canUseFrozenEnemies (Basic)

Can use Ice Beam to freeze enemies in nontrivial situations, such as to use as a platform or to wall jump off of. This may require removing Plasma Beam in order to prevent freezing and then killing the enemy with a single shot.

Dependencies: canTrivialUseFrozenEnemies, canUseEnemies

Difficulty filter

Strats ()

From: 1
Left Door
To: 1
Left Door

Freeze the Yapping Maw while it is in the air, extended.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canMidairShinespark"
"canUseFrozenEnemies"
{
  "canShineCharge": {
    "usedTiles": 21,
    "openEnd": 0,
    "startingDownTiles": 1,
    "steepDownTiles": 2,
    "steepUpTiles": 2
  }
}
{
  "shinespark": {
    "frames": 45
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "top"
  }
}
Base (Basic)
Crab Maze
From: 2
Left Door
To: 3
Crab Maze Middle Junction

Requires:

{
  "or": [
    "canCarefulJump",
    "canUseFrozenEnemies",
    "SpaceJump",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "h_canCrouchJumpDownGrab",
            "canIBJ",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    }
  ]
}
From: 3
Junction (Left side Pit)
To: 1
Left Door

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
From: 3
Junction (Left side Pit)
To: 4
Junction (Right side Pit)

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
From: 4
Junction (Right side Pit)
To: 2
Right Door

In the center of the room, freeze the Skultera at the highest point in its cycle. Then use a max height springball jump to escape the water and land on the above platform. Use spacejump to continue to the door.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
"h_canMaxHeightSpringBallJump"
"SpaceJump"
From: 4
Junction (Right side Pit)
To: 3
Junction (Left side Pit)

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
From: 12
Top Junction
To: 9
Top Hidden Item (Above Trippers)

Jump on the left platforms to get the middle Tripper on screen, luring it to the right. Get on the middle Tripper and use it to jump to the item. This requires a somewhat precise shot and jump, particularly if the top Tripper is in the way. The jump and shot can be easier and done at the apex of a single jump starting with a crouch. Freezing the Trippers can make this much easier.

Requires:

"canUseEnemies"
{
  "or": [
    "canCarefulJump",
    "canUseFrozenEnemies",
    "canPreciseWalljump"
  ]
}
From: 1
Bottom Left Door
To: 3
Hidden Ceiling Item

Requires:

"h_ZebesIsAwake"
"canUseFrozenEnemies"
From: 1
Top Left Door
To: 2
Top Right Door

Requires:

"canUseFrozenEnemies"
From: 1
Top Left Door
To: 5
Junction The Left End of Morph Tube

Requires:

{
  "or": [
    "HiJump",
    "h_canFly",
    "canWalljump",
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir"
  ]
}
From: 1
Top Left Door
To: 5
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 1
}
{
  "shinespark": {
    "frames": 68,
    "excessFrames": 20
  }
}
"canUseFrozenEnemies"
From: 1
Top Left Door
To: 5
Top Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 10,
    "openEnd": 1
  }
}

Requires:

{
  "or": [
    {
      "shinespark": {
        "frames": 68,
        "excessFrames": 29
      }
    },
    {
      "and": [
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 60,
            "excessFrames": 28
          }
        }
      ]
    }
  ]
}
"canUseFrozenEnemies"
From: 1
Top Left Door
To: 5
Top Right Door

Requires:

{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 60,
    "excessFrames": 28
  }
}
"canUseFrozenEnemies"
From: 1
Top Left Door
To: 5
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 50
}
"canMidairShinespark"
{
  "shinespark": {
    "frames": 60,
    "excessFrames": 28
  }
}
"canUseFrozenEnemies"
From: 1
Top Left Door
To: 5
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 20
}
{
  "shinespark": {
    "frames": 68,
    "excessFrames": 29
  }
}
"canUseFrozenEnemies"
From: 5
Top Right Door
To: 5
Top Right Door

