Room ID: 120
|
Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark at the door (in either this or the other room) with between 81 and 96 energy, or at least 113 energy; with a buffered crumble jump to the right, up to 102 energy can work. Entrance condition: {
"comeInWithSpark": {
"position": "bottom"
}
}Requires: {
"notable": "Reverse Spark"
}
{
"or": [
{
"shinespark": {
"frames": 94,
"excessFrames": 10
}
},
{
"and": [
"h_heatProof",
"canControlShinesparkEnd",
{
"shinespark": {
"frames": 94,
"excessFrames": 42
}
}
]
}
]
}
{
"heatFrames": 650
}Clears obstacles: A |