Can use Ice Beam to freeze enemies in nontrivial situations, such as to use as a platform or to wall jump off of. This may require removing Plasma Beam in order to prevent freezing and then killing the enemy with a single shot.
Dependencies: canUseEnemies, canTrivialUseFrozenEnemies
Freeze the Yapping Maw while it is in the air, extended. Requires: { "obstaclesCleared": [ "A" ] } "canMidairShinespark" "canUseFrozenEnemies" { "shinespark": { "frames": 45 } } { "canShineCharge": { "usedTiles": 21, "openEnd": 0, "startingDownTiles": 1, "steepDownTiles": 2, "steepUpTiles": 2 } } Exit condition: { "leaveWithSpark": { "position": "top" } } |
Requires: { "or": [ "canCarefulJump", "canUseFrozenEnemies", "SpaceJump", { "and": [ "Gravity", { "or": [ "HiJump", "canWalljump", "h_canCrouchJumpDownGrab", "canIBJ", "canSpringBallJumpMidAir" ] } ] } ] } |
Requires: "canSuitlessMaridia" "canUseFrozenEnemies" |
From: 3
Junction (Left side Pit)
To: 4
Junction (Right side Pit)
Requires: "canSuitlessMaridia" "canUseFrozenEnemies" |
From: 4
Junction (Right side Pit)
To: 2
Right Door
In the center of the room, freeze the Skultera at the heighest point in its cycle. Then use a max height springball jump to escape the water and land on the above platform. Use spacejump to continue to the door. Requires: "canSuitlessMaridia" "canUseFrozenEnemies" "h_canMaxHeightSpringBallJump" "SpaceJump" |
From: 4
Junction (Right side Pit)
To: 3
Junction (Left side Pit)
Requires: "canSuitlessMaridia" "canUseFrozenEnemies" |
From: 12
Top Junction
To: 9
Top Hidden Item (Above Trippers)
Jump on the left platforms to get the middle Tripper on screen, luring it to the right. Get on the middle Tripper and use it to jump to the item. This requires a somewhat precise shot and jump, particularly if the top Tripper is in the way. The jump and shot can be easier and done at the apex of a single jump starting with a crouch. Freezing the Trippers can make this much easier. Requires: "canUseEnemies" { "or": [ "canCarefulJump", "canUseFrozenEnemies", "canPreciseWalljump" ] } |
From: 1
Bottom Left Door
To: 3
Hidden Ceiling Item
Requires: "h_ZebesIsAwake" "canUseFrozenEnemies" |
Requires: "canUseFrozenEnemies" |
Requires: { "or": [ "HiJump", "h_canFly", "canWalljump", "canUseFrozenEnemies", "canSpringBallJumpMidAir" ] } |
From: 1
Top Left Door
To: 5
Top Right Door
Entrance condition: { "comeInShinecharged": { "framesRequired": 1 } } Requires: { "shinespark": { "frames": 68, "excessFrames": 20 } } "canUseFrozenEnemies" |
Entrance condition: { "comeInShinecharging": { "length": 10, "openEnd": 1 } } Requires: { "or": [ { "shinespark": { "frames": 68, "excessFrames": 29 } }, { "and": [ "canMidairShinespark", { "shinespark": { "frames": 60, "excessFrames": 28 } } ] } ] } "canUseFrozenEnemies" |
Requires: { "useFlashSuit": {} } { "shinespark": { "frames": 60, "excessFrames": 28 } } "canUseFrozenEnemies" |
From: 1
Top Left Door
To: 5
Top Right Door
Entrance condition: { "comeInShinecharged": { "framesRequired": 50 } } Requires: "canMidairShinespark" { "shinespark": { "frames": 60, "excessFrames": 28 } } "canUseFrozenEnemies" |
From: 1
Top Left Door
To: 5
Top Right Door
Entrance condition: { "comeInShinecharged": { "framesRequired": 20 } } Requires: { "shinespark": { "frames": 68, "excessFrames": 29 } } "canUseFrozenEnemies" |
Without any suits or tanks, Samus will need to move the Beetom part way up the room, shake it off, and go back and farm multiple times. While the Beetom is near the top section, by the Rippers, shake the Beetom off, and re-grab it and ascend the shaft. Either use frozen Rippers as platforms, while shooting diagonally to prevent freezing the Beetom, or kill the Rippers before ascending. Be careful not to apply too many inputs after grabbing the Beetom in order to get to the top before it is shaken off. Requires: { "obstaclesNotCleared": [ "A" ] } "HiJump" { "or": [ "canUseFrozenEnemies", { "and": [ "SpaceJump", { "obstaclesCleared": [ "B" ] } ] }, { "and": [ "canConsecutiveWalljump", { "obstaclesCleared": [ "B" ] } ] } ] } { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 9 } } Exit condition: { "leaveWithGModeSetup": { "knockback": false } } |
