The ability to shinespark horizontally from the ground. This can be achieved by starting without horizontal momentum and pressing jump and then forward while still holding jump (or repressing jump). These inputs can be done in rapid succession or with a short delay. Shinesparking in water can be done the same way, but requires a slightly longer delay between the jump and forward presses, and it is particularly important to ensure Samus has no horizontal momentum.
Dependencies: canShinespark
From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 1 } } Requires: "canHorizontalShinespark" { "or": [ { "shinespark": { "frames": 56, "excessFrames": 6 } }, { "and": [ "canShinechargeMovement", "canMidairShinespark", { "shinespark": { "frames": 41, "excessFrames": 4 } } ] } ] } |
Entrance condition: { "comeInShinecharging": { "length": 30, "openEnd": 1, "steepUpTiles": 9 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 125, "excessFrames": 33 } } Clears obstacles: A |
It is possible to save a small amount of energy by jumping from the upper right ledge, instead of from the plateau. Use the cues in the background to spark at a precise height. Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 95, "excessFrames": 34 } }, { "and": [ "HiJump", { "shinespark": { "frames": 90, "excessFrames": 34 } } ] } ] } Clears obstacles: A |
Use the runway near the top right door to jump towards the top left bomb blocks and break them using the blue speed from SpeedBooster. This can be done using the full runway, with a one-tap shortcharge, where the tap is at the top of the lowest slope, and the jump is at the top of the last slope. Alternatively, a controlled release of the jump button works in place of the shortcharge, where the bottom of the thick dark line in the background at the top of the room works as a visual cue. Aiming down before hitting the wall can help make the jump slightly less precise. Use a flash suit to get through the remaining blocks. Requires: { "notable": "Big Jump with Blue Speed" } { "getBlueSpeed": { "usedTiles": 30, "openEnd": 2 } } "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 52, "excessFrames": 45 } } Clears obstacles: A |
Requires: "canHorizontalShinespark" { "canShineCharge": { "usedTiles": 19, "steepUpTiles": 2, "steepDownTiles": 1, "openEnd": 2 } } { "shinespark": { "frames": 125, "excessFrames": 33 } } Clears obstacles: A |
From: 4
Bottom Right Door
To: 1
Top Left Door
Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 103, "excessFrames": 34 } }, { "and": [ "HiJump", { "shinespark": { "frames": 99, "excessFrames": 34 } } ] } ] } Clears obstacles: A |
From: 7
Junction (Left Ledge Below Bomb Blocks)
To: 1
Top Left Door
Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 54, "excessFrames": 43 } } { "or": [ "canWalljump", "SpaceJump", { "and": [ "HiJump", { "or": [ "SpeedBooster", "canInsaneJump" ] } ] } ] } Clears obstacles: A |
From: 1
Left Door
To: 4
Middle Junction (Left of Morph Tunnel)
It is possible to return to the farm after sparking to regain Energy. Requires: "canHorizontalShinespark" { "obstaclesCleared": [ "B" ] } { "or": [ { "canShineCharge": { "usedTiles": 14, "openEnd": 0, "steepUpTiles": 1, "steepDownTiles": 1 } }, { "and": [ { "canShineCharge": { "usedTiles": 15, "openEnd": 0, "steepUpTiles": 1, "steepDownTiles": 1 } }, { "doorUnlockedAtNode": 1 } ] } ] } { "shinespark": { "frames": 54 } } Clears obstacles: A |
From: 1
Left Door
To: 4
Middle Junction (Left of Morph Tunnel)
Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 49, "excessFrames": 0 } } Clears obstacles: A, B |
From: 1
Left Door
To: 4
Middle Junction (Left of Morph Tunnel)
