Room ID: 120
From: 4
Bottom Right Door
To: 2
Far Left Door
Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark at the Speed blocks with between 68 and 84 energy, or at least 101 energy; with a buffered crumble jump to the right, up to 89 energy can work. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 85 } { "notable": "Reverse Spark" } "canShinechargeMovement" "canHorizontalShinespark" { "or": [ { "shinespark": { "frames": 84, "excessFrames": 10 } }, { "and": [ "h_heatProof", "canControlShinesparkEnd", { "shinespark": { "frames": 84, "excessFrames": 45 } } ] } ] } { "heatFrames": 715 } "h_getBlueSpeedMaxRunway" { "or": [ "canSpeedball", { "heatFrames": 15 } ] } Clears obstacles: A |