canEnemyStuckMoonfall (Extreme)

The ability to use two enemies spaced the appropriate vertical distance apart so that Samus can Moonfall and become 'trapped' between them. The uncapped fall speed will continue increasing while 'trapped'. After enough time has passed, Samus can escape with enough fall speed to clip through a solid floor tile. It may be necessary to change Samus' hitbox while falling to clip through the solid tile. This is most commonly performed with the help of Ice Beam but can work with non damaging enemies such as snails.

Dependencies: canMoonwalk, canMoonfall

Difficulty filter

Strats ()

From: 7
Bottom Left Vertical Door
To: 7
Bottom Left Vertical Door

Freeze a Geemer on the bottom of the overhang just below the door to Final Missile Bombway. Freeze a second Geemer on the top left of its platform and setup a moonfall between them. Fall off the Geemers and clip into the tile left of the door. Press up to get out of crouch and lose the stored vertical speed (so that X-Ray works). Then turn-around, open the door, and go into the door transition as the third Geemer hits you. Falling off the frozen Geemers requires relatively high precision: This setup is a 4 frame window, not too far left, so you can get to the door transition, not too far right such that you enter the transition when falling.

Requires:

{
  "notable": "Downward G-Mode Setup with Ice"
}
"h_ZebesIsAwake"
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"
"canDownwardGModeSetup"

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 7
Bottom Left Vertical Door
To: 7
Bottom Left Vertical Door

Use a Super to bring a Geemer down to the bottom floating platform. Freeze this Geemer along with a Geemer on the floor and use them to perform an enemy-stuck moonfall. After gaining sufficient speed, move toward the door and clip through the door shell. Falling with too much speed can cause Samus to go out of bounds.

Requires:

"h_ZebesIsAwake"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 7
Bottom Left Vertical Door
To: 7
Bottom Left Vertical Door

Freeze a Geemer on the right of the overhang just below the door to Final Missile Bombway. Freeze a second Geemer on the top left of its platform and setup a moonfall between them. Fall off the Geemers and clip past the floating platform below, past the door shell, and into the transition. This setup is highly precise; if you do not have the right speed you may land on the platform below or the door shell. Falling with too much speed can also cause Samus to go out of bounds.

Requires:

{
  "notable": "Ice Moonfall Door Lock Skip Without Supers"
}
"h_ZebesIsAwake"
"canEnemyStuckMoonfall"
"canTrickyUseFrozenEnemies"
"canFreeFallClip"

Bypasses door shell: true

From: 9
Junction Below Items
To: 2
Middle Right Door

Position both Beetoms above the shot block for an 'Enemy Stuck Moonfall' to clip through the floor below, bypassing the morph tunnel. 1) Attach a Beetom and freeze it off of Samus while standing on the shot block. 2) Attach the other Beetom and freeze it off of Samus while standing on the first Beetom. 3) Let the bottom Beetom unfreeze and then refreeze it once it touches the ground. 4) Destroy the shot block and refresh Ice on both Beetoms. 5) Moonfall between the Beetoms until Samus clips downward, while holding a button to automatically change animation pose (Angle-aim or Up)

Requires:

{
  "notable": "Beetom Stuck Moonfall"
}
"canEnemyStuckMoonfall"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
From: 3
Bottom Door
To: 3
Bottom Door

Freeze the two Scisers to set up a moonfall between them, and aim down. Hold left to move to the right at the correct time, which will set up an automatic turn-around, allowing Samus to clip past the floating platform below, past the door shell, and through the transition. The amount of speed required is highly precise.

Requires:

{
  "notable": "Ice Moonfall Door Lock Skip"
}
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 12
Top Junction
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)

Watch the middle Tripper move until it reaches the rightmost platform and then move it off camera. Move to the Zeb Spawner and freeze the bug as it is rising and facing right. Travel through the Morph tunnel and wait above the Zeb. Once it rises to the correct height, let it start moving right. Freeze the Zeb and the Tripper above the Bridge and perform the Enemy Stuck Moonfall. Move off after building enough fall speed and wiggle back and forth to clip through the Bridge and land inside.