Requires: "h_canUsePowerBombs" { "useFlashSuit": {} } { "or": [ { "and": [ "canHorizontalShinespark", { "shinespark": { "frames": 28, "excessFrames": 0 } } ] }, { "and": [ "h_additionalBomb", { "shinespark": { "frames": 1, "excessFrames": 1 } } ] } ] } Clears obstacles: A, B |
From: 4
Middle Junction (Left of Morph Tunnel)
To: 1
Left Door
Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 76, "excessFrames": 18 } } Clears obstacles: A, B |
From: 4
Middle Junction (Left of Morph Tunnel)
To: 1
Left Door
Requires: "h_canUsePowerBombs" "canHorizontalShinespark" { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 58, "excessFrames": 21 } }, { "and": [ "h_additionalBomb", { "shinespark": { "frames": 30, "excessFrames": 27 } } ] } ] } Clears obstacles: A, B |
Shinespark from the end of the entry runway, just past the down slope. Samus will crash into the last set of blocks preventing access to the opposite door. Entrance condition: { "comeInShinecharged": { "framesRequired": 37 } } Requires: "canShinechargeMovement" "canHorizontalShinespark" { "shinespark": { "frames": 70 } } { "or": [ "Morph", "canTunnelCrawl", "canTurnaroundAimCancel", { "and": [ "canTwoTileSqueeze", "canXRayTurnaround" ] } ] } |
Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 86, "excessFrames": 21 } } |
Requires: "h_canUsePowerBombs" { "useFlashSuit": {} } { "or": [ { "and": [ "canHorizontalShinespark", { "shinespark": { "frames": 57, "excessFrames": 24 } } ] }, { "and": [ "h_additionalBomb", { "shinespark": { "frames": 1, "excessFrames": 1 } } ] } ] } |
Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 79, "excessFrames": 14 } } |
If using two Power Bombs, shinespark after the Yapping Maw starts to retreat to prevent a game crash. Requires: "h_canUsePowerBombs" "canHorizontalShinespark" { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 59, "excessFrames": 15 } }, { "and": [ "h_additionalBomb", { "shinespark": { "frames": 32, "excessFrames": 20 } } ] } ] } |
Enter the room while building a shinespark and use it on the lowest part of the ramp to cross the room and reach a raised ledge on the right side wall. From there, use SpaceJump to escape the water. Carry the shinespark to the bottom of the ramp by delaying the first Choot with two Power Beam shots, killing it, or bounceballing through it. The Choot can be shot diagonally from the middle platform, and again by running off that platform and aiming down to float above it. Entrance condition: { "comeInShinecharging": { "length": 6, "openEnd": 1, "steepDownTiles": 1 } } Requires: "canShinechargeMovementComplex" "canCarefulJump" { "or": [ { "and": [ "canMidairShinespark", "canDodgeWhileShooting" ] }, { "and": [ { "enemyDamage": { "enemy": "Choot", "type": "contact", "hits": 1 } }, "canNeutralDamageBoost", "canBounceBall" ] }, { "and": [ "canMockball", { "or": [ "canPseudoScrew", "ScrewAttack", "Plasma", "Wave", { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ] } ] } "canHorizontalShinespark" { "shinespark": { "frames": 123, "excessFrames": 5 } } "canSpaceJumpWaterBounce" { "or": [ { "and": [ "HiJump", "canSpaceJumpWaterEscape" ] }, { "and": [ "canTrickyJump", "canDownGrab" ] }, "canWalljump" ] } |
Horizontally shinespark from the grassy patch on the ledge near the door, then jump across the platforms. Entrance condition: { "comeInShinecharged": { "framesRequired": 10 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 35 } } |
Run and jump, fire a shot mid-air, and activate the shinespark wind-up. Wait until the shot is at a specific position before sparking. Sparking too late will cause the shot to despawn before reaching the door. Sparking too early will cause Samus to bonk the door as it will not yet be open. A beam shot, Missile, or Super can be used. Entrance condition: { "comeInShinecharged": { "framesRequired": 40 } } Requires: "canShinechargeMovementTricky" "canHeroShot" "canHorizontalShinespark" { "shinespark": { "frames": 38 } } Clears obstacles: B, C |
