Room ID: 51
|
Jump and freeze the Beetom at a precise location in order to jump through the crumble blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm. Requires: {
"notable": "Beetom Clip"
}
{
"or": [
"h_XRayMorphIceClip",
"h_preciseIceClip"
]
}
"Morph"
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 2
}
}
{
"or": [
"h_preciseIceClip",
"canWalljump",
"HiJump",
"SpaceJump",
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 2
}
}
]
}
{
"or": [
"canCrumbleJump",
"canWalljump",
"HiJump",
"SpaceJump"
]
}Dev note: Morph is required to lure a Beetom. Morphless tunnel crawl should not be required. FIXME: An ice clip would allow for Moondance strats at 1 and 2 using a second Beetom. |