Room ID: 230
Exit condition: { "leaveWithDoorFrameBelow": { "height": 3 } } |
Exit condition: { "leaveWithPlatformBelow": { "height": 8.5, "leftPosition": -1.5, "rightPosition": 1.5 } } |
Requires: { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_canArtificialMorphSpringBall" "HiJump" Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
From: 1
Top Right Door
To: 1
Top Right Door
Immediately on entry Spring Ball Bomb Jump. Be sure not to land left of the pillar below the door or it is harder to get up in time. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true, "mobility": "mobile" }, "comesThroughToilet": "any" } Requires: "canTrickyJump" "h_canArtificialMorphSpringBallBombJump" Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
Enter through the far left side of the door. Wait for the top hopper to move right to start running. Run under the right Hopper and jump over the left Hopper to avoid all damage. Jump when Samus reaches the leftmost lump in the ground to avoid the left hopper. It helps to keep the camera scrolled to the right. Entrance condition: { "comeInNormally": {}, "comesThroughToilet": "no" } Requires: { "notable": "Hopper Dodge" } "canTrickyJump" { "or": [ "canPrepareForNextRoom", { "and": [ "canCameraManip", "canMoonwalk", "canInsaneJump" ] } ] } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":[{"enemyDamage":{"enemy":"Blue Sidehopper","type":"contact","hits":1}}]} |
Try to scroll the camera to the right to keep the left Hopper off-camera for longer. Wait for the top hopper to move right to start running. Run under the right Hopper and jump over the left Hopper to avoid all damage. Jump when Samus reaches the leftmost lump in the ground to avoid the left hopper. Entrance condition: { "comeInNormally": {}, "comesThroughToilet": "any" } Requires: { "notable": "Hopper Dodge" } "canCameraManip" "canMoonwalk" "canInsaneJump" Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":[{"enemyDamage":{"enemy":"Blue Sidehopper","type":"contact","hits":1}}]} |
Wait for the top hopper to move right, then jump through the left hopper. The left hopper may be harder to dodge if the camera is scrolled to the left. Requires: "ScrewAttack" "canCarefulJump" { "or": [ "canTrickyJump", "SpaceJump", { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":[{"enemyDamage":{"enemy":"Blue Sidehopper","type":"contact","hits":1}}]} |
Requires: { "obstaclesCleared": [ "A" ] } Unlocks doors: {"types":["ammo"],"requires":[]} |
Kill the top hopper quickly; the left hopper is more random. To be safe, plan to retreat right while attacking. It also helps to attempt to move the hopper off camera between attacks. Requires: "canDodgeWhileShooting" "canTrickyJump" "canCameraManip" { "enemyKill": { "enemies": [ [ "Blue Sidehopper", "Blue Sidehopper" ] ] } } Clears obstacles: A Unlocks doors: {"types":["ammo"],"requires":[]} |
Wait for the left hopper to move right so it does not follow Samus as i-frames run out. A damage boost using the top hopper also moves through the room fast enough to be safe. Requires: { "or": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } { "or": [ { "and": [ "canTrickyJump", "canUseIFrames" ] }, { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":[{"enemyDamage":{"enemy":"Blue Sidehopper","type":"contact","hits":1}}]} |
Requires: { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":[{"enemyDamage":{"enemy":"Blue Sidehopper","type":"contact","hits":1}}]} |
Entrance condition: { "comeInNormally": {}, "comesThroughToilet": "no" } Requires: { "or": [ "ScrewAttack", "canTrickyJump", { "and": [ "canDodgeWhileShooting", "canCameraManip", { "enemyKill": { "enemies": [ [ "Blue Sidehopper" ] ] } } ] } ] } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":[{"enemyDamage":{"enemy":"Blue Sidehopper","type":"contact","hits":1}}]} |
From: 1
Top Right Door
To: 2
Left Door
Entrance condition: { "comeInShinecharged": {}, "comesThroughToilet": "no" } Requires: { "shineChargeFrames": 95 } "canShinechargeMovementTricky" { "or": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } "canMidairShinespark" { "shinespark": { "frames": 21 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Spin jump into the room with Screw Attack, holding left through the transition to land near the door. Do a turn-around spin jump to the right, bonking the ceiling and overhang and then falling straight down. Then run and spin jump to the right through the Hoppers, to make it to the door without taking damage. Entrance condition: { "comeInNormally": {} } Requires: { "notable": "Screw Attack Jumps" } "canPrepareForNextRoom" "ScrewAttack" "canTrickyJump" |
