canUnderwaterBombIntoSpringBallJump (Insane)

Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Springball and perform a Springball jump. This is most often used to get a second SpringBall jump when underwater without HiJump. Bombs are required since Power Bombs will prevent pausing.

Dependencies: canMidAirMorph, canIBJ, canDisableEquipment, canTrivialMidAirMorph, canJumpIntoIBJ, canSpringBallJumpMidAir, canTrickySpringBallJump

Difficulty filter

Strats ()

From: 2
Elevator
To: 1
Left Door

Requires:

"f_TourianOpen"
"canDoubleSpringBallJumpMidAir"
"canUnderwaterBombIntoSpringBallJump"
From: 2
Bottom Left Door
To: 1
Top Left Door

Only requires a runway of approximately 0.5 tiles in the adjacent room. SpringBall jump once on the way up, then use a Bomb to buy just enough time for a second SpringBall jump.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 1,
    "speedBooster": false
  }
}

Requires:

"canCrossRoomJumpIntoWater"
"canUnderwaterBombIntoSpringBallJump"
"canDoubleSpringBallJumpMidAir"

Wall jump until Samus is just below the water line and then morph and place a Bomb Use the brief moment during the Bomb explosion that knocks Samus upwards to setup a Springball jump to jump out of the water.

Requires:

"canSuitlessMaridia"
"canSunkenTileWideWallClimb"
"canUnderwaterBombIntoSpringBallJump"
"canWallJumpInstantMorph"