Run, fire a shot mid-air, jump, and activate a mid-air shinespark to the left. Sparking too late will cause the shot to despawn before reaching the door. Sparking too early will cause Samus to bonk the door as it will not yet be open. A beam shot, Missile, or Super can be used. Entrance condition: { "comeInShinecharged": { "framesRequired": 25 } } Requires: "canShinechargeMovementTricky" "canHeroShot" "canHorizontalShinespark" { "shinespark": { "frames": 17 } } Clears obstacles: A, C |
Entrance condition: { "comeInWithSpark": { "position": "bottom" } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 23, "excessFrames": 1 } } Clears obstacles: A |
Requires: "canHeroShot" "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 16, "excessFrames": 0 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 1
Lower Section - Bottom Left Door
To: 5
Lower Section - Bottom Right Door
Entrance condition: { "comeInShinecharging": { "length": 23, "openEnd": 1, "steepUpTiles": 1, "steepDownTiles": 6 } } Requires: "canHorizontalShinespark" { "or": [ { "shinespark": { "frames": 131, "excessFrames": 35 } }, { "and": [ "canShinechargeMovement", "canMidairShinespark", { "shinespark": { "frames": 106, "excessFrames": 35 } } ] } ] } |
From: 13
Bottom Junction
To: 5
Lower Section - Bottom Right Door
Requires: "canHorizontalShinespark" { "or": [ { "canShineCharge": { "usedTiles": 23, "openEnd": 1, "steepUpTiles": 6, "steepDownTiles": 1 } }, { "and": [ { "canShineCharge": { "usedTiles": 24, "openEnd": 1, "steepUpTiles": 6, "steepDownTiles": 1 } }, { "doorUnlockedAtNode": 1 } ] } ] } { "or": [ { "shinespark": { "frames": 131 } }, { "and": [ "canShinechargeMovement", "canMidairShinespark", { "shinespark": { "frames": 106 } } ] } ] } Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]} |
Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 49, "excessFrames": 16 } } |
From: 3
Left Side - Top Middle Door (Main Entrance)
To: 10
Top Item (Above Hopper Pit)
Entrance condition: { "comeInShinecharging": { "length": 24, "openEnd": 1 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 38, "excessFrames": 7 } } |
From: 13
Central Junction
To: 10
Top Item (Above Hopper Pit)
Requires: { "or": [ { "and": [ { "canShineCharge": { "usedTiles": 16, "openEnd": 1 } }, { "shinespark": { "frames": 24, "excessFrames": 4 } } ] }, { "and": [ "canHorizontalShinespark", { "canShineCharge": { "usedTiles": 24, "openEnd": 1 } }, { "shinespark": { "frames": 38, "excessFrames": 7 } } ] }, { "and": [ "canHorizontalShinespark", { "doorUnlockedAtNode": 3 }, { "canShineCharge": { "usedTiles": 25, "openEnd": 1 } }, { "shinespark": { "frames": 38, "excessFrames": 7 } } ] } ] } Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]} |
Shinespark into the Wall to Ride the Elevator, Come in Shinecharged
(Very Hard)
Pink Brinstar Hopper Room
From: 2
Right Door
To: 3
Top Junction
Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it. Entrance condition: { "comeInShinecharged": { "framesRequired": 45 } } Requires: { "notable": "Shinespark into the Wall to Ride the Elevator" } "canHorizontalShinespark" { "shinespark": { "frames": 1, "excessFrames": 1 } } Clears obstacles: B |
Shinespark into the Wall to Ride the Elevator, Come in Shinecharging
(Very Hard)
Pink Brinstar Hopper Room
From: 2
Right Door
To: 3
Top Junction
Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it. Entrance condition: { "comeInShinecharging": { "length": 5, "openEnd": 1 } } Requires: { "notable": "Shinespark into the Wall to Ride the Elevator" } "canHorizontalShinespark" { "shinespark": { "frames": 1, "excessFrames": 1 } } Clears obstacles: B |
Shinespark into the Wall to Ride the Elevator, Come in Shinesparking
(Very Hard)
Pink Brinstar Hopper Room