Entrance condition: { "comeInWithSpark": {} } Requires: { "shinespark": { "frames": 32, "excessFrames": 7 } } |
Time Samus' movement carefully to roll underneath a Blue Hopper and also race it to the far door. Enter the room morphed and let the hoppers jump against the wall a couple of times. After the lower hopper has long enough time between jumps, roll under and run to the door. Entrance condition: { "comeInNormally": {} } Requires: { "notable": "Roll Under Hoppers" } "Morph" "canPrepareForNextRoom" "canTrickyJump" |
Use at least 4 tiles of runway to gain speed, running through the transition. Hold down during and after the transition in order to aim down and squeeze under the Hopper. Then immediately run to the right to make it to the door without taking damage. Entrance condition: { "comeInRunning": { "minTiles": 4, "speedBooster": "any" } } Requires: { "notable": "Squeeze Under Hoppers" } "canPrepareForNextRoom" "canTwoTileSqueeze" |
Requires: { "obstaclesCleared": [ "A" ] } |
Enter the room while morphed and let the hoppers jump against the wall a couple of times. Between hops, unmorph and shoot the lower hopper. Roll under the top hopper until it goes off camera to the left. Entrance condition: { "comeInNormally": {} } Requires: "Morph" "canPrepareForNextRoom" { "enemyKill": { "enemies": [ [ "Blue Sidehopper" ] ] } } "canCameraManip" Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]} |
Requires: { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } |
Requires: "canCarefulJump" |
Entrance condition: { "comeInGettingBlueSpeed": { "length": 0, "openEnd": 0 } } Requires: "canPrepareForNextRoom" { "or": [ "SpaceJump", "canCarefulJump" ] } |
From: 2
Left Door
To: 1
Top Right Door
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 160 } "canShinechargeMovementTricky" { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Enter the room from the left door, morph, and wait at the left wall. After 6 hops, the bottom Hopper will do three big hops in a row. Roll under the Hopper while it does the third of those three big hops. Quickly unmorph and run to the right side of the room. If successful, both Hoppers will remain off-camera, so you can safely Crystal Flash. Entrance condition: { "comeInNormally": {} } Requires: { "notable": "Crystal Flash" } "canTrickyJump" "h_canCrystalFlash" "canCameraManip" |
Entrance condition: { "comeInNormally": {} } Requires: { "or": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInWithMockball": { "adjacentMinTiles": 0, "remoteAndLandingMinTiles": [ [ 0, 0 ] ], "speedBooster": "any" } } Requires: { "or": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInNormally": {} } Requires: "canPrepareForNextRoom" "ScrewAttack" "SpaceJump" "canCarefulJump" Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Enter the room morphed to avoid a hopper hit on entry. Roll under the bottom hopper to lead it to the right, and then roll back to reach the door safely. Entrance condition: { "comeInNormally": {} } Requires: "canPrepareForNextRoom" "Morph" "canTrickyJump" Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Left Door
To: 2
Left Door
Enter the room morphed to avoid a hopper hit on entry. Entrance condition: { "comeInNormally": {} } Requires: "canPrepareForNextRoom" "Morph" "canDodgeWhileShooting" { "enemyKill": { "enemies": [ [ "Blue Sidehopper" ] ] } } Unlocks doors: {"types":["ammo"],"requires":[]} |
Enter the room in ball mode and let the hoppers jump against the wall a couple of times. Between hops, unmorph and shoot the lower hopper. Entrance condition: { "comeInNormally": {} } Requires: "Morph" "canPrepareForNextRoom" { "enemyKill": { "enemies": [ [ "Blue Sidehopper", "Blue Sidehopper" ] ] } } Clears obstacles: A Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: { "obstaclesCleared": [ "A" ] } Exit condition: { "leaveWithRunway": { "length": 1, "openEnd": 1 } } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: { "obstaclesCleared": [ "A" ] } Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 9, "openEnd": 1 } } } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: { "obstaclesCleared": [ "A" ] } Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 9, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 2
Left Door
To: 2
Left Door
Requires: { "obstaclesCleared": [ "A" ] } Exit condition: { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 7, "openEnd": 0 }, "landingRunway": { "length": 1, "openEnd": 1 }, "movementType": "uncontrolled" } } Unlocks doors: {"types":["ammo"],"requires":[]} |