Without any suits or tanks, Samus will need to move the Beetom part way up the room, shake it off, and go back and farm multiple times. While the Beetom is near the top section, by the Rippers, shake the Beetom off, and re-grab it and ascend the shaft. Either use frozen Rippers as platforms, while shooting diagonally to prevent freezing the Beetom, or kill the Rippers before ascending. Be careful not to apply too many inputs after grabbing the Beetom in order to get to the top before it is shaken off.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"HiJump"
{
  "or": [
    "canUseFrozenEnemies",
    {
      "and": [
        "SpaceJump",
        {
          "obstaclesCleared": [
            "B"
          ]
        }
      ]
    },
    {
      "and": [
        "canConsecutiveWalljump",
        {
          "obstaclesCleared": [
            "B"
          ]
        }
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 9
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {
    "knockback": false
  }
}
From: 9
Main Junction
To: 1
Left Side - Top Door

Requires:

"canUseFrozenEnemies"
{
  "or": [
    "canTrickyUseFrozenEnemies",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab"
  ]
}
From: 9
Main Junction
To: 7
Top Right Door

Requires:

"canUseFrozenEnemies"
{
  "or": [
    "canTrickyUseFrozenEnemies",
    "canWalljump",
    "HiJump"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Door

Wall jump up the left wall and then on the moving platform (Kamer) while avoiding the Fune's fireball. The Kamers will temporarily move down if Samus is below them, so it is best to walk under the first Kamer before climbing the wall. It is possible to freeze or kill the Fune with a Super or Power Bomb to make things easier.

Requires:

{
  "notable": "Walljump Climb Using the Kamer"
}
"canPreciseWalljump"
"canConsecutiveWalljump"
"canUseEnemies"
{
  "or": [
    {
      "heatFrames": 560
    },
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 360
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "and": [
        {
          "or": [
            "canUseFrozenEnemies",
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            }
          ]
        },
        {
          "heatFrames": 432
        }
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 1
          }
        },
        {
          "heatFrames": 456
        }
      ]
    }
  ]
}
From: 2
Left Shaft - Bottom Right Door
To: 3
Left Shaft - Middle Right Door

Kill the Alcoon, then freeze the Multiviola to use as a platform.

Requires:

"canUseFrozenEnemies"
{
  "heatFrames": 450
}
From: 6
Left Shaft - Top Junction
To: 1
Left Shaft - Top Left Door

Requires:

"canUseFrozenEnemies"
{
  "heatFrames": 600
}
From: 5
Bottom Floating Platform Junction
To: 4
Top Floating Platform Junction

Requires:

"canUseFrozenEnemies"
{
  "heatFrames": 250
}
From: 1
Left Door
To: 4
Top Left Item

Requires:

"Morph"
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir"
  ]
}
From: 1
Left Door
To: 5
Junction Below Right Item

Requires:

{
  "or": [
    "canIBJ",
    {
      "and": [
        "canMidAirMorph",
        {
          "or": [
            "canWalljump",
            "SpaceJump",
            "canUseFrozenEnemies"
          ]
        }
      ]
    },
    {
      "and": [
        "canUseFrozenEnemies",
        "h_canUseSpringBall"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

An ice shot can shoot through the wall below the Morph tunnel and can freeze the Boyon even without Wave.

Requires:

{
  "or": [
    "canTrivialMidAirMorph",
    "h_canUseSpringBall",
    {
      "and": [
        "h_canBombThings",
        {
          "heatFrames": 80
        }
      ]
    }
  ]
}
{
  "or": [
    "canTrickyUseFrozenEnemies",
    {
      "and": [
        "canUseFrozenEnemies",
        "Wave"
      ]
    }
  ]
}
{
  "heatFrames": 300
}
From: 1
Left Door
To: 4
Center Platform Junction

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "canIBJ",
    "canUseFrozenEnemies",
    "canGravityJump"
  ]
}
From: 3
Bottom Right Door
To: 4
Top Right Door

Use the moving platform (Kamer) to elevate the Gamets and then freeze them.