Requires: { "or": [ "canWalljump", "HiJump", "h_canFly", "canUseFrozenEnemies", "canSpringBallJumpMidAir" ] } |
Requires: "canUseFrozenEnemies" { "or": [ "canTrickyUseFrozenEnemies", "canWalljump", "HiJump", "canSpringBallJumpMidAir", "h_canCrouchJumpDownGrab" ] } |
Requires: "canUseFrozenEnemies" { "or": [ "canTrickyUseFrozenEnemies", "canWalljump", "HiJump" ] } |
Wall jump up the left wall and then on the moving platform (Kamer) while avoiding the Fune's fireball. The Kamers will temporarily move down if Samus is below them, so it is best to walk under the first Kamer before climbing the wall. It is possible to freeze or kill the Fune with a Super or Power Bomb to make things easier. Requires: { "notable": "Walljump Climb Using the Kamer" } "canPreciseWalljump" "canConsecutiveWalljump" "canUseEnemies" { "or": [ { "heatFrames": 560 }, { "and": [ "canCarefulJump", { "heatFrames": 360 } ] }, { "and": [ "canTrickyJump", { "heatFrames": 240 } ] }, { "and": [ { "or": [ "canUseFrozenEnemies", { "ammo": { "type": "Super", "count": 1 } } ] }, { "heatFrames": 432 } ] }, { "and": [ { "ammo": { "type": "PowerBomb", "count": 1 } }, { "heatFrames": 456 } ] } ] } |
From: 2
Left Shaft - Bottom Right Door
To: 3
Left Shaft - Middle Right Door
Kill the Alcoon, then freeze the Multiviola to use as a platform. Requires: "canUseFrozenEnemies" { "heatFrames": 450 } |
From: 6
Left Shaft - Top Junction
To: 1
Left Shaft - Top Left Door
Requires: "canUseFrozenEnemies" { "heatFrames": 600 } |
From: 5
Bottom Floating Platform Junction
To: 4
Top Floating Platform Junction
Requires: "canUseFrozenEnemies" { "heatFrames": 250 } |
Requires: "Morph" { "or": [ "canWalljump", "HiJump", "h_canFly", "canUseFrozenEnemies", "canSpringBallJumpMidAir" ] } |
Requires: { "or": [ "canIBJ", { "and": [ "canMidAirMorph", { "or": [ "canWalljump", "SpaceJump", "canUseFrozenEnemies" ] } ] }, { "and": [ "canUseFrozenEnemies", "h_canUseSpringBall" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } |
An ice shot can shoot through the wall below the Morph tunnel and can freeze the Boyon even without Wave. Requires: { "or": [ "canTrivialMidAirMorph", "h_canUseSpringBall", { "and": [ "h_canBombThings", { "heatFrames": 80 } ] } ] } { "or": [ "canTrickyUseFrozenEnemies", { "and": [ "canUseFrozenEnemies", "Wave" ] } ] } { "heatFrames": 300 } |
Requires: "Gravity" { "or": [ "canWalljump", "HiJump", "canSpringBallJumpMidAir", "canIBJ", "canUseFrozenEnemies", "canGravityJump" ] } |
From: 5
Main Junction
To: 4
Top Right Door
Use the moving platform (Kamer) to elevate the Gamets and then freeze them. Requires: "canUseFrozenEnemies" |
From: 3
Bottom Platform Junction
To: 4
Center Floating Platforms Junction
Freeze a pirate to use as a platform. A very strong beam is required to stay out of the acid. Requires: { "obstaclesCleared": [ "A" ] } "Charge" "canUseFrozenEnemies" "Plasma" { "heatFrames": 440 } |
Crouch in front of the standing pirate to freely shoot charge shots. Shoot upon entering the room to interupt the pirate lazer attack. Stay far enough away from the wall to avoid the wall pirate. Jumping can be used to distract the wall pirate, in particular when trying to jump to the overhead platform. Requires: "Charge" "canUseFrozenEnemies" { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Super", "count": 2 } }, { "ammo": { "type": "Missile", "count": 8 } }, { "heatFrames": 550 } ] } { "heatFrames": 550 } |
Requires: "canUseFrozenEnemies" "h_canCrouchJumpDownGrab" { "heatFrames": 700 } { "or": [ { "and": [ "h_canUsePowerBombs", { "heatFrames": 50 } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":30}]} {"types":["powerbomb"],"requires":[],"useImplicitRequires":false} |
