While standing upright in a two-tile gap between solid tiles, jump in such a way as to clip a pixel into the below floor as a setup to another tech. This is done by, in quick succession: jumping, aiming down, and then pressing forward.
From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction
Unmorph and cancel g-mode, shoot the shot block, then x-ray standup, partial floor clip, and down grab to the ledge. Wiggle to escape. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "canXRayStandUp" "canPartialFloorClip" "canDownGrab" { "or": [ "h_canArtificialMorphSpringBall", { "and": [ "h_canArtificialMorphBombs", { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Zeb", "hits": 1, "type": "contact" } } ] } ] }, { "and": [ "h_canArtificialMorphBombHorizontally", { "or": [ { "and": [ "canTrickyJump", "h_canArtificialMorphPowerBomb" ] }, { "and": [ "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Zeb", "hits": 3, "type": "contact" } } ] } ] } ] } ] } |
Unmorph and shoot the shot block, then x-ray standup, partial floor clip, and down grab to escape. Requires: "Morph" "canXRayStandUp" "canPartialFloorClip" "canDownGrab" |
From: 9
Left Side - Bottom Door
To: 11
Middle Item
Go into the morph tunnel below the Charge Beam location and Crystal Flash to force a standup and jump through. Samus is now unable to use X-Ray. Without Morph, be careful not to overload PLMs using the camera scroll blocks on the path upward. Then partially floor clip into the left side of the bomb block, and jump to clip through and escape. To exit G-Mode, damage down until the reserves trigger, which can be done most quickly using the Sidehoppers. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "Morph", { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "HiJump", { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", "h_additionalBomb" ] } ] } ] } ] } "h_canArtificialMorphCrystalFlash" { "or": [ "Morph", { "and": [ "canTwoTileSqueeze", "canPartialFloorClip", "canCeilingClip" ] } ] } "canBePatient" |
Partially floor clip into the left side of the bomb block above the charge beam location. Then jump to clip through the above tile. Requires: { "or": [ "canTwoTileSqueeze", { "and": [ "Morph", "canXRayStandUp" ] } ] } "canPartialFloorClip" "canCeilingClip" |
Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks. Carefully jump around the thorns, use HiJump to jump over them, or walk through them using IFrames. Requires: "canCeilingClip" "canPartialFloorClip" { "or": [ { "and": [ "canCarefulJump", "HiJump", "canTwoTileSqueeze", { "or": [ "canTrickyJump", { "thornHits": 1 } ] } ] }, { "and": [ "canNeutralDamageBoost", "canIframeSpikeJump", { "thornHits": 1 } ] }, { "and": [ "canPreciseWalljump", "canTwoTileSqueeze" ] } ] } |
Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks. The thorns do not cover the entire blocks above. Jump barely only onto the corner to avoid the damage. Carefully jump around the thorns, tunnel crawl slightly to avoid touching the thorns when partial floor clipping. Morph and x-ray can be used instead to setup the clip much easier. Requires: "canTrickyJump" { "or": [ "canXRayCeilingClip", "canTunnelCrawl" ] } "canPartialFloorClip" "canCeilingClip" |
From: 5
Junction Below Right Item
To: 3
Top Right Item
Requires: "Morph" "canXRayStandUp" "canPartialFloorClip" "canCeilingClip" |
There is a hole in the left side wall that Samus can fit into by shrinking her hitbox. Once in the wall, stand up if crouched then turnaround into a buffered spinjump to jump out of the acid. Requires: { "tech": "canPartialFloorClip" } "canSuitlessLavaDive" { "or": [ { "and": [ "canLateralMidAirMorph", "canDownBack", "canTrickyJump", { "acidFrames": 108 } ] }, { "and": [ "canTrickyJump", { "heatFrames": 30 }, { "acidFrames": 136 } ] }, { "and": [ { "heatFrames": 90 }, { "acidFrames": 216 } ] } ] } { "heatFrames": 285 } |
From: 9
Junction Below Crumble Blocks, Set Up to Clip
To: 2
Top Right Door
