Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Springball and perform a Springball jump. This is most often used to get a second SpringBall jump when underwater without HiJump. Bombs are required since Power Bombs will prevent pausing.
Dependencies: canMidAirMorph, canIBJ, canDisableEquipment, canTrivialMidAirMorph, canJumpIntoIBJ, canSpringBallJumpMidAir, canTrickySpringBallJump
Requires: "f_TourianOpen" "canDoubleSpringBallJumpMidAir" "canUnderwaterBombIntoSpringBallJump" |
From: 2
Bottom Left Door
To: 1
Top Left Door
Only requires a runway of approximately 0.5 tiles in the adjacent room. SpringBall jump once on the way up, then use a Bomb to buy just enough time for a second SpringBall jump. Entrance condition: { "comeInJumping": { "minTiles": 1, "speedBooster": false } } Requires: "canCrossRoomJumpIntoWater" "canUnderwaterBombIntoSpringBallJump" "canDoubleSpringBallJumpMidAir" |
From: 2
Item
To: 1
Left Door
Wall jump until Samus is just below the water line and then morph and place a Bomb Use the brief moment during the Bomb explosion that knocks Samus upwards to setup a Springball jump to jump out of the water. Requires: "canSuitlessMaridia" "canSunkenTileWideWallClimb" "canUnderwaterBombIntoSpringBallJump" "canWallJumpInstantMorph" |