Room ID: 213
From: 3
Top Sand Entrance
To: 1
Left Door
Entrance condition: {
"comeInShinecharged": {},
"comesThroughToilet": "any"
}Requires: "canShinechargeMovementComplex"
{
"shineChargeFrames": 20
}
{
"shinespark": {
"frames": 15,
"excessFrames": 0
}
}Exit condition: {
"leaveWithSpark": {}
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}Dev note: FIXME: A 'Carry Shinecharge' version is possible but we need to model which side of the transition Samus enters through. FIXME: Model that Samus must be in a jumping (vs. falling) state, in order to be able to spark mid-air. |