Room ID: 153
 
        | 
 It's more chaotic because the GGG's unreliability makes the room more variable, but one PB or 2 Super kills should usually do it. Requires: "h_navigateHeatRooms"
{
  "heatFrames": 600
}
{
  "enemyKill": {
    "enemies": [
      [
        "Ripper 2 (red)",
        "Ripper 2 (red)"
      ]
    ],
    "explicitWeapons": [
      "Super",
      "PowerBomb"
    ]
  }
} |