Requires:

"canUseFrozenEnemies"
From: 3
Bottom Platform Junction
To: 4
Center Floating Platforms Junction

Freeze a pirate to use as a platform. A very strong beam is required to stay out of the acid.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"Charge"
"canUseFrozenEnemies"
"Plasma"
{
  "heatFrames": 440
}
From: 1
Top Left Door
To: 4
Top Right Door

Crouch in front of the standing pirate to freely shoot charge shots. Shoot upon entering the room to interupt the pirate lazer attack. Stay far enough away from the wall to avoid the wall pirate. Jumping can be used to distract the wall pirate, in particular when trying to jump to the overhead platform.

Requires:

"Charge"
"canUseFrozenEnemies"
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma",
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    },
    {
      "ammo": {
        "type": "Missile",
        "count": 8
      }
    },
    {
      "heatFrames": 550
    }
  ]
}
{
  "heatFrames": 550
}
From: 5
Bottom Junction
To: 1
Top Left Door

Requires:

"canUseFrozenEnemies"
"h_canCrouchJumpDownGrab"
{
  "heatFrames": 700
}
{
  "or": [
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":30}]}
{"types":["powerbomb"],"requires":[],"useImplicitRequires":false}
From: 5
Firefleas Bottom Left Platform Junction
To: 7
Fireflea Statue's Claw Junction

Be careful not to touch the firefleas or they will die.

Requires:

{
  "or": [
    {
      "and": [
        "canWalljump",
        "canUseFrozenEnemies"
      ]
    },
    {
      "and": [
        "HiJump",
        "canUseFrozenEnemies"
      ]
    },
    "canTrickyUseFrozenEnemies"
  ]
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"canUseFrozenEnemies"
{
  "heatFrames": 330
}

Unlocks doors:

{"types":["powerbomb"],"requires":[{"heatFrames":60}]}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
"canUseFrozenEnemies"
{
  "heatFrames": 310
}
From: 3
Bottom Left Door
To: 5
Middle Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "SpeedBooster",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    "canSpringBallBombJump",
    "canUseFrozenEnemies"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Freeze a crab on the edge of the hole in the ceiling. Then get on top of it with Gravity and a wall jump, jump assist, or second frozen crab on the ground, or a suitless Spring Ball jump with HiJump.

Requires:

"canUseFrozenEnemies"
{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "canSpringBallJumpMidAir",
            "canTrickyUseFrozenEnemies"
          ]
        },
        {
          "or": [
            "canMidAirMorph",
            "h_canUseSpringBall"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir",
        "canSuitlessMaridia"
      ]
    }
  ]
}
Base (Basic)
Fish Tank
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "canTrickyDashJump"
      ]
    },
    {
      "and": [
        "canUseFrozenEnemies",
        "HiJump",
        "SpeedBooster"
      ]
    },
    "h_canMaxHeightSpringBallJump",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    "canGravityJump"
  ]
}
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

Requires:

"canUseFrozenEnemies"
{
  "or": [
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "shinespark": {
        "frames": 15,
        "excessFrames": 3
      }
    },
    {
      "and": [
        "HiJump",
        {
          "shinespark": {
            "frames": 12,
            "excessFrames": 3
          }
        }
      ]
    }
  ]
}
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

This underwater walljump is very long. Some jump assistance, cross room jump, or a flatley jump from the door frame is needed to get to the first overhang.

Requires:

"canLongUnderwaterWalljump"
{
  "or": [
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canFlatleyJump",
        {
          "doorUnlockedAtNode": 1
        }
      ]
    }
  ]
}

Unlocks doors:

{"nodeId":1,"types":["ammo"],"requires":[]}
From: 4
Top Left Door
To: 4
Top Left Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "or": [
            "canConsecutiveWalljump",
            {
              "and": [
                "HiJump",
                "canWalljump"
              ]
            },
            "h_canFly",
            {
              "and": [
                "HiJump",
                "canTrickyDashJump"
              ]
            },
            "h_canMaxHeightSpringBallJump",
            {
              "and": [
                "HiJump",
                "canSpringBallJumpMidAir"
              ]
            },
            "canGravityJump"
          ]
        }
      ]
    },
    {
      "and": [
        "Gravity",
        "canUseFrozenEnemies",
        {
          "or": [
            "canWalljump",
            {
              "and": [
                "HiJump",
                "SpeedBooster"
              ]
            },
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    "h_canDoubleSpringBallJumpWithHiJump",
    {
      "and": [
        "canSuitlessMaridia",
        "canTrickyUseFrozenEnemies",
        "HiJump",
        "canTrickySpringBallJump"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