Requires:

{
  "notable": "Get Inside the Bridge"
}
"canSkipDoorLock"
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"
{
  "or": [
    "h_canUseSpringBall",
    {
      "and": [
        "h_canBombThings",
        "h_additionalBomb"
      ]
    }
  ]
}
From: 12
Top Junction
To: 14
Morph Maze Junction (Below Super Block)

Watch the lowest Tripper move until it reaches the left side wall and then move it off camera. Move to the Zeb Spawner and freeze the bug as it is rising and facing left. Travel through the Morph tunnel and wait above the Zeb. Once it rises to about halfway up the floating platform, let it start moving left. Freeze the Zeb and the Tripper above the Super Block and perform the Enemy Stuck Moonfall. Move off after building enough fall speed and aim down to clip through the Super block.

Requires:

{
  "notable": "Enemy Stuck Moonfall Super Block Clip"
}
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"
{
  "or": [
    "h_canUseSpringBall",
    {
      "and": [
        "h_canBombThings",
        "h_additionalBomb"
      ]
    }
  ]
}
From: 12
Above Power Bomb Blocks - Main Junction
To: 13
Below Power Bomb Blocks - Main Junction

Freeze two Zeelas to perform an 'Enemy Stuck Moonfall' in order to clip through the Power Bomb blocks. Position one Zeela upside down on a ceiling, and another below it on the ground. The global Zeela paired with either the lowest Zeela, or the other perimeter Zeela can be used, but freezing them together is the hardest part. Freezing one and then unequipping Ice Beam to dispel the ice effect or manipulating the camera can be used to synchronize them. If the moonfall is initiated immediately after freezing both enemies, it is possible to gain enough speed to automatically clip through the enemy and the floor; in this case, hold an angle button to buffer a pose change. Alternatively, and more easily, when one of the enemies is about to thaw, hold backward in order to move forward and fall off the enemy with a buffered turnaround, which will clip through the floor without needing as much fall speed. From directly on top of the Power Bomb blocks, no pose change is needed. Two Super Missiles can speed up the Zeela setup greatly by knocking them off of the wall.

Requires:

"canEnemyStuckMoonfall"
"canTrickyUseFrozenEnemies"
{
  "or": [
    "canDisableEquipment",
    "canCameraManip"
  ]
}
{
  "or": [
    "canBePatient",
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    }
  ]
}
From: 3
Right Door
To: 2
Bottom Left Door

Use a Reo (Bee) and a Zeela to perform an 'Enemy Stuck Moonfall', clipping Samus through the Speed blocks. Break the Bomb blocks to bring enemies over to the Speed blocks. Have a Reo wait off camera while the Zeela walks onto the Speed blocks, then freeze the Bee just above Samus' head. Try to freeze both enemies near the same time and start the moonfall as quickly as possible.

Requires:

{
  "notable": "Reo Zeela Stuck Moonfall"
}
"canTrickyUseFrozenEnemies"
"canEnemyStuckMoonfall"
"canBePatient"
"canCameraManip"
{
  "obstaclesCleared": [
    "A"
  ]
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Freeze two Zeelas, one on the left wall below the top door platform, and one on the right wall between 1 and 2 tiles lower, both moving downward; Kill the third Zeela. Go to the bottom of the room, unequip ice to thaw the Zeelas, synchronizing their movement. Freeze the right Zeela after it turns past the single-tile ledge, with its top level with or slightly above the ledge; then freeze the left Zeela just before it turns the corner above. Quickly moonfall between them, and shoot the bottom Zeela (or slide past its edge) just before it thaws. If successful, Samus will clip down through two tiles and end up crouching. Press forward to stand, then perform another moonfall away from the wall to clip down further. Finally, use grapple to escape from the floor.

Requires:

{
  "notable": "Ice Moonfall"
}
"canEnemyStuckMoonfall"
"canTrickyUseFrozenEnemies"
"Grapple"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}
From: 2
Bottom Left Door
To: 3
Right Vertical Door

Freeze two Zeelas, one on the left wall below the top door platform, and one on the right wall between 1 and 2 tiles lower, both moving downward; Kill the third Zeela. Go to the bottom of the room, unequip ice to thaw the Zeelas, synchronizing their movement. Freeze the right Zeela after it turns past the single-tile ledge, with its top level with or slightly above the ledge; then freeze the left Zeela just before it turns the corner above. Quickly moonfall between them, and shoot the bottom Zeela (or slide past its edge) just before it thaws. If successful, Samus will clip down through two tiles and end up crouching. Press forward to stand, then perform another moonfall to clip down further, breaking the bomb block with Screw Attack. Unmorph and morph once or twice if needed to get unstuck from the floor.

