Post Crocomire Farming Room: Leave With Spark (Tricky Dash Jump, Wall Jump, Bottom Position)

Room ID: 123

Wiki

Leave Gamet drops uncollected to prevent them from respawning. Run left-to-right to gain a shinecharge, then run back to the left to gain speed to reach the top-left with a wall jump. By leaving the right door closed and sliding into it, the frame window for the tricky dash jump will align with the last two possible frames to jump at the end of the runway.

Requires:

"h_runOverRespawningEnemies"
{
  "canShineCharge": {
    "usedTiles": 18,
    "gentleUpTiles": 2,
    "gentleDownTiles": 4,
    "openEnd": 1
  }
}
"canShinechargeMovementTricky"
"canTrickyDashJump"
"canWalljump"
{
  "shinespark": {
    "frames": 12,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}