Room ID: 121
|
Entrance condition: {
"comeInWithGMode": {
"mode": "indirect",
"morphed": false
}
}Requires: "h_heatedGMode"
{
"or": [
"SpaceJump",
{
"and": [
"HiJump",
"SpeedBooster",
"canWalljump"
]
},
{
"and": [
"HiJump",
"canSpringBallJumpMidAir"
]
},
{
"and": [
{
"notable": "SpringBall Bomb Boost"
},
"canSpringBallJumpMidAir",
"canUnmorphBombBoost",
"h_crouchJumpDownGrab",
{
"or": [
"canInsaneJump",
"h_additionalBomb"
]
}
]
},
{
"and": [
"canHorizontalShinespark",
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 2
}
},
{
"shinespark": {
"frames": 40,
"excessFrames": 18
}
}
]
},
{
"and": [
{
"notable": "Ceiling Mockball Spring Fling"
},
"SpeedBooster",
"canInsaneJump",
"canMomentumConservingMorph",
"canSpringFling"
]
}
]
}
{
"heatFrames": 90
}Clears obstacles: A Dev note: Goes to 3 because opening the gate mostly only makes sense when going back to the right for a longer runway or obtaining the item. FIXME: Variants with shinesparking or Geruta damage boost can be added. (Energy from immobile, CF, or energy free sparks) |