The ability to fling Samus moderate distances by grappling onto attach points to build up momentum. Knowing how to use Grapple also means knowing that the Grapple Beam can be used as a weapon to instantly kill certain enemies.
From: 5
Alcatraz Door
To: 8
Central Junction
Wait for a global Geemer to make the long trip along the map, or shoot a Super 20 to 30 seconds after entering the room to knock it off the ceiling and save a lot of time. Freeze it just after it starts climbing the bomb blocks. Spin-jump above it, which will put Samus into a forced crouch where X-Ray cannot be used. Use Grapple to kill a second Geemer, restoring the ability to use X-Ray. Use X-Ray to stand up, then jump up through the ceiling. Requires: { "notable": "Alcatraz Escape with Grapple X-Ray Ceiling Clip" } "h_ZebesIsAwake" "canBePatient" { "or": [ "canBeVeryPatient", { "ammo": { "type": "Super", "count": 1 } } ] } "h_canPreciseIceClip" "canUseGrapple" "canXRayStandUp" |
Requires: { "resetRoom": { "nodes": [ 1 ] } } { "resetRoom": { "nodes": [ 2 ] } } { "or": [ { "and": [ "ScrewAttack", { "cycleFrames": 990 } ] }, { "and": [ "Plasma", { "cycleFrames": 620 } ] }, { "and": [ "Wave", { "cycleFrames": 920 } ] }, { "and": [ "Spazer", { "cycleFrames": 1010 } ] }, { "and": [ { "or": [ "canDodgeWhileShooting", "Ice" ] }, { "cycleFrames": 1740 } ] }, { "and": [ "canUseGrapple", { "cycleFrames": 740 } ] } ] } |
Requires: { "resetRoom": { "nodes": [ 1, 2 ] } } { "cycleFrames": 100 } { "or": [ { "and": [ "ScrewAttack", { "cycleFrames": 495 } ] }, { "and": [ "Plasma", { "cycleFrames": 310 } ] }, { "and": [ "Wave", { "cycleFrames": 460 } ] }, { "and": [ "Spazer", { "cycleFrames": 505 } ] }, { "and": [ { "or": [ "canDodgeWhileShooting", "Ice" ] }, { "cycleFrames": 870 } ] }, { "and": [ "canUseGrapple", { "cycleFrames": 370 } ] } ] } |
Requires: { "resetRoom": { "nodes": [ 1 ] } } "Morph" { "or": [ "Wave", "Plasma", "Spazer", "canUseGrapple" ] } { "partialRefill": { "type": "PowerBomb", "limit": 5 } } { "partialRefill": { "type": "Energy", "limit": 200 } } |
Requires: { "resetRoom": { "nodes": [ 2 ] } } { "or": [ { "and": [ { "partialRefill": { "type": "Energy", "limit": 240 } }, { "partialRefill": { "type": "PowerBomb", "limit": 6 } } ] }, { "and": [ { "refill": [ "Energy", "PowerBomb" ] }, { "or": [ "Gravity", "Spazer", "Wave", "Plasma", "canUseGrapple" ] } ] } ] } |
Requires: { "resetRoom": { "nodes": [ 1, 2, 3 ] } } { "or": [ "Wave", "Spazer", "Plasma", "canUseGrapple", "canPseudoScrew", "ScrewAttack" ] } { "partialRefill": { "type": "Energy", "limit": 300 } } { "partialRefill": { "type": "PowerBomb", "limit": 8 } } |
Get a bit of run speed on the block and jump to the right ledge. If Samus misses the ledge, try to shoot the block to still collect the item. Requires: { "or": [ { "and": [ "canCarefulJump", "canDisableEquipment" ] }, "canUseGrapple", "canWalljump", "SpaceJump" ] } { "obstaclesCleared": [ "B" ] } Resets obstacles: B |
With a miss of the Grapple, if Samus hasn't moved horizontally, simply fall straight down to land safely back on Mama Turtle. Requires: "canUseGrapple" { "or": [ "HiJump", "canSpringBallJumpMidAir" ] } |
Requires: { "or": [ "canWalljump", "SpaceJump", { "and": [ "HiJump", "canCarefulJump" ] }, { "and": [ "canUseGrapple", { "or": [ "HiJump", "canSpringBallJumpMidAir", "canPreciseGrapple" ] } ] } ] } |
Grappling the block does not require canPreciseGrapple if Mama Turtle is asleep, as there is no risk of death on a miss. Requires: "canUseGrapple" { "obstaclesNotCleared": [ "A" ] } Clears obstacles: B |
