Room ID: 50
 
        | 
        From: 1 Left Door 
        To: 2 Right Door 
 Depending on Samus' momentum when entering the room, it may be necessary to make a small jump before shooting open the door, to avoid a Beetom from blocking the shot. Entrance condition: {
  "comeInShinecharged": {}
}Requires: {
  "shineChargeFrames": 30
}
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 16
  }
}Exit condition: {
  "leaveWithSpark": {}
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]} |