIXME: A variant with shinesparking can be added. (It would require energy free sparks) |