The ability to IBJ at the ceiling and place bombs at a steady rhythm while slowly moving horizontally.
Dependencies: canIBJ, canBombAboveIBJ
From: 2
Bottom Left Door
To: 3
Item
Ascend with a long IBJ, then ceiling bomb jump against the speed blocks to overload the PLMs. Falling is very unforgiving. Note that the boyons can be killed with bombs. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "G-Mode Morph Long Ceiling Bomb Jump" } "h_canArtificialMorphCeilingBombJump" "canBeVeryPatient" |
From: 10
G-Mode Morph Junction (Middle Right Door)
To: 9
Junction Below Items
Place bombs against the bottom of the crumble blocks to overload PLMs. Requires: "canEnterGMode" "h_canArtificialMorphBombs" { "or": [ { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "canBePatient", "HiJump" ] } ] }, "h_canArtificialMorphCeilingBombJump" ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphCeilingBombJump", "h_canArtificialMorphHBJ" ] } |
Requires: "canCeilingBombJump" { "obstaclesNotCleared": [ "A", "B", "C" ] } |
From: 15
G-Mode Morph Junction (By Left Door)
To: 16
G-Mode Morph Overloaded PLMs Junction (By Left Door)
Start the IBJ on the second downward tile from the door. The crumble block is the leftmost flat ceiling tile. Requires: "canEnterGMode" "h_canArtificialMorphIBJ" "h_canArtificialMorphCeilingBombJump" |
From: 15
G-Mode Morph Junction (By Left Door)
To: 16
G-Mode Morph Overloaded PLMs Junction (By Left Door)
The crumble block is the leftmost flat ceiling tile. Requires: "canEnterGMode" "h_canUseMorphBombs" "SpaceJump" { "or": [ "canCeilingBombJump", "canBeVeryPatient" ] } |
Samus can ceiling bomb jump up gentle slopes. Going down gentle slopes is also possible but harder, instead an unmorph to reset fall speed is recommended here. Requires: "h_heatProof" "canCeilingBombJump" "canResetFallSpeed" |
Samus can ceiling bomb jump up gentle slopes. Going down gentle slopes is also possible but harder, instead an unmorph to reset fall speed is recommended here. Requires: "h_heatProof" "canCeilingBombJump" "canResetFallSpeed" |
Place Bombs against the crumble block to overload PLMs, then go through it and through the bomb blocks at the left. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphIBJ" { "or": [ "canBePatient", "h_canArtificialMorphSpringBall", "h_canArtificialMorphCeilingBombJump" ] } |
From: 4
Right Door
To: 2
Middle Left Door
Place Bombs against the crumble block to overload PLMs, then go through it and through the bomb blocks at the left. Place a Power Bomb and quuickly exit G-Mode before it goes off in order to break the blocks. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphIBJ" { "or": [ "canBePatient", "h_canArtificialMorphSpringBall", "h_canArtificialMorphCeilingBombJump" ] } "h_canArtificialMorphPowerBomb" Clears obstacles: A, B, C |
Requires: "h_heatProof" "canCeilingBombJump" |
Requires: "canCeilingBombJump" |
Kill the Bull with bombs, by switching between the high and low ground. Rapidly place bombs while rolling slowly. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphCeilingBombJump" |
From: 1
Bottom Door
To: 6
Speed Blocked Item
This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: { "notable": "G-Mode Overload Speed Blocks then use Frozen Crab" } "h_canArtificialMorphIBJ" "Gravity" "canTrickyUseFrozenEnemies" "Wave" { "or": [ "h_canArtificialMorphJumpIntoIBJ", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_canArtificialMorphSpringBall", "canGravityJump" ] }, "h_canArtificialMorphDoubleBombJump", "h_canArtificialMorphStaggeredIBJ", "canBeVeryPatient", "h_canArtificialMorphPowerBomb" ] } { "or": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphCeilingBombJump", "canBeVeryPatient" ] } |
From: 1
Bottom Door
To: 6
Speed Blocked Item
Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false }, "comesThroughToilet": "any" } Requires: { "notable": "G-Mode Overload Speed Blocks then use Frozen Crab" } "canTrickyUseFrozenEnemies" "Wave" "h_canUseMorphBombs" { "or": [ "Gravity", { "and": [ "canSuitlessMaridia", "HiJump" ] } ] } { "or": [ "h_canUseSpringBall", "canBeVeryPatient", { "and": [ "Gravity", "canCeilingBombJump", "canIBJ" ] } ] } |
