Room ID: 120
|
Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection and begins sparking about 3 tiles from the Speed blocks, start with between 72 and 87 energy or at least 105 energy; with a buffered crumble jump to the right, up to 93 energy can work. Entrance condition: {
"comeInShinecharged": {},
"comesThroughToilet": "any"
}Requires: {
"shineChargeFrames": 35
}
{
"notable": "Reverse Spark"
}
"canShinechargeMovement"
"canHorizontalShinespark"
{
"or": [
{
"shinespark": {
"frames": 87,
"excessFrames": 10
}
},
{
"and": [
"h_heatProof",
"canControlShinesparkEnd",
{
"shinespark": {
"frames": 87,
"excessFrames": 44
}
}
]
}
]
}
{
"heatFrames": 675
}
"h_getBlueSpeedMaxRunway"
{
"or": [
"canSpeedball",
{
"heatFrames": 15
}
]
}Clears obstacles: A |