Base (Basic)
Fish Tank
From: 5
Platform Junction Near Top Left Door
To: 4
Top Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly",
    "canUseFrozenEnemies",
    "canGravityJump"
  ]
}
From: 5
Platform Junction Near Top Left Door
To: 4
Top Left Door

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
{
  "or": [
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
From: 6
Middle Junction Near Top Left Pirate
To: 7
Platform Below Top Right Door

Requires:

"canSuitlessMaridia"
"Plasma"
"canUseFrozenEnemies"
From: 1
Bottom Door
To: 3
Middle Right Door

Run and spin jump to the left through the transition with as much horiziontal speed as possible, without bonking the door frame. Hold left through the transition to avoid the fish and land on the platform to the left. With limited runway, this may require a very precise jump. Then reach the platform above either using a crouch-jump down-grab or by freezing the fish.

Entrance condition:

{
  "comeInWithPlatformBelow": {
    "maxHeight": 6,
    "maxLeftPosition": -0.5,
    "minRightPosition": 2.5
  },
  "comesThroughToilet": "yes"
}

Requires:

"canCrossRoomJumpIntoWater"
"canInsaneJump"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies"
  ]
}
From: 1
Bottom Door
To: 3
Middle Right Door

Spin jump to the left through the transition. Bonking the left side of the door frame works but is not required. Hold left through the transition to avoid the fish and land on the platform to the left. Then reach the platform above either using a crouch-jump down-grab or by freezing the fish.

Entrance condition:

{
  "comeInWithPlatformBelow": {
    "maxHeight": 6,
    "maxLeftPosition": 2,
    "minRightPosition": -2
  },
  "comesThroughToilet": "no"
}

Requires:

"canCrossRoomJumpIntoWater"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies"
  ]
}
From: 1
Bottom Door
To: 3
Middle Right Door

Run and spin jump to the left through the transition with as much horiziontal speed as possible, without bonking the door frame. Hold left through the transition to avoid the fish and land on the platform to the left. Then reach the platform above either using a crouch-jump down-grab or by freezing the fish.

Entrance condition:

{
  "comeInWithPlatformBelow": {
    "maxHeight": 6,
    "maxLeftPosition": -0.5,
    "minRightPosition": 4.5
  },
  "comesThroughToilet": "yes"
}

Requires:

"canCrossRoomJumpIntoWater"
"canTrickyJump"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies"
  ]
}
From: 3
Middle Right Door
To: 9
Junction Below Speed Blocks

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir",
    "canGravityJump"
  ]
}
From: 2
Bottom Left Door
To: 7
Lower Hills Junction

Use the frozen crab as a platform.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
{
  "or": [
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
From: 8
Higher Hill Junction
To: 6
Left Morph Passage Doorway

Requires:

"h_canNavigateUnderwater"
{
  "or": [
    "h_canUseSpringBall",
    "canMidAirMorph",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "canIBJ",
            "canBombHorizontally"
          ]
        }
      ]
    },
    {
      "and": [
        "Gravity",
        "canTrivialMidAirMorph",
        {
          "or": [
            "SpaceJump",
            "canUseFrozenEnemies"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrivialMidAirMorph",
        "canDisableEquipment"
      ]
    }
  ]
}
From: 2
Bottom Door
To: 3
Bottom Right Ledge

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
{
  "or": [
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "HiJump",
        "canDownGrab"
      ]
    },
    "canBombJumpWaterEscape"
  ]
}
From: 4
Right Door
To: 6
Junction Right of Morph Passage

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
From: 1
Bottom Left Door
To: 2
Right Door

Crouch under the crumble blocks. Holding both angle buttons to aim upward, freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping. When on it, press up to stand then jump through the ceiling. With no jump assists, use a frozen Mochtroid as a platform to get to the ledge above the door.