From: 2
Bottom Right Door
To: 6
Speed Blocked Item
This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "G-Mode Overload Speed Blocks then use Frozen Crab" } "h_canArtificialMorphIBJ" "Gravity" "canTrickyUseFrozenEnemies" "Wave" { "or": [ "h_canArtificialMorphJumpIntoIBJ", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_canArtificialMorphSpringBall", "canGravityJump" ] }, "h_canArtificialMorphDoubleBombJump", "h_canArtificialMorphStaggeredIBJ", "canBeVeryPatient", "h_canArtificialMorphPowerBomb" ] } { "or": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphCeilingBombJump", "canBeVeryPatient" ] } |
From: 2
Bottom Right Door
To: 6
Speed Blocked Item
Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "notable": "G-Mode Overload Speed Blocks then use Frozen Crab" } "canTrickyUseFrozenEnemies" "Wave" "h_canUseMorphBombs" { "or": [ "Gravity", { "and": [ "canSuitlessMaridia", "HiJump" ] } ] } { "or": [ "h_canUseSpringBall", "canBeVeryPatient", { "and": [ "Gravity", "canCeilingBombJump", "canIBJ" ] } ] } |
From: 3
Middle Right Door
To: 6
Speed Blocked Item
This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "G-Mode Overload Speed Blocks then use Frozen Crab" } "h_canArtificialMorphIBJ" "Gravity" "canTrickyUseFrozenEnemies" "Wave" { "or": [ "h_canArtificialMorphJumpIntoIBJ", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_canArtificialMorphSpringBall", "canGravityJump" ] }, "h_canArtificialMorphDoubleBombJump", "h_canArtificialMorphStaggeredIBJ", "canBeVeryPatient", "h_canArtificialMorphPowerBomb" ] } { "or": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphCeilingBombJump", "canBeVeryPatient" ] } |
From: 3
Middle Right Door
To: 6
Speed Blocked Item
Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "notable": "G-Mode Overload Speed Blocks then use Frozen Crab" } "canTrickyUseFrozenEnemies" "Wave" "h_canUseMorphBombs" { "or": [ "Gravity", { "and": [ "canSuitlessMaridia", "HiJump" ] } ] } { "or": [ "h_canUseSpringBall", "canBeVeryPatient", { "and": [ "Gravity", "canCeilingBombJump", "canIBJ" ] } ] } |
From: 4
Top Right Door
To: 6
Speed Blocked Item
Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "G-Mode Overload Speed Blocks then use Frozen Crab" } { "or": [ "Gravity", { "and": [ "canSuitlessMaridia", "HiJump" ] } ] } "canTrickyUseFrozenEnemies" "Wave" "h_canArtificialMorphBombs" { "or": [ "h_canArtificialMorphSpringBall", { "and": [ "Morph", "canBeVeryPatient" ] }, { "and": [ "Gravity", "h_canArtificialMorphIBJ", "h_canArtificialMorphCeilingBombJump" ] }, { "and": [ "Gravity", "h_canArtificialMorphIBJ", "canBeVeryPatient" ] } ] } |
Only requires a runway of approximately 1 tile in the adjacent room. Take two Mochtroid hits or kill it using a Power Bomb or 5 Bombs. Entrance condition: { "comeInJumping": { "minTiles": 1, "speedBooster": "any" } } Requires: "canJumpIntoIBJ" { "or": [ { "ammo": { "type": "PowerBomb", "count": 1 } }, { "and": [ "canCeilingBombJump", { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 1 } } ] }, { "and": [ "canDoubleBombJump", { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 2 } } ] } ] } "canCrossRoomJumpIntoWater" "canMomentumConservingTurnaround" "canTrickyJump" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "f_KilledMetroidRoom1" "h_canArtificialMorphCeilingBombJump" |
From: 3
Junction (Get Past Metroids, Left to Right)
To: 2
Right Door
Bomb Jump between the two floating platforms. Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, { "and": [ "canCameraManip", "canMetroidAvoid" ] } ] } { "or": [ { "and": [ "canHBJ", "canResetFallSpeed" ] }, { "and": [ { "obstaclesCleared": [ "A" ] }, "canDiagonalBombJump" ] }, "canCeilingBombJump" ] } |
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door
Bomb Jump between the two floating platforms. Requires: { "obstaclesCleared": [ "A" ] } { "or": [ "canCeilingBombJump", "canDiagonalBombJump" ] } |
From: 1
Left Door
To: 2
Right Door
Take the bottom path and place many bombs near the speed blocks to overload PLMs and go through them. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphIBJ" { "or": [ "h_canArtificialMorphCeilingBombJump", "canBeVeryPatient" ] } |