For higher speed, use the farther-away runway in the middle of the room. Requires: { "obstaclesCleared": [ "A" ] } Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 6, "openEnd": 1 } } } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: { "obstaclesNotCleared": [ "A" ] } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Requires: { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } |
Samus can use i-frames and return through the door without taking a hit. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
Samus can use i-frames and return through the door without taking a hit. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 230, "name": "Blue Hopper Room", "area": "Tourian", "subarea": "Main", "roomAddress": "0x7DC19", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Top Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001aa08", "doorOrientation": "up", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 2, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001aa14", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ], "useImplicitDoorUnlocks": false, "useImplicitComeInNormally": false, "useImplicitComeInWithMockball": false } ], "obstacles": [ { "id": "A", "name": "Both Sidehoppers", "obstacleType": "enemies", "devNote": "This is currently only cleared if both Sidehoppers are killed, but having them lured off camera could be equivalent in many instances." } ], "enemies": [ { "id": "e1", "groupName": "Blue Hoppers", "enemyName": "Blue Sidehopper", "quantity": 2, "homeNodes": [ 1, 2 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave With Door Frame Below", "requires": [], "exitCondition": { "leaveWithDoorFrameBelow": { "height": 3 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Leave With Platform Below", "requires": [], "exitCondition": { "leaveWithPlatformBelow": { "height": 8.5, "leftPosition": -1.5, "rightPosition": 1.5 } }, "devNote": "Additional platforms could be added, but they don't yet appear to have applications." }, { "id": 3, "link": [ 1, 1 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true }, { "id": 4, "link": [ 1, 1 ], "name": "Carry G-Mode Back Up", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" }, "requires": [], "exitCondition": { "leaveWithGMode": { "morphed": false } }, "bypassesDoorShell": true, "flashSuitChecked": true }, { "id": 5, "link": [ 1, 1 ], "name": "Carry G-Mode Morph Back Up", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" }, "requires": [ "h_canArtificialMorphSpringBall", "HiJump" ], "exitCondition": { "leaveWithGMode": { "morphed": true } }, "bypassesDoorShell": true, "flashSuitChecked": true, "devNote": "FIXME: This could be possible with Bombs by luring the hoppers to the left." }, { "id": 6, "link": [ 1, 1 ], "name": "Carry G-Mode Morph Back Up, Spring Ball Bomb Jump", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": true, "mobility": "mobile" }, "comesThroughToilet": "any" }, "requires": [ "canTrickyJump", "h_canArtificialMorphSpringBallBombJump" ], "exitCondition": { "leaveWithGMode": { "morphed": true } }, "bypassesDoorShell": true, "flashSuitChecked": true, "note": "Immediately on entry Spring Ball Bomb Jump. Be sure not to land left of the pillar below the door or it is harder to get up in time.", "devNote": "FIXME: This could be possible with Bombs by luring the hoppers to the left." }, { "id": 7, "link": [ 1, 2 ], "name": "Hopper Dodge (Normal Entry)", "entranceCondition": { "comeInNormally": {}, "comesThroughToilet": "no" }, "requires": [ { "notable": "Hopper Dodge" }, "canTrickyJump", { "or": [ "canPrepareForNextRoom", { "and": [ "canCameraManip", "canMoonwalk", "canInsaneJump" ] } ] } ], "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] } ], "note": [ "Enter through the far left side of the door.", "Wait for the top hopper to move right to start running.", "Run under the right Hopper and jump over the left Hopper to avoid all damage.", "Jump when Samus reaches the leftmost lump in the ground to avoid the left hopper.", "It helps to keep the camera scrolled to the right." ] }, { "id": 8, "link": [ 1, 2 ], "name": "Hopper Dodge (Toilet Entry)", "entranceCondition": { "comeInNormally": {}, "comesThroughToilet": "any" }, "requires": [ { "notable": "Hopper Dodge" }, "canCameraManip", "canMoonwalk", "canInsaneJump" ], "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] } ], "note": [ "Try to scroll the camera to the right to keep the left Hopper off-camera for longer.", "Wait for the top hopper to move right to start running.", "Run under the right Hopper and jump over the left Hopper to avoid all damage.", "Jump when Samus reaches the leftmost lump in the ground to avoid the left hopper." ] }, { "id": 9, "link": [ 1, 2 ], "name": "Screw Attack", "requires": [ "ScrewAttack", "canCarefulJump", { "or": [ "canTrickyJump", "SpaceJump", { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] } ], "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] } ], "note": [ "Wait for the top hopper to move right, then jump through the left hopper.", "The left hopper may be harder to dodge if the camera is scrolled to the left." ] }, { "id": 38, "link": [ 1, 2 ], "name": "Sidehoppers Already Killed", "requires": [ { "obstaclesCleared": [ "A" ] } ], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 10, "link": [ 1, 2 ], "name": "Kill the Enemies", "requires": [ "canDodgeWhileShooting", "canTrickyJump", "canCameraManip", { "enemyKill": { "enemies": [ [ "Blue Sidehopper", "Blue Sidehopper" ] ] } } ], "clearsObstacles": [ "A" ], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": [ "Kill the top hopper quickly; the left hopper is more random.", "To be safe, plan to retreat right while attacking.", "It also helps to attempt to move the hopper off camera between attacks." ] }, { "id": 16, "link": [ 1, 2 ], "name": "Take the Damage", "requires": [ { "or": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] }, { "or": [ { "and": [ "canTrickyJump", "canUseIFrames" ] }, { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] } ], "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] } ], "note": [ "Wait for the left hopper to move right so it does not follow Samus as i-frames run out.", "A damage boost using the top hopper also moves through the room fast enough to be safe." ] }, { "id": 17, "link": [ 1, 2 ], "name": "G-Mode Setup - Tank During Setup", "requires": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ], "exitCondition": { "leaveWithGModeSetup": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] } ], "flashSuitChecked": true }, { "id": 18, "link": [ 1, 2 ], "name": "G-Mode Setup - Prepared Dodge", "entranceCondition": { "comeInNormally": {}, "comesThroughToilet": "no" }, "requires": [ { "or": [ "ScrewAttack", "canTrickyJump", { "and": [ "canDodgeWhileShooting", "canCameraManip", { "enemyKill": { "enemies": [ [ "Blue Sidehopper" ] ] } } ] } ] } ], "exitCondition": { "leaveWithGModeSetup": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] } ], "flashSuitChecked": true, "devNote": "FIXME: add a Toilet entry version of this" }, { "id": 19, "link": [ 1, 2 ], "name": "Come in Shinecharged, Leave With Spark (Tank the Damage)", "entranceCondition": { "comeInShinecharged": {}, "comesThroughToilet": "no" }, "requires": [ { "shineChargeFrames": 95 }, "canShinechargeMovementTricky", { "or": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] }, "canMidairShinespark", { "shinespark": { "frames": 21 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 20, "link": [ 2, 1 ], "name": "Screw Attack Jumps", "entranceCondition": { "comeInNormally": {} }, "requires": [ { "notable": "Screw Attack Jumps" }, "canPrepareForNextRoom", "ScrewAttack", "canTrickyJump" ], "note": [ "Spin jump into the room with Screw Attack, holding left through the transition to land near the door.", "Do a turn-around spin jump to the right, bonking the ceiling and overhang and then falling straight down.", "Then run and spin jump to the right through the Hoppers, to make it to the door without taking damage." ] }, { "id": 21, "link": [ 2, 1 ], "name": "Shinespark", "entranceCondition": { "comeInWithSpark": {} }, "requires": [ { "shinespark": { "frames": 32, "excessFrames": 7 } } ] }, { "id": 22, "link": [ 2, 1 ], "name": "Roll Under Hoppers", "entranceCondition": { "comeInNormally": {} }, "requires": [ { "notable": "Roll Under Hoppers" }, "Morph", "canPrepareForNextRoom", "canTrickyJump" ], "note": [ "Time Samus' movement carefully to roll underneath a Blue Hopper and also race it to the far door.", "Enter the room morphed and let the hoppers jump against the wall a couple of times.", "After the lower hopper has long enough time between jumps, roll under and run to the door." ] }, { "id": 23, "link": [ 2, 1 ], "name": "Squeeze Under Hoppers", "entranceCondition": { "comeInRunning": { "minTiles": 4, "speedBooster": "any" } }, "requires": [ { "notable": "Squeeze Under Hoppers" }, "canPrepareForNextRoom", "canTwoTileSqueeze" ], "note": [ "Use at least 4 tiles of runway to gain speed, running through the transition.", "Hold down during and after the transition in order to aim down and squeeze under the Hopper.", "Then immediately run to the right to make it to the door without taking damage." ] }, { "id": 39, "link": [ 2, 1 ], "name": "Sidehoppers Already Killed", "requires": [ { "obstaclesCleared": [ "A" ] } ] }, { "id": 24, "link": [ 2, 1 ], "name": "Kill