From: 2
Right Door
To: 3
Top Junction
Entrance condition: { "comeInWithSpark": {} } Requires: { "notable": "Shinespark into the Wall to Ride the Elevator" } "canHorizontalShinespark" { "shinespark": { "frames": 15, "excessFrames": 6 } } Clears obstacles: B |
From: 2
Right Door
To: 3
Top Junction
Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it. Requires: { "notable": "Shinespark into the Wall to Ride the Elevator" } "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 1, "excessFrames": 1 } } Clears obstacles: B |
Entrance condition: { "comeInShinecharged": { "framesRequired": 40 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 155, "excessFrames": 10 } } Clears obstacles: A |
Run from left to right on the dry platform to gain a shinecharge. Then fall off and spark to the left to break the speed blocks. Requires: { "canShineCharge": { "usedTiles": 32, "openEnd": 1 } } "canShinechargeMovement" "canHorizontalShinespark" { "shinespark": { "frames": 72, "excessFrames": 10 } } Clears obstacles: A |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInShinecharging": { "length": 6, "openEnd": 1 } } Requires: "canHorizontalShinespark" { "or": [ { "shinespark": { "frames": 142, "excessFrames": 60 } }, { "and": [ "canShinechargeMovement", "canMidairShinespark", { "shinespark": { "frames": 134, "excessFrames": 60 } } ] } ] } |
Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 132, "excessFrames": 60 } } |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInShinecharging": { "length": 4, "openEnd": 1 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 143, "excessFrames": 6 } } |
Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 99, "excessFrames": 5 } } |
Entrance condition: { "comeInShinecharging": { "length": 5, "openEnd": 0, "gentleUpTiles": 2 } } Requires: "canShinechargeMovementTricky" "canHorizontalShinespark" { "heatFrames": 225 } { "shinespark": { "frames": 53, "excessFrames": 0 } } { "heatFrames": 105 } |
From: 1
Left Door
To: 5
Bottom Right Junction
Entrance condition: { "comeInShinecharged": { "framesRequired": 100 } } Requires: "canShinechargeMovement" "canHorizontalShinespark" { "heatFrames": 155 } { "shinespark": { "frames": 54, "excessFrames": 15 } } { "heatFrames": 105 } |
From: 2
Right Door
To: 3
Bottom Left Junction
Entrance condition: { "comeInShinecharged": { "framesRequired": 105 } } Requires: "canShinechargeMovement" "canHorizontalShinespark" { "heatFrames": 195 } { "shinespark": { "frames": 58, "excessFrames": 0 } } { "heatFrames": 105 } |
Entrance condition: { "comeInShinecharging": { "length": 5, "openEnd": 0 } } Requires: "canHorizontalShinespark" { "heatFrames": 140 } { "shinespark": { "frames": 45, "excessFrames": 14 } } |
Align with the right side of a wall or door then turn around and shinespark in order to avoid colliding with a slope. Requires: { "obstaclesCleared": [ "A" ] } "canShinechargeMovementComplex" "canHorizontalShinespark" "h_canShineChargeMaxRunway" { "heatFrames": 335 } { "shinespark": { "frames": 221 } } |
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: { "or": [ { "and": [ "canHorizontalShinespark", { "shinespark": { "frames": 76, "excessFrames": 4 } }, { "heatFrames": 210 } ] }, { "and": [ "canShinechargeMovement", "canMidairShinespark", { "shinespark": { "frames": 67, "excessFrames": 4 } }, { "heatFrames": 300 } ] } ] } |
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: { "or": [ { "and": [ "canHorizontalShinespark", { "shinespark": { "frames": 76, "excessFrames": 4 } }, { "heatFrames": 210 } ] }, { "and": [ "canShinechargeMovement", "canMidairShinespark", { "shinespark": { "frames": 67, "excessFrames": 4 } }, { "heatFrames": 300 } ] } ] } |
Requires: "canHorizontalShinespark" { "canShineCharge": { "usedTiles": 15, "openEnd": 2 } } { "shinespark": { "frames": 50 } } { "heatFrames": 600 } |