Requires:

{
  "notable": "Ice Moonfall"
}
"canEnemyStuckMoonfall"
"canTrickyUseFrozenEnemies"
"ScrewAttack"
"Morph"

Clears obstacles: A

From: 2
Bottom Left Door
To: 2
Bottom Left Door

Stand next to the Gamet farm on the left side. Freeze the Gamets and destroy the second and third Gamet from the top. Allow the first and fourth Gamets from the top to move left, and refreeze them above the door. Perform a moonfall between them and aim down. After gaining enough speed, move forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds.

Requires:

"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 2
Bottom Door
To: 2
Bottom Door

Use a Super to bring a Viola down to the floor. Freeze it near or on the door, freeze the Viola on the floating platform above it, moonfall between them, and aim down. After gaining enough speed, move forward to fall down and clip past the door shell below. This one needs relatively little fall speed. With too much speed, Samus will land on the door shell instead of passing through.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 2
Bottom Door
To: 2
Bottom Door

Clear out the Kihunters near the door, and freeze two Atomics to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"f_DefeatedPhantoon"
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 3
Bottom Left Door
To: 7
Bottom Door

Lure two Atomics down to the bottom of the room, and freeze them to be able to moonfall between them and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds.

Requires:

"f_DefeatedPhantoon"
"Morph"
{
  "obstaclesCleared": [
    "B"
  ]
}
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 3
Bottom Left Door
To: 8
Item

Freeze an Atomic near the bottom of the stairs above the bomb block, so that it is barely off-camera when Samus drops down. Below, prepare a second Atomic to be frozen. As it approaches, jump up to cause the upper Atomic to come on-camera and descend. Take a hit from the lower Atomic, and freeze it about 1.5 tiles above the floor; use the i-frames to jump on top of the lower Atomic and freeze the upper Atomic while it is inside Samus' head. Immediately moonfall to the left. If successful, Samus will clip two tiles into the floor. Turn to the right, and perform a turnaround spin jump to the left to break the bomb block using Screw Attack. If Samus clips through the Atomics but does not clip into the floor, it means the bottom Atomic was frozen too low. If Samus clips only one tile into the floor, it means the bottom Atomic was frozen too high.

Requires:

{
  "notable": "Atomic Ice Moonfall Screw Clip"
}
"f_DefeatedPhantoon"
{
  "enemyDamage": {
    "enemy": "Atomic",
    "type": "contact",
    "hits": 1
  }
}
"canUseIFrames"
"canTrickyUseFrozenEnemies"
"canEnemyStuckMoonfall"
"ScrewAttack"
"Morph"

Clears obstacles: C

From: 1
Bottom Door
To: 1
Bottom Door

Freeze the bottom Skulltera and a Sciser above the door, to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds. Gravity Suit is needed in order to gain enough fall speed before the enemies thaw.

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "canGravityJump",
    "h_canFly",
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 9
Junction Below Top Door
To: 1
Middle Left Door

Use two snails to perform an 'Enemy Stuck Moonfall' to bypass the bomb blocks above the middle left door. Position one snail on the above door shell, and the second above the corner of pipe below Samus will clip through the lower snail, taking damage, then continue through a segment of pipe where the crumble blocks can be reached. Facing both snails during the moonfall while positioning Samus for the clip can be precise Depending on the exact heights of the snails, it may be necessary to pose change while clipping.

Requires:

{
  "notable": "Snail Stuck Moonfall"
}
"h_canNavigateUnderwater"
"canEnemyStuckMoonfall"
"canBePatient"
{
  "enemyDamage": {
    "enemy": "Yard",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Freeze two Mochtroids above the door to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds. Gravity Suit is needed in order to gain enough fall speed before the Mochtroids thaw.

Requires:

"Gravity"
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 2
Bottom Door
To: 2
Bottom Door

Freeze the two Skullteras above the door to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds. Gravity Suit is needed in order to gain enough fall speed before the Skullteras thaw.

Requires:

"Gravity"
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true