Hopper", "entranceCondition": { "comeInNormally": {} }, "requires": [ "Morph", "canPrepareForNextRoom", { "enemyKill": { "enemies": [ [ "Blue Sidehopper" ] ] } }, "canCameraManip" ], "unlocksDoors": [ { "nodeId": 1, "types": [ "ammo" ], "requires": [] } ], "note": [ "Enter the room while morphed and let the hoppers jump against the wall a couple of times.", "Between hops, unmorph and shoot the lower hopper.", "Roll under the top hopper until it goes off camera to the left." ] }, { "id": 25, "link": [ 2, 1 ], "name": "Take Another Hit", "requires": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ] }, { "id": 26, "link": [ 2, 1 ], "name": "Avoid Another Hit", "requires": [ "canCarefulJump" ] }, { "id": 27, "link": [ 2, 1 ], "name": "Blue Speed Jump through Hoppers", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 0, "openEnd": 0 } }, "requires": [ "canPrepareForNextRoom", { "or": [ "SpaceJump", "canCarefulJump" ] } ], "note": "Jump far enough to land on the first floor pillar.", "devNote": "This is not the level of precision that would call for canBlueSpaceJump." }, { "id": 28, "link": [ 2, 1 ], "name": "Carry Shinecharge (Tank the Damage)", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 160 }, "canShinechargeMovementTricky", { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ], "exitCondition": { "leaveShinecharged": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 29, "link": [ 2, 1 ], "name": "Crystal Flash", "entranceCondition": { "comeInNormally": {} }, "requires": [ { "notable": "Crystal Flash" }, "canTrickyJump", "h_canCrystalFlash", "canCameraManip" ], "flashSuitChecked": true, "note": [ "Enter the room from the left door, morph, and wait at the left wall.", "After 6 hops, the bottom Hopper will do three big hops in a row.", "Roll under the Hopper while it does the third of those three big hops.", "Quickly unmorph and run to the right side of the room.", "If successful, both Hoppers will remain off-camera, so you can safely Crystal Flash." ] }, { "id": 34, "link": [ 2, 2 ], "name": "Sidehopper Hit on Entry", "entranceCondition": { "comeInNormally": {} }, "requires": [ { "or": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } ], "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "id": 41, "link": [ 2, 2 ], "name": "Sidehopper Hit on Entry, Mockball Entry", "entranceCondition": { "comeInWithMockball": { "adjacentMinTiles": 0, "remoteAndLandingMinTiles": [ [ 0, 0 ] ], "speedBooster": "any" } }, "requires": [ { "or": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } ], "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "devNote": [ "This is used to fulfill the requirement on exiting the previous room.", "FIXME: The hopper hit can be avoided depending on the entry speed and canPrepareForNextRoom." ] }, { "id": 35, "link": [ 2, 2 ], "name": "Sidehopper Prepared Screw Dodge", "entranceCondition": { "comeInNormally": {} }, "requires": [ "canPrepareForNextRoom", "ScrewAttack", "SpaceJump", "canCarefulJump" ], "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "id": 36, "link": [ 2, 2 ], "name": "Sidehopper Prepared Morph Dodge", "entranceCondition": { "comeInNormally": {} }, "requires": [ "canPrepareForNextRoom", "Morph", "canTrickyJump" ], "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "note": [ "Enter the room morphed to avoid a hopper hit on entry.", "Roll under the bottom hopper to lead it to the right, and then roll back to reach the door safely." ] }, { "id": 37, "link": [ 2, 2 ], "name": "Sidehopper Prepared Morph Dodge Hopper Kill", "entranceCondition": { "comeInNormally": {} }, "requires": [ "canPrepareForNextRoom", "Morph", "canDodgeWhileShooting", { "enemyKill": { "enemies": [ [ "Blue Sidehopper" ] ] } } ], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": "Enter the room morphed to avoid a hopper hit on entry." }, { "id": 40, "link": [ 2, 2 ], "name": "Kill Both Hoppers", "entranceCondition": { "comeInNormally": {} }, "requires": [ "Morph", "canPrepareForNextRoom", { "enemyKill": { "enemies": [ [ "Blue Sidehopper", "Blue Sidehopper" ] ] } } ], "clearsObstacles": [ "A" ], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": [ "Enter the room in ball mode and let the hoppers jump against the wall a couple of times.", "Between hops, unmorph and shoot the lower hopper." ], "devNote": "The ceiling hopper can be moved off camera instead of killed, but there's not an obstacle to represent that yet." }, { "id": 11, "link": [ 2, 2 ], "name": "Sidehoppers Killed, Leave With Runway", "requires": [ { "obstaclesCleared": [ "A" ] } ], "exitCondition": { "leaveWithRunway": { "length": 1, "openEnd": 1 } }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "devNote": "FIXME: An alternative strat may be possible where the enemies are lured off-camera to the right instead of killed." }, { "id": 12, "link": [ 2, 2 ], "name": "Sidehoppers Killed, Leave Spinning", "requires": [ { "obstaclesCleared": [ "A" ] } ], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 9, "openEnd": 1 } } }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 13, "link": [ 2, 2 ], "name": "Sidehoppers Killed, Leave With Mockball", "requires": [ { "obstaclesCleared": [ "A" ] } ], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 9, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 14, "link": [ 2, 2 ], "name": "Sidehoppers Killed, Leave With Spring Ball Bounce", "requires": [ { "obstaclesCleared": [ "A" ] } ], "exitCondition": { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 7, "openEnd": 0 }, "landingRunway": { "length": 1, "openEnd": 1 }, "movementType": "uncontrolled" } }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 15, "link": [ 2, 2 ], "name": "Sidehoppers Killed, Leave Space Jumping", "requires": [ { "obstaclesCleared": [ "A" ] } ], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 6, "openEnd": 1 } } }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": "For higher speed, use the farther-away runway in the middle of the room." }, { "id": 30, "link": [ 2, 2 ], "name": "G-Mode Setup", "requires": [ { "obstaclesNotCleared": [ "A" ] } ], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "id": 31, "link": [ 2, 2 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {}, "flashSuitChecked": true }, { "id": 32, "link": [ 2, 2 ], "name": "Carry G-Mode Back Through", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": false } }, "requires": [], "exitCondition": { "leaveWithGMode": { "morphed": false } }, "bypassesDoorShell": true, "flashSuitChecked": true, "note": "Samus can use i-frames and return through the door without taking a hit." }, { "id": 33, "link": [ 2, 2 ], "name": "Carry G-Mode Morph Back Through", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": true } }, "requires": [], "exitCondition": { "leaveWithGMode": { "morphed": true } }, "bypassesDoorShell": true, "flashSuitChecked": true, "note": "Samus can use i-frames and return through the door without taking a hit." }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Come In With Mockball)", "entranceCondition": { "comeInWithMockball": { "adjacentMinTiles": 0, "remoteAndLandingMinTiles": [ [ 0, 0 ] ], "speedBooster": "any" } }, "requires": [] } ], "devNote": [ "FIXME: This room could use obstacles indicating if each door is free of hoppers, allowing opening the door with missiles or a power bomb.", "and to ensure hoppers are still alive to use for G-Mode setups." ], "nextStratId": 42, "notables": [ { "id": 1, "name": "Hopper Dodge", "note": [ "Enter through the far left side of the door.", "Wait for the top hopper to move right to start running.", "Run under the right Hopper and jump over the left Hopper to avoid all damage.", "Jump when Samus reaches the leftmost lump in the ground to avoid the left hopper.", "It helps to keep the camera scrolled to the right." ] }, { "id": 2, "name": "Screw Attack Jumps", "note": [ "Spin jump into the room with Screw Attack, holding left through the transition to land near the door.", "Do a turn-around spin jump to the right, bonking the ceiling and overhang and then falling straight down.", "Then run and spin jump to the right through the Hoppers, to make it to the door without taking damage." ] }, { "id": 3, "name": "Roll Under Hoppers", "note": [ "Time Samus' movement carefully to roll underneath a Blue Hopper and also race it to the far door.", "Enter the room morphed and let the hoppers jump against the wall a couple of times.", "After the lower hopper has long enough time between jumps, roll under and run to the door." ] }, { "id": 4, "name": "Squeeze Under Hoppers", "note": [ "Use at least 4 tiles of runway to gain speed, running through the transition.", "Hold down during and after the transition in order to aim down and squeeze under the Hopper.", "Then immediately run to the right to make it to the door without taking damage." ] }, { "id": 5, "name": "Crystal Flash", "note": [ "Enter the room from the left door, morph, and wait at the left wall.", "After 6 hops, the bottom Hopper will do three big hops in a row.", "Roll under the Hopper while it does the third of those three big hops.", "Quickly unmorph and run to the right side of the room.", "If successful, both Hoppers will remain off-camera, so you can safely Crystal Flash." ] } ], "nextNotableId": 6 }