Requires:

{
  "notable": "Mochtroid Ice Clip"
}
"h_canNavigateUnderwater"
"canUseFrozenEnemies"
{
  "disableEquipment": "Gravity"
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "enemyDamage": {
            "enemy": "Mochtroid",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Mochtroid",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
From: 1
Bottom Left Door
To: 2
Right Door

Find the crumble blocks and crystal flash mid-air, just below them. They are on the far right of the ceiling of the bottom right pathway. Hold down as the CF ends to break the non-respawning crumble blocks. This is for the much harder version, without Gravity and Bombs.

Requires:

"h_canJumpIntoCrystalFlashClip"
"canSuitlessMaridia"
{
  "or": [
    "HiJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        "canCarefulJump"
      ]
    },
    "canUseFrozenEnemies"
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Crouch under the crumble blocks. Holding both angle buttons to aim upward, freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping. When on it, press up to stand then jump through the ceiling. Use the middle section of pipes as a platform to reach the top level, above the Mochtroid.

Requires:

{
  "notable": "Mochtroid Ice Clip"
}
"h_canNavigateUnderwater"
"canUseFrozenEnemies"
{
  "or": [
    "HiJump",
    "Gravity",
    "canTrickySpringBallJump"
  ]
}
{
  "disableEquipment": "Gravity"
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "enemyDamage": {
            "enemy": "Mochtroid",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Mochtroid",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Use the middle section of pipes as a platform to reach the top level, above the Mochtroid. A crouch jump and down grab is enough if the jump begins on the rightmost 75% of the rightmost pixel. Getting into this position can be made easier with a morph turnaround: Spin jump out, turn left then quickly break spin (i.e. with a shot or angle button), morph and press against the upper left wall, then briefly tap left on the descent to land on the edge. Then perform a morph turnaround by pressing right for a very short time to face right without moving. Unmorph and jump to the right by pressing right immediately after jumping (on the same frame or up to 5 frames later), and down grab on the upper right ledge. With the Mochtroid, crouch under the crumble blocks to the left. Holding both angle buttons to aim upward, freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping. When on it, press up to stand then jump through the ceiling.

Requires:

{
  "notable": "Mochtroid Ice Clip"
}
"canCeilingClip"
"canUseFrozenEnemies"
"canMorphTurnaround"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    {
      "and": [
        "h_UnderwaterCrouchJumpWithFlashSuit",
        "canDownGrab"
      ]
    }
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "enemyDamage": {
        "enemy": "Mochtroid",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Use the middle section of pipes as a platform to reach the top level, above the Mochtroid. A crouch jump and down grab is enough if the jump begins on the rightmost 75% of the rightmost pixel. Getting into this position can be done by moonwalking to a certain pixel and then turning around to the right to end on the right-most pixel. With random subpixels, Samus will fall off 25% of the time when turning around to the right. If Samus starts on the correct pixel and does not fall off when turning around, then she is guaranteed to be on subpixels that will work for the jump. Crouch jump, pressing right immediately after jumping (on the same frame or up to 5 frames later), then down grab on the upper right ledge. Alternatively, moonwalking onto the correct pixel one frame at a time, stopping as soon as it is reached, can guarantee that Samus will not fall when turning around. With the Mochtroid, crouch under the crumble blocks. Holding both angle buttons to aim upward, freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping. When on it, press up to stand then jump through the ceiling.

Requires:

{
  "notable": "Mochtroid Ice Clip"
}
"canCeilingClip"
"canUseFrozenEnemies"
"canTrickyJump"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    {
      "and": [
        "h_UnderwaterCrouchJumpWithFlashSuit",
        "canDownGrab"
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 2
Bottom Right Door

Crouch and freeze a Mochtroid to clip into the space behind the grapple blocks. Jump and tap grapple while aiming diagonally to be pushed into the wall just the right amount. Samus should be one tile below the grapple blocks and fully in the wall. Too short a tap and the next grapple will not work, too long and Samus will be stuck in the wall. Grapple diagonally again to be pushed into the transition.