From: 5
Firefleas Bottom Left Platform Junction
To: 7
Fireflea Statue's Claw Junction
Requires: { "or": [ { "and": [ "canWalljump", "canUseFrozenEnemies" ] }, { "and": [ "HiJump", "canUseFrozenEnemies" ] }, "canTrickyUseFrozenEnemies" ] } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" "canUseFrozenEnemies" { "heatFrames": 330 } Unlocks doors: {"types":["powerbomb"],"requires":[{"heatFrames":60}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" "canUseFrozenEnemies" { "heatFrames": 310 } |
Requires: { "or": [ "canWalljump", "HiJump", "h_canFly", "SpeedBooster", "h_canCrouchJumpDownGrab", "canSpringBallJumpMidAir", "canSpringBallBombJump", "canUseFrozenEnemies" ] } |
Freeze a crab on the edge of the hole in the ceiling. Then get on top of it with Gravity and a wall jump, jump assist, or second frozen crab on the ground, or a suitless Spring Ball jump with HiJump. Requires: "canUseFrozenEnemies" { "or": [ { "and": [ "Gravity", { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", "canTrickyUseFrozenEnemies" ] }, { "or": [ "canMidAirMorph", "h_canUseSpringBall" ] } ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir", "canSuitlessMaridia" ] } ] } |
Requires: "Gravity" { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", "canTrickyDashJump" ] }, { "and": [ "canUseFrozenEnemies", "HiJump", "SpeedBooster" ] }, "h_canMaxHeightSpringBallJump", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canGravityJump" ] } |
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door
Requires: "canUseFrozenEnemies" { "or": [ "HiJump", "canSpringBallJumpMidAir" ] } { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 15, "excessFrames": 3 } }, { "and": [ "HiJump", { "shinespark": { "frames": 12, "excessFrames": 3 } } ] } ] } |
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door
This underwater walljump is very long. Some jump assistance, cross room jump, or a flatley jump from the door frame is needed to get to the first overhang. Requires: "canLongUnderwaterWalljump" { "or": [ "canUseFrozenEnemies", "canSpringBallJumpMidAir", { "and": [ "canFlatleyJump", { "doorUnlockedAtNode": 1 } ] } ] } Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" } Requires: { "or": [ { "and": [ "Gravity", { "or": [ "canConsecutiveWalljump", { "and": [ "HiJump", "canWalljump" ] }, "h_canFly", { "and": [ "HiJump", "canTrickyDashJump" ] }, "h_canMaxHeightSpringBallJump", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canGravityJump" ] } ] }, { "and": [ "Gravity", "canUseFrozenEnemies", { "or": [ "canWalljump", { "and": [ "HiJump", "SpeedBooster" ] }, "canSpringBallJumpMidAir" ] } ] }, "h_canDoubleSpringBallJumpWithHiJump", { "and": [ "canSuitlessMaridia", "canTrickyUseFrozenEnemies", "HiJump", "canTrickySpringBallJump" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
Requires: "Gravity" { "or": [ "canWalljump", "h_canFly", "canUseFrozenEnemies", "canGravityJump" ] } |
From: 5
Platform Junction Near Top Left Door
To: 4
Top Left Door
Requires: "canSuitlessMaridia" "canUseFrozenEnemies" { "or": [ "HiJump", "canSpringBallJumpMidAir" ] } |
From: 6
Middle Junction Near Top Left Pirate
To: 7
Spawn At Junction Near Top Right Door
Requires: "canSuitlessMaridia" "Plasma" "canUseFrozenEnemies" |
From: 1
Bottom Door
To: 3
Middle Right Door
Run and spin jump to the left through the transition with as much horiziontal speed as possible, without bonking the door frame. Hold left through the transition to avoid the fish and land on the platform to the left. With limited runway, this may require a very precise jump. Then reach the platform above either using a crouch-jump down-grab or by freezing the fish. Entrance condition: { "comeInWithPlatformBelow": { "maxHeight": 6, "maxLeftPosition": -0.5, "minRightPosition": 2.5 }, "comesThroughToilet": "yes" } Requires: "canCrossRoomJumpIntoWater" "canInsaneJump" { "or": [ "h_canCrouchJumpDownGrab", "canUseFrozenEnemies" ] } |