Ice Clip through the crumble blocks using a Multiviola from the bottom of the room and then Crumble Jump to clip through the bomb blocks. The ice clip can be setup by standing in a corner and firing forward when the Multiviola hits Samus, if it is moving downwards towards Samus. The Crumble Jump is done by aiming down (not immediately) after jumping, then changing Samus' hitbox once above the crumble blocks, and jumping again. Requires: { "notable": "Multiviola Ice Clip" } "h_heatProof" "h_canPreciseIceClip" "canPartialFloorClip" "canTrickyJump" "canCrumbleJump" { "enemyDamage": { "enemy": "Multiviola", "type": "contact", "hits": 1 } } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "canSpringBallJumpMidAir", "HiJump", "SpaceJump", "canJumpIntoIBJ" ] } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Use Xray to stand up. Jump to clip into the floor. Then another jump to clip through the ceiling block. Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" "canXRayStandUp" "canPartialFloorClip" "canCeilingClip" { "or": [ "ScrewAttack", { "and": [ "canTrickyJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 520 } |
From: 5
Junction Below Shot Block
To: 7
Junction Left of Morph Tunnel
Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Aim down after jumping in order to fully boost over the solid statue. Damage boost to the right and use I-Frames to run through all of the enemies. Requires: { "notable": "HiJumpless Statue Clip Damage Boost" } { "obstaclesNotCleared": [ "A" ] } "h_canUsePowerBombs" "canTrickyJump" "canPartialFloorClip" "canCeilingClip" "canHorizontalDamageBoost" "canHitbox" { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } { "heatFrames": 225 } |
From: 5
Junction Below Shot Block
To: 7
Junction Left of Morph Tunnel
Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Damage boost to the right and use I-Frames to run through all of the enemies. Requires: { "notable": "Statue Clip Damage Boost" } { "obstaclesNotCleared": [ "A" ] } "h_canUsePowerBombs" "HiJump" "canPartialFloorClip" "canCeilingClip" "canHorizontalDamageBoost" "canHitbox" { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } { "heatFrames": 225 } |
From: 5
Junction Below Shot Block
To: 8
Junction Below Top Right Door
Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Aim down after jumping in order to fully boost over the solid statue. Damage boost to the right and use I-Frames to run through all of the enemies. Begin shortcharging while running through the Dessgeegas for a speedball. It may help to end the damage boost early, but then it becomes more difficult to stutter for the shortcharge. Requires: { "notable": "HiJumpless Statue Clip Damage Boost" } { "obstaclesNotCleared": [ "A" ] } "h_canUsePowerBombs" "canPartialFloorClip" "canCeilingClip" "canTrickyJump" "canHorizontalDamageBoost" "canHitbox" "canSpeedball" { "getBlueSpeed": { "usedTiles": 16, "openEnd": 1 } } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } { "heatFrames": 390 } { "or": [ "h_canUseSpringBall", { "hibashiHits": 1 } ] } |
From: 5
Junction Below Shot Block
To: 8
Junction Below Top Right Door
Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Damage boost to the right and use I-Frames to run through all of the enemies. Begin shortcharging while running through the Dessgeegas for a speedball. It may help to end the damage boost early, but then it becomes more difficult to stutter for the shortcharge. Requires: { "notable": "Statue Clip Damage Boost" } { "obstaclesNotCleared": [ "A" ] } "h_canUsePowerBombs" "HiJump" "canPartialFloorClip" "canCeilingClip" "canHorizontalDamageBoost" "canHitbox" "canSpeedball" { "getBlueSpeed": { "usedTiles": 16, "openEnd": 1 } } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } { "heatFrames": 390 } { "or": [ "h_canUseSpringBall", { "hibashiHits": 1 } ] } |
The shot blocks must be broken using Bombs or Power Bombs because Beams will instantly despawn. Use X-Ray or a Crystal Flash to stand up, followed by a Partial Floor clip to jump through the Crumble blocks. Requires: { "obstaclesCleared": [ "A", "B" ] } "h_canBombThings" "canOffScreenMovement" { "or": [ { "and": [ "canXRayStandUp", "canPartialFloorClip", "h_additionalBomb" ] }, { "and": [ { "or": [ { "and": [ { "canShineCharge": { "usedTiles": 35, "openEnd": 1 } }, "h_ShinesparksCostEnergy" ] }, "f_DefeatedPhantoon" ] }, "h_canCrystalFlash" ] } ] } |
Roll all the way right before using Xray to stand up, aligned with the right side tiles. Partially clip into the floor to enable the next jump. Use an R-Jump to morph into the tunnel. The second morph ball sized hole can be passed by simply jumping out of the floor clip position with diagonal held. Requires: "h_canNavigateUnderwater" "canXRayStandUp" "canPartialFloorClip" "canRJump" |