Watch out for the Geruda. Running left before jumping to bring it on camera will make it swoop left. Entrance condition: { "comeInShinecharging": { "length": 4, "openEnd": 0 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 70, "excessFrames": 12 } } "canShinechargeMovementComplex" { "heatFrames": 330 } |
Watch out for the Geruda. Running left before jumping to bring it on camera will make it swoop left. Entrance condition: { "comeInShinecharged": { "framesRequired": 110 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 70, "excessFrames": 12 } } "canShinechargeMovementComplex" { "heatFrames": 330 } |
From: 2
Right Door
To: 3
Item
Enter from the right door and spin jump onto the first ledge while barely landing on the ledge in order to prevent getting the Geruta on camera. Walk against the left wall and jump to trigger the Geruta. It should now be moving leftwards. Stand on the next platform against the right wall and shoot the Geruta to get it one shot away from being frozen. After a few swoops, it will come down; either freeze it or tank a hit. Then go up and stand on the corner and freeze it when it is in position. The Geruta will be stuck below and keep swooping, so if Energy permits, Samus will have several attempts. With full heat protection, Samus can quickly shinecharge left to right then run and spark midair to the left to save Energy. Entrance condition: { "comeInNormally": {} } Requires: { "notable": "Frozen Geruta Shinecharge" } "h_canTrickyFrozenEnemyRunway" "canCarefulJump" "canHorizontalShinespark" { "canShineCharge": { "usedTiles": 17, "openEnd": 1 } } { "heatFrames": 1050 } { "or": [ { "shinespark": { "frames": 55, "excessFrames": 15 } }, { "and": [ "h_heatProof", "canMidairShinespark", { "shinespark": { "frames": 32, "excessFrames": 15 } } ] } ] } |
Requires: "canHorizontalShinespark" { "or": [ { "and": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 90 } ] }, { "obstaclesCleared": [ "A" ] } ] } { "or": [ { "and": [ { "doorUnlockedAtNode": 1 }, { "heatFrames": 30 }, { "canShineCharge": { "usedTiles": 17, "openEnd": 0 } } ] }, { "canShineCharge": { "usedTiles": 16, "openEnd": 0 } } ] } { "shinespark": { "frames": 62, "excessFrames": 20 } } { "heatFrames": 450 } Clears obstacles: A Unlocks doors: {"nodeId":1,"types":["missiles"],"requires":[{"heatFrames":30}]} {"nodeId":1,"types":["super"],"requires":[]} {"nodeId":1,"types":["powerbomb"],"requires":[{"heatFrames":60}]} |
Spark left through the speed blocks through Croc Speedway. Then run to the right and back to get speed to go through the rest. The shinespark expects to kill the crumble bridge pirate, to be safe. Entrance condition: { "comeInShinecharged": { "framesRequired": 35 }, "comesThroughToilet": "any" } Requires: { "notable": "Reverse Spark" } "canShinechargeMovement" "canHorizontalShinespark" { "shinespark": { "frames": 86, "excessFrames": 10 } } { "heatFrames": 700 } Clears obstacles: A |
From: 4
Bottom Right Door
To: 2
Far Left Door
Spark left through the speed blocks through Croc Speedway. Then run to the right and back to get speed to go through the rest. The shinespark expects to kill the crumble bridge pirate, to be safe. Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 1 } } Requires: { "notable": "Reverse Spark" } "canShinechargeMovement" "canHorizontalShinespark" { "shinespark": { "frames": 84, "excessFrames": 10 } } { "heatFrames": 760 } Clears obstacles: A |
Entrance condition: { "comeInShinecharged": { "framesRequired": 60 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 20 } } { "heatFrames": 175 } |
From: 1
Left Door
To: 3
Junction Left of Green Gate