Requires:

{
  "notable": "Frozen Mochtroid Grapple Clip Door Lock Skip"
}
{
  "or": [
    {
      "and": [
        "Gravity",
        "canUseFrozenEnemies",
        "canCrouchJump",
        "canCeilingClip"
      ]
    },
    "h_canXRayMorphIceClip",
    "h_canHighPixelIceClip"
  ]
}
"canGrappleClip"

Bypasses door shell: true

Base (Basic)
Crab Shaft
From: 1
Left Door
To: 4
Platform Below Top Door

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canUseFrozenEnemies",
    "canGravityJump",
    "canSpringBallJumpMidAir"
  ]
}
From: 1
Left Door
To: 4
Platform Below Top Door

Requires:

"canSuitlessMaridia"
"HiJump"
"canUseFrozenEnemies"
From: 1
Left Door
To: 4
Platform Below Top Door

Requires:

"canSuitlessMaridia"
"canTrickySpringBallJump"
"canUseFrozenEnemies"
From: 1
Left Door
To: 4
Platform Below Top Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ],
      [
        12,
        13
      ]
    ]
  }
}

Requires:

{
  "or": [
    "canUseFrozenEnemies",
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
From: 2
Right Door
To: 1
Left Door

Similar to naked Watering Hole escape. Freeze a crab under the gap above, do a stationary spinjump facing right, then walljump until you're up. Another frozen crab can help complete the way up.

Requires:

{
  "notable": "Ice Only Crab Climb"
}
"canSunkenTileWideWallClimb"
"canUseFrozenEnemies"
"canStationarySpinJump"
From: 2
Right Door
To: 1
Left Door

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    "canUseFrozenEnemies",
    {
      "and": [
        "canTrickyJump",
        "canDownGrab"
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Requires:

"canSuitlessMaridia"
"canSpringBallJumpMidAir"
{
  "or": [
    "h_canMaxHeightSpringBallJump",
    "HiJump",
    "canUseFrozenEnemies"
  ]
}
From: 2
Right Door
To: 4
Platform Below Top Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ],
      [
        3,
        13
      ]
    ]
  }
}

Requires:

{
  "or": [
    "canUseFrozenEnemies",
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
From: 2
Right Door
To: 4
Platform Below Top Door

If the top door is blue, it will open immediately after the teleport, not allowing Samus to swing directly onto the platform.

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        7,
        2
      ]
    ]
  }
}

Requires:

{
  "or": [
    "canUseFrozenEnemies",
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1,
      2
    ]
  }
}
"Gravity"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies",
    "canGravityJump",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canFly",
    "canSpringBallBombJump"
  ]
}
{
  "refill": [
    "Super",
    "Energy"
  ]
}
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies",
    "canGravityJump",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canFly",
    "canSpringBallBombJump"
  ]
}
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    "canSpringBallJumpMidAir",
    "canUseFrozenEnemies"
  ]
}
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
"canTrickySpringBallJump"
"canCrouchJump"
From: 3
Right Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"h_canNavigateUnderwater"
{
  "or": [
    "Gravity",
    "HiJump",
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump",
    "canUseFrozenEnemies"
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

From: 4
Junction Below Left Door
To: 1
Left Door

Keep freezing the Yapping Maw while using a frozen bug to escape.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
{
  "doorUnlockedAtNode": 1
}

Unlocks doors:

{"nodeId":1,"types":["ammo"],"requires":[]}
From: 4
Junction Below Left Door
To: 5
Junction Below Right Door

Freeze the Zoa as it spawns and jump on it then jump across the room. Freeze any Yapping Maws that attack and use them or a frozen Zoa as a platform to leave.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
"canCarefulJump"
From: 5
Junction Below Right Door
To: 3
Right Door