Grappling the block does not require canPreciseGrapple if Mama Turtle is asleep, as there is no risk of death on a miss. Requires: "canUseGrapple" { "obstaclesNotCleared": [ "A" ] } Clears obstacles: B |
Requires: { "resetRoom": { "nodes": [ 1 ] } } { "or": [ "Spazer", "Wave", "Plasma", "canUseGrapple", { "and": [ "Gravity", "ScrewAttack" ] } ] } { "partialRefill": { "type": "Energy", "limit": 200 } } { "partialRefill": { "type": "Missile", "limit": 12 } } { "partialRefill": { "type": "PowerBomb", "limit": 6 } } Resets obstacles: A, B |
Requires: { "resetRoom": { "nodes": [ 1 ] } } { "or": [ "canDodgeWhileShooting", "Wave", "Spazer", "Plasma", "canUseGrapple", { "and": [ "ScrewAttack", "Gravity" ] } ] } { "partialRefill": { "type": "Super", "limit": 4 } } { "partialRefill": { "type": "Energy", "limit": 200 } } { "partialRefill": { "type": "Missile", "limit": 10 } } |
Requires: "SpaceJump" { "or": [ { "ammo": { "type": "Missile", "count": 3 } }, { "ammo": { "type": "Super", "count": 3 } }, "canUseGrapple", "canTrickyJump", "canDodgeWhileShooting", "Spazer", "Wave", "Plasma", "ScrewAttack", { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 2 } } ] } |
Requires: "SpaceJump" { "or": [ { "ammo": { "type": "Missile", "count": 3 } }, { "ammo": { "type": "Super", "count": 3 } }, "canUseGrapple", "canTrickyJump", "canDodgeWhileShooting", "Spazer", "Wave", "Plasma", "ScrewAttack", { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 2 } } ] } |
Requires: { "resetRoom": { "nodes": [ 1 ] } } { "partialRefill": { "type": "Energy", "limit": 240 } } { "partialRefill": { "type": "PowerBomb", "limit": 6 } } { "or": [ "Gravity", "Spazer", "Wave", "Plasma", "canUseGrapple", "canBePatient" ] } |
Requires: { "resetRoom": { "nodes": [ 2 ] } } { "or": [ { "and": [ { "partialRefill": { "type": "Energy", "limit": 240 } }, { "partialRefill": { "type": "PowerBomb", "limit": 6 } } ] }, { "and": [ { "refill": [ "Energy", "PowerBomb" ] }, { "or": [ "Gravity", "Spazer", "Wave", "Plasma", "canUseGrapple" ] } ] } ] } |
Kill Draygon by grappling to the top left turret. Number of Draygon hits varies; 5 hits are assumed, which is close to a worst-case scenario. Requires: { "notable": "Grapple Kill" } "h_canNavigateUnderwater" "canUseGrapple" { "draygonElectricityFrames": 240 } { "enemyDamage": { "enemy": "Draygon", "type": "contact", "hits": 5 } } Clears obstacles: f_DefeatedDraygon |
Requires: { "resetRoom": { "nodes": [ 1 ] } } { "or": [ "Spazer", "Wave", "Plasma", "canUseGrapple", "ScrewAttack" ] } { "partialRefill": { "type": "Energy", "limit": 200 } } { "partialRefill": { "type": "Missile", "limit": 12 } } { "partialRefill": { "type": "PowerBomb", "limit": 6 } } |
Requires: { "resetRoom": { "nodes": [ 1 ] } } { "or": [ "Wave", "Spazer", "Plasma", "ScrewAttack", "canUseGrapple", "canPseudoScrew" ] } { "partialRefill": { "type": "Energy", "limit": 300 } } { "partialRefill": { "type": "Super", "limit": 4 } } { "refill": [ "Missile" ] } Resets obstacles: A |
Requires: { "or": [ "h_hasBeamUpgrade", "canDodgeWhileShooting", "canUseGrapple", "ScrewAttack", "canBePatient", { "resourceCapacity": [ { "type": "Missile", "count": 1 } ] }, "h_canUsePowerBombs" ] } |
Requires: { "or": [ "h_hasBeamUpgrade", "canDodgeWhileShooting", "canUseGrapple", "ScrewAttack", "canBePatient", { "resourceCapacity": [ { "type": "Missile", "count": 1 } ] }, "h_canUsePowerBombs" ] } |