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 1 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 54, "excessFrames": 1 } } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 45 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 29, "excessFrames": 5 } } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 45 } } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 29, "excessFrames": 5 } } |
From: 2
Right Vertical Door
To: 5
Small Platforms Junction
Spark from the ground, left of the Power Bomb blocks. Entrance condition: { "comeInShinecharged": { "framesRequired": 80 }, "comesThroughToilet": "any" } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 115 } } Clears obstacles: B |
From: 2
Right Vertical Door
To: 5
Small Platforms Junction
Spark from the ground, left of the Power Bomb blocks. Entrance condition: { "comeInShinecharged": { "framesRequired": 80 }, "comesThroughToilet": "any" } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 115, "excessFrames": 85 } } { "or": [ "canTrickyJump", { "and": [ { "or": [ "canWalljump", "HiJump" ] }, { "acidFrames": 25 } ] }, { "and": [ "Gravity", { "acidFrames": 20 } ] } ] } Clears obstacles: B |
From: 5
Small Platforms Junction
To: 2
Right Vertical Door
Requires: { "notable": "Acid Shinespark" } "Gravity" "canSuitlessLavaDive" "canShinechargeMovement" "canHorizontalShinespark" "h_canShineChargeMaxRunway" { "acidFrames": 140 } { "shinespark": { "frames": 35 } } Clears obstacles: B |
From: 4
Junction Right of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks
Use I-Frames from the first Dessgeega to run through the remaining enemies and store a shinespark. 1-tap Shortcharge, then run back towards the Hoppers and try to hit all three at once by shinesparking horizontally as the ceiling hopper jumps down. Requires: { "canShineCharge": { "usedTiles": 25, "openEnd": 1, "steepUpTiles": 4 } } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } "canHitbox" "canShinechargeMovementComplex" "canHorizontalShinespark" { "shinespark": { "frames": 40 } } { "heatFrames": 330 } Clears obstacles: D |
Entrance condition: { "comeInWithSpark": {} } Requires: "canHorizontalShinespark" { "shinespark": { "frames": 91, "excessFrames": 8 } } |
Requires: "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 82, "excessFrames": 8 } } |
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall)
Kago into the worker robot and shinespark into the wall in order to break the bomb block. Either spark diagonally against the wall or horizontally while not crouched. Requires: "canMidAirMorph" "canKago" "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 1, "excessFrames": 1 } } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 15 }, "comesThroughToilet": "any" } Requires: "h_canNavigateUnderwater" "canHorizontalShinespark" { "shinespark": { "frames": 90 } } |
From: 1
Top Left Door
To: 9
Spawn At Junction Below Top Door
Crouch on the lowest stair, then shinespark horizontally to bonk at the top corner of the grapple block. Down grab to get onto it. Entrance condition: { "comeInShinecharged": { "framesRequired": 110 } } Requires: { "notable": "Shinespark Down-Grab to the Grapple Blocks (Left to Top)" } "canSuitlessMaridia" "h_canCrouchJumpDownGrab" "canHorizontalShinespark" { "shinespark": { "frames": 56, "excessFrames": 0 } } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 90 }, "comesThroughToilet": "any" } Requires: "canSuitlessMaridia" "canHorizontalShinespark" { "shinespark": { "frames": 61, "excessFrames": 10 } } |
