Room ID: 165
Land on the first spike platform, and use it to run and jump far enough through the room to trigger the fourth spike platform to fall. Fire a shot mid-air and activate the shinespark wind-up. Wait until the shot is at a specific position before sparking. Sparking too late will cause the shot to despawn before reaching the door. Sparking too early will cause Samus to bonk the door as it will not yet be open. A beam shot, Missile, or Super can be used. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 85 } "Gravity" "canShinechargeMovementTricky" "canHeroShot" "canMidairShinespark" { "shinespark": { "frames": 31 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |