Room ID: 164
|
If Phantoon is defeated, start at least 2 tiles from the water line, and stutter just before entering it in order to charge a spark in room. Requires: {
"or": [
"f_DefeatedPhantoon",
{
"canShineCharge": {
"usedTiles": 21,
"steepUpTiles": 3,
"openEnd": 0
}
}
]
}
"canStutterWaterShineCharge"
"canShinechargeMovementTricky"
"canWalljump"
{
"or": [
"canSpaceJumpWaterBounce",
"HiJump"
]
}
"h_shinechargeMaxRunway"
{
"shinespark": {
"frames": 29
}
}Exit condition: {
"leaveWithSpark": {}
}Unlocks doors: {"types":["ammo"],"requires":[]}Dev note: Using the dry runway and leaving with shinecharged would require canRiskPermanentLossOfAccess. |