Enter this room while holding dash in the previous room, before the door transition. Do not release dash in the water or Samus will not be able to get blue speed. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 0.4375 } } Requires: "canSuitlessMaridia" "canShinechargeMovementComplex" "canWaterShineCharge" "canHorizontalShinespark" "h_canShineChargeMaxRunway" { "shinespark": { "frames": 139, "excessFrames": 66 } } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 35 }, "comesThroughToilet": "any" } Requires: "Gravity" "canHorizontalShinespark" { "shinespark": { "frames": 78, "excessFrames": 16 } } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 55 }, "comesThroughToilet": "any" } Requires: "canSuitlessMaridia" "canHorizontalShinespark" { "shinespark": { "frames": 99, "excessFrames": 29 } } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 60 } } Requires: "canSuitlessMaridia" "canHorizontalShinespark" { "shinespark": { "frames": 159, "excessFrames": 43 } } Clears obstacles: A |
Entrance condition: { "comeInShinecharged": { "framesRequired": 80 } } Requires: "Gravity" "canHorizontalShinespark" { "shinespark": { "frames": 115, "excessFrames": 12 } } Clears obstacles: A |
Coming in with zero momentum, all it takes is one non-HiJump full height jump forward, then activate. Entrance condition: { "comeInShinecharged": { "framesRequired": 160 } } Requires: "canSuitlessMaridia" "canHorizontalShinespark" { "shinespark": { "frames": 147, "excessFrames": 15 } } Clears obstacles: A |
From: 2
Right Door
To: 1
Bottom Left Door
Quickly move next to the first set of speed blocks at the left end of the hole. Shoot a Wave shot, then just before it goes off screen, horizontally spark to the left to get through all the shot and speed blocks. A spin jump may be used to move horizontally into place much quicker. Entrance condition: { "comeInShinecharged": { "framesRequired": 120 } } Requires: { "notable": "Reverse Shinespark" } "canSuitlessMaridia" "canCarefulJump" "Wave" "canShinechargeMovementComplex" "canHorizontalShinespark" { "shinespark": { "frames": 75, "excessFrames": 8 } } |
From: 2
Right Door
To: 1
Bottom Left Door
Quickly move next to the first set of speed blocks at the left end of the hole. Shoot a Wave shot, then just before it goes off screen, horizontally spark to the left to get through all the shot and speed blocks. A spin jump may be used to move horizontally into place much quicker. Entrance condition: { "comeInShinecharging": { "length": 2, "openEnd": 1 } } Requires: { "notable": "Reverse Shinespark" } "canWaterShineCharge" "Wave" "canShinechargeMovementComplex" "canHorizontalShinespark" { "shinespark": { "frames": 75, "excessFrames": 8 } } |
From: 3
Bottom Right Door
To: 2
Bottom Left Door
Quickly shoot out the 3 shot blocks then horizontal spark breaking the speed blocks. Wait for the Oums to roll on their own to a place where they can be climbed. Do not stand on the Oums when they begin to attack. Entrance condition: { "comeInShinecharged": { "framesRequired": 100 } } Requires: { "notable": "Enter with Shinespark from the Bottom Right" } "Morph" "canSuitlessMaridia" "canUseEnemies" "canHorizontalShinespark" { "shinespark": { "frames": 91, "excessFrames": 4 } } |
From: 3
Bottom Right Door
To: 2
Bottom Left Door
Quickly shoot out the 3 shot blocks then horizontal spark breaking the speed blocks. Jump forward to save some health before Shinesparking Wait for the Oums to roll on their own to a place where they can be climbed. Do not stand on the Oums when they begin to attack. Entrance condition: { "comeInShinecharged": { "framesRequired": 125 } } Requires: { "notable": "Enter with Shinespark from the Bottom Right" } "Morph" "canSuitlessMaridia" "canUseEnemies" "canHorizontalShinespark" "canShinechargeMovementComplex" { "shinespark": { "frames": 70, "excessFrames": 4 } } |
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "Gravity" "canHorizontalShinespark" { "shinespark": { "frames": 76, "excessFrames": 4 } } |
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "Gravity" "canHorizontalShinespark" { "shinespark": { "frames": 76, "excessFrames": 4 } } |