Spin jump to the left through the transition. Bonking the left side of the door frame works but is not required. Hold left through the transition to avoid the fish and land on the platform to the left. Then reach the platform above either using a crouch-jump down-grab or by freezing the fish. Entrance condition: { "comeInWithPlatformBelow": { "maxHeight": 6, "maxLeftPosition": 2, "minRightPosition": -2 }, "comesThroughToilet": "no" } Requires: "canCrossRoomJumpIntoWater" { "or": [ "h_canCrouchJumpDownGrab", "canUseFrozenEnemies" ] } |
From: 1
Bottom Door
To: 3
Middle Right Door
Run and spin jump to the left through the transition with as much horiziontal speed as possible, without bonking the door frame. Hold left through the transition to avoid the fish and land on the platform to the left. Then reach the platform above either using a crouch-jump down-grab or by freezing the fish. Entrance condition: { "comeInWithPlatformBelow": { "maxHeight": 6, "maxLeftPosition": -0.5, "minRightPosition": 4.5 }, "comesThroughToilet": "yes" } Requires: "canCrossRoomJumpIntoWater" "canTrickyJump" { "or": [ "h_canCrouchJumpDownGrab", "canUseFrozenEnemies" ] } |
Requires: "Gravity" { "or": [ "HiJump", "canWalljump", "h_canFly", "canUseFrozenEnemies", "canSpringBallJumpMidAir", "canGravityJump" ] } |
From: 2
Bottom Left Door
To: 7
Lower Hills Junction
Use the frozen crab as a platform. Requires: "canSuitlessMaridia" "canUseFrozenEnemies" { "or": [ "HiJump", "canSpringBallJumpMidAir" ] } |
Requires: "h_canNavigateUnderwater" { "or": [ "h_canUseSpringBall", "canMidAirMorph", { "and": [ "Gravity", { "or": [ "canIBJ", "canBombHorizontally" ] } ] }, { "and": [ "Gravity", "canTrivialMidAirMorph", { "or": [ "SpaceJump", "canUseFrozenEnemies" ] } ] }, { "and": [ "canTrivialMidAirMorph", "canDisableEquipment" ] } ] } |
Requires: "canSuitlessMaridia" "canUseFrozenEnemies" { "or": [ "canWalljump", "canSpringBallJumpMidAir", { "and": [ "HiJump", "canDownGrab" ] }, "canBombJumpWaterEscape" ] } |
From: 4
Right Door
To: 6
Junction Right of Morph Passage
Requires: "canSuitlessMaridia" "canUseFrozenEnemies" |
Crouch under the crumble blocks while aiming upward, using both angle buttons then freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping, when on it, press up to stand then jump through the ceiling. With no jump assists, use a frozen Mochtroid as a platform to get to the ledge above the door. Requires: { "notable": "Mochtroid Ice Clip" } "h_canNavigateUnderwater" "canCeilingClip" "canUseFrozenEnemies" { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 1 } } ] } |
From: 1
Bottom Left Door
To: 2
Right Door
Find the crumble blocks and crystal flash mid-air, just below them. They are on the far right of the ceiling of the bottom right pathway. Hold down as the CF ends to break the non-respawning crumble blocks. This is for the much harder version, without Gravity and Bombs. Requires: "h_canJumpIntoCrystalFlashClip" "canSuitlessMaridia" { "or": [ "HiJump", "canSpringBallJumpMidAir", { "and": [ "h_canCrouchJumpDownGrab", "canCarefulJump" ] }, "canUseFrozenEnemies" ] } |
Crouch under the crumble blocks while aiming upward, using both angle buttons then freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping, when on it, press up to stand then jump through the ceiling. Use the middle section of pipes as a platform to reach the top level, above the Mochtroid. Requires: { "notable": "Mochtroid Ice Clip" } "h_canNavigateUnderwater" "canCeilingClip" "canUseFrozenEnemies" { "or": [ "HiJump", "Gravity", "canTrickySpringBallJump" ] } { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 1 } } ] } |
From: 2
Right Door
To: 1
Bottom Left Door
