Green Brinstar Beetom Room: Come In Shinecharged, Leave With Spark

Room ID: 50

Wiki
From: 2
Right Door
To: 1
Left Door

Depending on Samus' momentum when entering the room, it may be necessary to make a small jump before shooting open the door, to avoid a Beetom from blocking the shot.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 30
  }
}

Requires:

"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 16
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}