Keep freezing the Yapping Maw while using a frozen bug to escape.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
{
  "doorUnlockedAtNode": 3
}

Unlocks doors:

{"nodeId":3,"types":["ammo"],"requires":[]}
From: 5
Junction Below Right Door
To: 4
Junction Below Left Door

Freeze the Zoa as it spawns and jump on it then jump across the room. Freeze any Yapping Maws that attack and use them or a frozen Zoa as a platform to leave.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
"canCarefulJump"
From: 1
Left Door
To: 2
Right Door

Use the frozen Zoas as a bridge. Falling will require Samus to use ice beam and a crouch jump to escape.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
"canPlayInSand"
From: 2
Right Door
To: 1
Left Door

Use the frozen Zoas as a bridge. Falling will require Samus to use ice beam and a crouch jump to escape.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
"canPlayInSand"
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "canUseFrozenEnemies"
          ]
        }
      ]
    },
    "canTrickySpringBallJump"
  ]
}
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door

Requires:

"canUseFrozenEnemies"
{
  "or": [
    "Plasma",
    "Wave",
    "Spazer",
    "canTrickyJump",
    {
      "enemyDamage": {
        "enemy": "Menu",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "or": [
    "canDodgeWhileShooting",
    {
      "enemyDamage": {
        "enemy": "Menu",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 2
Bottom Door
To: 4
Water Level Junction

The fish can safely be damaged from the door until they are ready to be used as platforms.

Requires:

"h_canNavigateUnderwater"
"canUseFrozenEnemies"
{
  "or": [
    "canTrickyUseFrozenEnemies",
    "HiJump",
    "canSpringBallJumpMidAir",
    "Gravity",
    "h_canCrouchJumpDownGrab"
  ]
}
From: 1
Left Door
To: 3
Junction Below Right Door

Quickly shoot to break the shot block and then do a momentumConservingTurnaround to ascend into the little region. Another movement item will be needed to get closer to the crumble blocks.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": false,
    "minTiles": 2
  }
}

Requires:

"canTrickyJump"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
{
  "or": [
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir",
    "HiJump"
  ]
}
From: 1
Left Door
To: 3
Junction Below Right Door

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies"
  ]
}
From: 4
Junction Below Sand Entrance
To: 2
Right Door

Requires:

"Gravity"
{
  "or": [
    "canTrickyJump",
    "Ice",
    "ScrewAttack",
    {
      "enemyKill": {
        "enemies": [
          [
            "Evir"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "Super",
          "PowerBombPeriphery"
        ]
      }
    },
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    }
  ]
}
{
  "and": [
    "canPlayInSand",
    {
      "or": [
        "canWalljump",
        "HiJump",
        "canUseFrozenEnemies",
        "canGravityJump",
        {
          "and": [
            "canTrickyJump",
            "can4HighMidAirMorph",
            "canTrickySpringBallJump"
          ]
        }
      ]
    }
  ]
}
From: 4
Below Sand Entrance
To: 2
Right Door

Requires:

"Gravity"
{
  "or": [
    "canPlayInSand",
    "canUseFrozenEnemies",
    "canCarefulJump"
  ]
}
{
  "or": [
    "canCarefulJump",
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    }
  ]
}
From: 2
Right Door
To: 2
Right Door

Wait for the Rinka to spawn, then jump, so the trajectory is as high as possible. Space jump makes this a bit easier. If the Metroids are alive, lure them off screen to the left.

Requires:

{
  "or": [
    "canTrickyJump",
    "SpaceJump"
  ]
}
{
  "or": [
    "canMetroidAvoid",
    "canUseFrozenEnemies",
    "ScrewAttack",
    "f_KilledMetroidRoom1"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Bottom Right Door
To: 2
Bottom Right Door

If the Metroids are alive, lure them off screen.

Requires:

{
  "or": [
    "canMetroidAvoid",
    "canUseFrozenEnemies",
    "ScrewAttack",
    "f_KilledMetroidRoom2"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}