Crouch under the crumble blocks while aiming upward, using both angle buttons then freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping, when on it, press up to stand then jump through the ceiling. Use the middle section of pipes as a platform to reach the top level, above the Mochtroid. A crouch jump and down grab is enough if the jump begins on the rightmost 75% of the rightmost pixel. Getting into this position can be made easier with a morph turnaround: jump out, morph, and press against the upper left wall; briefly tap left to land on the edge; then perform a morph turnaround face right without moving. Requires: { "notable": "Mochtroid Ice Clip" } "canCeilingClip" "canUseFrozenEnemies" "h_canUnderwaterCrouchJumpDownGrab" { "or": [ "canTrickyJump", "canMorphTurnaround" ] } { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 1 } } ] } |
From: 2
Bottom Right Door
To: 2
Bottom Right Door
Crouch and freeze a Mochtroid to clip into the space behind the grapple blocks. Jump and tap grapple while aiming diagonally to be pushed into the wall just the right amount. Samus should be one tile below the grapple blocks and fully in the wall. Too short a tap and the next grapple will not work, too long and Samus will be stuck in the wall. Grapple diagonally again to be pushed into the transition. Requires: { "notable": "Frozen Mochtroid Grapple Clip Door Lock Skip" } { "or": [ { "and": [ "Gravity", "canUseFrozenEnemies", "canCrouchJump", "canCeilingClip" ] }, "h_canXRayMorphIceClip", "h_canHighPixelIceClip" ] } "canGrappleClip" Bypasses door shell: true |
Requires: "Gravity" { "or": [ "HiJump", "canWalljump", "h_canFly", "canUseFrozenEnemies" ] } |
Requires: "canSuitlessMaridia" "HiJump" "canUseFrozenEnemies" |
Requires: "canSuitlessMaridia" "canTrickySpringBallJump" "canUseFrozenEnemies" |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } } Requires: { "or": [ "canUseFrozenEnemies", "HiJump", "canSpringBallJumpMidAir" ] } |
Similar to naked Watering Hole escape. Freeze a crab under the gap above, do a stationary spinjump facing right, then walljump until you're up. Another frozen crab can help complete the way up. Requires: { "notable": "Ice Only Crab Climb" } "canSunkenTileWideWallClimb" "canUseFrozenEnemies" "canStationarySpinJump" |
Requires: "canSuitlessMaridia" "HiJump" { "or": [ "h_canCrouchJumpDownGrab", "canSpringBallJumpMidAir", "canUseFrozenEnemies", { "and": [ "canTrickyJump", "canDownGrab" ] } ] } |
Requires: "canSuitlessMaridia" "canSpringBallJumpMidAir" { "or": [ "h_canMaxHeightSpringBallJump", "HiJump", "canUseFrozenEnemies" ] } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } Requires: { "or": [ "canUseFrozenEnemies", "HiJump", "canSpringBallJumpMidAir" ] } |
If the top door is blue, it will open immediately after the teleport, not allowing Samus to swing directly onto the platform. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } } Requires: { "or": [ "canUseFrozenEnemies", "HiJump", "canSpringBallJumpMidAir" ] } |
Requires: "Gravity" { "or": [ "h_canCrouchJumpDownGrab", "canUseFrozenEnemies", "canGravityJump", "canWalljump", "HiJump", "canSpringBallJumpMidAir", "h_canFly", "canSpringBallBombJump" ] } |
From: 1
Bottom Left Door
To: 2
Top Right Door
Requires: "canSuitlessMaridia" "HiJump" { "or": [ "canSpringBallJumpMidAir", "canSpaceJumpWaterBounce", "canUseFrozenEnemies" ] } |
From: 1
Bottom Left Door
To: 2
Top Right Door
Requires: "canSuitlessMaridia" "canUseFrozenEnemies" "canTrickySpringBallJump" "canCrouchJump" |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_canNavigateUnderwater" { "or": [ "Gravity", "HiJump", "canWalljump", "h_canCrouchJumpDownGrab", "canTrickySpringBallJump", "canUseFrozenEnemies" ] } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_canNavigateUnderwater" { "or": [ "Gravity", "HiJump", "canWalljump", "h_canCrouchJumpDownGrab", "canTrickySpringBallJump", "canUseFrozenEnemies" ] } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
Keep freezing the Yapping Maw while using a frozen bug to escape. Requires: "canSuitlessMaridia" "canUseFrozenEnemies" { "doorUnlockedAtNode": 1 } Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]} |
