Room ID: 211
|
Entrance condition: {
"comeInShinecharged": {}
}Requires: "canShinechargeMovementComplex"
{
"shineChargeFrames": 10
}
{
"shinespark": {
"frames": 21,
"excessFrames": 0
}
}Exit condition: {
"leaveWithSpark": {}
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}Dev note: This requires jumping through the door, but we don't use 'comeInShinechargedJumping' because it's not required to come from an air environment. FIXME: clean up the way this kind of cross-room movement is expressed. |