From: 4
Junction Below Left Door
To: 5
Junction Below Right Door
Freeze the Zoa as it spawns and jump on it then jump across the room. Freeze any Yapping Maws that attack and use them or a frozen Zoa as a platform to leave. Requires: "canSuitlessMaridia" "canUseFrozenEnemies" "canCarefulJump" |
Keep freezing the Yapping Maw while using a frozen bug to escape. Requires: "canSuitlessMaridia" "canUseFrozenEnemies" { "doorUnlockedAtNode": 3 } Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]} |
From: 5
Junction Below Right Door
To: 4
Junction Below Left Door
Freeze the Zoa as it spawns and jump on it then jump across the room. Freeze any Yapping Maws that attack and use them or a frozen Zoa as a platform to leave. Requires: "canSuitlessMaridia" "canUseFrozenEnemies" "canCarefulJump" |
Use the frozen Zoas as a bridge. Falling will require Samus to use ice beam and a crouch jump to escape. Requires: "canSuitlessMaridia" "canUseFrozenEnemies" "canPlayInSand" |
Use the frozen Zoas as a bridge. Falling will require Samus to use ice beam and a crouch jump to escape. Requires: "canSuitlessMaridia" "canUseFrozenEnemies" "canPlayInSand" |
Requires: { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", { "or": [ "canSpringBallJumpMidAir", "canUseFrozenEnemies" ] } ] }, "canTrickySpringBallJump" ] } |
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door
Requires: "canUseFrozenEnemies" { "or": [ "Plasma", "Wave", "Spazer", "canTrickyJump", { "enemyDamage": { "enemy": "Menu", "type": "contact", "hits": 1 } } ] } { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Menu", "type": "contact", "hits": 1 } } ] } |
From: 2
Bottom Door
To: 4
Water Level Junction
The fish can safely be damaged from the door until they are ready to be used as platforms. Requires: "h_canNavigateUnderwater" "canUseFrozenEnemies" { "or": [ "canTrickyUseFrozenEnemies", "HiJump", "canSpringBallJumpMidAir", "Gravity", "h_canCrouchJumpDownGrab" ] } |
From: 1
Left Door
To: 3
Junction Below Right Door
Quickly shoot to break the shot block and then do a momentumConservingTurnaround to ascend into the little region. Another movement item will be needed to get closer to the crumble blocks. Entrance condition: { "comeInJumping": { "speedBooster": false, "minTiles": 2 } } Requires: "canTrickyJump" "canCrossRoomJumpIntoWater" "canMomentumConservingTurnaround" { "or": [ "canUseFrozenEnemies", "canSpringBallJumpMidAir", "HiJump" ] } |
Requires: "canSuitlessMaridia" "HiJump" { "or": [ "canSpringBallJumpMidAir", "h_canCrouchJumpDownGrab", "canUseFrozenEnemies" ] } |
Requires: "Gravity" { "or": [ "canTrickyJump", "Ice", "ScrewAttack", { "enemyKill": { "enemies": [ [ "Evir" ] ], "explicitWeapons": [ "Plasma", "Super", "PowerBombPeriphery" ] } }, { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } { "and": [ "canPlayInSand", { "or": [ "canWalljump", "HiJump", "canUseFrozenEnemies", "canGravityJump", { "and": [ "canTrickyJump", "can4HighMidAirMorph", "canTrickySpringBallJump" ] } ] } ] } |
From: 4
Below Sand Entrance
To: 2
Right Door
Requires: "Gravity" { "or": [ "canPlayInSand", "canUseFrozenEnemies", "canCarefulJump" ] } { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
Wait for the Rinka to spawn, then jump, so the trajectory is as high as possible. Space jump makes this a bit easier. If the Metroids are alive, lure them off screen to the left. Requires: { "or": [ "canTrickyJump", "SpaceJump" ] } { "or": [ "canMetroidAvoid", "canUseFrozenEnemies", "ScrewAttack", "f_KilledMetroidRoom1" ] } Exit condition: { "leaveWithGModeSetup": {} } |
From: 2
Bottom Right Door
To: 2
Bottom Right Door
If the Metroids are alive, lure them off screen. Requires: { "or": [ "canMetroidAvoid", "canUseFrozenEnemies", "ScrewAttack", "f_KilledMetroidRoom2" ] } Exit condition: { "leaveWithGModeSetup": {} } |